Super Smash Bros. series

Gameplay modification

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Tetrimino from the Tetris series can be made playable in Ultimate through modding.

Gameplay modification, often shorthanded as mod, is a blanket term for unofficial hacks and code alterations that change one or more aspects of the original, or "vanilla" version of a game. The term "vanilla" comes from a common terminology featured in the computing world. Mods range from simple cosmetic changes to total engine and gameplay overhauls that result in the game functioning completely differently, functionally making them fan games.

Overview[edit]

Specific changes to the game depend on the preferences of the developers, as well as their ultimate goal. There are a few different categories most mods fall into:

  • Balance mods usually don't significantly change the core gameplay and apply buffs and nerfs to characters to reduce competitive inequality between characters.
  • Overpowered mods are a variant of Balanced mods, giving every character absurd buffs so that they are all equally overpowered.
  • Melee-inspired mods change the gameplay and movesets to be more fast-paced and technical like in Melee, sometimes adding mechanics such as wavedashing.
  • Competitive mods don't change anything gameplay-wise, but add features for players to practice their skill and/or improvements for tournament play, such as improved training modes.
  • New character mods that introduce new characters into the game with new 3D models, animations and movesets, either replacing another character or being a new addition.
  • Skin mods add new Alternate Costumes to characters using File Replacement/Addition.
  • Silly mods change characters or game mechanics in certain ways to result in humorous outcomes, like modifying characters such as Ganondorf to have their moves stretch to absurd proportions (which was likely inspired from the Gum Gum Fruit from One Piece) or having hitboxes from powerful moves such as Rest or Falcon Punch be active at all times, turning a character into a walking hazard. Silly mods often times have overlap with Overpowered mods.

The first attempts at modding involved Brawl, with such projects generally being viewed as novelties, such as palette swaps for characters and UI changes. Outside of this, forcing the Wii to load such mods was considered difficult, requiring use of the now-inoperable Twilight hack. The increasing complexity of game play mods and the discovery of the Smash Stack exploit, however, caused mods to develop considerably more attention with observers.

Brawl remains the most commonly modded game in the series, primarily utilizing either The Homebrew Channel or the Smash Stack exploit. Mods for Melee often also require the use of applications available for the Homebrew Channel. Gameplay mods for Smash 64 require patching a ROM image of the game. Mods for both versions of SSB4 involve the use of kernel exploit chains on their respective consoles primarily using Layered File System (LayeredFS) patchers to overwrite parts of the game's filesystem. Mods for Ultimate require a Switch console released before July 2018 to utilize a recovery mode exploit left over from the development phase of the console, enabling the use of code hooking and file replacement via the Skyline executable patch.

Given the nature of gameplay modifications, it is possible for them to be used for cheating in tournaments. One notable case is the "Super Pichu" scandal in the Ohio Melee scene, where a Smasher named Chaos won cash prizes in tournaments using a secretly modded setup that buffed much Pichu's traits to win against top-tier characters. However, outside of this case, cheating through gameplay modifications in tournaments is extremely rare, mainly because of the difficulty in installing them onto consoles, and the logistics in having to play on the same modded setup in every round, a difficulty Chaos faced in his own tournament runs.

Since online play was introduced in Brawl, gameplay modifications have been used for cheating online as well. Hacking Giga Bowser to be normally playable is a common method across all online games, using his near-invulnerability to knockback to trivialise beating even highly skilled players. While Brawl did not issue bans for such behaviour, as of Ultimate, while possible, bans are issued. For a period of time, Giga Bowser could even be hacked into playable form on Project Slippi for play in Melee, though this has since been patched. Regardless, cheating does continue to occur on the platform, namely through the use of macros to make advanced techniques easier.[1] Thanks to improvements in moderation, though, they typically get banned quickly.

Stages[edit]

In addition to raw gameplay, other portions of the game may be overhauled by developers to further change gameplay. The changing of stages is among the more common ways to do this:

In 64[edit]

19XX modifies the stage selection screen to contain Battlefield, Final Destination, and Meta Crystal, stages otherwise unplayable in Versus mode. 19XXTE 's selection screen contains 11 instead of the original 9 slots for stages, and 19XXCE has 16 slots.

In 2018, modders found a way to change stages. At first only Hyrule Castle could be replaced, but later it became possible to replace all stages. The mod SSBMSE replaces most stages in the game with more competitive stages modeled after their appearance in other Smash games.

Smash Remix is the most popular mod for the game. It includes five pages of stages, including stages from newer Smash games and brand new custom stages, as well as multiple "Remix" variants for stages.

In Melee[edit]

While one of the less popular entries in the series for mods, some have been created over the years. SD Remix, released in 2015, features 3 pages of stages: One for the vanilla stages, one with 1-player mode-only stages, and one for newly created stages, with some inspired from other games.

Adding stages to Melee quickly escalated after the m-ex engine added the possibility to import custom stage models with separate slots, as well as custom high poly models over existing ones.

In Brawl[edit]

Brawl is the most commonly modded game in the series due to Smash Stack exploit, which makes modding the game much easier to the average player. In these mods, it is common to new stages, often replacing others, that have been made by fans. It is also possible to use newly created slots on the stage selection screen or alternative stages that load when holding a specific button when selecting a stage.

Brawl- and Project M, for instance, replace the ordinarily over-sized Temple with a smaller, more condensed version. Stages with transformations like Castle Siege or Pokémon Stadium are often changed to stay at the most competitive form of the stage. Outside of this, unpopular stages might be entirely replaced with others, such as how Project M replaces the highly non-standard Mario Bros. with a rendition of Fountain of Dreams from Melee.

Legacy TE added stages with the design of stages used for competitive play for each stage, using their theme in background models and textures and playing the same background music, that load when holding the Start, L, or Z button. Legacy XP added over 700 new stages into the game using new slots on the selection screen, as well as variants when holding down specific buttons. Button Shortcuts to quickly select popular Project M stages have also been added. Smash 2 added all stages that were in Melee back into the game.

Outside of stage layout changes, some textures and tracks may be replaced, particularly in the case of original stages.

In Smash 4[edit]

Creating new stages is possible in Super Smash Bros. for Nintendo 3DS/Super Smash Bros. for Wii U, but they will need to replace an existing stage or a stage's Ω form.

In Ultimate[edit]

Creating new stages is possible in Ultimate, though stage collisions have new properties that cannot currently be edited by the Smash 4 stage collision editor.

Any use of new stages in Ultimate will result in disconnection, or a possible ban depending on the user and how often attempts to go online happen.

As of 2023 it is now possible to add stage alts to the game, with a recent mod for Ultimate making a plugin that allows stages to be added to the game without having to replace anything.[2]

As of late 2025 the CSK Collection plugin supports stage cloning which allows stages to be added similar to Brawl and Melee. This new editor gives a cloned stage an added slot on the stage selection screen.

Gameplay adjustments[edit]

An icon for denoting incomplete things.

Gameplay adjustments are changes to the engine, character movesets, and various other aspects of the game that are intended to be changed to a different vision for the game in question.

In 64[edit]

Smash Remix is one of the few mods for Smash 64 that would count as a gameplay adjustment. The original 12 characters and the mechanics of the game are unchanged, however, it adds 18 new fighters (alongside multiple new bonus characters), over 80 new stages (with about half of them being original), and many new gamemodes, like All Star, Multi-Man Mode, Cruel Multi-Man Mode and Home-Run Contest. Additionally, there are optional selections to change the gameplay significantly by adding elements such as footstooling, air dodging, air dashing, tripping, perfect shielding and ledge trumping.

In Melee[edit]

Gameplay adjustments are rare for Melee, and typically take the form of balance changes, improving lower tier characters or nerfing higher tier characters to remedy the game's notoriously large tier gap. SD Remix was the first balance mod to attempt to balance the entire game as opposed to experimental single-character mods, improving every character lower on the tier list than Peach, though it makes no changes to the base gameplay.

Beyond Melee is also one of the few mods for Melee that change the basic gameplay. Beyond Melee changes mechanics of the game, changes the balancing of characters to try and rebalance them, alongside adding new fighters. Characters like Bowser and Zelda, notable for being nigh unusable in the base game, were given many buffs in order to make them more viable, with some like Zelda and Ness receiving complete overhauls. There are also 7 newcomers to the mod, being Skull Kid, Fay, Wolf, Raichu, Shadow Mewtwo, Sonic, and Meta Knight.

In Brawl[edit]

Lucario using the updated Force Palm and Double Team in Project+.

Project M is one of the many modifications made to Brawl, due to the Wii's accessibility for modding. It's also the most popular modification for the game, due to it changing Brawl's engine to be more like that of Melee, alongside extensive rebalancing of the cast. Many fighters got new moves and overhauls, such as Samus gaining an ice beam and Wario gaining a side special based on the dash attack from the Wario Land series.

In Smash 4[edit]

Greninja wavedashing in the Melee HD mod for Super Smash Bros. for Wii U.

Super Smash Bros for Wii U has had its gameplay modded relatively extensively, but not to the degree that Brawl and Ultimate have, with multiple large mods attempting to replicate the appeal of Project M, though none were as successful as said mod or the eventual HewDraw Remix for Ultimate.

The 3DS game has been even less explored - while character and mechanical changes have been made, they have been limited, to the point where not even a Melee mechanics mod is known to exist.

In Ultimate[edit]

Donkey Kong using a new special move - an air-based command grab - in Hewdraw Remix.

Gameplay mods for Ultimate first appeared in 2019, a year after the game's launch, with the cancelled and unreleased ProjectNX, which added techniques from Melee. Since then, Melee adjacent Ultimate mods have increased in popularity and accessibility, alongside mods that decrease the game's much-derided offline input lag. Character movesets can also be modified. HewDraw Remix has an improved netcode toggle, though the team behind the mod refrained from releasing it for vanilla Ultimate as using it against someone without the mod would be considered cheating, which could cause legal issues with Nintendo. [1]

Animations/models[edit]

Main article: File replacement

In 64[edit]

For Smash 64, editing animations or models was once very limited. In 2019, Smash Remix became the first mod with such features: A Ganondorf model replacing Captain Falcon got newly created animations for his smash attacks, where he uses a trident weapon. Since then Smash Remix has added multiple other characters, some of which are completely original.

In Melee[edit]

A texture hack for Melee that revives Donkey Kong's cut green color palette from 64.

For Melee, editing animations or models was limited and rarely done, although the m-ex engine for Melee did make the process much easier.

In 2017, the Smash 4 modding tool Smash Forge became compatible with Melee, making it possible import new models over Melee characters [2]. Some small mods that replace a costume of a character have been created, for example, a Ryu model import over Captain Falcon [3].

In March 2019, the first custom animation on a Melee character was released: Falco got his Forward Air imported from Ultimate [4]

In SD Remix, a few characters got different animations for some moves, though this was done through recycling animations from different moves; for example, Pichu used its roll animation for its Dash attack [5], and Bowser used his aerial item down-throw for his Down aerial [6].

Beyond Melee would later add fully original animations for some characters, such as giving Dr. Mario his Down Air from Ultimate, Donkey Kong getting his dash attack from later Smash games, and Pichu getting a shine.

In Brawl[edit]

An icon for denoting incomplete things.

For Brawl, the tool BrawlBox easily allows modders to replace models and animations. Brawl mods usually feature a lot of new custom models and animations. A popular form of modding introduced with Brawl that would only become possible for earlier games much later is "model swaps", which outright replace an alternate costume with a model from another game, such as another character not yet in or outright inellegible for Smash, or an alternate model for the existing character from a game with a different art style, but without making any modifications to a character's animations or attacks.

In Smash 4[edit]

For Smash 4, there is a tool called Smash Forge for changing models and animations [7]. Mods that replace Fox with Wolf [8] and Dr. Mario with Popo [9], both using animations and attacks from Brawl, have been created. Additionally, those same two mods also exist for the 3DS game, alongside a port of Project +'s Knuckles.

In Ultimate[edit]

Ryu and Kazuya fight under the guises of Homer and Marge Simpson respectively using a simple model swap mod for Ultimate.

For Ultimate, there is a tool called StudioSB, which allows for model imports and animation imports. Add-ons for Blender were also made to edit some animation/model files. Material edits are done via ParamXML or CrossMod, to change properties like how metallic or bright an object appears. Brawlbox is also compatible with Ultimate animations & models.

Adding new characters[edit]

In 64[edit]

Marth, Peppy Hare, and two versions of Mario (his larger-headed Japanese self and smaller-headed international self) fight in Smash Remix.

The first few public versions of Smash Remix added Ganondorf, Young Link, Falco and Dr. Mario to the game, working however as replacements for Captain Falcon, Link, Fox and Mario respectively. In version "0.9" released in October 2019, the dev team of Smash Remix managed to give those characters their own roster slots, restoring the full original cast.

As of version 2.0.0 of Smash Remix several characters have been added in addition to the original 12, with backports from future entries including Ganondorf, Young Link, Falco, Dr. Mario, Wario, Peach, Bowser, Wolf, Mewtwo, Marth, Sonic, Sheik, King Dedede, and Banjo & Kazooie, as well as brand new characters like Conker (from Conker's Bad Fur Day), Marina (from Mischief Makers), Goemon, and Crash (from Crash Bandicoot). Some characters, including Metal Mario, Giga Bowser, Mad Piano, Super Sonic, Peppy, Slippy, Ebisumaru, Dragon King, Metal Luigi, Dark Samus, Lucas, Dr. Luigi, Roy, and Lanky Kong, have also been added as bonus playable characters, and balance-changed versions of characters from between the different regional versions of Smash 64 are available, as well as Fighting Polygon Team variants for all new non-boss characters.

In Melee[edit]

Meta Knight using Mach Tornado against Sonic in Beyond Melee

As of 2021, Melee also had mods created for it using the m-ex engine. This has been shown off in the Akaneia Build adding Wolf on December 25, 2021, followed later by Diddy Kong, Charizard, Lucas, Sonic, King Dedede, and Tails.

Another mod, Beyond Melee, also added new characters to Melee, including Wolf, Fay, Raichu, Shadow Mewtwo, Skull Kid, Meta Knight and Sonic.

In Brawl[edit]

Mewtwo and Roy square off in Project M.

In 2013, the addition of characters has become a possibility for Brawl mods. Project M notably added Roy and Mewtwo as playable characters in version 3.0 after the absence of the duo in Brawl.

In 2015, a build called Project M Ex was created, mainly by hacker PyotrLuzhin/Петр Лужин, that works as a template for builds to easily add new character slots. It included all characters present in Project M, as well as Ridley. All future builds that were based on Project M and added new characters are based on this template, and mods like Brawl- switched to this template reimplementing their changes.

Brawl- added Pichu, Roy, Mewtwo, and newcomers Ridley and Waluigi to the game. Newer mods based on Project M like Legacy XP add even more characters into the game with new movesets, including backports of characters from later Smash games like Cloud and Banjo & Kazooie.

In Smash 4[edit]

An icon for denoting incomplete things.

There are currently no known means to add playable characters to either version of Smash 4 without replacing another character. A mod called 4XM added Chrom by giving Lucina extra costumes, but they both share the same slot.[3] Another method is to replace a Fighting Mii Team slot with an existing character and then replace that character's slot with a modded character, though this method tends to have more limitations and bugs.[4]

In Ultimate[edit]

Adding new characters to Ultimate in the same manner that Smash 64, Melee, and Brawl did isn't currently possible due to a lack of information on how the vanilla game registers new characters. There are however a variety of means to work around this limitation that allow what is effectively a wholly new character.

The first added character was Akuma from the mod Super Smash Bros. Ultimate: Championship Edition, which was released in 2021, who had a fully unique kit. Due to present limitations at the time, the method to implement the character involved stacking Akuma's assets on top of Ryu, which could then be loaded depending on certain conditions.

Developments towards Arcropolis (the main mod loader for current Ultimate modding) led to the implementation of being able to add fully new files and directories to the game, which permits increasing characters costume slots past slot 8 and up to 255 (which is due to the undefined8 limit). Various further development plugins, such as One Slot Effects and CSK Collection, enabled the unsharring of character costume slots. The unsharring of these slots would permit them to have unique character UI, names, sound effects and voice clips, animations, and classic mode routes. Furthermore, the creation of Smashline 2, a plugin that assists with loading custom code for the game, enabled custom code for individual character slots. With all of these additions and developments happening, the vast majority of hurdles for implementing characters have been overcome, and "de-facto" newcomers for Ultimate would become a possibility.

Further developments to Smashline 2 in 2025 would enable added characters to receive their own articles (internal terminology for things like projectiles or character external assets like Sonic's Chaos Emerald), and allow multiple added characters to exist on the CSS without the need to expand the slot (as the game has a default limit of 91 slots on the CSS, and trying to normally bypass it would cause a crash)

Notable gameplay mods[edit]

Super Smash Bros.[edit]

19XX[edit]

Main article: 19XX
19xx.png

19XXTE (Tournament edition) is the first and most notable of gameplay mods involving Smash 64. Similar to the concurrently developed 20XX, 19XXTE is intended to assist players in training their skills for professional play in Smash 64, as well as adding various improvements for tournament play, such as a match timer, and allowing for access to the ordinarily unplayable stages Duel Zone, Final Destination, Meta Crystal and cloudless Yoshi's Island. The mod has notably seen use in most Smash 64 tournaments since Hitstun 3 in late 2015, including GENESIS 3, the first tournament with over 200 participants.

19XXGE (Genesis edition) is more or less identical to 19XXTE and got its name from being designed for the GENESIS series.

19XXCE (Complete edition) has more content, such as a bigger stage selection screen including all 1P only and unplayable test stages, and an enhanced training mode with options for hitbox display, color overlays, flashes on Z-cancel, the option to set the percentages, and more.

SSBMSE[edit]

SSBMSE.png

SSBMSE (Super Smash Bros: More Stages Edition) is a modification with the aim to increase the number of tournament-viable stages in Super Smash Bros., done by replacing non-viable ones from the stage selection. As of the last version, the mod features imported versions of SSBU's Battlefield, static versions of Kalos Pokémon League, Pokémon Stadium 2 and Skyloft, Smashville and WarioWare, Inc., with How to Play and Final Destination being made selectable, leaving only Dream Land from the base game stage roster (though with the wind hazard removed). Other features include custom music, time on stock battles, a preset tournament ruleset and an easily accessible Debug menu.

Earlier versions of the mod included Small, Duel Zone, Meta Crystal, Melee Final Destination and 1P Yoshi's Island in the stage selection before being replaced by other stages.

The first version was released on February 11, 2019, with the latest version, 0.5.1, released on September 2, 2019. While a 1.0 version was planned with an outlined "TO DO" list including an undisclosed seventh custom stage related to Kirby, the mod's efforts were merged into Smash Remix and further development of the mod has effectively ceased.

Smash Remix[edit]

Main article: Smash Remix
Smash Remix's character selection screen.
SmashRemixLogo.png

Smash Remix is a mod with the goal to expand Smash 64 with new characters, stages, etc. while staying true to its core gameplay. New mechanics from the other Smash games, like wavedashing, are added as optional bonuses. The vision involves having tournaments where the new characters are pitched against the old ones, with most of the newcomers being viable against the originals, alongside a set of more powerful boss characters.

Incorporating every feature from 19XXCE and SSBMSE, the mod adds 18 regular characters (returning and newcomers) as well as more than 60 stages. It also adds many new game modes, as well as a plethora of customisation options for those modes, making the mod a robust single-player experience and multiplayer competition game alike.

Super Smash Bros. Melee[edit]

Melee: SD Remix[edit]

Main article: Melee: SD Remix
Melee SDR.png

Melee: SD Remix is considered the first notable modification of Melee. Based off version 1.0, SD Remix is designed to improve the balance of Melee through character buffs only, addressing the weaknesses of weaker members of the cast to put them closer in line with the stronger fighters while also maintaining their playstyle. Following the mod's philosophy, no nerf has been applied to any character, with the top-tier characters remaining identical to the base game. Additionally, the stage selection was expanded, now featuring a second page composed of edits of base Melee stages, ranging from disabled stage hazards to brand new layouts reusing assets from the base stage (e.g. Smashville Fourside, a version of Fourside with a layout similar to Smashville).

The SD Remix project started in mid 2012, its latest version, 3.3, was released in mid 2020. An alternate version of version 3.2.1 named SD Remix Lite was released on July 5, 2015 and allows the mod to be loaded from a memory card and thus played on console without any hardware modifications and on any version of Melee (NTSC/NTSC-J 1.0, 1.01, 1.02, and PAL). Some secondary features are missing from this version due to limitation, but core features such as balance changes, custom stages, and some new features are intact.

20XX[edit]

Main article: 20XX
20XXTELogo.png

The 20XX Melee Training Hack Pack does not feature any true modifications to Melee's gameplay; rather, as its name suggests, it modifies Melee's overall user interface to allow players to train their skills for professional Melee tournaments. Hacks, for instance, can allow players to flash differing colours to allow for practising of L-cancelling or allow for players to view hitbox data for the game's various characters. Other, minor hacks are also available, allowing for players to modify stages, use PAL versions of characters, or use unique costumes.

An extension of the 20XX Melee Training Hack Pack is the 20XX Tournament Edition. Developed by professional Melee player Dan Salvato, 20XX Tournament Edition features various hacks to streamline the mod's performance in tournament use, as well as other minor improvements, such as widescreen support; it also uniquely runs via hacked save data on a GameCube memory card, allowing for it to be spread through the standard software found on either the GameCube or Wii.

Silly Melee[edit]

SillyMeleeLogo.png

Silly Melee is a modification of Melee with the purpose of making every character overpowered. Made by Alpharad and MagicScrumpy with assistance from Casey O'Rourke, it is self-described on its official website as "Very, very silly. Characters do things that they never should have been able to do." Version 1.0 was released in December 2015.

Super Smash Bros. Melee 64[edit]

Supersmashbrosmelee64.png

Super Smash Bros. Melee 64 (also known as Melee 64) is a mod with the goal of imagining a version of Melee if it had been released for the Nintendo 64DD, making it read as an expansion of its predecessor. This goal is achieved through a complete revamp of its graphics, sounds and changes to other game elements. The mod also contains new and unique stages, alternate costumes (including "Echo Costumes", akin to Alph in official titles), music, menus and UIs.

A particularly notable feature of Melee 64 is the ability to select from one of two gameplay styles on startup: the player can either choose "Original Gameplay", which is the normal Melee gameplay, or "Hybrid Gameplay", courtesy of the Hybrid 64 mod by Cjag, which features new mechanics, moves, and techniques inspired by Super Smash Bros.. The mod also includes the Universal Controller Fix.

Melee 64 was first released in July 2019, with the most recent version dated July 2020, and currently only features Versus Mode.

The Akaneia Build[edit]

Main article: The Akaneia Build
The Akaneia Build.png

The Akaneia Build is a major mod of Melee that adds new content while attempting to stay true to the aesthetic of the early GameCube era. Similar to how Smash Remix updates the first entry in the series, The Akaneia Build takes advantage of previously-infeasable advances in Melee modding by adding new content to the original game without changing or replacing any existing content, as well as balancing competitive depth with casual accessibility. It also features online play, using an already existing netcode mod.

As of its current revision, the mod features 7 additional characters (Diddy Kong, King Dedede, Wolf, Charizard, Lucas, Sonic, Tails), 18 new stages (including the remaining Past Stages), additional multiplayer modes, and over 40 original trophies, among other content.

Turbo DX[edit]

Turbo DX is a mod of The Akaneia Build released on September 28th, 2024, comprising of all the content from The Akaneia Build and the addition of more content. There are currently two new characters added in the mod, those being Daisy and Wario, and Shadow will be added soon. Unlike The Akaneia Build, all characters that weren't in Melee have unique announcer calls done by the game's original announcer, Dean Harrington provided by David V. Kimball. Turbo DX has a different version of Lucas, with his design more closely matching his appearance in the cancelled EarthBound 64, as well several different attacks and animations, a good portion of which being more similar to Ness's. Many veterans received new alternate costumes and more stages have been added such as Sector Z, Castle Siege, Mine Cart Madness, Bowser's Castle, Ecruteak City, Celestial Valley, a Melee version of Small Battlefield, Wario's Castle, and in a future update, Radical Highway and Spiral Mountain.

Beyond Melee[edit]

Beyond Melee.png

Beyond Melee is a Melee mod made after the release of The Akaneia Build to further expand Melee's roster and other content without replacing any, even using the same Wolf and "minigame" stages from Akaneia Build. However, unlike Akaneia Build, which simply adds content to Melee while leaving everything else unchanged (much like Smash Remix for Smash 64), Beyond Melee changes original assets in the game. In addition to aesthetic changes to menu design, gameplay-wise, a chunk of the original cast and stages are remixed. This is done to make the roster more balanced and competitively viable and stages to be more tournament-friendly. Said changes are done in accessible ways, though, and can still be enjoyed casually. There are still stages that exist purely for fun, and ones changed competitively are done in self-aware and humorous ways, such as having Whispy Woods burnt down on Dream Land 64 so as to not blow on fighters.

Most veteran fighters received minimal changes, usually just a couple of new moves and fixes in frame data. Lower-tier characters, such as Bowser and Zelda, however, received many more changes to buff them. Bowser, for example, received tremendous buffs in speed and frame data. He also gained an entirely new neutral special and down air. Zelda received similar changes, but also has an entirely new warrior princess-like attire, resembling her appearance in Hyrule Warriors. In the first public release, Luigi, Yoshi, Ness, Ice Climbers, Kirby, and Mr. Game & Watch were not yet playable, most likely due to also receiving large overhauls. However, their silhouettes could be seen on the character select screen, with Luigi having what appears to be a Boo alongside him, implying his moveset would have many more references to Luigi's Mansion.

The mod adds five newcomers to Melee, being Skull Kid, Fay from Star Fox 2, Wolf, Raichu, and Shadow Mewtwo from Pokkén Tournament. Skull Kid uses Ness as a base, but has an entirely unique moveset featuring magic and dark energy balls that hover around him. Wolf is the same as he is in The Akaneia Build, but with a minor appearance change. Fay, like Wolf in these mods, is also clearly an edited version of Fox, though has an even closer resemblance to him than Wolf. Fay gains unique attributes by having the Homing Launcher from Star Fox: Assault in her moveset. The launcher can ignite powerful close range explosions and also gives her a side special similar to Snake's Remote Missile. Raichu is a heavyweight compliment to its pre-evolutions, moving much slower but having much more powerful electric attacks than the other two. Shadow Mewtwo is based on Mewtwo, but has many brand new moves and even a unique gimmick of building up a power meter.

The second publicly released build of Beyond Melee was released on March 15th, 2022, entitled "Demo 2" and featuring the revamped return of Ness, a significant revamp for Raichu, and the additions of Sonic the Hedgehog and Meta Knight, as well as even more stages, costumes, and balance changes. According to one of the lead developers, the dev team has moved on from the project and it is unlikely to receive further updates.

Super Smash Bros. Brawl[edit]

Brawl+[edit]

Main article: Brawl+
Brawl+ Logo.png

Brawl+ was the first notable gameplay mod available for Brawl, and it also became the first mod to develop its own tournament scene, with it semi-frequently appearing as a side event at Brawl tournaments during its heyday in 2009 and early 2010. The mod featured multiple tweaks to gameplay that would later be seen in most future mods; in addition to changing the physics engine, some stages were changed in order to make them fit the guidelines for legality within tournaments, and individual characters had various attributes nerfed and buffed in an attempt to reduce competitive inequality between characters. Despite popularising the concept of modifying the base gameplay of Brawl and its presence as a side-event at some Brawl tournaments, Brawl+ was immediately controversial to some members of the community, due to the fact that most of its changes were seen by many as solely attempting to make Brawl play exactly like Melee, particularly in regard to changes to individual characters, such as Fox and Jigglypuff having become altered to make them almost identical to their Melee counterparts. Brawl+'s own staff became estranged and antagonistic towards each other because of controversies over the development and ultimate goal of the mod.

Development of the mod started in 2008 and ceased in 2010, with version 7.0.3. Most of its staff moved onto Project M, a mod with a similar design philosophy to Brawl+, but with a more concentrated and slightly different goal. Today, Brawl+ is mostly viewed as a curiosity amongst Smashers who are interested in seeing how the hacking scene of Brawl first started.

Balanced Brawl[edit]

Balancedbrawllogo.png

Balanced Brawl (also known as BBrawl) is unusual amongst Brawl mods in that it deliberately avoids changing any core elements from Brawl, keeping the exact same physics, and changing elements such as animation speed, hitbox size, or general character playstyle as little as possible, thus keeping the game feel of Brawl intact.

The mod's goal is to make the game more balanced through increased overall character balance (including the removal of infinites and inescapable locks) and stage viability. It primarily focuses on applying buffs and nerfs throughout the cast, as well as tweaking some universal mechanics, such as altering how ledges work in order to combat planking. Additionally, some stages were altered in minor ways, for instance, most stage hazards are still present, but were weakened or happen less frequently. Likely as a result of its conservative nature and lack of obvious changes, Balanced Brawl was unable to find the popularity of other Brawl mods, though it did attain a small niche composed of those who opposed the changes made by Brawl+.

The mod released on August 24, 2009. While not officially abandoned, the last notable update for Balanced Brawl, version 3, was released in 2010, with only a 2011 bugfix patch for PAL regions being released since then. Because of the effectively ceased development, Balanced Brawl is generally considered to be antiquated. As its last version was based on the Brawl metagame from 2010, some notable developments are not reflected in Balanced Brawl's changes, such as the emergence of Olimar as a top tier character (who saw no nerfs by the final release of Balanced Brawl), as well as the gradually decreasing dominance of Snake (who saw the most nerfs besides Meta Knight).

Brawl-[edit]

Main article: Brawl-
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Brawl-, like most other Brawl mods, attempts to change the cast and physics of Brawl in order to make the game more balanced. In a playful jab at the then-active Brawl+ and its carefully considered balancing philosophy, the changes to the characters and physics in Brawl- are intended by the developers to be absurd and over-the-top in comparison. Brawl-'s character design can be boiled down to the mantra "if everyone is broken, no one is". Hitstun, for instance, has been drastically increased as to allow for combos that are much easier to perform than either Brawl or Melee, and all characters now have the ability to wall jump. In addition, all characters have been buffed to ridiculous levels and each given a plethora of new, very powerful options; Ike, for instance, can charge Eruption and store it, allowing for a powerful kill move. The mod is noteworthy for being an early major Brawl mod aimed towards casual players (although competitive balancing is still of importance to the developers).

Brawl- enjoyed considerable popularity and attention when first released on March 27, 2010, and became the most popular Brawl mod among the fanbase in this time, standing out from its competitors for its originality, having far more palpable changes compared to Balanced Brawl and less controversial changes compared to Brawl+; the game was even featured as a side-event at some Brawl tournaments, such as at Apex 2010. However, as Project M got further into development and started releasing more complete builds, Brawl- would become eclipsed in popularity, though it still retains a devoted cult following to this day. Despite the diminishing popularity and lack of representation at tournaments, development for Brawl- continues in the current day, its latest update dating August 2024.[5]

Project M[edit]

Main article: Project M
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Project M can be seen as a spiritual successor to Brawl+, especially since many Brawl+ developers moved on to work on Project M. Project M features many of Brawl+'s previous physics changes, but was able to distance itself from the previous mod and its related controversies by giving more thorough changes to all characters. Of all Brawl gameplay mods, Project M remains the most popular, due to its altered physics engine that makes it play similarly to Melee and thorough nerfing and buffing of all characters in the game; although aimed primarily at hardcore players as opposed to casual gamers, Project M's considerable "fanservice", such as the inclusion of Roy and Mewtwo, new palette swaps that reference more video games than Brawl's standard selections, and other such interests have allowed it to reach popularity amongst such players. Project M's popularity led to it eventually becoming a notable side-event in tournaments, and it later developed its own distinctive tournament scene, with Apex 2014's Project M event attracting even more entrants than Brawl's.

Newer revisions of Project M had other additions to the game, such as added multiplayer modes, new maps, and a new announcer, with the last major revision being 3.6. While intended to include several completely new characters in its next revision, as well as further buffs and nerfs, development on Project M ceased on 1 December 2015, due to concerns over the legality of the mod. Despite this stoppage, Project M continues to maintain a devoted following, and many subsequent mods would be built using Project M as a base.

Legacy TE[edit]
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Legacy TE is a tourney-viable modification of Project M 3.6 that aims to add new content while also keeping core, fundamental gameplay unmodified. It features a variety of tourney-safe alternative stage skins, costumes, and quality of life features. This includes shortcuts to edit a players' controls without leaving the character selection screen, an improvement to character files to reduce crashing likelihood, and an improved menu interface. A debug menu made for the mod allows players to train their skills for professional tournaments. For example, there is an option to show DI lines that show how directional influence affects where an attack sends an opponent, with a clearly defined end point that either aims to the ground or stops in the air. A variety of tools and resources have also been made for the mod, allowing tournament organizers to easily customize their builds, including changing the stagelist, replacing costumes, or editing brand assets on menus. Legacy TE has received worldwide adoption and is generally considered the go-to edition of Project M by tournament players. Version 2.11 was released in January 2019. Version 2.5 was released on August 26, 2019, and features 15 costumes per character, alternate stage toggle options in the code menu, and many other features.

Development ceased on March 13, 2020, with an announcement on their website and removal of all downloads.[6] Project co-lead David V. Kimball stressed no Nintendo involvement in the shutdown, and directed further questions to Ryan Morrison,[7] similar to the Project M shutdown.

Legacy XP[edit]
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Legacy XP is a modification of Project M 3.6 that includes more characters, 700+ additional stages, and new modes. While the characters from Project M were mostly unaltered (Yoshi and Link received some non-PM 3.6 moveset fixes, and Snake gained the ability to walk while using his box taunt), 10 more fighters were added: Young Link, Pichu, and Dr. Mario returned from Melee, and Ridley, Waluigi, Geno, Lucina, and Metal Sonic were added in the beta build released in September 2016. Shadow and Mage Ganondorf (inspired by his Ocarina of Time appearance) followed in version 2.0 Full in May 2018. Version 2.1, featuring some balance changes, was released in March 2019.

An alternate version of the mod, Legacy XP Lite, greatly reduces the number of stages to be more akin to Legacy TE's competitive-friendly stage selection and lowers the mod's size from over 5 GB to under 2 GB. Version 2.1 was released in March 2019.

Just like the aforementioned Legacy TE, development ceased on March 13, 2020 with an announcement on their website and removal of all downloads. Project co-lead David V. Kimball stressed no Nintendo involvement in the shutdown, and directed further questions to Ryan Morrison,[7] similar to the Project M shutdown.

Smash 2[edit]
For the second Super Smash Bros. game, see Super Smash Bros. Melee.
Smash 2's character selection screen.
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Smash 2, also known as Super Smash Bros. 2, is a modification of Brawl based on Project M, and was designed to imagine what Melee could have been like if it was given more development time, leading to more content and characters. More than replicating its gameplay, Smash 2 sets out to recapture the full aesthetic and feel of Melee, making it far more of a direct homage than Project M. In addition to the engine changes from Project M, UIs and character models are changed to capture Melee's aesthetic, stage camera and lighting are edited, and the movesets of all Melee veterans have been reverted to function as in Melee, with some additional balance tweaks.

The roster includes every fighter present in Melee, reintroducing those that were cut in Brawl, and adding a select few newcomers from Brawl. As per the mod's vision, the movesets and appearances of said newcomers were reworked and reimagined as if they had been designed for Melee. This applies visually, like Sonic's appearance being based on Sonic Adventure, and moveset-wise, like Olimar lacking his Purple and White Pikmin because they were created for Pikmin 2, or Wolf behaving far more like a semi-clone of Fox.

The project was created by modder AlGeorgeRomo and initially started as a modpack of Project M 3.02 named Super Smash Bros. Melee - Remastered. First released in August 2014, the modpack focused on bringing the aesthetic of Melee to Project M, primarily featuring character models and costumes based on Melee, but also new stages, trophies and a "Melee Adventure" singleplayer mode to replace All-Star mode. After a few updates, the project set out to become a fully-fledged mod of its own and was rebranded to Smash 2, releasing its first version on September 16th, 2017. Despite its discontinuation being announced in late 2018 after a couple of updates, the project would come back to life and eventually release its v.2.0 Beta on May 2nd, 2020, which remains the latest version to this day. The current status of the mod is unclear, though its dev team was working on porting it to Project+Ex.

A lot of work created for Smash 2, such as character models, stages and sometimes moveset elements would end up being borrowed by other mods, including The Akaneia Build and Project +. A few sub-mods of Smash 2 were created by other modders with the goal of adding more content, mainly characters, to the game, the most notable of which are Smash 2 Plus and Smash 2 Omega.

Project+[edit]
Main article: Project+
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Project+ is a modification of Project M 3.6 (based on Legacy TE) with the aim to improve the balance among the cast by making small moveset changes to all or most characters. It is intended to become tournament standard. Development started in 2018, and version v1b was released in April 2019.

On March 17, 2020, Project+ 2.0 was revealed, with additional content, such as new modes, revamps to some characters' movesets such as Bowser getting a new fireball attack and Charizard getting Thunder Punch, and the reveal of Knuckles the Echidna as the only new playable character beyond what Project M had. Future Updates, up to 3.1.2, included balanced changes, new UI, and more stages.

Project+ Tournament Addition[edit]
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Project+ Tournament Addition is a tourney-viable modification of Project+ that aims to add new content while also keeping core, fundamental gameplay unmodified. It features an expansive variety of tourney-safe alternative stage skins, costumes, and quality of life features. This includes over 1,000 character costumes to choose from with each character having 20 costumes, and 4 team color options. Over 1,000 stages that are all alternate skins of existing competitive layouts, featuring tournament layout makeovers for all existing stages from Project+, Legacy TE, Project M, Brawl, Melee, and 64; as well as many brand new stages designed for this mod. The project also showcases a new code menu made with the mod in mind, that allows players to train their skills for professional tournaments. For example, there is a feature called actionable overlay that allows you to see when you are actionable during or after an attack, as well as a combo trainer tool that allows you to set your opponent's position and practice follow ups. Other new codes made for the project include a Random 1-1 code that allows the player to select a tournament stage of their choice, and be taken to a random variation of that stage. This is often used with the Endless Friendlies code shown in Legacy TE to allow players to play on many visual takes on the same stage layout for as long as they want. Many new modes that aren't seen in Project+ are featured here which include Big Head Mode, Random Angle Mode, Legacy XP's War Mode, and a preliminary version of Retro Mode replacing Clear Mode in the Special Versus menu.

Version 1.0 was released on March 27, 2022 after the tournament Project M Theatre.

Super Smash REX[edit]
Super Smash REX's current character selection screen.
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Super Smash REX is a more casual expansion of Project+, adding many new characters and stages. Like the aforementioned Legacy XP, the goal of this build is to balance quantity with quality. Good character balancing is also a goal of REX, and the developers strive to maintain a meta that isn't completely dominated by just a few characters.

REX's roster includes over 120 characters from a wide range of franchises, including nearly every character in Ultimate (some with redesigned movesets like Ridley and Lucina, others more faithful backports like Wii Fit Trainer and Sora), popular characters that haven’t yet become playable in Smash like Waluigi, Geno, and Bandana Waddle Dee, and more obscure or unexpected picks like Deathborn, Vectorman, Sukapon, Shovel Knight, and Master Chief. The mod has also added hundreds of new stages, both new and backported, as well as various features. REX enjoys continued development from both the internal dev team and external collaborators, including polishing character movesets and animations, redesigning textures to better fit Brawl's art style, and even providing new voice work for some characters.

Originally, the project began in 2018 as a separate mod pack known as Project M EX REMIX (or just REMIX for short), but development ceased in February 2024 due to the departure of three of the project leaders.[8] The remaining project leader and other members of its development team subsequently shifted over to REX, which features all of the existing content from REMIX, with the remaining planned REMIX content and other new additions intended for inclusion in future updates. "Version 0" of REX launched on October 7, 2025.

Project Meta Plus EX[edit]
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Project Meta Plus EX is a Project+Ex build with a different roster, adding characters who did not debut in a video game such as Goku, Kirito, and Perfect Cell, alongside 2 new original characters, as well as characters who are not in REX such as Roxas, Proto Man, Mach Rider, Doom Slayer, and Ayumi Tachibana. The mod currently removes several characters such as Lucario, Pit, and Ike, it's currently planned to re-add them. At the moment only Ike is back (albeit only accessible via Code Menu).

The modification also includes stages from manga and anime such as My Hero Academia, and stage recreations of Earthbound 64 locations. Finally, the mod features stages from fangames such as Super Smash Land.

And even features extra trophies from other series with characters such as Monkey D Luffy, Gogeta, and Ninten.

Project Horizon[edit]
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Project Horizon is a modified version of Project+Ex and follows a similar design philosophy to REX, but distinguishes itself with several characters not in REX (including non-gaming 3rd parties like Goku from the Dragon Ball series and Scott Pilgrim from Scott Pilgrim vs. The World), other stages that have not made it to REX's stage list, and an intentional lack of backported characters from future Super Smash Bros. games.

Legacy MP+[edit]
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Legacy MP+ is a modification of Project+ that features character rebalancing, a mode inspired by Lethal League, and additional costumes such as one for Bowser that references the ending of Super Mario Odyssey where Mario captures him, costumes for the Star Fox characters inspired by Dragon Ball Z, a set of costumes for Charizard based on the Armor Style Holowear from Pokémon UNITE, adding Peachette as an alternate costume for Peach, and even adding Scourge the Hedgehog as an alternate costume for Sonic.

Smash 1[edit]
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Smash 1, also known as Super Smash Bros. 1, is a mod of Project M inspired by the premise of Smash 2 whose goal is to bring back the nostalgic feel of the original Super Smash Bros., with some new goodies in between. The mod could be compared to Super Smash Bros. Melee 64 and Smash Remix in that it presents itself as a large expansion of Smash 64 , but features content and characters not seen in either such as Daisy, Ayumi, Toad, Leif, Chun-Li, Bomberman, Palutena and others, in addition to the characters from base Brawl/Project M. The current version, Wave 2.0 Beta, was released on December 26, 2025.

SSB Alternate Universe[edit]

SSB Alternate Universe (Super Smash Bros. Alternate Universe) stands out from most other modern Brawl mods by not being based on Project M, instead being its own original heavy rework of Brawl to create a version of the game from a hypothetical alternate universe where development unfolded differently, as alluded to by the mod's title. The mod features significant changes to universal gameplay mechanics, including new mechanics such as parries with character-specific counterattacks, jab-tilt macros, running taunts, an unique version of directional air dodge/wavedashing and more. The movesets of veteran fighters have also been altered with new moves and brand new animations, and both stages and Subspace Emissary levels have received visual changes to reflect the "Alternate Universe" theme of the mod. Subspace Emissary's interface was also changed and features a "Time Attack" mode.

The mod is still in active early development, with the first Demo released on August 17, 2025, and the most recent on January 24, 2026. It currently features six playable characters: Mario, Fox, Captain Falcon, Marth, Sonic and Young Link (stated to replace Ice Climbers in the final version), and a small selection of stages.

Super Smash Bros. 4[edit]

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4XM[edit]

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4XM (previously known as Melee HD) is a modification of Super Smash Bros. for Nintendo 3DS/Super Smash Bros. for Wii U that aims to change the engine to make the game more like Melee, and add most mechanics like L-canceling and Wavedashing back. Development started in 2017, and in December 2022, 4xM Beta v1.8 was released.

Artful Phoenix[edit]

Artful Phoenix (AP) is the product of a joint venture between the former development teams behind popular mods Artful Lander and Phoenix, with a combined three years worth of development and original content.

TR4SH[edit]

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TR4SH is a mod that focuses on buffing all 58 characters in a way that makes them not only significantly stronger, but also sillier. The mod presents itself as wacky and over-the-top, focusing on being a fun experience rather than a more competitive one, though with some effort to retain some balance. Other than character changes, the mod features toggleabble stage hazards, custom music, some original UI elements and a limited "boss form" mode where a select few characters can take on a new boss form with far increased power if they have the correct costume and taunt at the start of the match.

The mod first released on August 29, 2016 and received its final version, v1.10.5, on April 13, 2019. A 3DS version of the mod was also maintained in parallel.

Smash Rebuffed[edit]

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Smash Rebuffed is a balance mod that sets out to increases the viability of every single character, making everyone marginally better than they were in vanilla Smash 4. This is accomplished by giving every fighter heavily improved frame data, as well as new twists and tricks that make them different from their vanilla counterpart, keeping the gameplay fresh and fun for all types of players. Overall, the pacing of the game has been significantly increased, and the combo game has been globally improved thanks to universal changes such as higher hitstun, shield changes, knockback decay and tweaks to greatly favor offensive gameplay.

CH4OS: Forever Unbalanced[edit]

CH4OS: Forever Unbalanced serves as the official sequel and tribute for the original CH4OS: The Unbalance Mod, made by Bagelboyy. In this mod, characters are much more broken than before (and aims to buff some characters that were somewhat underpowered in CH4OS 1.0 and above).

SSBTrue[edit]

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Super Smash Bros. True (also known as SSBTrue or SSB4 True) is a Japanese mod that buffs the entire Smash 4 roster and gives existing fighters new moves while also adding new characters and stages to the game.

Eclipse Smash[edit]

Eclipse Smash is one of the very few Smash 3DS mod packs out there this pack adds characters, gives new moves to existing characters, changes costumes, adds new stages, and new music.

Super Smash Bros. Ultimate[edit]

ProjectNX[edit]

Announced at the beginning of Smash Ultimate's life cycle, with the initial name being Project Ultimate,[9] ProjectNX is a Project M-esque mod that was being developed by NyxTheShield, though Nyx saw it as his own "personal passion project" that he wasn't going to release for some time into the future. ProjectNX mostly modified the engine and didn't include ACMD moveset changes, though other changes were planned, since Nyx had made comments in the past where he said he would like to fix Captain Falcon's Knee Smash as well as other game balance changes. ProjectNX garnered controversy within the Smash community after its reveal, with many divided over the issue on whether or not modding Ultimate to act like Melee would be respectful to the game and its developers. The project was eventually faced with legal pressure by Nintendo and has since ceased all development.

Super Smash Bros. Championship Edition[edit]

Initially released around late December of 2019, Championship Edition[10] (also known as CE) is a massive overhaul of many aspects of Ultimate's base game, developed by Ayerbe and others with the intent of "To fix the problems with Ultimate to create a game that's healthier for a competitive environment." It also changes aspects of the game aside from adding more competitively friendly properties. Alongside changing the engine to be more akin to Melee/PM (although it includes several non-melee changes), it also changes how characters are balanced, such as making animation changes (both new movesets and higher quality anims), changing the params, etc. Alongside animation/moveset edits, many QOL changes and improvements to things such as references have been added, like multiple characters getting changed voices to better fit their origin games (Donkey Kong, Diddy Kong, and Bowser are examples). As of 2022, the mod introduces two new fighters: Giga Bowser and Akuma. In addition, several casual game modes have been added via altering Custom Smash. It went open source and has stopped receiving updates on April 28th, 2022.

HewDraw Remix[edit]

An icon for denoting incomplete things.
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Released on March 9th, 2022, HewDraw Remix (also known as HDR) is a mod that primarily adds Melee/Project M-like changes to the game, while also adding other improvements to the game's UI, control options, and online functionalities.

Many global changes have been added to the game, such as wavedashing, ledge hogging, and knockback tweaks. HDR also adds some advanced techniques from Brawl and Super Smash Bros. 4, such as dash attack canceled up smash and perfect pivoting, as well as some new mechanics of its own, such as upwards wavelanding and wavedropping- by dropping through a platform during a wavedash, a character will keep their momentum. Additionally, HDR changes how perfect shields function- instead of releasing shield at the right time, a player instead presses the special button while holding shield to activate a parry.

Many characters have new mechanics and moveset overhauls. For example, Palutena gained a new meter mechanic inspired by Nine the Phantom from BlazBlue, characters like Sonic and Banjo & Kazooie received heavy reworks of their moveset, and a small few characters have had some changes made to them from earlier games into later ones reverted, such as Falco losing his kick Reflector introduced in Brawl and instead receiving his original Melee "Shine". All full clones have been modified to some level of uniqueness as well. Further changes and reworks are planned for many characters in the cast. A list of changes from all beta releases can be found here. No fighter skins are added, but a separate skin pack download, also compatible with base Ultimate has been released, adding many skins through replacement - among them being a small few new characters such as Funky Kong and Reckless Safety Notice Man, as well as complete and all-encompassing character design changes for characters such as Samus and Peach.

HDR also adds the ability to strike stages on the Stage Select Screen, with both the character and the stage select screens having redone designs, alongside the main menu. The stage selection in HewDraw Remix is optional as a separate mod pack, and includes many new competitive or semi-competitive layouts for base game stages, alongside a small selection of stage skins; intact casual stages (among them Poké Floats); and completely new legal stages such as Bramble Blast from Donkey Kong Country 2: Diddy's Kong Quest and "Realm of GameCube", a stage themed on the Nintendo GameCube BIOS.

HDR also adds several new control options, such as the addition of a dedicated smash attack and short hop button. The mod also has an in-built option to decrease online latency, at the potential cost of stability and lag.

HDR is arguably the most popular Super Smash Bros. Ultimate mod, having several in-person brackets at majors, such as Frosty Faustings XV 2023, Collision 2023, and Undertow 2024. Local and regional level tournaments have appeared in multiple regions. The HDR competitive community has comparable attendance numbers to P+ era PM, with enough of an active community to have yearly rankings for the 2023 and 2024 seasons.

Ultimate S[edit]

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Initially released on April 13th, 2021, the mod Ultimate S is a fresh take on Ultimate with a large overhaul including lots of new features, stages, character reworks and balancing. It also re-adds popular mechanics such as edge canceling, DACUS, and wavedashing, as well as decloning echo fighters. Most notably, the majority of the cast has received a variety of brand new moves. As of update 5.0's release on June 26th, 2025, Toad, Rayman, Bomberman, Masked Man, Sandbag, Peppy, Funky Kong, and Bandana Waddle Dee have been added as brand-new fighters.

TR4SH Rebuffed[edit]

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TR4SH Rebuffed is a collaboration that takes the best from the Smash 4 mods TR4SH and Smash Rebuffed, combining the crazy gimmicks and silliness of TR4SH with the fast combo-based gameplay of Smash Rebuffed. Despite being a mod that "buffs" and makes characters stronger than vanilla for the most part, TR4SH Rebuffed also rebalances certain aspects across the cast, aiming to keep gameplay competitive friendly. It is also considered to be the closest mod to resemble Brawl- in terms of feel. In terms of global mechanics, TR4SH Rebuffed has included wavedashing, DACUS, DACDS (Dash Attack Canceled Down Smash), perfect pivoting, increased hitstun, and wall-jumping for the entire cast.

The mod notably includes inputted variations on certain moves, where for one example, holding the A button on Wario's Up-Air will turn it into a slow variation that will instantly kill the opponent upon a successful hit. TR4SH Rebuffed also does have other features such as adding brand new Spirits, Classic Mode Routes, Various Cosmetic Changes, and even better AI for CPU players.

WuBor Patch[edit]

The WuBor Patch is seen as half overhaul, half balancing mod. The main aims are to take weaker characters and make them more enjoyable, to balance very strong characters but make them still fun, "declone" echo fighters, and overhaul system mechanics in an effort to better the game's feel. In addition, the WuBor Patch introduces a new fighter in the form of Yu Narukami from Persona 4, who completely replaces Lucina. Yu has a fully unique moveset, animations, parameters, special moves, meters, super moves (like Terry) and more. The WuBor Patch is available to download and still in active development.

CHAO5: The UN-Balance Mod Returns![edit]

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CHAO5: The UN-Balance Mod Returns! is a mod for Super Smash Bros. Ultimate which makes fighters overpowered. It is also the successor and sequel to CH4OS: The UN-Balance Mod which was a mod for Super Smash Bros. for Wii U. Unlike most gameplay overhaul mods, CHAO5 is more of a "joke mod" which isn't meant to be taken too seriously, having less resemblance for balance and isn't strictly made for competitive play, similar to Silly Melee. The mod is well-noted for having characters with mostly turbo moves, multiple jumps, boosted mobility and strikingly good recoveries, and containing a number moves that can either deal extremely high amounts of damage or even OHKO fighters, with Mr. Game & Watch, Hero and Ganondorf most notably having plenty. CHAO5 has overhauled and included several global mechanics such as much stronger shields, wavedashing and dash-dancing from Melee, chain-grabbing, hitstun canceling from Brawl, unlimited air dodging, DACUS, DACDS, spawning items through taunting, and more. CHAO5 is also well-noted for completely and accurately restoring Brawl's gliding mechanic, in which Meta Knight, Pit and Charizard regain, and they all reuse their gliding animations from Brawl. In Meta Knight's case, Shuttle Loop puts him into a gliding state exactly like in Brawl, while also having his regular glide. In addition, non-Brawl characters such as Dark Pit, Ridley, Palutena, Banjo & Kazooie, and Sora can also glide, having their own proper animations and unique traits to their movements. CHAO5 also replaces a number of moves of fighters, for example Ryu now has a laser on non-inputted Neutral Special similar to Zero Laser, and more.

Despite the non-serious nature of the mod, CHAO5 does aim to be creative in overhauling the entire cast. The mod attempts to differentiate echo fighters, with some even gaining new animations and moves (with Daisy being a notable example). This mod also adds extra costumes to fighters, without replacing any existing ones. In the v1.0.0 update released on November 26th, 2022, CHAO5 has introduced two new fighters; Claus from Mother 3 (being Lucas's echo fighter) and Giga Bowser. Claus is mostly similar to Lucas but has some different moves/animations (taking some from P+ Lucas), voice acting, different coloured PSI effects, and even his own Classic Mode Route. Both Giga Bowser and Claus do not replace any existing fighter and have their own slots on the Character Select Screen. In the v2.0.0 update released on January 7, 2025, The mod has come a fair way and introduced even more new fighters; Silver The Hedgehog, Waluigi, Blaziken, Krystal (from Starfox), Ninten (from Earthbound Beginnings), Masked Man (Mother 3), and Kamek (Super Mario series).

Super Smash Bros: EXO[edit]

Initially developed around November 2021 and having its first releases around early 2022, Super Smash Bros: EXO (sometimes shorthanded to EXO) is a mod for Super Smash Bros. Ultimate who's primary intent is to make unique overhauls to characters that are "more faithful" to their respective home series. This also extends to the system mechanics, as while various engine mechanics found in other mods such as wavedashing exist, other changes such as an overhauled finishing zoom mechanic that happens on all stocks, respawn animations using the characters entry animation, and ledge claiming (a reverse of Ledge Trumping where subsequent grabbers are knocked off) also exist.

Some examples of overhauled character movesets include:

Mario has a new Side Special, being the Dive from Mario 64.

Donkey Kong uses the Barrel Cannon from Donkey Kong Country for Up Special.

Luigi has his grabs and throws reverted to Smash 4, and Down Special now uses the Poltergust-G00 to vacuum opponents towards him.

Jigglypuff has various normals like Up Tilt changed to now use fairy type moves.

Ganondorf has a mostly reworked moveset that serves to be more faithful to his abilities and personality, such as having Deadman's Volley and Cape on Neutral Special, a Phantom Portal Up Special, and a two handed downward sword strike akin to the Melee Victory animation for Down Smash.

Meta Knight has a new Down Special that works like a counter, which grants him a projectile that he can use by doing Down Special again.

Wario has a grappler centric moveset with things like a Kong Karry like Neutral Special, Shoulder Bash on Side Special, and a Ground Pound on Down Special.

Sonic has a highly rushdown focused kit with a new Fair based on Sonic Eagle, a reworked Homing Attack that puts a reticle on the opponent that Sonic can home onto after a short delay, and Wild Rush, a Photon Edge like move.

Cloud has a stance mode based on the Operator/Punisher Modes from Final Fantasy 7 Remake which completely changes his moveset, such as having Up Tilt become a two input move that has Cloud perform a double upward swing into an overhead swing.

In addition, echo fighters have been updated to have decloned movesets, of which includes:

Dark Samus has a fully new kit that focuses around poison and trapping tools.

Chrom has a fully new kit that focuses around being a heavier and slower version of Roy.

Simon/Richter have had their moves split such that the moves who originated from Simon or Richter are present on their original characters, and new moves are put in place of the missing ones.

And finally, there are two newcomers to the mod, with one already released, and one planned addition. These characters are Senator Armstrong from the Metal Gear Franchise, and Springtrap from the Five Nights at Freddy's Franchise (who is the planned addition).

References[edit]

External links[edit]