Mario's fireball is an example of a projectile.

A projectile is an attack or object that operates independently of the character that used it. Common examples of projectiles include the Charge Shot, Blaster shots, and thrown items. Almost all projectiles can be reflected, while others can also be absorbed.

A majority of characters have at least one projectile attack, while some have two or even three, and for the most part, one these projectiles serves as the character's neutral special attack. It is considered a disadvantage to lack a projectile, as they can be very useful in both approaching and camping out opponents' approaches. Projectiles also cause the target to take hitlag while the user does not, which allows a few free frames of action.

As projectiles are (in general) considered indirect attacks, the vast majority of enemies in the Subspace Emissary resist them outside of any weak points they may have — in fact, only Porky, Meta Ridley, and Tabuu do not. Projectiles are also generally special moves executed with the B button, but since Brawl, some characters, such as Snake, Olimar, the Villager, and Mega Man, have standard attacks that are projectiles.

Projectiles used by characters

 

This table includes all non-Final Smash projectiles for every character, as well as some important properties of each. Note that, while a projectile may not be absorbable, that does not exclude the ability to be Pocketed.

Character Projectiles Reflectable Absorbable Unique/Special Properties
Bayonetta Bullet Climax     Chargeable, but only affects first two shots. Pressing B repeatedly causes her to continue firing.
Bowser Fire Breath     Size and length decreases as Bowser continues to breathe, releasing the move slowly recharges it.
Bowser Jr. Mechakoopa    
Abandon Ship!     The Clown Car becomes a projectile after abandoned.
Clown Cannon    
Cloud Blade Beam    
Corrin Dragon Fang Shot     Only the projectile attack can be absorbed. Can be charged to change size and damage.
Dark Pit Silver Bow     Chargeable and controllable. Can be held for a slightly limited time, and can be aimed up.
Diddy Kong Peanut Popgun     Can be charged, which increases damage and speed while flattening the movement angle, but charging too much causes the move to fail. Can be grabbed and subsequently thrown as an item. The overcharge explosion in SSB4 cannot be reflected or absorbed.
Banana Peel     Produces a Banana Peel.
Rocketbarrel Boost (when the barrels come off)     
  
Has a random trajectory. Cannot be shielded. The barrels explode when crashing into the stage, which can be absorbed in SSB4
Dr. Mario Megavitamins     
  
Affected by gravity, bounces on the ground.
Duck Hunt Trick Shot     Can be launched higher and/or farther by pressing the special move button repeatedly. Explodes after a while, or if it hits an enemy. The explosion alone can be absorbed, but the hit right before it cannot.
Clay Shooting     The clay pigeon is shot if the special move button is pressed, and the resulting explosion of the pigeon can be absorbed. If hit by an attack (including ones that normally would reflect projectiles), then it breaks automatically.
Wild Gunman    
Falco Blaster     Follows straight trajectory. Causes flinching. The lasers are also used in his back, up, and down throws, and can also be reflected and absorbed in said moves.
Reflector   
  
  Considered a projectile in Brawl and SSB4. Reflectors do not affect the trajectory, but they will reflect the hitbox.
Fox Blaster     Follows straight trajectory. Does not cause flinching (except in Smash 64). The lasers are also used in Fox's back, up and down throws from Melee onward, and can also be reflected and absorbed in said moves.
Greninja Water Shuriken    
Hydro Pump     Does not cause flinching.
Ice Climbers Ice Shot     
  
Bounces off shields, causing it to travel the other direction. Hugs the ground, following straight trajectory.
Blizzard      
King Dedede Inhale (spit-out character)     Spits in straight trajectory.
Waddle Dee Toss  /   /  Affected by gravity, can be angled up or down and shortened or lengthened. Waddle Doos' Beam Whip can be reflected or absorbed, Gordos and thrown items can be reflected, while tossed Waddle Dees and Waddle Doos cannot.
Gordo Throw     Can be reflected by any attack doing over 2%.
Super Dedede Jump (stars produced)      
Kirby Inhale (spit-out character and swallow)     The character that's been turned into a star will be shot out of Kirby's mouth in a straight trajectory in front of him if he spits that character out. If he swallows a character, the star will appear behind him with the same properties but with much shorter range. If reflected and it hits Kirby, he will keep his copy ability, but the swallow animation will stop a few frames earlier.
Final Cutter (shock wave)     Produces a wave after Kirby touches the ground, hugging it and following a straight trajectory.
May copy another character's neutral special projectile.
Link Boomerang/Gale Boomerang     Tries to return to Link. Can be angled. In Brawl and SSB4, produces a windbox effect on return.
Bomb       
  
Produces a Bomb, which acts as an item. It explodes after 7 seconds, and can deal self-damage.
Bow/Hero's Bow     Can be charged, and held forever before releasing. The charge affects the firing speed and distance. Affected by gravity, stops moving when it hits the ground.
Lucario Aura Sphere     Waves up and down slightly; moves perfectly straight when fully charged. Can be held forever (damages foes who touch the Aura).
Force Palm's aura     In very close distance, acts as a throw instead.
Lucas PK Freeze     Affected by gravity and can be tilted forward and backwards.
PK Fire     Travels straight forward and disappears after about 3/8 of the way across Final Destination.
PK Thunder     Controllable.
Luigi Fireball     Follows straight trajectory.
Mario Fireball     Affected by gravity, bounces on the ground.
F.L.U.D.D.     Pushes opponents and does no damage. Can be tilted up and down.
Mega Man Neutral attack, forward tilt and neutral aerial     Fires up to three shots.
Forward smash    
Up aerial     Hits opponents repeatedly and pushes them upward.
Down aerial     Meteor smashes opponents.
Metal Blade    
Crash Bomber     Can be passed from player to player much like a Gooey Bomb. Explosion can be absorbed.
Leaf Shield     Can only be reflected when Mega Man fires the leaves.
Mewtwo Shadow Ball     Huge recoil when used fully charged. Waves up and down slightly. Can be held forever, and in Melee, it damages foes who touch the ball during charging. Small Shadow Balls are launched during Mewtwo's forward throw (which can also be absorbed).
Disable      
Mii Brawler Shot Put    
Mii Gunner Forward aerial    
Charge Blast    
Laser Blaze    
Grenade Launch     Can be charged for longer distance. The multi-hitting explosion can be absorbed, but the hit right before it cannot.
Flame Pillar    
Stealth Burst     Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
Gunner Missile    
Lunar Launch    
Bomb Drop     Detonates instantly upon contact with an opponent. The explosion can be absorbed, but the hit right before it cannot.
Mii Swordfighter Gale Strike    
Shuriken of Light    
Chakram    
Mr. Game & Watch Chef     
   
Random trajectory. In Brawl, the projectiles created by Kirby copying this move can be absorbed, unlike the Mr. Game & Watch version.
Ness PK Flash     Affected by gravity and can be tilted forward and backwards.
PK Fire     Creates gravity-affected fire pillar on impact, trajectory changes when used in midair.
PK Thunder     Controllable.
Olimar All smash attacks     All of Olimar's Pikmin attacks - namely, his smash attacks, directional aerials, grabs, throws, Pikmin Chain, and Pikmin Throw - are considered projectiles due to the Pikmin being the active object, not Olimar.
Pikmin Throw    
All other Pikmin-based attacks    
Pac-Man Bonus Fruit     Effects change depending on the object thrown. All have a hurtbox which means they can take knockback.
Fire Hydrant     Reflectable while airborne. Water produced by the hydrant is also reflectable.
Palutena Autoreticle     Targets opponents; doesn't fire any projectiles if there are no targets in range.
Explosive Flame     Produces a multi-hitting explosion a set distance away from Palutena.
Celestial Firework     Flies straight upward from the ground.
Peach Toad     The spores produced on a successful counterattack are projectiles.
Vegetable     Produces a vegetable item, and rarely Bob-ombs, Mr. Saturns, or Beam Swords.
Pichu Thunder Jolt     Causes 1% recoil damage. Hugs the stage.
Thunder     Causes 3% recoil damage if the bolt hits Pichu.
Pikachu Thunder Jolt     Hugs the stage, can travel up walls, along ceilings, and below the edge (except in SSB). Has diagonal trajectory in the air.
Thunder     Cannot go through platforms above Pikachu.
Pit Palutena Bow     Chargeable and controllable. Can be held for a limited time, and can be aimed up.
Pokémon Trainer Flamethrower (Charizard)     Can be tilted up and down. Can be held forever, but fire length gradually decreases.
Rock Smash fragments (Charizard)      
Bullet Seed (Ivysaur)     Can be held for limited time.
Razor Leaf (Ivysaur)     Can be tilted up and down, but trajectory is fairly random.
Water Gun (Squirtle)     When charged, pushes opponents and does no damage unless uncharged. Can be tilted up and down.
R.O.B. Robo Beam     Can reflect off surfaces at certain angles, can be tilted up and down. Charges automatically.
Gyro     Produces a Gyro item. Has a hurtbox.
Robin Discarded Levin Sword and tomes     Discarded weapons act as projectiles and throwable items.
Thunder     Properties change depending on charge level.
Arcfire     Bursts into a column of flame on impact.
Elwind     Can meteor smash opponents.
Rosalina Luma Shot     When distanced, Luma can be called back.
Star Bits  *  * *Only the two custom variants are projectiles; the standard move is not, which means it is neither reflectable or absorbable.
Ryu Hadoken     A slow, blue energy projectile. Input Hadoken is larger and deals more damage. Shakunetsu Hadoken is orange, fiery, and deals multiple hits.
Samus Charge Shot     Follows straight trajectory; chargeable. In Smash 64, it can go on for an infinite distance. From Melee onward, it will disappear if it doesn't hit anything for a few seconds.
Missile     Can fire a homing missile or super missile.
Bomb       
  
Detonates either instantly upon contact with an opponent, or from Brawl onward, after a set period of time. In SSB4, the explosion can be absorbed, but the hit right before it cannot.
Sheik Needle Storm     Can be tilted up and down. Can be charged forever, but only six needles can be held and fired.
Vanish      
  
Considered a projectile because the explosion and hitbox do not follow Sheik.
Burst Grenade     Only the explosion can be absorbed.
Snake Hand Grenade     Can be picked up, grenade itself does not cause flinching and can be tilted forward and backwards (when tilted backwards it will fall next to Snake). Can also injure the user. Detonates after few seconds. Does not explode on contact.
Remote Missile     Controllable. Shielding against it makes the user lose control of its trajectory.
Cypher (once let go of)      
Up smash      
Down smash      
C4      
Taunt     Affected by gravity. Can be picked up by opponents (while Snake is still inside of it), though only Donkey Kong can move around while holding it.
Sonic Spring Jump (aerial usage)      
Toon Link Hero's Bow     Can be charged, and held forever before releasing. The charge affects the firing speed and distance.
Boomerang     Tries to return to Toon Link. Can be angled.
Bomb       
  
Produces a bomb item. Explode after some seconds. Can damage the user.
Villager Forward smash     Drops a bowling ball.
Forward aerial     Fires a slingshot pellet.
Back aerial     Fires a slingshot pellet.
Lloid Rocket     Explodes after awhile or after hitting an object. Explosion alone can be absorbed.
Timber (cut tree and woodchip)    
Wario Wario Bike (once dismounted, can be thrown)     Can be destroyed (resulting in two tires that can also be picked up and thrown in Brawl).
Wii Fit Trainer Sun Salutation     Also heals the user when fully charged. Can be absorbed immediately after charging is finished.
Header     Shoots a soccer ball at a downward angle; acts as a melee attack in close ranges.
Wolf Blaster     Follows straight trajectory; acts as a melee attack in close ranges.
Yoshi Egg Throw     Can be tilted forward, backwards, up and down (when tilted backwards the egg will go next to Yoshi). Holding down the special button will make the egg travel further.
Yoshi Bomb (stars)      
Young Link Fire Bow     Can be charged, and held forever before releasing. The charge affects the firing speed and distance.
Boomerang     Tries to return to Young Link.
Bomb     Produces a bomb item. Explode after some seconds. Can damage the user.
Zelda Din's Fire     Reflectors cannot affect the projectile as it is travelling, but they will reflect the explosion.
Phantom Slash    
Zero Suit Samus Paralyzer     Stuns opponent in place. Chargeable for a limited amount of time.

Characters without projectiles

The following playable characters currently lack any projectiles.