SSB4 Icon.png

Mii Fighter (SSB4)

From SmashWiki, the Super Smash Bros. wiki
Revision as of 08:32, April 16, 2016 by 187.207.37.125 (talk) (Trivia, may need better phrasing)
Jump to navigationJump to search
This article is about Mii's appearance in Super Smash Bros. 4. For the character in other contexts, see Mii.
Mii Fighter
in Super Smash Bros. 4
Mii Fighters
Symbol of the Smash Bros. series.
Universe Super Smash Bros.
Availability Starter
Final Smash varies
MiiFighterHeadSSB4-U.png

Mii Fighters (Miiファイター, Mii Fighter) are three newcomers in Super Smash Bros. 4. They were confirmed alongside Palutena and Pac-Man during E3 2014 on June 10th, 2014. Three variations exist: the Mii Brawler, who relies on physical combat, the Mii Swordfighter, who relies on skilled sword combat, and the Mii Gunner, who relies heavily on projectiles. Mii Fighters cannot be used when playing With Anyone online[1], but can be used for With Friends online and when playing any offline mode except Smash Tour.

Mii Fighters are fought in Multi-Man Smash under the name Fighting Mii Team (謎のMii軍団, Mysterious Mii Corps), where, like other Enemy teams, they are unable to use special moves and have limited defenses.

General Information

  • As with Palutena, Mii Fighters' custom special moves are completely different from the defaults and are available from the start. Additionally, Mii Fighters will uniquely retain their custom moves even if customization is disabled.
    • However, in Event mode, the Mii Fighters use the same rules as every other character, and will be locked into their default moves unless the player chooses to turn customs on.
  • By collecting Custom Parts and completing challenges, players can unlock several custom outfits and headgear items for Mii Fighters, (for a complete list of these, see here for reference) and as of April 15th, 2015, even more clothing can be purchased as downloadable content.
    • Outfits are usually exclusive to one type of Mii Fighter and most of them match the Mii's favorite color as set in Mii Maker. Some outfits also change slightly depending on the Mii's gender, (e.g. the "Wild West Wear" outfit is exclusive to Mii Gunners, and the outfit features an added skirt if worn by females). On the contrary, headgear does not change depending on the type, gender, or favorite color of the Mii Fighter.
  • Mii Fighters (along with other custom characters) can be sent between either version of Smash 4. However, Mii Fighters can only be edited on the system they originated from.
  • When the player selects a Mii Fighter on the character-select screen of one version, any Mii Fighters made in the other version will have their portraits replaced with that of a generic Mii depending on its type, with only the name signifying who the Mii Fighter is.
    • Despite this, the character portraits of Mii Fighters will still be replaced with that of a generic Mii when used in Smash Run. Additionally, if one looks at the 3DS version's pause screen during a match with Miis present, the icons that represent those characters are represented by generic Miis as well, and in both versions, amiibos of Mii Fighters will show up as generic Miis when scanned on the character selection screen, although their portraits during matches will properly show them in their true appearance. These scenarios always occur regardless of which system the Miis originated from.
  • As with the gender variants of Wii Fit Trainer, Robin and Villager, there are no gameplay/functional differences between male and female Mii Fighters whatsoever.
  • A Mii Fighter's height and weight depend on what they are set to when the Mii in question was made in Mii Maker, a feature seen previously in Mario Kart Wii and Mario Kart 8. Miis that are smaller in size are lighter and faster, while larger Miis are slower yet more powerful, (allowing them to benefit significantly from the new rage mechanic).
  • Mii Fighters cannot be made from special-edition Miis (which are identifiable by their gold-colored pants); their slots will appear blank in the Mii selection screen.
  • Unlike most in-game uses of Miis, Mii Fighters are not tied to the original Mii data. Editing or deleting a Mii in Mii Maker will not affect any Mii Fighters based on that Mii. Due to this, it is possible to make separate Mii Fighters from the same Mii without having to edit the original.
  • Up to 99 Mii Fighters can be saved on one console, regardless of whether or not they originated from that console.
  • As of Version 1.0.5 of Super Smash Bros. for Nintendo 3DS, players can share Mii Fighters (among other things) both publicly and with friends using the online Share mode (with this functionality later being added to Super Smash Bros. for Wii U in Version 1.0.6). However, like all publicly-shared content, Mii Fighters that are on the server for at least 30 days will automatically be purged. Miis received from Share mode cannot be edited or transferred between versions.
    • Though it is possible to receive a Mii with hacked status boosts via Share mode, any attempts to use these characters in With Friends will get the player disconnected, and banned from online play for 10 minutes for having 'incorrect save data'.
  • Mii Fighters occupy only a single slot on the character selection screen; as such, solo modes will record only one high score for them, despite the three types playing differently. However, the types do have separate trophies to obtain through Classic and All-Star Mode, as well as their own separate amiibo figurines.
    • Likewise, the individual types do not have their own ending movies or Congratulations screens, merely sharing the same one with both of their counterparts.
  • Outside of the Fighting Mii Team, Mii Fighters never appear as CPU opponents in solo modes, and will not be picked randomly by the computer outside of the attract mode. To fight against a CPU Mii Fighter, the player must manually select that character for the CPU to use.
  • When called out by the announcer, Mii Fighters will simply be referred to as "Mii" no matter their class, though the name of that Mii will still show up on the character select screen, on the damage percentage HUD, and on the results screen after a match.
    • However, in Event mode, the character's name will be "Mii" regardless of what the creator chose.

Types of Mii Fighters

  • Brawlers fight with brute force using physical attacks such as punches and kicks, with their moves taking inspiration from other fist fighting characters such as Mario, Little Mac, and Captain Falcon.
  • Gunners use high-tech weaponry from their arm cannons to attack foes from afar, with much their moves primarily taking inspiration from Samus, as well as Ness, Mega Man, Fox, Zelda, and Robin.
  • Swordfighters (Sword Fighters in PAL) use their blades and a variety of archaic weaponry to skillfully deal with opponents, with their moves taking inspiration from other sword-wielding characters such as Link, Marth, and Ike.

As Multi-Man opponents

Main article: Multi-Man mode

In Multi-Man Smash, Mii Fighters appear as the opposing hordes. Each fighter wears a black uniform (differing slightly based on the Mii Fighter type) with a white 'M' logo and two of the letter 'i' on their limbs to spell 'Mii'. Any Mii on the player's system can appear as a Swordfighter, Brawler, or Gunner, regardless of what Mii Fighters have been made. They differ from Mii Fighters in that they do not have special moves, have weak defensive properties, have a uniform height and weight, lack hats even if the original Mii in the player's system does, and do not change their facial expressions in battle.

In competitive play

Due to their movesets being primarily built around customization, (as well as the universal ban of custom moves at all major tournaments after EVO 2015) Mii Fighters have not seen much tournament play as of yet, though they are allowed in most tournaments, whether customizations are allowed or not. In these cases, the TOs usually enforce specific rules that vary from tournament to tournament. Assuming that Mii Fighters are not banned outright, the most common rulesets are:

  • The Miis used are restricted to only Guest Miis with predetermined and consistent heights and weights and combinations of special moves that are completely up to the decision of the player.
  • The Miis used can only be Guest Miis, though the combinations of special moves are extremely specific and not customizable (e.g. 1111 only).
  • The Miis used do not have to be Guest Miis, but their heights and weights (while not required to be average) are not changeable, and each Mii has a preset combination of special moves that cannot be swapped out. (See Official Custom Moveset Project for details).

In spite of this, Mii legality is still a subject of debate among the competitive community. Regarding tournaments that ban customs, some allow Miis full access to all of their moves despite other characters not getting the same privilege, while others restrict Miis to "1111 only" movesets. On the other hand, there is little to no debate on Mii legality in tournaments (smaller ones) where customs are legal, though some Smashers argue that Mii Fighter players should not have free reign over the sizes of the Miis used (this issue is not widespread and mostly pops up at small regionals).

Likely due to unfamiliarity, Mii Fighters have gotten above average results in tournament play, especially the Brawler, who is considered the best of the three types, and (provided that customs are permitted) among the best characters in the game, but nonetheless ranks 48th on the tier list due to customs not being taken into account. The Mii Swordfighter and Gunner each clock in at 53rd and 52nd respectively. Tier positions aside, all three types suffer from a lack of competitive representation outside of a small number of players (such as Dapuffster, who primarily mains the Mii Brawler, Nyani, who mains the Swordfighter, and Chibo, who mains the Gunner).

Reveal trailer

<youtube>x1K-WqQYw7w</youtube>

Gallery

Trivia

  • Mii Fighters are the first playable characters that represent the Super Smash Bros. series. This may be due to the fact that Miis have no original universe to represent, or that the characters Brawler, Swordfighter, and Gunner are designated to the Super Smash Bros. universe.
  • The Mii Fighters are the only characters besides Captain Falcon in Smash 64 whose stock icons are not heads. However, they were originally going to have heads (presumably their own) as icons.
  • The Mii Fighters are the only characters in the entire series who do not appear as opponents in All-Star Mode.
  • Mii Fighters can sometimes be seen in Attract Mode segments. However, the Mii Fighters won't have any custom headgear, and will always wear the male version of the Standard Outfit, even if female.
  • Even though the announcer voice clip "Mii" is used, there are unused clips[2] of the announcer saying "Mii Brawler", "Mii Swordfighter", and "Mii Gunner".
  • Individual portraits of each of the different type of Mii Fighter that would appear on the character selection screen exist in the game's code, though these are actually used for customized searches in Share mode, displaying a Mii Fighter amiibo, and for when the individual Mii character's appearance is loading or fails to load.
  • The outfits worn by the Miis of AKB48 for the special commercial features their Brawlers in the Vampire Garb, Swordfighters in the Pirate Outfit, and Gunners in the Mage Robe.
  • Coincidentally, the Mii Fighters share the same weapon types as the 3 DLC 3rd party characters: Ryu being a Brawler, Cloud being a Swordfighter and Bayoneta being a Gunner.

References