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Multi-Man mode: Difference between revisions

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*In the 3DS version prior to version 1.0.4, there was a glitch where giant opponents would grow larger every time {{SSB4|Yoshi}} used [[Egg Lay]] on them.
*In the 3DS version prior to version 1.0.4, there was a glitch where giant opponents would grow larger every time {{SSB4|Yoshi}} used [[Egg Lay]] on them.
*The final boss of the eShop game ''Kirby Fighters Deluxe'' is Team DDD, which consists of up to 61 Mini Dededes, two medium-sized Combo Dededes, and [[King Dedede]] himself. This is one of the many instances of ''Kirby'' games borrowing elements from the ''Super Smash Bros.'' series.
*The final boss of the eShop game ''Kirby Fighters Deluxe'' is Team DDD, which consists of up to 61 Mini Dededes, two medium-sized Combo Dededes, and [[King Dedede]] himself. This is one of the many instances of ''Kirby'' games borrowing elements from the ''Super Smash Bros.'' series.
*''[[Melee]]'', ''[[Brawl]]'', and ''[[Super Smash Bros. 3DS|Smash 3DS]]'' allow for more characters on-screen in Multi-Man mode than are normally allowed under other circumstances. ''Melee'' allows for [[6-player battle|6]], (some [[Event]] matches in ''Melee'' also allow this number) ''Brawl'' caps at 7, and ''Smash 3DS'' has a limit of 5. While ''[[Super Smash Bros. Wii U|Smash Wii U]]'' allows for 8 players, this [[8-Player Smash|isn't exceptional]].
*''[[Melee]]'', ''[[Brawl]]'', and ''[[Super Smash Bros. 3DS|Smash 3DS]]'' allow for more characters on-screen in Multi-Man mode than are normally allowed under other circumstances. ''Melee'' and ''[[Super Smash Bros. 3DS|Smash 3DS]] allow for [[6-player battle|6]], (some [[Event]] matches in ''Melee'' also allow this number) and ''Brawl'' caps at 7. While ''[[Super Smash Bros. Wii U|Smash Wii U]]'' allows for 8 players, this [[8-Player Smash|isn't exceptional]].
**In all cases except ''Melee'', you must be playing with a full compliment of human players to achieve these caps.


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Revision as of 06:31, November 7, 2015

Ness fights in the 100-Man Melee.

Multi-Man-Mode (組み手 Kumi-te, Group Combat) is a mode in Super Smash Bros. Melee as Multi-Man Melee, Super Smash Bros. Brawl as Multi-Man Brawl, and Super Smash Bros. 4 as Multi-Man Smash. This mode pits the player against multiple consecutive foes, challenging them to defeat as many of them as possible while under various pretenses. While the player has only one stock, the enemy team often has a low artificial intelligence level and lacks the ability to perform special moves or grab ledges, and usually have reduced values of varying properties that allow them to get knocked back easily. Multi-Man Melee is a single-player endeavor, whereas Multi-Man Brawl allows for two-player co-op locally or online, and Multi-Man Smash allows for two-player co-op locally in the 3DS version and up to four players locally in the Wii U version.

This mode originates from a part of the 1P Game in the original Super Smash Bros.; the 10th stage pits the player against 30 Fighting Polygons, which are purple polyhedrons modeled after all of the 12 playable characters, though without the ability to grab or perform special moves, and having (depending on the difficulty) reduced weight, power and tendency to shield or dodge attacks. Proceeding games vary in types of opponents: Melee challenges the player to defeat Fighting Wire Frames, Brawl challenges the player to defeat Fighting Alloys, and Smash 4 challenges the player to defeat Mii Fighters. Players face up to five Wire Frames at once in Melee, as well as up to five Alloys at once in Brawl during both single-player and co-op modes. In the 3DS version of Smash 4, players face up to four or three Mii Fighters at once during single-player and co-op modes respectively, and in the Wii U version up to five or four Mii Fighters at once during single-player and multiplayer modes respectively.

List of Multi-Man Modes

Introduced in Melee

Taken with Dolphin.
Sonic fights in the 100-Man Brawl mode.

Players fight the Fighting Wire Frames. The Male Wire Frame's moveset and appearance is based on Captain Falcon, while the Female Wire Frame's moveset and appearance is based on Zelda. All Multi-Man Melee modes are single-player affairs.

  • 10-Man, which challenges the player to defeat ten opponents. This is the shortest of all Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds.
  • 100-Man, which challenges the player to defeat one hundred opponents. This usually takes a few minutes for players to clear, and can get quite difficult on higher difficulties, when the option exists. The final Wire Frame to be fought will always sustain noticeably less knockback than the others. In all games, clearing 100-Man will give the player an opportunity to face an unlockable character, where victory will result in unlocking the character.
    • Clearing 100-Man for the first time gives the player the opportunity to unlock a character; Falco in Melee and Brawl and Wario in Smash 4.
  • 3-Minute, which challenges the player to defeat as many opponents as possible within 3 minutes.
  • 15-Minute, which challenges the player to defeat as many opponents as possible within 15 minutes. This is arguably one of the most difficult Multi-Man challenges, though simple strategies such as spamming a certain move or evading the opponents altogether will suffice. This mode is removed in Multi-Man Smash.
  • Endless, which challenges the player to defeat as many opponents as possible before being KO'd themselves. It has no time limit, nor does it have a knock-out limit, unlike other Multi-Man challenges, and as such can go on for an infinite amount of time.
  • Cruel, which challenges the player to defeat as many opponents as possible, which now have high handicaps and increased aggressiveness, before being knocked out themselves. It is unarguably the most challenging Multi-Man challenge, as the opponents faced are immensely harder than those who appear in the other modes, and no items appear.
    • Defeating at least one opponent in Cruel Smash in the Wii U version gives the player opportunity to unlock Duck Hunt.

Introduced in Brawl

No new modes are introduced. Players now battle against the Fighting Alloys. Multi-Man Brawl allows for two-player co-op locally or over Nintendo Wi-Fi Connection.

Introduced in Smash 4

Removes 15-Minute mode. Players battle against the Fighting Mii Team. Multi-Man Smash allows for two-player co-op locally in the 3DS version and up to four players locally on the Wii U version. However, the mode cannot be played over Nintendo Network on either version.

  • Rival, which challenges the player to defeat more opponents than their Rival (a clone of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of number of opponents they and their Rival defeated. This is the only Multi-Man mode in the game that does not allow multiplayer.
  • Every 50th opponent fought is spawned as a giant character, and the final opponent in 100-Man Smash is a giant version of the player's character.
  • A special version can occur as a final battle in Smash Run, where the Mii Fighters along with metal and giant metal versions of the player character appear.

Items

Prior to Smash 4, items spawn normally in Multi-Man modes. However, the items listed below are disabled from appearing. While the specific reasons are unknown, among the disabled items are all the healing items as well as most powerful items such as the Hammer or Dragoon, so it is likely to make the mode more challenging for players.

Additionally, while Poké Balls appear in the mode, they cannot spawn legendary Pokémon. Explosive items such as Bob-ombs and random explosive Capsules still appear, however, which can potentially and unintentionally cause the player to self-destruct should these spawn near enemies being attacked. Explosives offer little utility in this mode, and the luck factor of them appearing makes it impossible for players to know when explosives will appear to avoid them in time.

In Smash 4, instead of normal item spawns, specific items will float by on platforms every 30 seconds in a set order: the items are POW Block, Ray Gun, Smart Bomb, and Killer Eye. However, items spawn normally when Multi-Man battles appear during Classic mode.

Appearances in Other Modes

Trivia

The Egg Lay glitch in Multiplayer Multi-Man Smash (3DS)
  • None of the fighting teams use special attacks or grab onto ledges.
  • The Fighting Wire Frames cannot charge smash attacks. Their attacks also have no fire, electric, or magic effects.
  • The Fighting Alloy Team cannot grab items nor receive giant, tiny or flower status effects. Blue Alloys lack magic and fire attack effects.
  • The Fighting Mii Team will humorously attempt to recover by footstool jumping off each other - the only time in the series that teammates can footstool each other when Friendly Fire is disabled.
  • The Fighting Mii Team's appearances are culled from Miis saved on the player's console, and pre-loaded/guest Miis if there aren't enough.
  • The Fighting Mii Team do not have defined heads, so when inflicted with the flower ailment it sprout from the Mii's neck, rather than their head, and without any change of expression.
  • In the 3DS version prior to version 1.0.4, there was a glitch where giant opponents would grow larger every time Yoshi used Egg Lay on them.
  • The final boss of the eShop game Kirby Fighters Deluxe is Team DDD, which consists of up to 61 Mini Dededes, two medium-sized Combo Dededes, and King Dedede himself. This is one of the many instances of Kirby games borrowing elements from the Super Smash Bros. series.
  • Melee, Brawl, and Smash 3DS allow for more characters on-screen in Multi-Man mode than are normally allowed under other circumstances. Melee and Smash 3DS allow for 6, (some Event matches in Melee also allow this number) and Brawl caps at 7. While Smash Wii U allows for 8 players, this isn't exceptional.
    • In all cases except Melee, you must be playing with a full compliment of human players to achieve these caps.