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Shippu Jinraikyaku / Shinryuken: Difference between revisions

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===Shippu Jinraikyaku===
===Shippu Jinraikyaku===
[[File:ShippuJinraikyakuSF3.gif|thumb|left||Ken performing Shippu Jinraikyaku as seen in the '''Street Fighter III series'']]
If Ken uses his Final Smash while nearby an opponent, he uses the Shippu Jinraikyaku. Ken kicks his opponent on the ground several times, before beginning to carry them upward with a rapid helicopter kick. The move ends with one final intense kick to the opponent. Similar to Shin Shoryuken, if the move has enough knockback to KO the opponent, an intense orange background will cover the entire screen. This move will stop at edges during the grounded portion, but will continue past edges during the helicopter kick and beyond.
If Ken uses his Final Smash while nearby an opponent, he uses the Shippu Jinraikyaku. Ken kicks his opponent on the ground several times, before beginning to carry them upward with a rapid helicopter kick. The move ends with one final intense kick to the opponent. Similar to Shin Shoryuken, if the move has enough knockback to KO the opponent, an intense orange background will cover the entire screen. This move will stop at edges during the grounded portion, but will continue past edges during the helicopter kick and beyond.



Revision as of 07:52, November 2, 2018

Shippu Jinraikyaku / Shinryuken
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ShippuJinraikyaku.gif
Ken using Shinryuken (top) and Shippu Jinraikyaku (bottom).
User Ken
Universe Street Fighter

Just like Ryu, Ken has two completely unique Final Smashes.

Overview

Ken's Final Smashes are named Shinryuken, a powerful uppercut, and Shippu Jinraikyaku, a rapid series of kicks. Which one is used depends on Ken's proximity to any given target.

Shinryuken

Ken performing Shinryuken as seen in the Marvel Vs. Capcom series.

If Ken isn't close enough to any opponents, he uses the Shinryuken. Upon inputting the command, Ken jumps up into the air with a powerful uppercut, causing a large geyser of fire to erupt around him. Any fighter caught in the geyser will be hit multiple times, before being launched away with great force.

Shippu Jinraikyaku

Ken performing Shippu Jinraikyaku as seen in the 'Street Fighter III series

If Ken uses his Final Smash while nearby an opponent, he uses the Shippu Jinraikyaku. Ken kicks his opponent on the ground several times, before beginning to carry them upward with a rapid helicopter kick. The move ends with one final intense kick to the opponent. Similar to Shin Shoryuken, if the move has enough knockback to KO the opponent, an intense orange background will cover the entire screen. This move will stop at edges during the grounded portion, but will continue past edges during the helicopter kick and beyond.

Origin

Similar to Ryu, Ken’s usage of two Final Smashes resembles a similar mechanic in Ultra Street Fighter IV, where two Ultra Combos can be used at the cost of damage. The change in animation based on proximity also matches the way certain Ultra Combos functioned if landed with the initial hitbox. Ironically, Ken’s Shinryuken in Street Fighter IV had a proximity variant that led to several kicks, similar to its appearance alongside Shippu Jinraikyaku in Ultimate.

Shinryuken

The Shinryuken is a special attack used by Ken. It debuts as one of his Super Combos in the Street Fighter Alpha series, and has appeared quite frequently since then.

It also appears as his second Super Art in the Street Fighter III series, and his first Ultra Combo in Street Fighter IV. The move also appears as one of Violent Ken's Hyper Combos in the SNK vs. Capcom series. In Street Fighter V: Arcade Edition, the attack is Ken's second V-Trigger. Masahiro Sakurai states that the move's inspiration draws from that of Marvel vs. Capcom.

Shippu Jinraikyaku

The Shippu Jinraikyaku is one of Ken's most signature special attacks. It was first introduced as the third of his Super Arts in the Street Fighter III series. It was also seen in Street Fighter Alpha 3 and almost in his every appearance ever since its introduction.