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Race to the Finish (SSBM): Difference between revisions

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The stage can be used as a playable stage in VS. Mode through various cheat devices such as the [[Action Replay]]; only the first player can touch a door, which causes the game to freeze.
The stage can be used as a playable stage in VS. Mode through various cheat devices such as the [[Action Replay]]; only the first player can touch a door, which causes the game to freeze.
{{clear}}
 
==Stage data==
{{main|Debug menu (SSBM)/Stage data}}
<gallery widths=150px perrow=6>
RACE-STRUCT1-SSBM.png|Race to the Finish: beginning showing structure.
RACE-TERRA1-SSBM.png|Race to the Finish: beginning showing terrain.
RACE-PLATF1-SSBM.png|Race to the Finish: beginning showing platforms.
RACE-STRUCT2-SSBM.png|Race to the Finish: split showing structure.
RACE-TERRA+PLATF2-SSBM.png|Race to the Finish: split showing terrain.
RACE-TERRA+PLATF2-SSBM.png|Race to the Finish: split showing platforms.
RACE-STRUCT3-SSBM.png|Race to the Finish: upper path showing structure.
RACE-TERRA+PLATF3-SSBM.png|Race to the Finish: upper path showing terrain.
RACE-TERRA+PLATF3-SSBM.png|Race to the Finish: upper path showing platforms.
RACE-STRUCT4-SSBM.png|Race to the Finish: middle path showing structure.
RACE-TERRA+PLATF4-SSBM.png|Race to the Finish: middle path showing terrain.
RACE-TERRA+PLATF4-SSBM.png|Race to the Finish: middle path showing platforms.
RACE-STRUCT5-SSBM.png|Race to the Finish: lower path showing structure.
RACE-TERRA5-SSBM.png|Race to the Finish: lower path showing terrain.
RACE-PLATF5-SSBM.png|Race to the Finish: lower path showing platforms.
RACE-STRUCT6-SSBM.png|Race to the Finish: paths meet showing structure.
RACE-TERRA6-SSBM.png|Race to the Finish: paths meet showing terrain.
RACE-PLATF6-SSBM.png|Race to the Finish: paths meet showing platforms.
RACE-STRUCT7-SSBM.png|Race to the Finish: end showing structure.
RACE-TERRA+PLATF7-SSBM.png|Race to the Finish: end showing terrain.
RACE-TERRA+PLATF7-SSBM.png|Race to the Finish: end showing platforms.
RACE-STRUCT-SSBM.png|Race to the Finish showing structure.
</gallery>
==Time==
==Time==
Each character is allotted a different amount of time to finish, with the faster characters such as Fox having less time and slower characters like Bowser more time. The "speed" of a character here is based on a combination of [[dash]] speed, [[falling speed]], and [[air speed]]. Other factors are not taken into account, including [[wavedashing]] speed, allowing some characters such as Luigi, the Ice Climbers, and Mewtwo to finish earlier than intended.
Each character is allotted a different amount of time to finish, with the faster characters such as Fox having less time and slower characters like Bowser more time. The "speed" of a character here is based on a combination of [[dash]] speed, [[falling speed]], and [[air speed]]. Other factors are not taken into account, including [[wavedashing]] speed, allowing some characters such as Luigi, the Ice Climbers, and Mewtwo to finish earlier than intended.

Revision as of 18:56, August 4, 2015

For the Super Smash Bros. version, see, see Race to the Finish (SSB).
File:Super smash bros melee race.gif
Map of Race to the Finish, courtesy of Nesis from GameFAQs.

Race to the Finish, announced in-game as Race to the finish!, is a bonus game in the Classic Mode of Super Smash Bros. Melee. It is a timed dash to the end of a labyrinthine corridor with many doors along the way. Touching one of these doors will end the game and give players coins based on how far they got into the area. The area is initially fairly linear though not quite straight, with no hazards to start with; about two-thirds of the way through, there is a three way fork in the corridor with each way presenting a different hazard: the top path having spiked walls, the middle having lava, and the bottom having a bottom blast line and a sparse amount of platforms to get across. All paths later join up to lead to a short final stretch with a single spiked block floating just before the final door. When played in Classic Mode, the Battlefield music plays.

The stage can be used as a playable stage in VS. Mode through various cheat devices such as the Action Replay; only the first player can touch a door, which causes the game to freeze.

Time

Each character is allotted a different amount of time to finish, with the faster characters such as Fox having less time and slower characters like Bowser more time. The "speed" of a character here is based on a combination of dash speed, falling speed, and air speed. Other factors are not taken into account, including wavedashing speed, allowing some characters such as Luigi, the Ice Climbers, and Mewtwo to finish earlier than intended.

A part of Melee's Race to the Finish.
The beginning of Race to the Finish.
Character Time (seconds)
Mario 49
Luigi 53
Dr. Mario 50
Peach 50
Bowser 52
Yoshi 42
Donkey Kong 43
Link 50
Young Link 46
Zelda/Sheik* 50
Ganondorf 54
Samus 48
Kirby 53
Fox 40
Falco 44
Pikachu 44
Jigglypuff 51
Pichu 41
Mewtwo 43
Captain Falcon 39
Ness 47
Ice Climbers 54
Marth 45
Roy 46
Mr. Game & Watch 48

* While Sheik is much faster than Zelda, they both have the same time, allowing Sheik to finish unnaturally early.