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Gust Bellows: Difference between revisions

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m (Grammar check)
(Once the weekend rolls around, I'll see if projectiles and/or reflectors work too! (Though of course anyone's welcome to conduct the test instead if they can get to it sooner!))
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The '''Gust Bellows''' ({{ja|まほうのツボ|Mahō no Tsubo}}, ''Magic Jar'') is an [[item]] in ''[[Super Smash Bros. 4]]''. It is a shooting item that fires a constant stream of non-damaging wind that [[push]]es opponents. As with other shooting items, it has a limited supply of ammo, and can only be thrown once it is depleted. Throwing the item if it has ammo remaining causes it to bounce around the stage, firing bursts with random direction and timing that affect all players but the thrower.
The '''Gust Bellows''' ({{ja|まほうのツボ|Mahō no Tsubo}}, ''Magic Jar'') is an [[item]] in ''[[Super Smash Bros. 4]]''. It is a shooting item that fires a constant stream of non-damaging wind that [[push]]es opponents. As with other shooting items, it has a limited supply of ammo, and can only be thrown once it is depleted. Throwing the item if it has ammo remaining causes it to bounce around the stage, firing bursts with random direction and timing that affect all players but the thrower.


While non-damaging, the Gust Bellows applies enough knockback to force opponents out of range and offstage within seconds, and can then keep them offstage without hope of recovering due to how it doesn't cause [[flinch]]ing (similarly to Mario's [[F.L.U.D.D.]]). As a result, it is an extremely powerful item, being capable of guaranteeing multiple KOs from 0% damage with little if any risk to the user.
While non-damaging, the Gust Bellows applies enough knockback to force opponents out of range and offstage within seconds, and can then keep them offstage without hope of recovering due to how it doesn't cause [[flinch]]ing (similarly to Mario's [[F.L.U.D.D.]]). As a result, it is an extremely powerful item, being capable of guaranteeing multiple KOs from 0% damage with little if any risk to the user.
 
===Ways to exploit this item===
*The gusts of wind can simply be run against with minimal resistance, provided that the character being used meets at least one of the following conditions:
**The character has fast dashing speed. ({{SSB4|Sonic}} and {{SSB4|Little Mac}} are some examples).
**The character is under the influence of speed-buffing items (such as a [[Superspicy Curry]] or [[Bunny Hood]]) or a [[Super Star]].
**That character has been buffed via customizations, (i.e. Speed-type [[Equipment]], or certain pieces of equipment that grant invincibility).
*Moves that propel the character forwards (particularly a number of side-specials) can allow the gap between them and the character using the Gust Bellows to close somewhat, and depending on the range and/or hitbox placement on said moves, they may be able to disarm that character and stop the wind, despite the resistance. Players can also stand just outside of the bellows' reach and use these moves to avoid the wind and still disarm the opponent.
**Due to this, it is actually possible to recover if blown off the stage and/or are being edge-guarded via the Gust Bellows. If the recovering character manages to overcome the wind and grab the ledge, they are aided with a combination of the invulnerability granted upon both grabbing a ledge and climbing back up, and the fact that the Gust Bellows cannot blow characters off of ledges.


==Origin==
==Origin==

Revision as of 22:28, May 13, 2015

Gust Bellows
Gust Bellow - Skyward Sword.png
Universe The Legend of Zelda
Appears in SSB4
Article on Zelda Wiki Gust Bellows
Toon Link using the Gust Bellows

The Gust Bellows (まほうのツボ, Magic Jar) is an item in Super Smash Bros. 4. It is a shooting item that fires a constant stream of non-damaging wind that pushes opponents. As with other shooting items, it has a limited supply of ammo, and can only be thrown once it is depleted. Throwing the item if it has ammo remaining causes it to bounce around the stage, firing bursts with random direction and timing that affect all players but the thrower.

While non-damaging, the Gust Bellows applies enough knockback to force opponents out of range and offstage within seconds, and can then keep them offstage without hope of recovering due to how it doesn't cause flinching (similarly to Mario's F.L.U.D.D.). As a result, it is an extremely powerful item, being capable of guaranteeing multiple KOs from 0% damage with little if any risk to the user.

Ways to exploit this item

  • The gusts of wind can simply be run against with minimal resistance, provided that the character being used meets at least one of the following conditions:
    • The character has fast dashing speed. (Sonic and Little Mac are some examples).
    • The character is under the influence of speed-buffing items (such as a Superspicy Curry or Bunny Hood) or a Super Star.
    • That character has been buffed via customizations, (i.e. Speed-type Equipment, or certain pieces of equipment that grant invincibility).
  • Moves that propel the character forwards (particularly a number of side-specials) can allow the gap between them and the character using the Gust Bellows to close somewhat, and depending on the range and/or hitbox placement on said moves, they may be able to disarm that character and stop the wind, despite the resistance. Players can also stand just outside of the bellows' reach and use these moves to avoid the wind and still disarm the opponent.
    • Due to this, it is actually possible to recover if blown off the stage and/or are being edge-guarded via the Gust Bellows. If the recovering character manages to overcome the wind and grab the ledge, they are aided with a combination of the invulnerability granted upon both grabbing a ledge and climbing back up, and the fact that the Gust Bellows cannot blow characters off of ledges.

Origin

The Gust Bellows originated from The Legend of Zelda: Skyward Sword as an item found in the Lanayru Mining Facility. Link uses the item to create large vortexes of wind to blow away various objects, including piles of sand, dust, household items, and small enemies. It is also capable of activating propeller-shaped switches and mechanisms.