Mii Swordfighter (SSB4)
Mii Swordfighter in Super Smash Bros. 4 | |
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Universe | Super Smash Bros. |
Availability | Starter |
Final Smash | Final Edge |
“ | Swordfighters are weapon masters. They stay cool and calm as they chase down opponents. | ” |
A Mii Swordfighter (剣術タイプ, Fencing Type), or Mii Sword Fighter in the PAL version, is one of the three different types of Mii Fighters that appear in Super Smash Bros. 4, along with Mii Brawlers and Mii Gunners.
Moveset
Mii Swordfighters run noticeably slower than Mii Brawlers, (though their walking speed is faster) and they cannot jump as high, nor possess the ability to wall jump like Mii Brawlers and Mii Gunners. Also, their attacks are weaker and aren't dealt as quickly, albeit with a bit more range (though they still don't have as much range as the Mii Gunner). They use their sword for all of their attacks, except for three of their throws.
All damage listed in this table assumes a default Mii of perfectly average height and weight.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 4% | Two downward horizontal slashes followed by an upward vertical slash. | ||
3% | ||||
5% | ||||
Forward tilt | 12% | Swipes the blade once in a wide arc in front of himself/herself. | ||
Up tilt | 7% | A single slash in an arc above his/her head. | ||
Down tilt | 8% | Stabs along the ground. | ||
Dash attack | 10% (early), 6% (late) | Thrusts the sword forward. | ||
Forward smash | 14% (hilt), 15% (center), 16% (tip) | Holds the sword with two hands, then swings it in front of his/herself similar to Link's first hit of his smash attack. | ||
Up smash | 17% if all hits connect | Performs a series of quick slashes above his/her head, launching the enemy on the last hit, similar to Pit's up smash. | ||
Down smash | 12% (hit 1), 15% (hit 2) | Slashes along the ground in front of and behind his/herself. | ||
Neutral aerial | 8% | Slashes in a circle around himself/herself while doing a corkscrew in the air. | ||
Forward aerial | 3% (hits 1 and 2), 5% (hit 3) | Stabs forward multiple times. | ||
Back aerial | 12% | Swipes the blade behind himself/herself. Very similar to Ike's back air. | ||
Up aerial | 16% (early), 10% (late) | Points the sword above his/her head and spins. Very good knock back when sweetspotted. | ||
Down aerial | 1% (hits 1-5), 5% (landing hit) | Points the sword below himself/herself and spins. A drilling meteor smash. | ||
Grab | — | |||
Pummel | 3.25% | Pounds the opponent with the hilt of the Swordfighter's sword. | ||
Forward throw | 6% | Front kicks the enemy away. Above-average knockback for a throw. | ||
Back throw | 6% | Hits the enemy away with a back kick. Like forward throw, it has above-average knockback. | ||
Up throw | 5% | Slashes the enemy above his/her head. | ||
Down throw | 4% | Drops the enemy to the ground and stomps on them. Very similar to Ike's down throw. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | |||
Floor attack (back) Floor getups (back) |
7% | |||
Floor attack (trip) Floor getups (trip) |
5% | |||
Edge attack Edge getups |
7% | |||
Neutral special | Default | Gale Strike | 2-3.4% per hit | Creates a mini-tornado and sends it forwards. The damage that it deals decreases the farther it travels and it can push opponents during the end. Aesthetically, this move resembles Link's Gale Boomerang. |
Custom 1 | Shuriken of Light | 1.2%, 3.2%, 4.8%, or 8.8% depending on distance | Throws a bright, translucent shuriken forwards. The shuriken gains more damaging power as it travels. | |
Custom 2 | Blade Flurry | 9.8-23.75% if all hits connect | Charges briefly before stabbing with the sword forward multiple times before finishing in a high-knockback thrust. Similar to Marth's Shield Breaker, but deals less shield damage. | |
Side special | Default | Airborne Assault | 7.2-16% | Charges up then launches at the enemy, somersaulting with the blade. |
Custom 1 | Slash Launcher | 6-10.2% | Charges, then dashes forward with a sword strike. Resembles Ike's Quick Draw in function. | |
Custom 2 | Chakram | 7% if all hits connect (slow chakram), 6.5% (fast chakram) | Throws a chakram that can be sent upwards, downwards, or straight forward. If inputted like a Smash attack, it will fly faster with increased range and damage. Otherwise, it will fly in front of the Swordfighter and stall in mid-air, hitting multiple times. The chakram can be lodged into the floor like Mega Man's Metal Blade, but cannot be picked up. | |
Up special | Default | Stone Scabbard | 5% (hit 1), 3% (hit 2), 5% (hit 3), 6% (sword when going through platforms) | Slashes upwards while jumping and then downwards while falling. Similar to Kirby's Final Cutter. |
Custom 1 | Skyward Slash Dash | 12% if all hits connect | A series of sword strikes while rising into the air. The dash can be aimed in any direction using the control stick. Similar to Falco's Fire Bird in that it hits multiple times. | |
Custom 2 | Hero's Spin | 12-16.8% (ground), 14% in the air if all hits connect | Spins with sword; if used in the air, the Mii will rise. Functions like Link's Spin Attack. | |
Down special | Default | Blade Counter | 1.25x the damage of countered attacks, 8% minimum | Functions similarly to other characters' counterattacks. |
Custom 1 | Reversal Slash | 6% to opponents. Reflected projectiles deal 1.5x damage | An attack that reflects projectiles and turns around characters hit by it. Similar to Mario's Cape. | |
Custom 2 | Power Thrust | 8-13%, 7% (landing hit) | Lurches forward, stabbing with the sword. The tip of the sword deals more damage, much like most of Marth's attacks. This move acts similar to Captain Falcon's Falcon Kick, but much quicker. | |
Final Smash | Final Edge | 8% (wave, close), 6% (wave, far) | Displays their sword and fires waves of energy off of it. Functions similarly to Wii Fit. In the 3DS version, the energy waves are all aimed horizontally, while in the Wii U version, this move appears to send out energy waves in more directions, thus having more range. The projectiles bear resemblance to the Sword Beam from the Legend of Zelda series. |
Taunts
- Standard/Up: Spins in place while tossing their sword airborne and catching it just as they end their spin. They then briefly hold the sword behind them before returning to their idle animation.
- Side: Hunch over and twirl the blades of their swords around on both sides of themselves.
- Down: Calmly and slowly drawing their sword backwards before returning to their idle animation. It looks similar to one of Link's taunts.
Trophies
A fighter based on your Mii! The main draw of Sword Fighters is the extra reach that they get thanks to their swords. On top of that, they have a lot of varied moves to choose from. Unfortunately, a lot of sword attacks have a bit of delay between pressing the button and landing the attack, so you'll need to be very careful not to leave yourself open!
One of the Mii Sword Fighter side specials actually uses a throwing disc called a chakram! How quickly you choose a direction controls how far and fast the chakram flies, as well as the kind of damage it does. This kind of quick-aiming action also applies to other special moves, like Super Slash Dash.
- Final Edge
With sword held high, Mii Sword Fighter unleashes a barrage of shock waves. They spread out in a fan pattern, dealing multiple blows to foes they touch, while also pushing them towards the edge of the screen. This Final Smash can even hit through walls and floors, making it easy to attack lots of opponents at once!
Update history
Down tilt deals 8% damage instead of 6%.
Neutral aerial deals 8% damage instead of 5%.
Alternate costumes
- The color of the costume depends on the Mii's original color from the Mii Maker.
Gallery
Posing with a Mii Brawler and Mii Gunner.
A Swordfighter attacking Little Mac.
With Villager, Mii Gunner, and Mii Brawler.
Mii Swordfighters using Gale Strike, Shuriken of Light, and Chakram.
Mii Swordfighter vs Meta Knight.
Mii swordfighter with a Captain Falcon helmet
Trivia
- The design of the Mii Swordfighter used in promotional material and in-game renders is based on a slightly edited version of Guest B, one of the pre-loaded Miis available for use in titles with Mii support. Of the three, the Mii Swordfighter has the least drastic change in design; simply swapping the direction his hair is positioned horizontally.
- All of the Swordfighter's chargeable special moves share the same charging sound.
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |