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75m

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75 m
75 m
File:DKSymbol.png
Universe Donkey Kong
Appears in SSBB
Availability Unlockable
Unlock criteria Play 20 brawls as Donkey Kong.
Crate type Presents
Tracks available Donkey Kong
Opening (Donkey Kong)
25m BGM
All songs are unlocked upon unlocking stage
Tournament legality
Brawl Singles: Banned
Doubles: Banned
Article on Donkey Kong Wiki 75m

75 m is an unlockable stage in Super Smash Bros. Brawl that is based on the 75 m level of the original arcade version of Donkey Kong, howver, it is a bit more remiscent to the NES port rather than the original arcade version. It is a retro stage in the sense that it uses the original 8-bit graphics to replicate the look, including the original arcade sprite of Donkey Kong (who, according to one of Snake's Codec conversations, is actually a younger Cranky Kong). He sits in the same location as in Donkey Kong. When he is dark looking, he doesn't do anything, simply laying dormant in the background, but when he lights up, he moves to the foreground and becomes a stage hazard, causing moderate damage and knockback upon contact. He also makes springs appear from the left side of him, which also cause damage when touched. All items from the original Donkey Kong game return as items in the stage, such as the Trouble Bugs, jacks, and the purse. Masahiro Sakurai has stated that the stage is quite large, but the small platforms and dangers give the stage a cramped feel. In the original Donkey Kong, this is the third level (second in the NES version). Unlike Flat Zone and Flat Zone 2, however, the stage is not completely 2D, as the platforms and ladders all have depth.

Gameplay

Gameplay on 75 m tends to take place in the upper right hand corner. This area is much more flat and has fewer gaps than the rest of the level and is much less prone to random objects flying out and KOing players. While a large stage in terms of blast lines, it tends to feel cramped because of the many small platforms. Also, because the majority of the fighting takes place in the upper right hand corner, the stage tends to feel imbalanced towards that side. In general, it is quite difficult to KO a player off the left or bottom edges, while it is rather easy to do so off the top or right.

Due to the stage's cramped feel, large size, dangerous hazards, generally unusual layout, and overcentralization towards the top-right corner, 75 m has been banned from tournament play since day one as being too difficult to play a proper competitive match on.

Origins

75m, the third level in Donkey Kong.
The appearance of 75 m in Donkey Kong in the NES port.

75 m is the third level in the arcade game Donkey Kong (second level in the NES port). On 75 m, Donkey Kong throws springs at Mario. In order to complete the level, Mario must maneuver through obstacles and get to the very top platform. Along with springs, other obstacles include vertically moving platforms and enemies called Fire. If Mario gets hit hit by the springs, touches Fire, or falls from a certain height, he loses a life. Mario also has a chance to earn more points by collecting items in the stage, which include a hat, parasol, and purse. This stage in Brawl is an accurate recreation of the 75 m in Donkey Kong from the NES port; however, the bottom-most platform is now in the background. Also, the sprite of Donkey Kong is now in the background the majority of the time. When he moves into the foreground, he becomes a stage hazard and summons jacks to attack the players.

Trivia

  • The DOJO!!'s page on 75 m gives the stage's name as "75m" (without a space). The music track "25m BGM" is also spelled without a space, making the space in the stage's name a bit of a mystery. It should be noted however that the space is the correct spelling if one follows the technical rules of metric.
  • This is the second largest new stage in Brawl, the largest being New Pork City.
  • The score in the top left-hand corner increases by 800 when items such as the purse, the umbrella, and the hat are picked up.
  • The Donkey Kong Masterpiece begins on this level, unlike in the original game.
  • This is the only stage with no songs unlockable for its My Music options beyond its original tracks.
  • All three of the songs that play on this stage include the 25m theme in some shape or form.
  • When Donkey Kong comes out of the background to attack players, the music stops playing as his theme in the game starts.
  • In the original Donkey Kong, when touching the lowest beam in 75 m, Mario would die instantly, which is why this stage doesn't include the beam in the foreground. Instead, the player will fall right through it. It is, however, where Pokémon Trainer stands.
  • The jacks in this stage bounce along higher than in the original Donkey Kong.
  • This stage and Mario Bros. are the only stages based on an arcade game.

Glitch

A Glitch can occur on 75m playing as R.O.B. On the three platforms in the lowest bottom right of the stage, if R.O.B. grabs the left ledge of the platform on the right, R.O.B. will be teleported onto the left platform facing to the right.

Gallery

External links