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Music (SSB): Difference between revisions

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m (Undid title italics by Nokii: too big a change to leave undiscussed)
(Replaced unofficial track names with official titles from the OST.)
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{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}
[[File:Sound Test SSB.gif|thumb|The Sound Test in SSB selecting what type of music]]
[[File:Sound Test SSB.gif|thumb|The Sound Test in SSB selecting what type of music]]
The '''music''' of ''[[Super Smash Bros.]]'' comprises one remixed track for each [[VS Mode]] [[stage]] as well as several original compositions. [[List of composers|Hirokazu Ando]], an employee of [[HAL Laboratory]], arranged all the remixes in ''SSB'' and composed the game's original music. All of the music except the Character Select theme can be played in the [[Sound Test]].
The '''music''' of ''[[Super Smash Bros.]]'' comprises one remixed track for each [[VS Mode]] [[stage]] as well as several original compositions. [[List of composers|Hirokazu Ando]], an employee of [[HAL Laboratory]], arranged all the remixes in ''SSB'' and composed the game's original music. All of the music except the Character Select theme can be played in the [[Sound Test]]. Song titles are not listed in-game; these are derived from ''[[Nintendo All-Star! Dairantō Smash Brothers OST]]'' where available.


==1: Opening==
==1: Opening==
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===Usage===
===Usage===
The music is played during the [[opening movie]] for ''Super Smash Bros.''. Parts of this track would later be remixed and placed into other tracks composed in future games, such as {{SSBM|Final Destination}}'s music in ''[[Super Smash Bros. Melee]]''.
The music is played during the [[opening movie]] for ''Super Smash Bros.''. Parts of this track would later be remixed and placed into other tracks composed in future games, such as {{SSBM|Final Destination}}'s music in ''[[Super Smash Bros. Melee]]''.


===Composition & Arrangements===
===Composition & Arrangements===
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Original Composer: Hirokazu Ando
Original Composer: Hirokazu Ando
{{clr}}
{{clr}}
==3: Records==
==3: Character Introduction Stage==
{{Infobox Music
{{Infobox Music
|name=Records
|name=Character Introduction Stage
|title=Records
|title=Character Introduction Stage
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|debut=''Super Smash Bros.''
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Original Composer: Hirokazu Ando
Original Composer: Hirokazu Ando
{{clr}}
{{clr}}
==4: Menu==
==4: Menu Screen==
{{Infobox Music
{{Infobox Music
|name=Menu
|name=Menu Screen
|title=Menu
|title=Menu Screen
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|debut=''Super Smash Bros.''
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Original Composer: Hirokazu Ando
Original Composer: Hirokazu Ando
{{clr}}
{{clr}}
==5: Peach's Castle==
==5: Peach's Castle Sky Stage==
{{Infobox Music
{{Infobox Music
|name=Peach's Castle
|name=Peach's Castle Sky Stage
|title=Peach's Castle
|title=Peach's Castle Sky Stage
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''Super Mario Bros.''
|debut=''Super Mario Bros.''
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{{clr}}
{{clr}}


==6: Kongo Jungle==
==6: Congo Jungle Stage==
{{Infobox Music
{{Infobox Music
|name=Kongo Jungle
|name=Congo Jungle Stage
|title=Kongo Jungle
|title=Congo Jungle Stage
|universe={{uv|Donkey Kong}}
|universe={{uv|Donkey Kong}}
|debut=''Donkey Kong Country''
|debut=''Donkey Kong Country''
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{{clr}}
{{clr}}


==7: Hyrule Castle==
==7: Hyrule Castle Stage==
{{Infobox Music
{{Infobox Music
|name=Hyrule Castle
|name=Hyrule Castle Stage
|title=Hyrule Castle
|title=Hyrule Castle Stage
|universe={{uv|Zelda}}
|universe={{uv|Zelda}}
|debut=''The Legend of Zelda''
|debut=''The Legend of Zelda''
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Original Composer: Koji Kondo
Original Composer: Koji Kondo
{{clr}}
{{clr}}
==8: Planet Zebes==
==8: Planet Zebes Stage==
{{Infobox Music
{{Infobox Music
|name=Planet Zebes
|name=Planet Zebes Stage
|title=Planet Zebes
|title=Planet Zebes Stage
|universe={{uv|Metroid}}
|universe={{uv|Metroid}}
|debut=''Metroid''
|debut=''Metroid''
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Original Composer: Hirokazu Tanaka
Original Composer: Hirokazu Tanaka
{{clr}}
{{clr}}
==9: Yoshi's Island==
==9: Yoshi's Island Stage==
{{Infobox Music
{{Infobox Music
|name=Yoshi's Island
|name=Yoshi's Island Stage
|title=Yoshi's Island
|title=Yoshi's Island Stage
|universe={{uv|Yoshi}}
|universe={{uv|Yoshi}}
|debut=''Yoshi's Story.''
|debut=''Yoshi's Story.''
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Original Composer: Kazumi Totaka
Original Composer: Kazumi Totaka
{{clr}}
{{clr}}
==10: Dream Land==
==10: Pop Land Stage==
{{Infobox Music
{{Infobox Music
|name=Dream Land
|name=Pop Land Stage
|title=Dream Land
|title=Pop Land Stage
|universe={{uv|Kirby}}
|universe={{uv|Kirby}}
|debut=''Kirby Super Star''
|debut=''Kirby Super Star''
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Original Composer: Jun Ishikawa
Original Composer: Jun Ishikawa
{{clr}}
{{clr}}
==11: Sector Z==
==11: Sector Z Stage==
{{Infobox Music
{{Infobox Music
|name=Sector Z
|name=Sector Z Stage
|title=Sector Z
|title=Sector Z Stage
|universe={{uv|Star Fox}}
|universe={{uv|Star Fox}}
|debut=''Star Fox 64''
|debut=''Star Fox 64''
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Original Composer: Koji Kondo
Original Composer: Koji Kondo
{{clr}}
{{clr}}
==12: Pokémon Theme==
==12: Yamabuki City Stage==
{{Infobox Music
{{Infobox Music
|name=Pokémon Theme
|name=Yamabuki City Stage
|title=Pokémon Theme
|title=Yamabuki City Stage
|universe={{uv|Pokémon}}
|universe={{uv|Pokémon}}
|debut=''Pokémon Red & Blue''
|debut=''Pokémon Red & Green''
|link={{YouTube|a8v3C9cD2Dc}}
|link={{YouTube|a8v3C9cD2Dc}}
}}
}}
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Original Composer: Junichi Masuda
Original Composer: Junichi Masuda
{{clr}}
{{clr}}
==13: Mushroom Kingdom==
==13: Ancient Kingdom Stage==
{{Infobox Music
{{Infobox Music
|name=Mushroom Kingdom
|name=Ancient Kingdom Stage
|title=Mushroom Kingdom
|title=Ancient Kingdom Stage
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''Super Mario Bros.''
|debut=''Super Mario Bros.''
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Original Composer: Koji Kondo
Original Composer: Koji Kondo
{{clr}}
{{clr}}
==14: Mushroom Kingdom (Finale)==
==14: Ancient Kingdom Stage (Finale)==
{{Infobox Music
{{Infobox Music
|name=Mushroom Kingdom (Finale)
|name=Ancient Kingdom Stage (Finale)
|title=Mushroom Kingdom (Finale)
|title=Ancient Kingdom Stage (Finale)
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''Super Mario Bros.''
|debut=''Super Mario Bros.''
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A near-perfect preservation of the original 8-bit "Hurry Up" version of the above-ground music heard in ''Super Mario Bros.''
A near-perfect preservation of the original 8-bit "Hurry Up" version of the above-ground music heard in ''Super Mario Bros.''
===Usage===
===Usage===
Plays on Mushroom Kingdom when only 30 seconds remain on the [[Match timer|timer]] and during [[Sudden Death]].
Plays on Mushroom Kingdom when only 30 seconds remain on the [[Match timer|timer]] and during [[Sudden Death]]. On the OST, this is included on the same track as {{SSBMusicLink|13|Ancient Kingdom Stage}}.


===Composition & Arrangements===
===Composition & Arrangements===
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{{main|Victory theme}}
{{main|Victory theme}}


==25: Results Screen==
==25: Battle Results==
{{Infobox Music
{{Infobox Music
|name=Results Screen
|name=Battle Results
|title=Results Screen
|title=Battle Results
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|debut=''Super Smash Bros.''
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}}
}}
===Origin===
===Origin===
Remix of "{{SSBMusicLink|33|Break the Targets}}" (track 33).
Remix of "{{SSBMusicLink|33|Bonus Game}}" (track 33).
===Usage===
===Usage===
Plays on the match complete screen after the fanfare track plays for the winning fighter.
Plays on the match complete screen after the fanfare track plays for the winning fighter. On the OST, this is included on the same track as Ness Wins.


===Composition & Arrangements===
===Composition & Arrangements===
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===Usage===
===Usage===
Plays when a player picks up a {{b|Hammer|item}}.
Plays when a player picks up a {{b|Hammer|item}}. This track is not included on the OST.


===Composition & Arrangements===
===Composition & Arrangements===
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===Usage===
===Usage===
Plays when a player picks up the {{b|Starman|item}} during a match.
Plays when a player picks up the {{b|Starman|item}} during a match. This track is not included on the OST.


===Composition & Arrangements===
===Composition & Arrangements===
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Original Composer: Koji Kondo
Original Composer: Koji Kondo
{{clr}}
{{clr}}
==28: Training==
==28: Training Mode==
{{Infobox Music
{{Infobox Music
|name=Training
|name=Training Mode
|title=Training
|title=Training Mode
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|debut=''Super Smash Bros.''
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Original Composer: Hirokazu Ando
Original Composer: Hirokazu Ando
{{clr}}
{{clr}}
==29: 1P Intro==
==29: Meta Crystal (Intro)==
{{Infobox Music
{{Infobox Music
|name=1P Intro
|name=Meta Crystal (Intro)
|title=1P Intro
|title=Meta Crystal (Intro)
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|debut=''Super Smash Bros.''
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}}
}}
===Usage===
===Usage===
Plays before the player enters a battle in [[1P Game]].
Plays before the player enters a battle in [[1P Game]]. On the OST, this is included on the same track as {{SSBMusicLink|39|Meta Crystal}}.


===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Hirokazu Ando
Original Composer: Hirokazu Ando
{{clr}}
{{clr}}
==30: Master Hand 1P Intro==
==30: Ending Point (Intro)==
{{Infobox Music
{{Infobox Music
|name=Master Hand 1P Intro
|name=Ending Point (Intro)
|title=Master Hand 1P Intro
|title=Ending Point (Intro)
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|debut=''Super Smash Bros.''
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}}
}}
===Usage===
===Usage===
Plays right before the player enters the battle with {{SSB|Master Hand}}.
Plays right before the player enters the battle with {{SSB|Master Hand}}. On the OST, this is included on the same track as {{SSBMusicLink|32|Ending Point}}.


===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Hirokazu Ando
Original Composer: Hirokazu Ando
{{clr}}
{{clr}}
==31: Master Hand Appearance==
==31: Ending Point (Master Hand Appearance)==
{{Infobox Music
{{Infobox Music
|name=Master Hand Appearance
|name=Ending Point (Master Hand Appearance)
|title=Master Hand Appearance
|title=Ending Point (Master Hand Appearance)
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|debut=''Super Smash Bros.''
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}}
}}
===Usage===
===Usage===
Plays while Master Hand makes his [[on-screen appearance]].
Plays while Master Hand makes his [[on-screen appearance]]. On the OST, this is included on the same track as {{SSBMusicLink|32|Ending Point}}.


===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Hirokazu Ando
Original Composer: Hirokazu Ando
{{clr}}
{{clr}}
==32: Master Hand==
==32: Ending Point==
{{Infobox Music
{{Infobox Music
|name=Master Hand
|name=Ending Point
|title=Master Hand
|title=Ending Point
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|debut=''Super Smash Bros.''
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Original Composer: Hirokazu Ando
Original Composer: Hirokazu Ando
{{clr}}
{{clr}}
==33: Break the Targets==
==33: Bonus Game==
{{Infobox Music
{{Infobox Music
|name=Break the Targets
|name=Bonus Game
|title=Break the Targets
|title=Bonus Game
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|debut=''Super Smash Bros.''
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Original Composer: Hirokazu Ando
Original Composer: Hirokazu Ando
{{clr}}
{{clr}}
==34: 1P Victory==
==34: Duel Zone (Victory)==
{{Infobox Music
{{Infobox Music
|name=1P Victory
|name=Duel Zone (Victory)
|title=1P Victory
|title=Duel Zone (Victory)
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|debut=''Super Smash Bros.''
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}}
}}
===Usage===
===Usage===
Plays upon completion of a [[1P Game]] battle.
Plays upon completion of a [[1P Game]] battle. On the OST, this is included on the same track as {{SSBMusicLink|38|Duel Zone}}.


===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Hirokazu Ando
Original Composer: Hirokazu Ando
{{clr}}
{{clr}}
==35: 1P Clear==
==35: All Clear==
{{Infobox Music
{{Infobox Music
|name=1P Clear
|name=All Clear
|title=1P Clear
|title=All Clear
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|debut=''Super Smash Bros.''
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Original Composer: Hirokazu Ando
Original Composer: Hirokazu Ando
{{clr}}
{{clr}}
==36: Bonus Clear==
==36: Bonus Game (Clear)==
{{Infobox Music
{{Infobox Music
|name=Bonus Clear
|name=Bonus Game (Clear)
|title=Bonus Clear
|title=Bonus Game (Clear)
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|debut=''Super Smash Bros.''
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}}
}}
===Usage===
===Usage===
Plays after the player succeeds to complete a [[Bonus Stage]] round and during the score display screen that follows.
Plays after the player succeeds to complete a [[Bonus Stage]] round and during the score display screen that follows. On the OST, this is included on the same track as {{SSBMusicLink|33|Bonus Game}}.


===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Hirokazu Ando
Original Composer: Hirokazu Ando
{{clr}}
{{clr}}
==37: Bonus Failed==
==37: Lose Bonus Game==
{{Infobox Music
{{Infobox Music
|name=Bonus Failed
|name=Lose Bonus Game
|title=Bonus Failed
|title=Lose Bonus Game
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|debut=''Super Smash Bros.''
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Original Composer: Hirokazu Ando
Original Composer: Hirokazu Ando
{{clr}}
{{clr}}
==38: Fighting Polygon Team==
==38: Duel Zone==
{{Infobox Music
{{Infobox Music
|name=Fighting Polygon Team
|name=Duel Zone
|title=Fighting Polygon Team
|title=Duel Zone
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|debut=''Super Smash Bros.''
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Original Composer: Hirokazu Ando
Original Composer: Hirokazu Ando
{{clr}}
{{clr}}
==39: Metal Mario==
==39: Meta Crystal==
{{Infobox Music
{{Infobox Music
|name=Metal Mario
|name=Meta Crystal
|title=Metal Mario
|title=Meta Crystal
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|debut=''Super Smash Bros.''
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Original Composer: Hirokazu Ando
Original Composer: Hirokazu Ando
{{clr}}
{{clr}}
==40: Challenger Approaching==
==40: A Character Appears==
{{Infobox Music
{{Infobox Music
|name=Challenger Approaching
|name=A Character Appears
|title=Challenger Approaching
|title=A Character Appears
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|debut=''Super Smash Bros.''
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}}
}}
===Usage===
===Usage===
Plays on the "Challenger Approaching" screen. This track is nearly identical to {{SSBMusicLink|29|1P Intro}} (track 29), with a minor change in pitch.
Plays on the "Challenger Approaching" screen. This track is nearly identical to {{SSBMusicLink|29|Meta Crystal (Intro)}} (track 29), with a minor change in pitch.


===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Hirokazu Ando
Original Composer: Hirokazu Ando
{{clr}}
{{clr}}
==41: Reward==
==41: The Prize==
{{Infobox Music
{{Infobox Music
|name=Reward
|name=The Prize
|title=Reward
|title=The Prize
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|debut=''Super Smash Bros.''
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Original Composer: Hirokazu Ando
Original Composer: Hirokazu Ando
{{clr}}
{{clr}}
==42: 1P Clear==
==42: Ending==
{{Infobox Music
{{Infobox Music
|name=1P Clear
|name=Ending
|title=1P Clear
|title=Ending
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|debut=''Super Smash Bros.''
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}}
}}
===Usage===
===Usage===
Plays after a player completes [[1P Game]] and the victorious character flops down onto a table like a plush doll.
Plays after a player completes [[1P Game]] and the victorious character flops down onto a table like a plush doll. On the OST, this is included on the same track as {{SSBMusicLink|45|Staff Roll}}.


===Composition & Arrangements===
===Composition & Arrangements===
Original Composer: Hirokazu Ando
Original Composer: Hirokazu Ando
{{clr}}
{{clr}}
==43: Continue?==
==43: Continue==
{{Infobox Music
{{Infobox Music
|name=Continue?
|name=Continue
|title=Continue?
|title=Continue
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|debut=''Super Smash Bros.''
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Original Composer: Hirokazu Ando
Original Composer: Hirokazu Ando
{{clr}}
{{clr}}
==45: Credits==
==45: Staff Roll==
{{Infobox Music
{{Infobox Music
|name=Credits
|name=Staff Roll
|title=Credits
|title=Staff Roll
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
|debut=''Super Smash Bros.''
|debut=''Super Smash Bros.''
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}}
}}
===Usage===
===Usage===
Plays throughout the ending [[credits]]. It has been remixed in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Smash 4]]''.
Plays throughout the ending [[credits]]. It has been remixed in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Smash 4]]''. On the OST, this is included on the same track as {{SSBMusicLink|42|Ending}}.


===Composition & Arrangements===
===Composition & Arrangements===

Revision as of 13:28, November 26, 2019

The Sound Test in SSB selecting what type of music

The music of Super Smash Bros. comprises one remixed track for each VS Mode stage as well as several original compositions. Hirokazu Ando, an employee of HAL Laboratory, arranged all the remixes in SSB and composed the game's original music. All of the music except the Character Select theme can be played in the Sound Test. Song titles are not listed in-game; these are derived from Nintendo All-Star! Dairantō Smash Brothers OST where available.

1: Opening

Opening
Track title Opening
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [1]

Usage

The music is played during the opening movie for Super Smash Bros.. Parts of this track would later be remixed and placed into other tracks composed in future games, such as Final Destination's music in Super Smash Bros. Melee.

Composition & Arrangements

Original Composer: Hirokazu Ando

2: How to Play

How to Play
Track title How to Play
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [2]

Usage

Plays during the How to Play video which begins if the player waits long enough on the title screen.

Composition & Arrangements

Original Composer: Hirokazu Ando

3: Character Introduction Stage

Character Introduction Stage
Track title Character Introduction Stage
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [3]

Usage

Plays in the Character Data and VS Records sub-menus.

Composition & Arrangements

Original Composer: Hirokazu Ando

4: Menu Screen

Menu Screen
Track title Menu Screen
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [4]

Usage

Plays on the main menu screen.

Composition & Arrangements

Original Composer: Hirokazu Ando

N/A: Character Select

Character Select
Track title Character Select
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [5]

Usage

Plays on the character selection screen.

Composition & Arrangements

Original Composer: Hirokazu Ando

5: Peach's Castle Sky Stage

Peach's Castle Sky Stage
Track title Peach's Castle Sky Stage
Universe Mario
Debut game Super Mario Bros.
Link [6]

Origin

The track is a remix of the Overworld theme from the original Super Mario Bros. on the NES.

Usage

Plays on Peach's Castle. The stage and music would later return as DLC if the player purchased Peach's Castle (64) in Super Smash Bros. 4.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

6: Congo Jungle Stage

Congo Jungle Stage
Track title Congo Jungle Stage
Universe Donkey Kong
Debut game Donkey Kong Country
Link [7]

Origin

The track is a remix of Jungle Groove (also known as DK Island Swing) from Donkey Kong Country on the SNES.

Usage

Plays on Congo Jungle. Both the music and the stage were later reused in Super Smash Bros. Melee, Super Smash Bros. for Wii U and Super Smash Bros. Ultimate.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: David Wise

7: Hyrule Castle Stage

Hyrule Castle Stage
Track title Hyrule Castle Stage
Universe Zelda
Debut game The Legend of Zelda
Link [8]

Origin

A remix of the overworld theme from The Legend of Zelda for the NES. This track sounds very similar to the version played in The Legend of Zelda: A Link to the Past.

Usage

Plays on the stage Hyrule Castle. Both the music and the stage would return as DLC in Smash 4 if the player purchases Hyrule Castle (64).

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

8: Planet Zebes Stage

Planet Zebes Stage
Track title Planet Zebes Stage
Universe Metroid
Debut game Metroid
Link [9]

Origin

A remix of the theme used in Brinstar from Metroid for the NES.

Usage

Plays on the stage Planet Zebes.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Hirokazu Tanaka

9: Yoshi's Island Stage

Yoshi's Island Stage
Track title Yoshi's Island Stage
Universe Yoshi
Debut game Yoshi's Story.
Link [10]

Origin

A mix of two music tracks from Yoshi's Story. The first part of the track is the theme that plays on the first level of Yoshi's Story and the second part comes from Yoshi's Story title screen.

Usage

Plays on Yoshi's Island. Both the music and the stage were later reused in Super Smash Bros. Melee, and the music was reused again as an available track in Super Smash Bros. for Wii U for Melee's Yoshi's Island stage.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Kazumi Totaka

10: Pop Land Stage

Pop Land Stage
Track title Pop Land Stage
Universe Kirby
Debut game Kirby Super Star
Link [11]

Origin

A fast-paced remix of the "Gourmet Race" Theme from Kirby Super Star.

Usage

Plays on Dream Land. Both the music and the stage were later reused in Super Smash Bros. Melee, and again in Smash 4 if the player purchases the Dream Land (64) DLC.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Jun Ishikawa

11: Sector Z Stage

Sector Z Stage
Track title Sector Z Stage
Universe Star Fox
Debut game Star Fox 64
Link [12]

Origin

The track is a remix of Star Fox 64's main theme.

Usage

Plays on Sector Z.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

12: Yamabuki City Stage

Yamabuki City Stage
Track title Yamabuki City Stage
Universe Pokémon
Debut game Pokémon Red & Green
Link [13]

Origin

An orchestration of the traditional Pokémon title theme.

Usage

Plays on Saffron City.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Junichi Masuda

13: Ancient Kingdom Stage

Ancient Kingdom Stage
Track title Ancient Kingdom Stage
Universe Mario
Debut game Super Mario Bros.
Link [14]

Origin

A near-perfect preservation of the original 8-bit Overworld theme from Super Mario Bros.

Usage

Plays on Mushroom Kingdom. Only the music returned in Super Smash Bros. Melee for that game's Mushroom Kingdom stage.

Composition & Arrangements

Original Composer: Koji Kondo

14: Ancient Kingdom Stage (Finale)

Ancient Kingdom Stage (Finale)
Track title Ancient Kingdom Stage (Finale)
Universe Mario
Debut game Super Mario Bros.
Link [15]

Origin

A near-perfect preservation of the original 8-bit "Hurry Up" version of the above-ground music heard in Super Mario Bros.

Usage

Plays on Mushroom Kingdom when only 30 seconds remain on the timer and during Sudden Death. On the OST, this is included on the same track as Ancient Kingdom Stage.

Composition & Arrangements

Original Composer: Koji Kondo

15-24: Victory themes

Main article: Victory theme

25: Battle Results

Battle Results
Track title Battle Results
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [16]

Origin

Remix of "Bonus Game" (track 33).

Usage

Plays on the match complete screen after the fanfare track plays for the winning fighter. On the OST, this is included on the same track as Ness Wins.

Composition & Arrangements

Original Composer: Hirokazu Ando

26: Hammer

Hammer
Track title Hammer
Universe Donkey Kong
Debut game Donkey Kong
Link [17]

Origin

The original 8-bit theme that played in Donkey Kong when the player picked up a hammer.

Usage

Plays when a player picks up a Hammer. This track is not included on the OST.

Composition & Arrangements

Original Composer: Yukio Kaneoka

27: Starman

Starman
Track title Starman
Universe Mario
Debut game Super Mario Bros.
Link [18]

Origin

A remix of the invincibility tune that played when under the effects of a Starman in Super Mario Bros.

Usage

Plays when a player picks up the Starman during a match. This track is not included on the OST.

Composition & Arrangements

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

28: Training Mode

Training Mode
Track title Training Mode
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [19]

Usage

Plays during the game's Training Mode.

Composition & Arrangements

Original Composer: Hirokazu Ando

29: Meta Crystal (Intro)

Meta Crystal (Intro)
Track title Meta Crystal (Intro)
Universe Super Smash Bros.
Debut game Super Smash Bros.

Usage

Plays before the player enters a battle in 1P Game. On the OST, this is included on the same track as Meta Crystal.

Composition & Arrangements

Original Composer: Hirokazu Ando

30: Ending Point (Intro)

Ending Point (Intro)
Track title Ending Point (Intro)
Universe Super Smash Bros.
Debut game Super Smash Bros.

Usage

Plays right before the player enters the battle with Master Hand. On the OST, this is included on the same track as Ending Point.

Composition & Arrangements

Original Composer: Hirokazu Ando

31: Ending Point (Master Hand Appearance)

Ending Point (Master Hand Appearance)
Track title Ending Point (Master Hand Appearance)
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [20]

Usage

Plays while Master Hand makes his on-screen appearance. On the OST, this is included on the same track as Ending Point.

Composition & Arrangements

Original Composer: Hirokazu Ando

32: Ending Point

Ending Point
Track title Ending Point
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [21]

Usage

Climactic battle music heard in the final battle against Master Hand.

Composition & Arrangements

Original Composer: Hirokazu Ando

33: Bonus Game

Bonus Game
Track title Bonus Game
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [22]

Usage

Plays on any Break the Targets or Board the Platforms stages, and in Race to the Finish.

Composition & Arrangements

Original Composer: Hirokazu Ando

34: Duel Zone (Victory)

Duel Zone (Victory)
Track title Duel Zone (Victory)
Universe Super Smash Bros.
Debut game Super Smash Bros.

Usage

Plays upon completion of a 1P Game battle. On the OST, this is included on the same track as Duel Zone.

Composition & Arrangements

Original Composer: Hirokazu Ando

35: All Clear

All Clear
Track title All Clear
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [23]

Usage

Plays on the score display screen following the Master Hand battle.

Composition & Arrangements

Original Composer: Hirokazu Ando

36: Bonus Game (Clear)

Bonus Game (Clear)
Track title Bonus Game (Clear)
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [24]

Usage

Plays after the player succeeds to complete a Bonus Stage round and during the score display screen that follows. On the OST, this is included on the same track as Bonus Game.

Composition & Arrangements

Original Composer: Hirokazu Ando

37: Lose Bonus Game

Lose Bonus Game
Track title Lose Bonus Game
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [25]

Usage

Plays during the score display screen after the player fails to complete a Bonus Stage round.

Composition & Arrangements

Original Composer: Hirokazu Ando

38: Duel Zone

Duel Zone
Track title Duel Zone
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [26]

Usage

Plays during the match against the Fighting Polygon Team on Battlefield.

Composition & Arrangements

Original Composer: Hirokazu Ando

39: Meta Crystal

Meta Crystal
Track title Meta Crystal
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [27]

Usage

Plays during the battle against Metal Mario on Meta Crystal in 1P Game.

Composition & Arrangements

Original Composer: Hirokazu Ando

40: A Character Appears

A Character Appears
Track title A Character Appears
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [28]

Usage

Plays on the "Challenger Approaching" screen. This track is nearly identical to Meta Crystal (Intro) (track 29), with a minor change in pitch.

Composition & Arrangements

Original Composer: Hirokazu Ando

41: The Prize

The Prize
Track title The Prize
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [29]

Usage

Plays on the screen that appears when unlocking a character, Mushroom Kingdom, the Item Switch, or the Sound Test.

Composition & Arrangements

Original Composer: Hirokazu Ando

42: Ending

Ending
Track title Ending
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [30]

Usage

Plays after a player completes 1P Game and the victorious character flops down onto a table like a plush doll. On the OST, this is included on the same track as Staff Roll.

Composition & Arrangements

Original Composer: Hirokazu Ando

43: Continue

Continue
Track title Continue
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [31]

Usage

Plays on the Continue screen when the defeated character flops down like a plush doll.

Composition & Arrangements

Original Composer: Hirokazu Ando

44: Game Over

Game Over
Track title Game Over
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [32]

Usage

Plays if the player decides to exit and select "No" on the Continue screen, resulting in a Game Over.

Composition & Arrangements

Original Composer: Hirokazu Ando

45: Staff Roll

Staff Roll
Track title Staff Roll
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [33]

Usage

Plays throughout the ending credits. It has been remixed in Super Smash Bros. Melee, Super Smash Bros. Brawl and Smash 4. On the OST, this is included on the same track as Ending.

Composition & Arrangements

Original Composer: Hirokazu Ando

Trivia

  • There is an additional unused fanfare which is not located in the Sound Test menu. It can be found in the debug menu as BGM no. 11.