Super Smash Bros. Melee
Super Smash Bros. Brawl

Big Blue: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Replaced 'eg:' with 'for example', because of the punctuational irregularity and simple better phrasing.)
Line 29: Line 29:


==Tournament legality==
==Tournament legality==
Big Blue is banned in tournaments, in both ''Melee'' and ''Brawl''. The primary reason is that the track that players above can easily cause SDs; it can also allow for very easy to do gimp kills. The abundance of platforms also causes the stage to favour good jumpers; stalling and camping are also relatively easy to perform in the stage.
Big Blue is banned in tournaments, in both ''Melee'' and ''Brawl''. The primary reasons are that the track can easily cause [[SD]]s, the abundance of platforms causes the stage to favour good jumpers, and it allows excessive [[circle camping]] and [[stalling]] to be performed easily.


== Origin ==
== Origin ==

Revision as of 06:53, October 12, 2013

Big Blue
Big Blue

File:FZeroSymbol.png
Universe F-Zero
Appears in SSBM
SSBB
Availability Unlockable (SSBM and SSBB)
Unlock criteria Melee
Play 150 vs. matches.
Brawl
Play 10 Brawls as Captain Falcon.
Crate type Futuristic (SSBB Only)
Tracks available In Melee:
Big Blue
Mach Rider
In Brawl:
Big Blue (Melee)
Mute City (Melee)
Bolded track must be unlocked
Tournament legality
Melee Singles: Banned
Doubles: Banned
Brawl Singles: Banned
Doubles: Banned
Article on F-Zero Wiki Big Blue

Big Blue (ビッグブルー) is a stage from the F-Zero franchise appearing in Super Smash Bros. Melee and Super Smash Bros. Brawl.

Stage Description

This stage is played on an F-Zero track where players have to use Captain Falcon's ship, F-Zero racers, and hovering objects as platforms. If a player falls on the track beneath the racers, the player will start speeding to the left and be KO'd, unless the player quickly jumps back to safety. At other times, there is no track under the racers, and a fall at that time would result in death. The background scrolls incredibly fast and death upon hitting the track is nearly instantaneous. Items that float in mid-air (Flippers, for example) are also affected by the stage's movement, scrolling to the left.

Players can KO opponents at 0% damage easily by luring them to the car at the far left, grabbing them, and throwing them to the left. The foe will try to get up first, but while getting up, they will be KO'd. This works better if the foe is a heavy and slow character, such as Bowser.

Tournament legality

Big Blue is banned in tournaments, in both Melee and Brawl. The primary reasons are that the track can easily cause SDs, the abundance of platforms causes the stage to favour good jumpers, and it allows excessive circle camping and stalling to be performed easily.

Origin

Big Blue in F-Zero X.

Big Blue is a race track that has first appeared in F-Zero and later appeared in F-Zero X. In the manual for F-Zero is a comic book of Captain Falcon's first bounty missions. Captain Falcon manages to shoot and kill a criminal for money, which makes rival bounty hunter Samurai Goroh angry. Captain Falcon escapes from Samurai Goroh with his Falcon Flyer and flies away. The Falcon Flyer never appeared in the game F-Zero itself or in F-Zero X. The Falcon Flyer seen in this stage looks very similar to the Falcon Flyer in the manual comic. The overall design of this stage resembles the Big Blue tracks in F-Zero X (such as the buildings in the far background and the design of the dolphin signs) with the overall straight design possibly coming from Big Blue Quick Turn (fifth track on the Queen Cup in the game), whose corkscrew layout gives the track the illusion of being a long stretch sometimes; however, F-Zero X's Big Blue does not feature jumps or a loop and the layout of the track in Melee and Brawl is randomly generated. The F-Zero machines are taken from the F-Zero machines featured in F-Zero X. [1] The race seen in the F-Zero Grand Prix stage of Adventure Mode also happens on Big Blue, but this one seems to be based instead on Big Blue Cylinder (fifth track of the Jack Cup in F-Zero X), given the tubular structure on the background on which the racers are seen before speeding through the stage.

There are two music tracks that play on this stage. The primary track comes from F-Zero's track Big Blue. While the track first appeared in F-Zero, it sounds more similar to "Decide in the Eyes", the song's hard rock version that plays on F-Zero X. The alternate track comes from Mach Rider. The track is a mix between the title screen theme and the piece that can be heard when playing on the courses. [2]

Trivia

  • This is the only non-Past stage in Melee not used in All-Star.
  • In Brawl, Sonic can run on the ground of this stage and survive if he is wearing a bunny hood; in fact, he is fast enough to run off the right side of the stage.When Sonic is giant, from either eating a Super Mushroom or being in a Giant Brawl he runs at the same speed as the cars, then slowly picks up speed, although not fast enough to SD off the right side of the right side of the stage. Wario can also survive running on the ground of this stage if he is riding his Wario Bike as Wario Man. In fact, his bike becomes so fast he actually outruns the cars on the stage. He can also survive running on the ground of this stage without being Wario-Man, if he is riding his Wario Bike and performing a wheelie. It is also possible to die towards the front of the stage with this. This happens because doing a wheelie makes the bike faster, and bounces along the ground a bit, so it is not always affected by the fast track. Fox's Landmaster Tank can also survive riding on the ground (it apparently gets pushed along by the racers).
  • In Brawl, floating items no longer go flying off the screen, but Bumpers can't be placed in midair.
  • This is the only stage that was unlockable in Melee that returns for Brawl.
  • It is possible to play on this stage without unlocking it yet. On the Co-Op Event 12: Come Back! Falcon Flyer, it is taken place on Big Blue, even though it is possible for it to not be unlocked yet.
  • When Pokémon Trainer is used, another fast moving platform will be there for the trainer to stand on.
  • If an Electrode is summoned, but falls onto the track, it will bounce continuously until it either explodes or goes past the blast line.

Gallery