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Weapon

Revision as of 12:57, March 1, 2020 by CanvasK (talk | contribs) (→‎By character: How did I forget Zero Suit?)

Weapon is an attack supertype in the Super Smash Bros. series that encompasses hits with a variety of melee and ranged weapons, including swords, bows, guns, umbrellas, etc. The Weapon supertype is also subdivided into several subtypes for specific classes of weapons: Sword, Hammer, Sacred, Bat, Umbrella, and Whip.

Weapon attacks are boosted by Weapon Attack stickers in Super Smash Bros. Brawl's The Subspace Emissary and the Support Spirit skills Weapon Attack ↑ and Weapon Attack & Move Speed ↑ as well as certain Spirit Battle conditions in Super Smash Bros. Ultimate. In Ultimate, it is also resisted by the Support Spirit skill and Adventure Skill Weapon Resist ↑.

Sword attacks, which are a subtype of weapon attacks, are boosted by the Primary Spirit trait Sword Attack ↑ in Super Smash Bros. Ultimate.

Weapon

Weapon (generic)

Many characters use objects to attack that do not fit into any subclass of Weapon.

By character

Character Move Games
Banjo-&-Kazooie Egg Firing  
Shock Spring Jump (spring pad)
Bayonetta Bullet Climax   
Bowser Jr. Dash Attack   
Forward Tilt
Up Tilt
Down Tilt
Forward Smash
Up Smash
Down Smash
Forward Aerial (includes landing hit)
Back Aerial
Up Aerial
Down Aerial (includes landing hit)
Down Throw (hit 1)
Floor Attack (back, trip)
Edge Attack
Clown Cannon (cannonball)
Clown Kart Dash
Abandon Ship! (clown car hit, hammer)
Mechakoopa (contact)
Koopa Drift  
Grounding Dash
Meteor Ejection (clown car hit, hammer)
Koopa Meteor (hammer)
Impatient Mechakoopa (contact)
Big Mechakoopa (contact)
Byleth Forward Smash  
Down Smash
Neutral Aerial (includes landing hit)
Forward Aerial
Back Aerial
Down Aerial
Failnaught (standard arrow)
Areadbhar
Aymr (direct hit)
Progenitor God Ruptured Heaven (hit 1)
Charizard Rock Smash   
Rock Hurl  
Corrin Neutral Attack (hit 1)   
Forward Smash (lance)
Up Smash
Down Smash (lance)
Neutral Aerial (lance)
Down Aerial (includes landing hit  )
Forward Throw (hit 1)
Back Throw (hit 1)
Up Throw (hit 1)
Down Throw (hit 1)
Dragon Lunge (lance)
Counter Surge
Dragon Ascent/Draconic Ascent (windbox)  
Torrential Roar (hit 1)
Daisy Forward Smash  
Forward Aerial
Vegetable item
Dark Samus Missile  
Bomb
Diddy Kong Rocketbarrel Boost (air hit, flying pack)    
Peanut item
Hyper Rocketbarrel (starting hit, landing explosion)  
Rocketbarrel Attack (air hit, flying pack)  
Rocketbarrel Kaboom (air hit, flying pack)
Rocketbarrel Barrage (contact)  
Dr. Mario Super Sheet   
Shocking Sheet  
Breezy Sheet
Duck Hunt Trick Shot (contact)   
Clay Shooting
Inkling Side Tilt  
Forward Smash
Up Smash (hit 1)
Back Aerial
Down Aerial
Edge Attack
Splat Roller
Isabelle Neutral Attack  
Side Tilt
Up Tilt
Down Tilt
Dash Attack
Forward Smash
Up Smash
Down Smash
Forward Aerial
Back Aerial
Up Aerial
Down Aerial
Pummel
Floor Attack (front, back, trip)
Lloid Trap
Ivysaur Bullet Seed (seeds)   
Razor Leaf
Neutral Attack  
Forward Tilt
Down Tilt
Down Smash
Neutral Aerial
Forward Aerial
Back Aerial
Floor Attack (back, trip)
Edge Attack
Vine Whip
Joker Gun/Gun Special  
Grappling Hook (aerial hit)
King K. Rool Propellerpack  
Crownerang
Blunderbuss (kannonball)
Link Boomerang   
Hero's Bow   
Gale Boomerang
Bow and Arrows  
Power Bow  
Quickfire Bow
Ripping Boomerang
Lucas Forward Smash   
Luigi Grab Aerial  
Mario Cape    
F.L.U.D.D.
Shocking Cape  
Gust Cape
Scalding F.L.U.D.D.
High-Pressure F.L.U.D.D.
Mega Man Crash Bomber (attach)  
Mii Brawler Shot Put  
Mii Gunner Bomb Drop   
Gunner Missile  
Cannon Uppercut (cannon)
Mii Swordfighter Shuriken of Light   
Chakram
Reversal Slash  
Stone Scabbard (platform stab)  
Mr. Game & Watch Neutral Attack    
Side Tilt
Up Tilt
Down Tilt
Forward Smash
Down Smash
Neutral Aerial
Forward Aerial (bomb  )
Back Aerial (includes landing hit   )
Down Aerial (includes landing hit)
Pummel
Floor Attack (front, back, trip)
Edge Attack (quick & slow  )
Chef (frying pan, food)
Judge
XXL Chef  
Short-Order Chef
Extreme Judge
Chain Judge
Ness Up Smash    
Down Smash
Pac-Man Fire Hydrant (fall, launch)   
Bonus Fruit items
Meteor Trampoline (trampoline)  
On-Fire Hydrant (fall, launch)
Dire Hydrant (fall, launch)
Palutena Dash Attack   
Side Tilt
Up Tilt
Down Tilt
Back Aerial
Counter/Reflect Barrier
Peach Forward Smash    
Forward Aerial
Vegetable item
Piranha Plant Ptooie  
Rosalina & Luma Star Bits   
Pummel  
Floaty Star Bit
Shooting Star Bit
Samus Missile    
Bomb
Relentless Missile  
Turbo Missile
Slip Bomb
Mega Bomb
Sheik Needle Storm    
Penetrating Needles  
Paralyzing Needle
Shulk Pummel   
SimonSimon,
Richter
Axe  
Cross
Snake Cypher (flying)   
Up Smash (mortar hit)  
Sonic Spring Jump (spring fall)    
Double Spring (spring fall)  
Springing Headbutt (spring fall, ground hit)
Toon Link Hero's Bow    
Boomerang
Grab Aerial  
Fire Bow  
Piercing Arrow
Floating Boomerang
High-Speed Boomerang
Villager Forward Tilt   
Up Tilt
Down Tilt
Dash Attack
Forward Smash
Up Smash (fountain hit)
Down Smash
Forward Aerial
Back Aerial
Up Aerial
Down Aerial
Pummel
Floor Attack (front, back)
Lloid Rocket
Timber (Axe, tree, watering can)
Wood item
Liftoff Lloid  
Pushy Lloid
Timber Counter (Axe, tree, watering can, sprout)
Super Timber (Axe, tree, watering can)
Wario Wario Bike    
Wario Bike item
Speeding Bike  
Burying Bike
Wii Fit Trainer Super Hoop   
Jumbo Hoop  
Hoop Hurricane
Wolf Blaster (bayonet)   
Yoshi Egg Throw    
Timed Egg Throw  
Young Link Grab Aerial  
Boomerang
Fire Arrow
Zelda Phantom Slash  

By items

Sword

The Sword subtype is used for swords.

By character

  • Ganondorf - All smash attacks (in Ultimate).
  • Ike - neutral attack (hit 3), all tilts, dash attack, all smashes, all air attacks, floor attacks, edge attacks, Eruption (sword when not fully charged), Quick Draw, Aether, Counter, Great Aether (all but hits 9-10), item forward smash hit 2 (Beam Sword)
  • Joker - neutral attack, forward tilt, up tilt, neutral air, up air, and down air
  • Kirby - Final Cutter (hits 1-2, wave), can copy Shield Breaker and Eruption
  • Link - all ground attacks, forward air, up air, down air, pummel, up throw (hit 1), floor attacks, edge attacks, Spin Attack, Triforce Slash
  • Marth, Lucina, Roy, Chrom - entire moveset minus pummel and throws
  • Mega Man - back aerial
  • Meta Knight - all ground attacks except dash attack, all air attacks, glide attack, back throw (hit 1), floor attacks, edge attacks, Shuttle Loop (when used on ground, parts 1 and 2), Dimensional Cape
  • Toon Link - neutral attack, forward tilt, up tilt, down tilt, dash attack, up smash, down smash, forward smash, neutral air, forward air, back air, up air, down air, pummel, up throw (hit 1), floor attacks, edge attacks, Spin Attack, Triforce Slash

By item

Hammer

The Hammer subtype is used for hammers.

By character

Character Move Games
Bowser Jr. Pummel   
Ice Climbers Neutral Attack   
Dash Attack
Forward Tilt
Up Tilt
Down Tilt
Forward Smash
Up Smash
Down Smash
Neutral Aerial
Forward Aerial
Back Aerial
Up Aerial
Down Aerial
Forward Throw (hit 1)
Up Throw (hit 1)
Floor Attack (front, back, slip)
Edge Attack (fast & slow  )
Squall Hammer
Ice Shot (hammer hit)  
King Dedede Neutral Attack    
Forward Tilt
Forward Smash
Up Smash
Down Smash
Forward Aerial
Up Aerial
Down Aerial
Forward Throw (hit 1)
Back Throw (hit 1)
Floor Attack (slip)
Jet Hammer
Back Aerial   
Gordo Throw (hammer hit)
Topspin Gordo (hammer hit)  
Bouncing Gordo (hammer hit)
Armored Jet Hammer
Dash Jet Hammer
Kirby Hammer /Hammer Flip    
Hammer Bash  
Giant Hammer

By items

Sacred

The Sacred subtype is intended to represent the goddess-powered weapons used by Pit (and Dark Pit). It was previously referred to as Bow due to earlier games not making it evident that it was not simply for "attacks made by bows", with Link's bows assumed to be an accidental exception.

Notably, Olimar's first custom up special (Winged Pikmin Jump) in SSB4 is Sacred-type. This is presumably an error, possibly by copy-pasting a similar hitbox from Pit. As the hitbox does no damage, its type has no effect.

By character

Character Move Games
Olimar Winged Pikmin Jump (windbox)  
PitPit,
Dark Pit (  )
Neutral Attack    
Dash Attack
Forward Tilt
Down Tilt
Forward Smash
Up Smash
Down Smash
Neutral Aerial
Forward Aerial
Back Aerial
Up Aerial
Down Aerial
Forward Throw (hit 1)
Down Throw (hit 1)
Floor Attack (front, back, slip)
Palutena Bow (Pit)/Silver Bow (Dark Pit)   
Glide Attack (  only, but code exists for  )   
Piercing Bow  
Guiding Bow
Guardian Orbitars (Dark Pit only)
Impact Orbitars (Dark Pit only)
Edge Attack (slow)  

Bat

The Bat subtype is purportedly used for bats. It is not used for the Home-Run Bat for unclear reasons.

By character

Character Move Games
Lucas Forward Smash  
Ness Forward Smash    

Umbrella

The Umbrella subtype is used for umbrellas.

By character

Character Move Games
Daisy Daisy Parasol  
Peach Peach Parasol    
Light Parasol  

Whip

The Whip subtype is used for whips and whip-like objects.

By character

Character Move Games
Ivysaur Neutral Attack  
Down Tilt
Down Smash
Forward Aerial
Back Aerial
Pummel
Ground Attack (front, back, trip)
Edge Attack (fast)
Vine Whip
Sheik Chain  
SimonSimon,
Richter
Neutral Attack  
Dash Attack
Forward Tilt (excludes arm hit)
Up Tilt (excludes arm hit)
Forward Smash
Up Smash
Down Smash
Neutral Aerial
Forward Aerial (excludes arm hit)
Back Aerial (excludes arm hit)
Up Aerial (excludes arm hit)
Up Throw (hit 1)
Uppercut
Zero Suit Samus Up Smash    
Neutral Aerial
Plasma Whip
Whip Lash  
Forward Smash  
Plasma Wire

See also