Flipper: Difference between revisions

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[[Image:Ssbmitemsflipper.jpg|thumb|500px|right|Flipper.]]
[[Image:Ssbmitemsflipper.jpg|thumb|500px|right|Flipper.]]


The '''Flipper''' is an [[item]] in [[SSBM]] that can be thrown, originating from the [[Balloon Fight]] game. After it travels a certain distance, it stops in mid-air. When hit, it spins either slowly or violently (depending on either the force of contact or the strength of the attack), causing damage from contact with it. These can be placed next to each other to cause an opponent to get stuck between them, or they can be placed at integral parts of the stage, such as ledges or in between walls. This will block your opponent from recovering, or it will not allow them to pass through certain points. The downfalls to this item are that it is easily avoidable and only lasts for a short time.
The '''flipper''' is an [[item]] in [[SSBM]] that can be [[Throw (item)|throw]]n, originating from the [[Balloon Fight]] game. After it travels a certain distance, it stops in mid-air. When hit, it spins either slowly or quickly (depending on either the speed [[knockback]] when contacted, or the [[strength]] of the attack), blocking passage and causing light (though generally repeaded) damage when touched. Aside from causing general havoc in a frey, they can also be placed strategically at integral locations, such as [[ledge]]s or against walls. This will prevent your opponent from recovering, or not allow them to pass through certain points. The downfalls of this item are easy avoidability and relatively short duration on the field.


When it is thrown on moving stages (such as [[Big Blue]], [[Rainbow Cruise]], [[Poké Floats]], etc.) the Flipper will become stationary and not move with the stage. This is best noted on Big Blue, where the Flipper hangs still for a split-second, then flies offscreen as everything else speeds away from it.
When used on moving stages (such as [[Big Blue]], [[Rainbow Cruise]], [[Poké Floats]], etc.), the flipper will continue move with the background instead of remaining stationary. This most apparent on Big Blue, where the flipper hangs still for a split-second, then races offscreen as everything else speeds away from it.


Many people believe it to have replaced the [[Bumper]] in the original [[Super Smash Bros.]] This is due to the effect being almost the same, and the Flipper's absence and Bumper's reappearance in [[Super Smash Bros. Brawl]].
In [[Melee]], the flipper seems to have replaced the [[bumper]] from the original [[Super Smash Bros.]], as their usages and effects are quite similar, and due to the flipper's absence and the bumper's reappearance in [[Super Smash Bros. Brawl]].
 
*touching it causes 1% damage
*[[Smash throw]]ing it causes 11% damage


*Smash throwing it gives 11% damage
*Walking into it gives 1% damage


{{SSBMItems}}
{{SSBMItems}}

Revision as of 19:57, July 16, 2008

Flipper.

The flipper is an item in SSBM that can be thrown, originating from the Balloon Fight game. After it travels a certain distance, it stops in mid-air. When hit, it spins either slowly or quickly (depending on either the speed knockback when contacted, or the strength of the attack), blocking passage and causing light (though generally repeaded) damage when touched. Aside from causing general havoc in a frey, they can also be placed strategically at integral locations, such as ledges or against walls. This will prevent your opponent from recovering, or not allow them to pass through certain points. The downfalls of this item are easy avoidability and relatively short duration on the field.

When used on moving stages (such as Big Blue, Rainbow Cruise, Poké Floats, etc.), the flipper will continue move with the background instead of remaining stationary. This most apparent on Big Blue, where the flipper hangs still for a split-second, then races offscreen as everything else speeds away from it.

In Melee, the flipper seems to have replaced the bumper from the original Super Smash Bros., as their usages and effects are quite similar, and due to the flipper's absence and the bumper's reappearance in Super Smash Bros. Brawl.