Galaxia Darkness: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
(→‎Gallery: -big gallery)
Line 20: Line 20:
*If Meta Knight uses Galaxia Darkness on [[King Dedede (SSBB)|King Dedede]] using Jet Hammer, King Dedede will be in the same pose, but his hammer will not have the jet effect.
*If Meta Knight uses Galaxia Darkness on [[King Dedede (SSBB)|King Dedede]] using Jet Hammer, King Dedede will be in the same pose, but his hammer will not have the jet effect.


==Gallery==
[[Image:Metaknight 071101c-l.jpg|thumb|right]]
<gallery>
Image:Metaknight 071101a-l.jpg
Image:Metaknight 071101b-l.jpg
Image:Metaknight 071101c-l.jpg
Image:Metaknight 071101d-l.jpg
Image:Metaknight 071101f-l.jpg
Image:Metaknight 071101g-l.jpg
</gallery>


==External Links==
==External Links==

Revision as of 22:47, December 4, 2009

Template:Infobox Final Smash

Galaxia Darkness is Meta Knight's Final Smash. It was first seen on videos from E for All before appearing on the DOJO!!!. When used, Meta Knight swings his cape out directly in front of him while shouting "Know my power!" or "Behold....". If he whiffs with his cape, Meta Knight is vulnerable for a brief time, and the Final Smash fails. When it connects (the trapping hitbox is a bit longer than the edge of the cape), characters trapped by Meta Knight's cape become invincible, but trapped at the spot where they were caught by the hitbox. The screen then darkens to black, and after a few seconds, a large, single slash appears near Meta Knight, as he then slices the trapped opponents with one, powerful strike. When Meta Knight slashes, he either swings upward or performs a standard slash. However, this does not affect the attack's strength, for the characters who were trapped by Meta Knight's cape always receive 40% to 42% damage and high, upwards knockback. Any opponents who are not trapped are also attacked, but instead take about half damage and weak, upwards knockback. Super Armor is ignored in this Final Smash. Oddly, if one plays in Team Battle as Meta Knight, he will attack them with this move as well regardless of whether Friendly Fire is off or not. However, they do not take as much damage as opponents. This is one of Meta Knight's few good finishing moves, due to its great knockback, which most of his attacks lack.

Trophy Info

Meta Knight's Final Smash. He flips his cape, and the darkness within envelops his foes and plunges the world into shadow. He then unleashes a series of sword strikes that do terrible damage and launch his foes. In the darkness, Meta Knight can also reach and attack distant enemies. One can imagine Meta Knight zipping back and forth at high speed to accomplish this.

Trivia

  • The title Galaxia is the name of Meta Knight's sword in the anime, Kirby: Right Back at Ya!. In the games, it has never been given an official name.
  • The cape actually has a small hitbox just behind Meta Knight, about the length of his sword.As a result, he can hit people behind him when the Final Smash is starting up.
  • If Meta Knight captures one of the Ice Climbers in his Final Smash, but misses the leader Ice Climber, and the leader Ice Climber gets KO'ed, or SD's, the other Ice Climber, despite having Invincibility frames from returning to the stage, will get hit anyway.
  • If Meta Knight uses his Final Smash on a character firing a Super Scope, the character that was firing it will stand in a more progressed bind position, or holding their arms out in a "T".
  • If Meta Knight uses Galaxia Darkness on Kirby using Stone then he will be seen in the T pose for the duration of the Final Smash. This is similar to what will happen if Captain Falcon's Final Smash was used on Kirby's Stone move.
  • If Meta Knight uses Galaxia Darkness on King Dedede using Jet Hammer, King Dedede will be in the same pose, but his hammer will not have the jet effect.

External Links

Template:Meta Knight Special Moves