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Star Rod

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Star Rod
StarrodSSBB.jpg
Star Rod artwork from Brawl.
Universe Kirby
Appears in SSB
Melee
Brawl
Item class Weapon/Projectile

The Star Rod (スターロッド, Sutā Roddo) is an item that appears in all three Smash Bros. games. It is known for breaking many of the standard rules about reflecting items in Melee. If it is thrown at Fox/Falco's Reflector, Zelda's Nayru's Love, Mario/Dr. Mario's Cape, or Mewtwo's Confusion, it will not be reflected. It originates from the Kirby series.

  • Fully charged star projectile hits for 6-12% damage.
  • Fully charged rod hits for 13-24% damage.
  • Tapping the attack button hits for 5-10% damage.
  • The rod holds 16-18 shots.
  • The shots can be absorbed by the PSI Magnet.
  • Throwing the Star Rod inflicts high horizontal knockback on its target and is a semi-spike.
  • In Melee and Brawl, Captain Falcon and Sheik can fire multiple stars with a single smash attack. A charged smash with Captain Falcon will fire 1 star with the first swing and then 4 stars in a mass with his second swing (the stars have low knockback, while an uncharged smash fires a normal single star. Sheik's smash involves 2 swings, both of which unleash a star.

Origin

The Star Rod seen on top of the Fountain of Dreams in Kirby's Adventure.

The Star Rod has so far only appeared in Kirby's Adventure and its remake Kirby: Nightmare in Dream Land, though it did make a brief cameo in Kirby Super Star, where many Star Rods were seen in the Dream Springs. It was used to fight the final boss, Nightmare. The Star Rod is what powers the Fountain of Dreams and causes the magic waters to flow from it.

The Star Rod itself is used as a weapon in the last level of the game; The Star Rod is considered a Copy Ability, though Kirby doesn't need to inhale it to gain its power. In the final battle of Kirby's Adventure, the player has to shoot stars at the final boss using the Star Rod, though actually hitting the final boss with the star on the end could deal damage; both of these properties were carried over for the Super Smash Bros. games.

Damage Table

In Brawl, the momentum of a projectile will affect the damage a character will receive; these are recorded in bounces.

Action Template:G Template:G Template:G Bounce 2nd Bounce
Star projectile 8% 8% N/A N/A
Forward smash star projectile 12% 8% N/A N/A
Standard attack 10% 10% N/A N/A
Standard attack (Ice Climbers one Star Rod) N/A 12%(10%+2%) N/A N/A
Standard attack (Ice Climbers two Star Rods) N/A 20%(10%+10%) N/A N/A
Forward tilt 15% 13% N/A N/A
Forward tilt (Pit) N/A N/A 17%(4%+13%) N/A N/A
Forward tilt (Ice Climbers one Star Rod) N/A 20%(13%+7%) N/A N/A
Forward tilt (Ice Climbers two Star Rods) N/A 26%(13%+13%) N/A N/A
Dash attack 16% 15% N/A N/A
Forward smash 22% 18% N/A N/A
Forward smash (charged) N/A 25% N/A N/A
Forward smash (Marth) N/A 23%(5%+18%) N/A N/A
Forward smash (Marth charged) N/A 32%(7%+25% N/A N/A
Forward smash (Captain Falcon) 20%(10%+10%) N/A N/A
Forward smash (Captain Falcon charged) N/A 28%(14%+14%) N/A N/A
Forward smash (Sheik) N/A 36%(18%+18%) N/A N/A
Forward smash (Sheik charged) N/A 50%(25%+25%) N/A N/A
Forward smash (Pit) N/A N/A 25%(7%+18%) N/A N/A
Forward smash (Pit charged) N/A N/A 35%(9%+26%) N/A N/A
Forward smash (Ike) N/A N/A 26%(18%+8%) N/A N/A
Forward smash (Ike charged) N/A N/A 36%(25%+11% N/A N/A
Forward smash (Ice Climbers one Star Rod) N/A 27%(18%+9%) N/A N/A
Forward smash (Ice Climbers one Star Rod charged) N/A 39%(25%+14%) N/A N/A
Forward smash (Ice Climbers two Star Rods) N/A 36%(18%+18%) N/A N/A
Forward smash (Ice Climbers two Star Rods charged) N/A 50%(25%+25%) N/A N/A
Drop 3% 8%-14% 6% 5%
Forward tilt throw 11% 13% 10% 8%
Up tilt throw 12% 12%-14% 9% 6%
Down tilt throw 9% 14% 10% 6%
Dash throw 15% 15% 12% 9%
Forward smash throw 15% 16% 12% 10%
Up smash throw 15% 17% 12% 10%
Down smash throw 9% 14% 10% 6%
Aerial drop 5% 12% 7% 6%
Aerial forward tilt throw 13% 13% 10% 8%
Aerial up tilt throw 15% 12% 8% 6%
Aerial down tilt throw 14% 12% 8% 4%
Aerial forward smash throw 16% 13%-15% 10% 7%
Aerial up smash throw 16% 12%-14% 8% 4%
Aerial down smash throw 16% 12% 9% 7%
  • Note Captain Falcon's smash attacks with the Star Rod are only 10% instead of 18% in Brawl.

Description from the Super Smash Bros. Instruction Booklet

With the A Button and the Control Stick, you can shoot 20 stars at your opponents. This can also be used as a Clobbering Item.

Melee Trophy Info

This magic wand holds 16 star shots and sends foes flying at a low angle when thrown. It's most powerful when Captain Falcon or Sheik performs a Smash Attack while holding it. In Kirby's Adventure, the Star Rod is the secret power behind the Fountain of Dreams. King Dedede steals the Star Rod in order to seal away the nasty Cloaked Nightmare.

  • Kirby's Adventure, 05/93

Brawl Trophy Info

A magic wand. Perform a standard attack with it, and it's a battering weapon. Perform a strong or smash attack, and it fires a barrage of star shots. Throw it at a foe, and that opponent will get sent flying sideways. In the Kirby series, the Star Rod is the power source of the Fountain of Dreams. King Dedede once stole it to imprison the Cloaked Nightmare.

NES: Kirby's Adventure
SNES: Kirby Super Star

Gallery

Trivia

  • When shooting a star (whether charged on not) into a small upward slope (like the slight slopes on Battleship Halberd's main platform) the star will hit the slope, spin in place for a second, and then disappear.
  • The star rod is an effective throwing weapon. When it hits a foe, the opponent will be launched horizontally, which can effectively launch the foe off the edge.