Grenade Launcher: Difference between revisions

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(Factual correction: Captain Olimar and Captain Falcon both leave the stage : unless i misunderstood what you mean by leave the battlefield)
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The '''Grenade Launcher''' is [[Solid Snake (SSBB)|Solid Snake]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]''. When his Final Smash activates, he leaps off the stage and grabs onto a rope ladder of a helicopter. The camera becomes an over-the-shoulder view and the player can aim with a crosshair to make Snake shoot grenades at his opponents. Snake can fire up to twelve shots; after firing six shots, he reloads, and the player can keep firing. The Final Smash ends when Snake runs out of time or uses all of his grenades.
The '''Grenade Launcher''' is [[Solid Snake (SSBB)|Solid Snake]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]''. When his Final Smash activates, he leaps off the stage and grabs onto a rope ladder of a helicopter. The camera becomes an over-the-shoulder view and the player can aim with a crosshair to make Snake shoot grenades at his opponents. Snake can fire up to twelve shots; after firing six shots, he reloads, and the player can keep firing. The Final Smash ends when Snake runs out of time or uses all of his grenades.


If no rounds are fired within a few seconds, the Grenade Launcher begins to fire independently wherever the crosshairs are present. Each grenade does approxiamately 18% damage. Note this move can easily be avoided by frequently moving around the stage, requiring a bit of planning to use it effectively. Firing under airbourne opponents (especially [[helpless]] ones) works, as they should land in the direct blast or at least be hit by the flame radius when jumping or dodging.  When used, Snake will say, "It's showtime!".
If no rounds are fired within a few seconds, the Grenade Launcher begins to fire independently wherever the crosshairs are present. Each grenade does approxiamately 18% damage. This is a very good Final Smash because of the grenades' large blast area, high damage, and knockback. It can potentially KO all the enemies on the screen. Note this move can easily be avoided by frequently moving around the stage, requiring a bit of planning to use it effectively. Firing under airbourne opponents (especially [[helpless]] ones) works, as they should land in the direct blast or at least be hit by the flame radius when jumping or dodging.  When used, Snake will say, "It's showtime!".


==Trivia==
==Trivia==

Revision as of 11:25, June 11, 2008

Grenade Launcher.jpg

The Grenade Launcher is Solid Snake's Final Smash in Super Smash Bros. Brawl. When his Final Smash activates, he leaps off the stage and grabs onto a rope ladder of a helicopter. The camera becomes an over-the-shoulder view and the player can aim with a crosshair to make Snake shoot grenades at his opponents. Snake can fire up to twelve shots; after firing six shots, he reloads, and the player can keep firing. The Final Smash ends when Snake runs out of time or uses all of his grenades.

If no rounds are fired within a few seconds, the Grenade Launcher begins to fire independently wherever the crosshairs are present. Each grenade does approxiamately 18% damage. This is a very good Final Smash because of the grenades' large blast area, high damage, and knockback. It can potentially KO all the enemies on the screen. Note this move can easily be avoided by frequently moving around the stage, requiring a bit of planning to use it effectively. Firing under airbourne opponents (especially helpless ones) works, as they should land in the direct blast or at least be hit by the flame radius when jumping or dodging. When used, Snake will say, "It's showtime!".

Trivia

  • The model of Snake's grenade launcher seems to be based off of the Milkor MGL.

Template:Snake Special Moves