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{{Infobox Character General
{{Infobox Character General
|name = Isaac
|name = Isaac
|image = [[File:Isaac Golden Sun.jpg|250px]]  
|image = [[File:Isaac Golden Sun.jpg|250px]]
|caption = {{symbol|other}}<br>Isaac's artwork from ''Golden Sun''.
|caption = {{symbol|other}}<br>Official artwork of Isaac from ''Golden Sun''.
|universe = {{uv|Golden Sun}}
|universe = {{uv|Golden Sun}}
|firstgame = ''{{s|goldensununiverse|Golden Sun}}'' (2001)
|firstgame = ''{{iw|goldensununiverse|Golden Sun|game}}'' (2001)
|games = ''[[Brawl]]''<br>''[[Ultimate]]''
|games = ''[[Brawl]]''<br>''[[Ultimate]]''
|lastappearance = ''{{s|goldensununiverse|Golden Sun: Dark Dawn}}'' (2010)
|lastappearance = ''{{iw|goldensununiverse|Golden Sun: Dark Dawn}}'' (2010)
|console = Game Boy Advance
|console = Game Boy Advance
|species = Human, Venus Adept
|species = Human ({{iw|goldensununiverse|Adept}})
|gender      = Male
|gender      = Male
|homeworld    = Weyard
|homeworld    = {{iw|goldensununiverse|Weyard}}
|creator      =  
|creator      =
|artist      = Shin Yamanouchi
|artist      = Shin Yamanouchi
|voiceactor = Aya Hara (a.k.a. Teiya Ichiryūsai)
|voiceactor = {{iw|wikipedia|Teiya Ichiryūsai}}
|interwiki    = goldensununiverse
|interwiki    = goldensununiverse
|interwikiname = Golden Sun Universe
|interwikiname = Golden Sun Universe
|interwikipage = Isaac
|interwikipage = Isaac
}}
}}
'''Isaac''' ({{ja|ロビン|Robin}}, ''Robin'') is the main protagonist of ''Golden Sun'' for the Game Boy Advance. His appearance as an unlockable [[Assist Trophy]] in ''[[Super Smash Bros. Brawl]]'' is his (as well as any ''Golden Sun'' character's) first appearance in 3D, the first time his voice was heard (being, again, the first appearance of any ''Golden Sun'' character's voice as well) and was the only appearance of ''Golden Sun'' in any official format between 2002 and 2010.
'''Isaac''' ({{ja|ロビン|Robin}}, ''Robin'') is the main protagonist of ''Golden Sun'' for the Game Boy Advance. His appearance as an unlockable [[Assist Trophy]] in ''[[Super Smash Bros. Brawl]]'' is his (as well as any ''Golden Sun'' characters) first appearance in 3D, the first time his voice was heard (again, being the first appearance of any ''Golden Sun'' character's voice as well) and was the only appearance of ''Golden Sun'' in any official format between 2002 and 2010.


==Origin==
==Origin==
[[File:Golden Sun Move.png|left|thumb|175px|Isaac using Move in ''Golden Sun''.]]
[[File:Golden Sun Move.png|left|thumb|175px|Isaac using Move in ''Golden Sun''.]]
{{s|goldensununiverse|Isaac}} originally appeared in ''{{s|goldensununiverse|Golden Sun}}'', an RPG-style game for the GBA. The game focused on Isaac and friends' quest to retrieve the four elemental stars and stop the return of Alchemy, following their theft by the games' first two antagonists, Saturos and Menardi. Isaac is the main playable character in the game, and he is one of the four playable characters capable of wielding Psynergy, a form of mind power. Isaac is a Venus Adept, meaning he can manipulate Earth and plants. As the game progresses, Isaac and friends gain access to a wider variety of Psynergy necessary to progress through the game.
{{s|goldensununiverse|Isaac}} originally appeared in ''{{s|goldensununiverse|Golden Sun}}'', an RPG-style game for the Game Boy Advance. The game focused on Isaac and friends' quest to retrieve the four elemental stars and stop the return of Alchemy, following their theft by the games' first two antagonists, Saturos and Menardi. Isaac is the main playable character in the game, and he is one of the four playable characters capable of wielding Psynergy, a form of mind power. Isaac is a Venus Adept, meaning he can manipulate Earth and plants. As the game progresses, Isaac and friends gain access to a wider variety of Psynergy necessary to progress through the game.


Isaac returns in the game's sequel, ''{{s|goldensununiverse|Golden Sun: The Lost Age}}'', but instead appears as one of eight party members led by the game's protagonist, {{s|goldensununiverse|Felix}}. This game explains the story from Felix's point of view, and focuses on Felix and the full party as they are forced to return the flow of Alchemy to save their parents' lives, which are being threatened by the game's new antagonists, Karst and Agatio, as they continue what Saturos and Menardi could not after their death in the first game.  
Isaac returns in the game's sequel, ''{{s|goldensununiverse|Golden Sun: The Lost Age}}'', but instead appears as one of the eight party members led by the game's protagonist, {{s|goldensununiverse|Felix}}. This game explains the story from Felix's perspective, and focuses on Felix and the full party as they are forced to return the flow of Alchemy to save their parents' lives, which are being threatened by the game's new antagonists, Karst and Agatio, as they continue what Saturos and Menardi could not after their death in the first game.


He also briefly appears in the most recent game in the series, ''[[goldensununiverse:Golden Sun: Dark Dawn|Golden Sun: Dark Dawn]]'', this time as the father of the main character, {{s|goldensununiverse|Matthew}}. While he joins Matthew's party at the beginning of the game, he is not seen for the rest of the game's plot.
He also briefly appears in the most recent game in the series, ''{{iw|goldensununiverse|Golden Sun: Dark Dawn}}'', this time as the father of the main character, {{s|goldensununiverse|Matthew}}. He joins Matthew's party briefly at the beginning of the game, and after prompting Matthew to join Garet's son, {{iw|goldensununiverse|Tyrell}}, on a quest to both repair Ivan's soarwing (due to Tyrell being responsible for its destruction) and to develop into a warrior, Isaac is not seen for the rest of the game's plot.


The Psynergy that Isaac uses in ''Brawl'' is called {{s|goldensununiverse|Move}}. It is a Utility Psynergy - that is, it cannot be used in battle, and it is acquired virtually at the start of the game. "Move" is used primarily to move heavy objects to solve puzzles. The use in ''Brawl'' is somewhat different; while it does move obstacles, it simply pushes them away in order to achieve a wide variety of different ends.
The Psynergy that Isaac uses in ''Brawl'' is called {{s|goldensununiverse|Move}}. It is a Utility Psynergy (that is, it cannot be used in battle) and it is acquired at the start of the game. Move is used primarily to move heavy objects to solve puzzles. The use in ''Brawl'' is somewhat different; while it does move obstacles, it pushes them away in order to achieve a wide variety of different effects.


In ''Ultimate'', the additional Psynergy that Isaac can use are called {{s|goldensununiverse|Teleport}} and {{s|goldensununiverse|Pound}}. Both originated from the sequel game, ''Golden Sun: The Lost Age''.  Unlike Move, which is an innate ability, Pound can be learned by equipping the Pound Cube, and Teleport can be learned with Teleport Lapis.  Also, like Move, both Pound and Teleport's usage in the original game versus in ''Ultimate'' are different, as in ''The Lost Age'', Pound's primary use is to solve puzzles by flattening wooden posts and destroying stone pillars, and aside from impeding certain Djinn from advancing to an inaccessible area, it lacks offensive means, while Teleport is generally used to access secret areas via stone circles, with the ability to revisit past towns as a secondary bonus.
In ''Ultimate'', the additional Psynergy that Isaac can use are called {{s|goldensununiverse|Teleport}} and {{s|goldensununiverse|Pound}}. Both originated from the sequel game, ''Golden Sun: The Lost Age''.  Unlike Move, which is an innate ability, Pound can be learned by equipping the Pound Cube, and Teleport can be learned via Teleport Lapis.  Also, like Move, both Pound and Teleport's usage in the original game versus ''Ultimate'' are different, as in ''The Lost Age'', Pound's primary use is to solve puzzles by flattening wooden posts and destroying stone pillars, and aside from stopping certain Djinn from advancing to an inaccessible area, it lacks offensive purposes, while Teleport is generally used to access secret areas via stone circles, with the ability to revisit past towns as a secondary bonus.


==In ''Super Smash Bros. Brawl''==
==In ''[[Super Smash Bros. Brawl]]''==
===As an Assist Trophy===
===As an [[Assist Trophy]]===
[[File:Isaac Brawl gameplay.jpg|left|thumb|Isaac using Move on [[Yoshi's Island (SSBM)|Yoshi's Island]].]]
[[File:Isaac Brawl gameplay.jpg|thumb|Isaac using Move on {{SSBM|Yoshi's Island}}.]]
When Isaac appears, he uses a Psynergy spell called "Move" as his in-game battle effect, which creates an energy field that [[push]]es foes away and off the [[stage]]. If the player is hit by Move, it can be difficult to escape. Isaac will turn to face enemies during this attack should they attempt to evade. However, like in the ''Golden Sun'' series, the move does no damage.  Isaac performs Move three times before vanishing.
When Isaac appears, he uses the Move Psynergy as his in-game battle ability, which creates a hand-shaped energy field that [[push]]es foes away and off the [[stage]]. If an enemy is hit by Move, it can be difficult to escape. Isaac will turn to face enemies during this attack should they attempt to evade. However, like in the ''Golden Sun'' series, Move does not inflict damage.  Isaac performs Move three times before vanishing.


Unlike many other Assist Trophies, Isaac can affect [[invincible]] opponents, since his Psynergy pushes the opponent and does no damage. If the Psynergy makes contact with a [[Smash Ball]], the sound of the Smash Ball being hit will play, along with its visual effects.
Unlike many other Assist Trophies, Isaac can affect [[invincible]] opponents, since Move pushes the opponent and does not inflict damage. If Move makes contact with a [[Smash Ball]], the sound of the Smash Ball being hit will play, along with its visual effects.


To unlock Isaac, players must play 200 matches to completion.
To unlock Isaac, players must play 200 matches to completion.
{{clrl}}
{{clrl}}


===Trophy description===
===Trophy===
[[File:Isaac - Brawl Trophy.png|thumb|left|100px|The Isaac [[trophy]] from ''Brawl''.]]
{{Trophy
''A strong-willed Psynergy adept of the bloodline of an ancient race thought to have been lost with the downfall of civilization. He can manipulate earth-based forces and is also a highly skilled swordsman. He sets out to protect a lighthouse that can release the sealed powers of alchemy. In Smash Bros., he uses "Move" Psynergy, which creates an energy field that pushes foes away.''
|name=Isaac
{{Trophy games|console1=GBA|game1={{s|goldensununiverse|Golden Sun}}|console2=GBA|game2={{s|goldensununiverse|Golden Sun: The Lost Age}}}}
|image=Isaac - Brawl Trophy.png
|desc-ntsc=A strong-willed Psynergy adept of the bloodline of an ancient race thought to have been lost with the downfall of civilization. He can manipulate earth-based forces and is also a highly skilled swordsman. He sets out to protect a lighthouse that can release the sealed powers of alchemy. In Smash Bros., he uses "Move" Psynergy, which creates an energy field that pushes foes away.
|desc-pal=A strong-willed Psynergy adept of the bloodline of an ancient race thought to have been lost with the downfall of civilization. He can manipulate earth-based forces and is also a highly-skilled swordsman. He sets out to protect a lighthouse that can release the sealed powers of alchemy. In Smash Bros. he uses "Move" Psynergy, which creates an energy field that pushes foes away.
|gamelist={{Trophy games|console1=GBA|game1=Golden Sun|console2=GBA|game2=Golden Sun: The Lost Age}}
|game=Brawl
}}
{{clrl}}
{{clrl}}


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
[[File:SSBUWebsiteIsaac1.jpg|thumb|Isaac utilizing Move on the [[Ω form]] of [[Great Plateau Tower]] stage in ''Ultimate''.]]
===As an Assist Trophy===
After being absent from ''Super Smash Bros. for 3DS/Wii U'', Isaac returns to ''Ultimate'' with a slight redesign to his appearance, mirroring his original ''Golden Sun'' artwork. In addition to using the Move Psynergy from ''Brawl'', he also is capable of using Pound, another Utility Psynergy, as well as a unique ability similar to the Lift Psynergy where he grabs an opponent takes them off the stage. The usage of Pound means that Isaac is now capable of causing damage to opponents, which deals an average of 12.0% damage to fighters.
[[File:SSBUWebsiteIsaac1.jpg|thumb|Isaac using Move on the [[Ω form]] of [[Great Plateau Tower]] stage in ''Super Smash Bros. Ultimate''.]]
After being absent from [[Super Smash Bros. 4|''Super Smash Bros. for 3DS'' and ''Wii U'']], Isaac returns in ''Super Smash Bros. Ultimate'' with a slight redesign that mirrors his original ''Golden Sun'' artwork. In addition to using the Move Psynergy from ''Brawl'', he is also capable of using Pound, another Utility Psynergy, as well as a unique ability similar to the Lift Psynergy where he grabs an opponent and takes them off the stage. Unlike Move, Pound inflicts damage (12% on average) to fighters.
 
Isaac's behavior in ''Ultimate'' is also more advanced than in ''Brawl''.  As opposed to remaining stationary and using Move three times, Isaac now uses Teleport to move around the stage and can perform one of the three different Utility Psynergies: Move, Pound, and a variation of Lift.  Move appears to remain his most used of Psynergies, as it retains the pushback it had in ''Brawl''. Lift functions similar to the [[Beetle]] where it can lift a fighter above the upper blast line and also has an animation of the hands failing to capture the fighter, as well as when the fighter breaks free from its grip.


Isaac's mechanics in ''Ultimate'' versus ''Brawl'' are more advanced.  As opposed to remaining stationary and using Move three times, Isaac now uses Teleport to move around the stage and can perform one of three different Utility Psynergies; Move, Pound, and a variation on Lift. Move appears to remain his most used of Psynergies, as it retains the pushback it had in Brawl. Lift operates similar to the [[Beetle]] where it can lift a fighter above the top boundary line and also has an animation of the hands failing to capture the fighter, as well as when the fighter breaks free from the grip.
Isaac, like some Assist Trophies in ''Ultimate'', is also now capable of being KO'd. By extension, he can be covered in {{SSBU|Inkling}}'s [[ink]]. However, despite his ability to use Teleport, Isaac can manually return to the stage when launched away, as well as perform evasive maneuvers such as [[air dodge]]s.


Isaac, like some Assist Trophies in ''Ultimate'', can now be KO'd and also can be covered in ink by any of the [[Inkling (SSBU)|Inklings]]' special moves or the [[Killer Wail]] [[Final Smash]].  However, in spite of his ability to use Teleport, he can manually return to the stage when knocked back, as well as perform evasive maneuvers such as the [[Air dodge]].
Isaac cannot be summoned on [[Spear Pillar]], [[Spirit Train]], or [[King of Fighters Stadium]].
[[File:IsaacMiiFighter.jpg|thumb|left|Isaac  set for Mii Swordfighter.]]
 
He is also the basis for a costume for {{SSBU|Mii Swordfighter}}s.
===As a costume===
[[File:IsaacMiiFighter.jpg|thumb|A Mii Swordfighter in the Isaac costume.]] Isaac is also the basis for a costume for {{SSBU|Mii Swordfighter}}s.
{{clrl}}
{{clrl}}


===Spirits===
===Spirits===
{| class="wikitable sortable"
Isaac also appears as two [[primary spirit]]s.
|-
 
! No. !! Image !! Name !! Type !! Class !! Slot !! Ability !! Series
In [[Adventure Mode: World of Light]], Isaac is one of the countless spirits captured by [[Galeem]] during his takeover of the universe. After Galeem's defeat, [[Dharkon]] takes control of Galeem's spirits, including Isaac. After Dharkon's defeat, he flees to the final world, with Galeem following soon after. In the final world, Galeem and Dharkon wage war against each other using their captured spirits, with Galeem taking control of Isaac.
 
Isaac is represented by a {{SSBU|Mii Swordfighter}} puppet fighter wearing the Isaac Wig and Isaac's Outfit and is fought on the [[Wuhu Island]] stage's Swaying Bridge layout alongside {{SSBU|Palutena}}, {{SSBU|Robin}}, and {{SSBU|Roy}} puppet fighters, with the latter three being stand-ins for {{iw|goldensununiverse|Mia}}, {{iw|goldensununiverse|Ivan}} and {{iw|goldensununiverse|Garet}}, respectively. During the battle, Isaac himself appears as a hostile Assist Trophy.
 
Isaac (Dark Dawn) can be obtained by [[Enhanceable spirit|enhancing]] Isaac's spirit at level 99.
 
{|class="wikitable sortable"
! No. !! Image !! Name !! Type !! Class !! Slots
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Ability !! Series
|-
|-
| 1,168 || [[File:Isaac Spirit.png|center|108x108px]] || Isaac || {{color|#17ba17|Grab}} || ★★★ || 3 || Can Be Enhanced at Lv. 99 || rowspan="2" | ''Golden Sun'' Series
| 1,168 || {{SpiritTableName|Isaac}} || {{SpiritType|Grab}} || ★★★ || 3 || 2534 || 7622 || 1495 || 4497 || 1039 || 3125 || {{Rollover|Can Be Enhanced at Lv. 99|Isaac (Dark Dawn)|y}} || ''Golden Sun'' Series
|-
|-
| 1,169 || [[File:Isaac (Dark Dawn) Spirit.png|center|108x108px]] || Isaac (Dark Dawn) || {{color|#17ba17|Grab}} || ★★★★ || 3 || Energy Shot Attack/Resistance ↑
| 1,169 || {{SpiritTableName|Isaac (Dark Dawn)}} || {{SpiritType|Grab}} || ★★★★ || 3 || 4667 || 11672 || 2544 || 6362 || 1661 || 4154 || Energy Shot Attack/Resistance ↑ || ''Golden Sun'' Series
|}
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
Isaac Brawl.png|thumb|Official artwork from ''Brawl''.
Isaac Brawl.png|thumb|Issac's official artwork from ''Brawl''.
Isaac Assist Trophy (SSBU).png|Official artwork from ''Ultimate''.
Isaac Assist Trophy (SSBU).png|Issac's official artwork from ''Ultimate''.
Isaac Facebook (SSBU).jpg|Isaac preparing to use the Lift-based Psynergy on the [[Fourside]] stage in ''Ultimate''.
Isaac Facebook (SSBU).jpg|Isaac preparing to use the Lift-inspired Psynergy on [[Fourside]] in ''Ultimate''.
SSBUWebsiteIsaac2.jpg|Isaac performing Pound as {{SSBU|Bayonetta}} uses her [[Madama Butterfly|Wicked Weaves]] up smash on the [[Kalos Pokémon League]] stage in ''Ultimate''.
SSBUWebsiteIsaac2.jpg|Isaac using Pound as {{SSBU|Bayonetta}} uses her up smash on [[Kalos Pokémon League]] in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|ロビン|Robin}}, ''Robin''
|en=Isaac
|fr=Vlad
|es=Hans
|de=Isaac
|it=Isaac
|nl=Isaac
|ru={{rollover|Айзек|Ayzek|?}}
|ko={{rollover|로빈|Robin|?}}, ''Robin''
|zh=Isaac
}}


==Trivia==
==Trivia==
*The hand that appears when Isaac uses his Utility Psynergies appear to share the same model as [[Master Hand]] in Ultimate.
*The hand that appears when Isaac uses his Utility Psynergies appears to share the same model as [[Master Hand]] in ''Ultimate''.
*Isaac is the only Assist Trophy in ''Smash Bros.'' history to have expanded abilities from his original appearance. In ''Brawl'' he could only use "Move", while in ''Ultimate'' he also uses "Pound", "Lift", and "Teleport".
*Isaac is the only Assist Trophy in the history of ''Super Smash Bros.'' to have expanded abilities from his original appearance. In ''Brawl'', he could only use Move; in ''Ultimate'', he can use Pound, Teleport, and a variation of Lift while retaining his ability to use Move.
*Isaac and [[Gray Fox]] are the only two Assist Trophies to skip an installment in the series and return in a later game.
*Isaac and [[Gray Fox]] are the only Assist Trophies to skip an entry in the series and return in a later game.
**Isaac is also the only first-party Assist Trophy to have this distinction.
**Both were also the only two veteran Assist Trophies to have promotional images shown on ''Ultimate''{{'}}s website.
**Both were also the only two veteran Assist Trophies to have promotional images shown on the ''Ultimate'' website.
*Isaac's voice clips in ''Brawl'' were performed by Teiya Ichiryūsai, who also performed [[Krystal]]'s Japanese dialogue on [[Lylat Cruise]]. These voice clips were recycled for Isaac when he returned in ''Ultimate''.
*Isaac's voice clips in ''Brawl'' were done by Aya Hara, who did the Japanese dialogue for [[Krystal]] on the [[Lylat Cruise]] stage. These voice clips were recycled for Isaac when he returned in ''Ultimate''.


==External links==
==External links==
Line 95: Line 131:
[[Category:Spirits]]
[[Category:Spirits]]
[[Category:Golden Sun universe]]
[[Category:Golden Sun universe]]
[[es:Hans]]

Latest revision as of 16:51, December 3, 2022

Isaac
Taken from the Golden Sun wiki, which in turn took it from Golden Sun
SpecialStagesSymbol.svg
Official artwork of Isaac from Golden Sun.
Universe Golden Sun
Debut Golden Sun (2001)
Smash Bros. appearances Brawl
Ultimate
Most recent non-Smash appearance Golden Sun: Dark Dawn (2010)
Console/platform of origin Game Boy Advance
Species Human (Adept)
Gender Male
Place of origin Weyard
Designed by Shin Yamanouchi
Voice actor Teiya Ichiryūsai
Article on Golden Sun Universe Isaac

Isaac (ロビン, Robin) is the main protagonist of Golden Sun for the Game Boy Advance. His appearance as an unlockable Assist Trophy in Super Smash Bros. Brawl is his (as well as any Golden Sun characters) first appearance in 3D, the first time his voice was heard (again, being the first appearance of any Golden Sun character's voice as well) and was the only appearance of Golden Sun in any official format between 2002 and 2010.

Origin[edit]

Isaac using Move in Golden Sun.
Isaac using Move in Golden Sun.

Isaac originally appeared in Golden Sun, an RPG-style game for the Game Boy Advance. The game focused on Isaac and friends' quest to retrieve the four elemental stars and stop the return of Alchemy, following their theft by the games' first two antagonists, Saturos and Menardi. Isaac is the main playable character in the game, and he is one of the four playable characters capable of wielding Psynergy, a form of mind power. Isaac is a Venus Adept, meaning he can manipulate Earth and plants. As the game progresses, Isaac and friends gain access to a wider variety of Psynergy necessary to progress through the game.

Isaac returns in the game's sequel, Golden Sun: The Lost Age, but instead appears as one of the eight party members led by the game's protagonist, Felix. This game explains the story from Felix's perspective, and focuses on Felix and the full party as they are forced to return the flow of Alchemy to save their parents' lives, which are being threatened by the game's new antagonists, Karst and Agatio, as they continue what Saturos and Menardi could not after their death in the first game.

He also briefly appears in the most recent game in the series, Golden Sun: Dark Dawn, this time as the father of the main character, Matthew. He joins Matthew's party briefly at the beginning of the game, and after prompting Matthew to join Garet's son, Tyrell, on a quest to both repair Ivan's soarwing (due to Tyrell being responsible for its destruction) and to develop into a warrior, Isaac is not seen for the rest of the game's plot.

The Psynergy that Isaac uses in Brawl is called Move. It is a Utility Psynergy (that is, it cannot be used in battle) and it is acquired at the start of the game. Move is used primarily to move heavy objects to solve puzzles. The use in Brawl is somewhat different; while it does move obstacles, it pushes them away in order to achieve a wide variety of different effects.

In Ultimate, the additional Psynergy that Isaac can use are called Teleport and Pound. Both originated from the sequel game, Golden Sun: The Lost Age. Unlike Move, which is an innate ability, Pound can be learned by equipping the Pound Cube, and Teleport can be learned via Teleport Lapis. Also, like Move, both Pound and Teleport's usage in the original game versus Ultimate are different, as in The Lost Age, Pound's primary use is to solve puzzles by flattening wooden posts and destroying stone pillars, and aside from stopping certain Djinn from advancing to an inaccessible area, it lacks offensive purposes, while Teleport is generally used to access secret areas via stone circles, with the ability to revisit past towns as a secondary bonus.

In Super Smash Bros. Brawl[edit]

As an Assist Trophy[edit]

Isaac using Move on Yoshi's Island.

When Isaac appears, he uses the Move Psynergy as his in-game battle ability, which creates a hand-shaped energy field that pushes foes away and off the stage. If an enemy is hit by Move, it can be difficult to escape. Isaac will turn to face enemies during this attack should they attempt to evade. However, like in the Golden Sun series, Move does not inflict damage. Isaac performs Move three times before vanishing.

Unlike many other Assist Trophies, Isaac can affect invincible opponents, since Move pushes the opponent and does not inflict damage. If Move makes contact with a Smash Ball, the sound of the Smash Ball being hit will play, along with its visual effects.

To unlock Isaac, players must play 200 matches to completion.

Trophy[edit]

Isaac trophy from Super Smash Bros. Brawl.
Isaac's trophy in Brawl
Isaac
NTSC A strong-willed Psynergy adept of the bloodline of an ancient race thought to have been lost with the downfall of civilization. He can manipulate earth-based forces and is also a highly skilled swordsman. He sets out to protect a lighthouse that can release the sealed powers of alchemy. In Smash Bros., he uses "Move" Psynergy, which creates an energy field that pushes foes away.
PAL A strong-willed Psynergy adept of the bloodline of an ancient race thought to have been lost with the downfall of civilization. He can manipulate earth-based forces and is also a highly-skilled swordsman. He sets out to protect a lighthouse that can release the sealed powers of alchemy. In Smash Bros. he uses "Move" Psynergy, which creates an energy field that pushes foes away.
GB Advance: Golden Sun
GB Advance: Golden Sun: The Lost Age

In Super Smash Bros. Ultimate[edit]

As an Assist Trophy[edit]

Isaac using Move on the Ω form of Great Plateau Tower stage in Super Smash Bros. Ultimate.

After being absent from Super Smash Bros. for 3DS and Wii U, Isaac returns in Super Smash Bros. Ultimate with a slight redesign that mirrors his original Golden Sun artwork. In addition to using the Move Psynergy from Brawl, he is also capable of using Pound, another Utility Psynergy, as well as a unique ability similar to the Lift Psynergy where he grabs an opponent and takes them off the stage. Unlike Move, Pound inflicts damage (12% on average) to fighters.

Isaac's behavior in Ultimate is also more advanced than in Brawl. As opposed to remaining stationary and using Move three times, Isaac now uses Teleport to move around the stage and can perform one of the three different Utility Psynergies: Move, Pound, and a variation of Lift. Move appears to remain his most used of Psynergies, as it retains the pushback it had in Brawl. Lift functions similar to the Beetle where it can lift a fighter above the upper blast line and also has an animation of the hands failing to capture the fighter, as well as when the fighter breaks free from its grip.

Isaac, like some Assist Trophies in Ultimate, is also now capable of being KO'd. By extension, he can be covered in Inkling's ink. However, despite his ability to use Teleport, Isaac can manually return to the stage when launched away, as well as perform evasive maneuvers such as air dodges.

Isaac cannot be summoned on Spear Pillar, Spirit Train, or King of Fighters Stadium.

As a costume[edit]

A Mii Swordfighter in the Isaac costume.

Isaac is also the basis for a costume for Mii Swordfighters.

Spirits[edit]

Isaac also appears as two primary spirits.

In Adventure Mode: World of Light, Isaac is one of the countless spirits captured by Galeem during his takeover of the universe. After Galeem's defeat, Dharkon takes control of Galeem's spirits, including Isaac. After Dharkon's defeat, he flees to the final world, with Galeem following soon after. In the final world, Galeem and Dharkon wage war against each other using their captured spirits, with Galeem taking control of Isaac.

Isaac is represented by a Mii Swordfighter puppet fighter wearing the Isaac Wig and Isaac's Outfit and is fought on the Wuhu Island stage's Swaying Bridge layout alongside Palutena, Robin, and Roy puppet fighters, with the latter three being stand-ins for Mia, Ivan and Garet, respectively. During the battle, Isaac himself appears as a hostile Assist Trophy.

Isaac (Dark Dawn) can be obtained by enhancing Isaac's spirit at level 99.

No. Image Name Type Class Slots Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Series
1,168
from the game files
Isaac
Grab
★★★ 3 2534 7622 1495 4497 1039 3125 Can Be Enhanced at Lv. 99 Golden Sun Series
1,169
from the game files
Isaac (Dark Dawn)
Grab
★★★★ 3 4667 11672 2544 6362 1661 4154 Energy Shot Attack/Resistance ↑ Golden Sun Series

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese ロビン, Robin
UK English Isaac
France French Vlad
Germany German Isaac
Spain Spanish Hans
Italy Italian Isaac
China Chinese Isaac
South Korea Korean 로빈, Robin
Netherlands Dutch Isaac
Russia Russian Айзек

Trivia[edit]

  • The hand that appears when Isaac uses his Utility Psynergies appears to share the same model as Master Hand in Ultimate.
  • Isaac is the only Assist Trophy in the history of Super Smash Bros. to have expanded abilities from his original appearance. In Brawl, he could only use Move; in Ultimate, he can use Pound, Teleport, and a variation of Lift while retaining his ability to use Move.
  • Isaac and Gray Fox are the only Assist Trophies to skip an entry in the series and return in a later game.
    • Both were also the only two veteran Assist Trophies to have promotional images shown on Ultimate's website.
  • Isaac's voice clips in Brawl were performed by Teiya Ichiryūsai, who also performed Krystal's Japanese dialogue on Lylat Cruise. These voice clips were recycled for Isaac when he returned in Ultimate.

External links[edit]