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List of SSBB Music (Super Smash Bros. series): Difference between revisions

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(Adding Links)
(Added Yoshi's Island (Melee))
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Original Composer: Hirokazu Tanaka  
Original Composer: Hirokazu Tanaka  
{{Infobox Music
|name=Yoshi's Island (Melee)
|title=Yoshi's Island (Melee)
|universe=Super Mario Bros.
|debut=''Super Mario World''
|stage=[[Yoshi's Island (SSBM)|Yoshi's Island]]
|availability=Default
|link=[http://www.youtube.com/watch?v=ZSeXmMf0dgk]
}}
==Yoshi's Island==
===Origin===
The main song for the Yoshi's Island stage in ''Melee'', it is a repeating banjo track heard in the athletic levels in ''Super Mario World'' for SNES. The woodblock percussion is derived from the backing added to the original track whenever Mario is riding Yoshi.
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Kōji Kondō


{{Infobox Music
{{Infobox Music
Line 372: Line 389:
|universe=Super Mario Bros.
|universe=Super Mario Bros.
|debut=''[[supermariowiki:Super Mario Bros. 3|Super Mario Bros. 3]]''
|debut=''[[supermariowiki:Super Mario Bros. 3|Super Mario Bros. 3]]''
|stage=[[Yoshi's Island (SSBM)|Yoshi's Island]]
|stage=Yoshi's Island (''Melee'' stage)
|availability=Unlockable
|availability=Unlockable
|link=[http://www.youtube.com/watch?v=cuj4gcUQ1MA]
|link=[http://www.youtube.com/watch?v=cuj4gcUQ1MA]

Revision as of 16:02, January 28, 2012

This article is a list of music tracks in Super Smash Bros. Brawl placed into the Super Smash Bros. category bgy the Sound Test.

Credits (Super Smash Bros.)
Track title Credits (Super Smash Bros.)
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Final Destination
Availability Unlockable
Link [1]

Credits (Super Smash Bros.)

Origin

This track is a remix of the song that plays in Super Smash Bros.' credits.

Composition & Arrangements

Arrangement Supervisor: Yusuke Takahama

Composer: HAL Laboratory, Inc.

Arranger: TARGET ENTERTAINMENT INC.

Original Composer: Hirokazu Andō

Menu (Super Smash Bros. Melee)
Track title Menu (Super Smash Bros. Melee)
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield
Availability Default
Link [2]

Menu (Super Smash Bros. Melee)

Origin

An instrumental remix of Super Smash Bros. Melee's "Menu 1" theme, which was the primary track played on Melee's menu.

Composition & Arrangements

Arrangement: Motoi Sakuraba

Composer: HAL Laboratory, Inc.

Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Opening (Super Smash Bros. Melee)
Track title Opening (Super Smash Bros. Melee)
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Final Destination
Availability Unlockable
Link [3]

Opening (Super Smash Bros. Melee)

Origin

A slight remix of the song that played in Melee's opening movie.

Composition & Arrangements

Arrangement Supervisor: Kentaro Ishizaka

Composer: HAL Laboratory, Inc.

Arranger: HAL Laboratory, Inc.

Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Princess Peach's Castle (Melee)
Track title Princess Peach's Castle (Melee)
Universe Super Mario Bros.
Debut game Super Mario Bros.
Stage of usage Rainbow Cruise
Availability Unlockable
Link [4]

Princess Peach's Castle (Melee)

Origin

An orchestrated remix of the famous stage music from the original Super Mario Bros., with elements of the aforementioned game's underground stage theme overlapping with it. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Kōji Kondō

Rainbow Cruise (Melee)
Track title Rainbow Cruise (Melee)
Universe Super Mario Bros.
Debut game Super Mario 64, Super Mario Bros.
Stage of usage Rainbow Cruise
Availability Default
Link [5]

Rainbow Cruise (Melee)

Origin

A medley of two Mario series tracks. The first half of the track is the Rainbow Ride music heard in Super Mario 64 (which is also known as the "Slider" theme from the same game), while the second half is a remix of the music in the underwater levels heard in Super Mario Bros. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Kōji Kondō

Kongo Jungle (Melee)
Track title Kongo Jungle (Melee)
Universe Donkey Kong
Debut game Donkey Kong 64
Stage of usage Jungle Japes
Availability Unlockable
Link [6]

Kongo Jungle (Melee)

Origin

A cover band performance of the "DK Rap" made infamous in the opening sequence to Donkey Kong 64, with a much different assortment of instruments and rhythms from its original appearance. Ripped directly from Melee.

Composition & Arrangements

Vocals: James W. Norwood Jr.

Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Jungle Japes (Melee)
Track title Jungle Japes (Melee)
Universe Donkey Kong
Debut game Donkey Kong Country
Stage of usage Jungle Japes
Availability Default
Link [7]

Jungle Japes (Melee)

Origin

A calm and atmospheric remix of the "DK Island Swing" in various stages of Donkey Kong Country for SNES. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: David Wise

Temple (Melee)
Track title Temple (Melee)
Universe The Legend of Zelda
Debut game Zelda II: Adventure of Link
Stage of usage Temple
Availability Default
Link [8]

Temple (Melee)

Origin

A remix of the dungeon music heard in Zelda II: Adventure of Link for the NES. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Akito Nakatsuka

Brinstar (Melee)
Track title Brinstar (Melee)
Universe Metroid
Debut game Metroid
Stage of usage Brinstar
Availability Default
Link [9]

Brinstar (Melee)

Origin

A medley of three Metroid tunes, most of it consisting of a techno remix of the first Brinstar area music heard in the original Metroid for the NES. It is followed by the short "game start" tune one hears whenever one resumes a game file in a Metroid game, and then the low-key theme that was first heard on Metroid's title screen. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Hirokazu Tanaka

Brinstar Depths (Melee)
Track title Brinstar Depths (Melee)
Universe Metroid
Debut game Metroid
Stage of usage Brinstar
Availability Unlockable
Link [10]

Brinstar Depths (Melee)

Origin

A synth, techno remix of area music heard later on in Metroid, where Samus is close to her encounter with Kraid, mixed with the track played in item rooms in Metroid. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Hirokazu Tanaka

Yoshi's Island (Melee)
Track title Yoshi's Island (Melee)
Universe Super Mario Bros.
Debut game Super Mario World
Stage of usage Yoshi's Island
Availability Default
Link [11]

Yoshi's Island

Origin

The main song for the Yoshi's Island stage in Melee, it is a repeating banjo track heard in the athletic levels in Super Mario World for SNES. The woodblock percussion is derived from the backing added to the original track whenever Mario is riding Yoshi.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Kōji Kondō

Fountain of Dreams (Melee)
Track title Fountain of Dreams (Melee)
Universe Kirby
Debut game Kirby Super Star
Stage of usage Green Greens
Availability Unlockable
Link [12]

Fountain of Dreams (Melee)

Origin

An orchestrated, atmospheric version of the Gourmet Race theme from Kirby Super Star. This music was later reused in the King Dedede fight in Kirby: Nightmare in Dreamland. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun Ishikawa

Green Greens (Melee)
Track title Green Greens (Melee)
Universe Kirby
Debut game Kirby's Dream Land, Kirby Super Star
Stage of usage Green Greens
Availability Default
Link [13]

Green Greens (Melee)

Origin

An orchestration of the Green Greens stage music from Kirby's Dream Land with the ending of Kirby Super Star' sub-game Milky Way Wishes at the end of the track. Ripped directly from Melee. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun Ishikawa

Corneria (Melee)
Track title Corneria (Melee)
Universe Star Fox
Debut game Star Fox
Stage of usage Corneria
Availability Default
Link [14]

Corneria (Melee)

Origin

An orchestration of, ironically, the music heard in the Venom stage, with pieces from the Space Armada theme of the original Star Fox. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Hajime Hirasawa

Venom (Melee)
Track title Venom (Melee)
Universe Star Fox
Debut game Star Fox 64
Stage of usage Corneria
Availability Unlockable
Link [15]

Venom (Melee)

Origin

An orchestration of the main theme for Star Fox 64. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Hajime Hirasawa

Pokémon Stadium (Melee)
Track title Pokémon Stadium (Melee)
Universe Pokémon
Debut game Pokémon Red, Green & Blue
Stage of usage Pokémon Stadium
Availability Default
Link [16]

Pokémon Stadium (Melee)

Origin

An orchestration of the main title screen music in most Pokémon games and is complete with a chorus. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun'ichi Masuda

Poké Floats (Melee)
Track title Poké Floats (Melee)
Universe Pokémon
Debut game Pokémon Red, Green & Blue
Stage of usage Pokémon Stadium
Availability Default
Link [17]

Poké Floats (Melee)

Origin

A synthesized medley of three battle-related tunes heard in the first generation of Pokémon games, beginning with the standard Trainer Battle theme, then the Gym Leader Battle theme, and finally the wild Pokémon encounter theme. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun'ichi Masuda

Mute City (Melee)
Track title Mute City (Melee)
Universe F-Zero
Debut game F-Zero
Stage of usage Big Blue
Availability Unlockable
Link [18]

Mute City (Melee)

Origin

A remix of the rock music heard on the first track in F-Zero X, Mute City. It was first heard in F-Zero for the SNES. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Naoto Ishida, Yumiko Kanki

Big Blue (Melee)
Track title Big Blue (Melee)
Universe F-Zero
Debut game F-Zero
Stage of usage Big Blue
Availability Default
Link [19]

Big Blue (Melee)

Origin

A similar remix of the rock music heard on tracks in F-Zero X that take place on the planet Big Blue. It was also first heard in F-Zero. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Naoto Ishida, Yumiko Kanki

Mother (Melee)
Track title Mother (Melee)
Universe EarthBound
Debut game Mother
Stage of usage Onett
Availability Default
Link [20]

Mother (Melee)

Origin

A remix of the "Bein' Friend's" theme, the Eight Melodies, and the tune that plays when entering a battle in Mother. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Keiichi Suzuki

Icicle Mountain (Melee)
Track title Icicle Mountain (Melee)
Universe Ice Climber
Debut game Ice Climber
Stage of usage Summit
Availability Unlockable
Link [21]

Icicle Mountain (Melee)

Origin

A synthesized medley of the two primary tunes in Ice Climber, with the first part being the bonus stage music and the second part being the standard mountain stage theme. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Akito Nakatsuka

Flat Zone (Melee)
Track title Flat Zone (Melee)
Universe Game & Watch
Debut game Super Smash Bros. Melee
Stage of usage Flat Zone 2
Availability Default
Link [22]

Flat Zone (Melee)

Origin

An original composition comprised of atmospheric techno-sounds mixed with the beeping effects of the Game & Watch games. Ripped directly from Melee.

Composition & Arrangements

Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Super Mario Bros. 3 (Melee)
Track title Super Mario Bros. 3 (Melee)
Universe Super Mario Bros.
Debut game Super Mario Bros. 3
Stage of usage Yoshi's Island (Melee stage)
Availability Unlockable
Link [23]

Super Mario Bros. 3 (Melee)

Origin

A synthesized rock-based medley of the first stage music and the first overworld music in Super Mario Bros. 3 for the NES. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Kōji Kondō

Battle Theme (Melee)
Track title Battle Theme (Melee)
Universe Pokémon
Debut game Pokémon Gold & Silver
Stage of usage Pokémon Stadium
Availability Default
Link [24]

Battle Theme (Melee)

Origin

A synthesized medley of three battle-related tunes heard in the second generation of Pokémon games, beginning with the wild Pokémon encounter theme, then the Gym Leader Battle theme, and finally the Champion Battle theme. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Gō Ichinose, Jun'ichi Masuda

Fire Emblem (Melee)
Track title Fire Emblem (Melee)
Universe Fire Emblem
Debut game Fire Emblem: The Binding Blade, Fire Emblem
Stage of usage Castle Siege
Availability Default
Link [25]

Fire Emblem (Melee)

Origin

A medley of two Fire Emblem tracks, the first of which is the "character recruitment" music in Fire Emblem: The Binding Blade and Fire Emblem for the GBA, and after some piano-based music, the second tune is the main Fire Emblem series theme. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Yuka Tsujiyoko

Mach Rider (Melee)
Track title Mach Rider (Melee)
Universe Nintendo
Debut game Mach Rider
Stage of usage Port Town Aero Dive
Availability Unlockable
Link [26]

Mach Rider (Melee)

Origin

A synthesized remix of the music heard typically in Mach Rider for the NES. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Hirokazu Andō

Mother 2 (Melee)
Track title Mother 2 (Melee)
Universe EarthBound
Debut game Mother
Stage of usage Onett
Availability Unlockable
Link [27]

Mother 2 (Melee)

Origin

Quaint soft rock remix of the "Pollyanna" theme from Mother. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Keiichi Suzuki

Dr. Mario (Melee)
Track title Dr. Mario (Melee)
Universe Super Mario Bros.
Debut game Dr. Mario
Stage of usage PictoChat
Availability Default
Link [28]

Dr. Mario (Melee)

Origin

A synthesized remix of the first of two primary tracks heard in Dr. Mario for the NES. Ripped directly from Melee.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Hirokazu Tanaka

Battlefield (Melee)
Track title Battlefield (Melee)
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield
Availability Default
Link [29]

Battlefield (Melee)

Origin

A techno remix of the Menu 1 music from Melee, and it was also directly ripped from Melee.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Menu (Melee)
Track title Menu (Melee)
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None (Can be played on Brawl's menu)
Availability Unlockable
Link [30]

Menu (Melee)

Origin

The orchestrated music heard as the primary track in Melee's menus. Ripped directly from Melee.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Multi-Man Melee 1 (Melee)
Track title Multi-Man Melee 1 (Melee)
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield
Availability Unlockable
Link [31]

Multi-Man Melee 1 (Melee)

Origin

Synthesized rock variant of Melee's opening theme. Ripped directly from Melee.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Final Destination (Melee)
Track title Final Destination (Melee)
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Final Destination
Availability Unlockable
Link [32]

Final Destination (Melee)

Origin

This is a climactic orchestration of the ending credits music for Super Smash Bros. Ripped directly from Melee.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Giga Bowser (Melee)
Track title Giga Bowser (Melee)
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Final Destination
Availability Unlockable
Link [33]

Giga Bowser (Melee)

Origin

The track that is played when battling Giga Bowser in Melee. Ripped directly from Melee.

Composition & Arrangements

Copyright HAL Laboratory, Inc.


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