Grenade Launcher: Difference between revisions
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[[Image:Grenade_Launcher.jpg|right|thumb]] | [[Image:Grenade_Launcher.jpg|right|thumb]] | ||
The '''Grenade Launcher''' is [[Solid Snake (SSBB)|Solid Snake]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]''. When his Final Smash activates, he leaps off the stage and grabs onto a rope ladder of a helicopter. The camera becomes an over-the-shoulder view and the player can aim with a crosshair to make Snake shoot grenades at his opponents. Snake has | The '''Grenade Launcher''' is [[Solid Snake (SSBB)|Solid Snake]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]''. When his Final Smash activates, he leaps off the stage and grabs onto a rope ladder of a helicopter. The camera becomes an over-the-shoulder view and the player can aim with a crosshair to make Snake shoot grenades at his opponents. Snake has 6 grenades in 2 rounds for each clip. The Final Smash ends when Snake runs out of time or uses all of his grenades. | ||
If no rounds are fired within a few seconds, the Grenade Launcher begins to fire independently wherever the crosshairs are present. Each grenade does approxiamately 18% damage. Note this move can easily be avoided by frequently moving around the stage, requiring a bit of planning to use it effectively. When used, Snake will say, "It's showtime!". | If no rounds are fired within a few seconds, the Grenade Launcher begins to fire independently wherever the crosshairs are present. Each grenade does approxiamately 18% damage. Note this move can easily be avoided by frequently moving around the stage, requiring a bit of planning to use it effectively. When used, Snake will say, "It's showtime!". |
Revision as of 15:35, May 17, 2008
The Grenade Launcher is Solid Snake's Final Smash in Super Smash Bros. Brawl. When his Final Smash activates, he leaps off the stage and grabs onto a rope ladder of a helicopter. The camera becomes an over-the-shoulder view and the player can aim with a crosshair to make Snake shoot grenades at his opponents. Snake has 6 grenades in 2 rounds for each clip. The Final Smash ends when Snake runs out of time or uses all of his grenades.
If no rounds are fired within a few seconds, the Grenade Launcher begins to fire independently wherever the crosshairs are present. Each grenade does approxiamately 18% damage. Note this move can easily be avoided by frequently moving around the stage, requiring a bit of planning to use it effectively. When used, Snake will say, "It's showtime!".
Trivia
- The model of Snake's grenade launcher seems to be based off of the Milkor MGL.