Past Stages: Difference between revisions
(→In Super Smash Bros. Ultimate: the problem with ultimate is that most of its stages are from the previous 4 games adding stages that were removed is a better idea) |
(Per the talk page; don't know about deletion altogether, but removal of Smash 4 and Ultimate sections) |
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==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
In ''Melee'', three '''Past Stages''' were available. They are replicas of their ''[[Super Smash Bros.]]'' counterparts, complete with music and backgrounds. All of these stages must be unlocked, unlike in the original game. The stages also seem to be slightly larger in size than before. | In ''Melee'', three '''Past Stages''' were available. They are replicas of their ''[[Super Smash Bros.]]'' counterparts, complete with music and backgrounds. All of these stages must be unlocked, unlike in the original game. The stages also seem to be slightly larger in size than before. None of these stages will be used as a character's [[home stage]] in [[Classic Mode]] or [[All-Star Mode]]. | ||
===From ''Super Smash Bros.''=== | ===From ''Super Smash Bros.''=== | ||
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==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
In ''Brawl'', they are referred to as '''Melee Stages''', as only stages originating from ''Melee'' reappear. As a result, this makes ''Brawl'' the only game where stages from the first ''Smash Bros.'' do not appear. These stages now utilize the functions of [[My Music]], like most stages in ''Brawl''. According to the DOJO!!, the stages are arranged so the player can get one from each game world.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/stages/stage32.html|title=Smash Bros. DOJO!!}}</ref> This turned out to mean each universe that was represented in the original game, all of which had multiple stages in ''Melee''. Unlike the Past Stages of ''Melee'', some Melee Stages have had minor edits (which are listed below), while aesthetically remaining largely the same as ''Melee''. | In ''Brawl'', they are referred to as '''Melee Stages''', as only stages originating from ''Melee'' reappear. As a result, this makes ''Brawl'' the only game where stages from the first ''Smash Bros.'' do not appear. These stages now utilize the functions of [[My Music]], like most stages in ''Brawl''. According to the DOJO!!, the stages are arranged so the player can get one from each game world.<ref>{{cite web|url=http://www.smashbros.com/wii/en_us/stages/stage32.html|title=Smash Bros. DOJO!!}}</ref> This turned out to mean each universe that was represented in the original game, all of which had multiple stages in ''Melee''. Unlike the Past Stages of ''Melee'', some Melee Stages have had minor edits (which are listed below), while aesthetically remaining largely the same as ''Melee''. As in ''Melee'', none of these stages will be used as a character's [[home stage]] in [[Classic Mode]] or [[All-Star Mode]]. | ||
===Changes in ''Super Smash Bros. Melee'' stages=== | ===Changes in ''Super Smash Bros. Melee'' stages=== | ||
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It should also be noted that most (if not all) of these stages are smaller compared to the characters than they were in ''Melee'', possibly due to the character models being larger in order to provide more detail. Also, some of the music sounds slightly different than it did in ''Melee''. Finally, the {{SSBB|Pokémon Trainer}} gains platforms in the background. | It should also be noted that most (if not all) of these stages are smaller compared to the characters than they were in ''Melee'', possibly due to the character models being larger in order to provide more detail. Also, some of the music sounds slightly different than it did in ''Melee''. Finally, the {{SSBB|Pokémon Trainer}} gains platforms in the background. | ||
==In ''[[Super Smash Bros. 4]]'' | ==In ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''== | ||
Unlike in ''Melee'' and ''Brawl'', a majority of the playable stages in these games are returning stages. Because of this, they are grouped with the new stages, and they fo not have any special distinction. In ''Smash 4'', past stages can be used as [[home stage]]s in [[All-Star Mode]] (and [[Classic Mode]] in {{for3ds}}, while the concept is absent altogether in ''Ultimate'' | |||
==References== | ==References== |
Revision as of 02:14, February 21, 2020
Past Stages is one of multiple designations given to stages returning from previous installments in the Super Smash Bros. series.
In Super Smash Bros. Melee
In Melee, three Past Stages were available. They are replicas of their Super Smash Bros. counterparts, complete with music and backgrounds. All of these stages must be unlocked, unlike in the original game. The stages also seem to be slightly larger in size than before. None of these stages will be used as a character's home stage in Classic Mode or All-Star Mode.
From Super Smash Bros.
In Super Smash Bros. Brawl
In Brawl, they are referred to as Melee Stages, as only stages originating from Melee reappear. As a result, this makes Brawl the only game where stages from the first Smash Bros. do not appear. These stages now utilize the functions of My Music, like most stages in Brawl. According to the DOJO!!, the stages are arranged so the player can get one from each game world.[1] This turned out to mean each universe that was represented in the original game, all of which had multiple stages in Melee. Unlike the Past Stages of Melee, some Melee Stages have had minor edits (which are listed below), while aesthetically remaining largely the same as Melee. As in Melee, none of these stages will be used as a character's home stage in Classic Mode or All-Star Mode.
Changes in Super Smash Bros. Melee stages
Stage |
Availability |
Changes |
---|---|---|
Big Blue | Unlockable | Floating platforms and other airborne items except bumpers don't fly away with the stage. |
Brinstar | Starter | Stronger acid. |
Corneria | Starter | New sound effects for the flying Arwings and Wolfens, blasts from the Arwings and Wolfens no longer KO but still deal damage. |
Green Greens | Unlockable | Bomb blocks have much more knockback, making it able to KO at low damage percentages. All three block columns in each side must now fill to the top in order to halt the dropping blocks for that side, rather than just one. |
Jungle Japes | Unlockable | Characters can now swim in the river, but it will still carry them off-screen; Klaptraps have different properties. |
Pokémon Stadium | Unlockable | Fireworks in the background look different, the windmill's platforms in the water stage are no longer pass-through, new sound effect from Pokémon Stadium 2 can be heard when the stage is changing. |
Rainbow Cruise | Starter | Floating items like Party Balls no longer fly offscreen, characters can no longer jump through the donut lifts. |
Temple | Starter | Edge near lowest platform can no longer be grabbed. |
Onett | Starter | Warning sign when a car is approaching is much smaller and can hardly be seen, right edge of the roof on the building on the left can not be grabbed, hospital in the background has had its red cross removed, the blue house's roof has a small area on the sides where players cannot jump over, cars are much weaker though they can still damage the player. |
Yoshi's Island | Starter | Reduced size. |
It should also be noted that most (if not all) of these stages are smaller compared to the characters than they were in Melee, possibly due to the character models being larger in order to provide more detail. Also, some of the music sounds slightly different than it did in Melee. Finally, the Pokémon Trainer gains platforms in the background.
In Super Smash Bros. 4 and Super Smash Bros. Ultimate
Unlike in Melee and Brawl, a majority of the playable stages in these games are returning stages. Because of this, they are grouped with the new stages, and they fo not have any special distinction. In Smash 4, past stages can be used as home stages in All-Star Mode (and Classic Mode in Super Smash Bros. for Nintendo 3DS, while the concept is absent altogether in Ultimate
References