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Gust Bellows: Difference between revisions

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(→‎Trophy information: Addded trophy info for Gust Bellows.)
(More things you can do to defend.)
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*The gusts of wind can simply be run against with minimal resistance, provided that the character being used meets at least one of the following conditions:
*The gusts of wind can simply be run against with minimal resistance, provided that the character being used meets at least one of the following conditions:
**The character has fast dashing speed. ({{SSB4|Sonic}} and {{SSB4|Little Mac}} are some examples).
**The character has fast dashing speed. ({{SSB4|Sonic}} and {{SSB4|Little Mac}} are some examples).
**The character is under the influence of speed-buffing items (such as a [[Superspicy Curry]] or [[Bunny Hood]]) or a [[Super Star]].
**The character is under the influence of speed-buffing effects (such as {{SSB4|Shulk}} or {{SSB4|Kirby}} with [[Monado Arts|Monado Speed]], or any fighter with a [[Superspicy Curry]] or [[Bunny Hood]]).
**The character has been buffed via customizations, (i.e. Speed-type [[Equipment]], or certain pieces of equipment that grant invincibility).
**The character has been buffed via customizations. (i.e. Speed-type [[Equipment]]).
**The character is under invincibility frames after respawning.
**The character is invincible, either due to respawning, certain pieces of custom equipment that grant invincibility, or from collecting a [[Super Star]].
*Holding up your [[Shield]] will render your character immune to the windbox from the Gust Bellows, but be careful not to [[roll]], [[spot dodge]], or have your [[Shield Jump|shield broken]].
*Moves that propel the character forwards (particularly a number of side-specials) can allow the gap between them and the character using the Gust Bellows to close somewhat, and depending on the range and/or hitbox placement on said moves, they may be able to disarm that character and stop the wind, despite the resistance. Players can also stand just outside of the bellows' reach and use these moves to avoid the wind and still disarm the opponent.
*Moves that propel the character forwards (particularly a number of side-specials) can allow the gap between them and the character using the Gust Bellows to close somewhat, and depending on the range and/or hitbox placement on said moves, they may be able to disarm that character and stop the wind, despite the resistance. Players can also stand just outside of the bellows' reach and use these moves to avoid the wind and still disarm the opponent.
**Due to this, it is actually possible to recover if blown off the stage and/or are being edge-guarded via the Gust Bellows. If the recovering character manages to overcome the wind and grab the ledge, they are aided with a combination of the invulnerability granted upon both grabbing a ledge and climbing back up, and the fact that the Gust Bellows cannot blow characters off of ledges.
**Due to this, it is actually possible to recover if blown off the stage and/or are being edge-guarded via the Gust Bellows. If the recovering character manages to overcome the wind and grab the ledge, they are aided with a combination of the invulnerability granted upon both grabbing a ledge and climbing back up, and the fact that the Gust Bellows cannot blow characters off of ledges.

Revision as of 10:37, November 8, 2015

Gust Bellows
Source: Zelda Wiki
Universe The Legend of Zelda
Appears in SSB4
Article on Zelda Wiki Gust Bellows

The Gust Bellows (まほうのツボ, Magic Jar) is an item from the Legend of Zelda series.

In Super Smash Bros. 4

The Gust Bellows, a new item in Super Smash Bros. 4.
Toon Link using the Gust Bellows

The Gust Bellows is a shooting item that fires a constant stream of non-damaging wind that pushes opponents. As with other shooting items, it has a limited supply of ammo, and once it is depleted it can only be thrown. Throwing a Gust Bellows if it has ammo remaining causes it to bounce around the stage, firing bursts with random direction and timing that affect all players but the thrower.

While non-damaging, the Gust Bellows applies enough knockback to force opponents out of range and offstage within seconds, and since it doesn't cause flinching it can then keep them offstage without hope of recovering, similarly to Mario's F.L.U.D.D.. As a result it is an extremely powerful item, being capable of guaranteeing multiple KOs from 0% damage with minimal risk to the user.

How to counteract

  • The gusts of wind can simply be run against with minimal resistance, provided that the character being used meets at least one of the following conditions:
    • The character has fast dashing speed. (Sonic and Little Mac are some examples).
    • The character is under the influence of speed-buffing effects (such as Shulk or Kirby with Monado Speed, or any fighter with a Superspicy Curry or Bunny Hood).
    • The character has been buffed via customizations. (i.e. Speed-type Equipment).
    • The character is invincible, either due to respawning, certain pieces of custom equipment that grant invincibility, or from collecting a Super Star.
  • Holding up your Shield will render your character immune to the windbox from the Gust Bellows, but be careful not to roll, spot dodge, or have your shield broken.
  • Moves that propel the character forwards (particularly a number of side-specials) can allow the gap between them and the character using the Gust Bellows to close somewhat, and depending on the range and/or hitbox placement on said moves, they may be able to disarm that character and stop the wind, despite the resistance. Players can also stand just outside of the bellows' reach and use these moves to avoid the wind and still disarm the opponent.
    • Due to this, it is actually possible to recover if blown off the stage and/or are being edge-guarded via the Gust Bellows. If the recovering character manages to overcome the wind and grab the ledge, they are aided with a combination of the invulnerability granted upon both grabbing a ledge and climbing back up, and the fact that the Gust Bellows cannot blow characters off of ledges.
  • Characters can also use projectiles to attack opponents through the breeze, as they will not be affected by the wind at all. Throwable items will work too.

Trophy information

The Gust Bellows trophy appears in both versions. In Super Smash Bros. for Wii U it is part of the Skyward Sword Trophy Box.

Trophy in for 3DS.
Trophy in for Wii U.
Gust Bellows
North America Unleash gale-force winds upon your foes to blow them far away. Unfortunately, it's just air, so it won't do any damage except maybe mess up their hair. Dropping or throwing it will cause it to spin around, blowing air everywhere. Don't blow yourself outta the fight!
Europe Point this at an opponent and unleash a strong blast of wind at them. It won't do any damage - it's just wind - but it'll give them a pretty big push. If someone knocks it out of your hands, though, it'll roll around, blowing wind every which way, so be careful or you might get blown away yourself!
Wii: The Legend of Zelda: Skyward Sword (11/2011)

Origin

The Gust Bellows originated from The Legend of Zelda: Skyward Sword as an item found in the Lanayru Mining Facility. Link can use this item to create large gusts of wind to blow away various objects, including piles of sand, dust, household items, and even small enemies. It is also capable of activating propeller-shaped switches and mechanisms.