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Roy: Difference between revisions

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:''For Roy's fighter info, see [[Roy (SSBM)]] and [[Roy (SSB4)]]. For other characters with the same name, see [[Roy (disambiguation)]]
{{forfighter|SSBM=y|SSB4=y|SSBU=y}} ''For other characters with the same name, see [[Roy (disambiguation)]].''
{{Infobox Character General
{{Infobox Character General
|name        = Roy
|name        = Roy
|image       = [[File:Binding Blade Roy.png|300px|Roy]]
|image = {{tabber|title1=The Binding Blade|content1=[[File:SSBU spirit Roy (Fire Emblem).png|x300px]]|title2=Awakening|content2=[[File:Roy Awakening.png|x300px]]|title3=Heroes|content3=[[File:FEH Roy.png|x300px]]}}
|caption     = [[File:FireEmblemSymbol.png|50px]]
|caption = [[File:FireEmblemSymbol.svg|50px|class=invert-dark]]
Official artwork of Roy from ''{{s|fireemblemwiki|Fire Emblem: The Binding Blade}}''.
Official artwork of Roy from ''{{s|fireemblemwiki|Fire Emblem: The Binding Blade}}'' , ''{{s|fireemblemwiki|Fire Emblem Awakening}}'', and ''{{s|fireemblemwiki|Fire Emblem Heroes}}''.
|universe    = {{uv|Fire Emblem}}
|universe    = {{uv|Fire Emblem}}
|firstgame    = ''[[Super Smash Bros. Melee]]'' (2001)<br>''{{s|fireemblemwiki|Fire Emblem: The Binding Blade}}'' (2002) {{Flag|Japan}}
|firstgame    = ''[[Super Smash Bros. Melee]]'' (2001, video game debut)<br>''{{s|fireemblemwiki|Fire Emblem: The Binding Blade}}'' (2002, home series debut) {{Flag|Japan}}
|lastappearance= ''{{s|fireemblemwiki|Fire Emblem: Awakening}}'' (DLC, 2012)
|lastappearance=''{{s|fireemblem|Fire Emblem Engage}}'' (2023)
|games        = ''[[SSBM]]''<br>''[[SSB4]]''
|games        = ''[[Melee]]''<br>''[[SSB4]]''<br>''[[Ultimate]]''
|console      = [[Nintendo GameCube]]<br>Game Boy Advance
|console      = [[Nintendo GameCube]] (technical debut)<br>Game Boy Advance (proper debut)
|species      = Human
|species      = {{s|fireemblemwiki|Human}}
|gender      = Male
|gender      = Male
|homeworld    = Elibe
|homeworld    = {{s|fireemblemwiki|Lycia}}
|creator      =  
|creator      =
|artist      = Eiji Kaneda
|artist      = Eiji Kaneda
|voiceactor  =
|englishactor = {{iw|wikipedia|Ray Chase|voice actor}} (''[[Ultimate]]'')
|japanactor  = Jun Fukuyama
|japanactor  = {{s|wikipedia|Jun Fukuyama}}
|interwiki    = fireemblemwiki
|interwiki    = fireemblemwiki
|interwikiname= Fire Emblem Wiki
|interwikiname= Fire Emblem Wiki
|interwikipage= Roy
|interwikipage= Roy
}}
}}
'''Roy''' ({{ja|ロイ}}, ''Roi'') is the protagonist of ''{{s|fireemblemwiki|Fire Emblem: The Binding Blade}}'', the sixth game in the {{uv|Fire Emblem}} series of tactical role-playing games. Roy was included in ''Super Smash Bros. Melee'' as a playable character for the purpose of "previewing" the sixth game, which was released in Japan after ''Melee'', making him the only character thus far in the ''Smash'' series to be included for that purpose. His appearance in ''Melee'', along with another ''Fire Emblem'' series character, [[Marth]], increased global interest in the general franchise, prompting the series to be released internationally from installment seven onwards.
'''Roy''' ({{ja|ロイ|Roi}}, ''Roy'') is the protagonist of ''{{s|fireemblemwiki|Fire Emblem: The Binding Blade}}'', the sixth game in the {{uv|Fire Emblem}} series. He debuted in ''[[Super Smash Bros. Melee]]'' as an [[unlockable character]], and returned as a playable character in both ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' after being absent from ''[[Super Smash Bros. Brawl]]''.


==Character description==
==Origin==
[[File:RoyFireEmblemAwakening.jpg|thumb|left|150px|Roy in ''Fire Emblem: Awakening'']]
The lead character of what became ''{{s|fireemblemwiki|Fire Emblem: The Binding Blade}}'' underwent many changes throughout the game's development. This affected how he would be represented in ''Super Smash Bros. Melee'', as it was being developed at the same time. Roy first appeared in his design closest to his eventual ''Melee'' design through a preview of ''The Binding Blade'' shown at Nintendo Space World 2001. ''Melee''{{'}}s Japanese release ended up preceding ''The Binding Blade''{{'}}s by four months.
While HAL Laboratory obliged to include Marth as a playable character in ''Super Smash Bros. Melee'' by popular Japanese demand, the sixth installment of Intelligent Systems' long-running ''Fire Emblem'' fantasy tactical-RPG series, ''[[Fire Emblem: The Binding Blade]]'', was nearing the end of its development. Nintendo decided to include that game's main character, Roy, as a playable character in addition to Marth to serve as a preview of the game for Japanese audiences, making Roy the only character in the ''Smash'' series to be featured for that purpose. It was a successful ploy to Japanese audiences for both ''Melee'' and ''The Binding Blade'', but since this involved a game franchise never distributed outside of Japan beforehand, Nintendo was wary of keeping the unfamiliar fantasy swordsmen in ''Melee'' in its overseas releases, but decided to keep them in based on the approval of western gamers. Roy and Marth, as new and original anime-inspired characters with rather effective fighting abilities, became popular enough in ''Melee'' that the ''Fire Emblem'' franchise gained international attention from the gaming community.


Intelligent Systems followed up with the franchise's seventh installment, known in Japan as ''Fire Emblem: The Sword of Flame'' but whose North American version is simply titled "''[[Fire Emblem (game)|Fire Emblem]]''", designed with the international scene in mind rather than Japanese exclusivity. To this end they made it a prequel to ''The Binding Blade'', set in the same ''Fire Emblem'' universe and chronology twenty years before Roy's quest and starring Roy's father Eliwood, whose somewhat older resemblance to Roy was meant to appeal to players of ''Melee''. The game's story is laid out with ten introductory chapters starring one of Eliwood's allies Lyn, meant to introduce players to the ''Fire Emblem'' style of tactical play, and the other 20+ chapters are the main game itself. ''The Sword of Flame''{{'}}s story is also structured so that knowledge of ''The Binding Blade'' is not required, and if the sixth game were played after the seventh, it would feel like a direct continuation.
Nintendo of America and Masahiro Sakurai discussed Roy's inclusion in the American ''Melee'' release, as ''Fire Emblem'' games were still Japan-exclusive. In the end, Roy was kept in overseas releases since NoA believed he would be "fun".<ref name=FE25/> Roy and Marth's popularity in ''Melee'' is generally considered to be a factor in the ''Fire Emblem'' franchise gaining international interest from gaming audiences, leading to it receiving regular international releases.


Roy, in the best tradition of ''Fire Emblem'' protagonists, is an upstanding and thoughtful fifteen year-old young man in ''The Binding Blade'' with a natural proclivity to help and support others, and while he would prefer to avoid blood-shed, he maintains a strong resolve to see peace return to the continent of Elibe, the medieval high-fantasy setting of both games. Unlike most young protagonists, however, he is perceptive and cunning for his age, such as tricking a traitorous vassal in his group into exposing himself, and he often reacts calmly and tactically to disturbing news. Roy is also quite oblivious to the obvious feelings that some of the women in his army develop for him. Also steeped in series tradition is that his in-game unit is the only one belonging to the Lord character class, giving him initially shaky base stats but allowing him to become a high-performance unit by the game's end. He has no particular flaws apart from his late promotion, but his defenses are somewhat low.
Roy hails from {{s|fireemblemwiki|Lycia}}, one of six nations of the land of {{s|fireemblemwiki|Elibe}}, and is the son of {{s|fireemblemwiki|Eliwood}}, ruler of the Lycian noble house of {{s|fireemblemwiki|Pherae}}. The game begins with Roy called back home from his studies in the province of Ostia in response to the militant nation of Bern launching invasions of Elibe's other realms. As Eliwood has fallen ill, Roy is entrusted with leading Pherae's army alongside the other armies of the Lycian League against Bern and its ruler, {{s|fireemblemwiki|Zephiel}}, who displays a mysterious thirst for the destruction of human rule. Zephiel's errant younger sister, Princess {{s|fireemblemwiki|Guinivere}}, escapes Bern and comes to Roy in defiance of her brother's motives, hoping to negotiating a treaty with Lycian nobility. Roy quickly agrees to her proposal to search for a peaceful means to end Bern's aggression.


Roy is studying in the province of Ostia, away from his home province of Pherae, both of which are in the nation of {{s|fireemblemwiki|Lycia}}, when the militant nation of Bern begins to conquer various other nations on the continent; as his father {{s|fireemblemwiki|Eliwood}} has fallen ill, Roy is entrusted with leading Pherae's army alongside the other armies of the Lycian League against Bern and its ruler, {{s|fireemblemwiki|Zephiel}}, who displays a mysterious thirst for world domination. Zephiel's errant younger sister, Princess {{s|fireemblemwiki|Guinevere}}, escapes Bern and comes to Roy in defiance of her brother's motives, hoping to negotiating a treaty with Lycian nobility. Roy quickly agrees to her proposal to search for a peaceful means to end Bern’s aggression, and it is in part this encounter that will eventually lead him on a journey across Elibe to save the continent from what could end up being a war with powerful dragons from a different dimension. He is ultimately successful in his endeavors when he defeats Zephiel. However, if all the legendary weapons of Elibe were gathered by meeting certain conditions ingame, the weapons would start glowing and pointing toward the location of the Demon Dragon, {{s|fireemblemwiki|Idenn}}, the game's true final boss. A few extra chapters take place which results in the defeat of Idenn. Afterward, depending on certain ingame factors, different characters experience slightly different endings, but generally peace returns to Elibe and everyone lives happily ever after, with various rebuilding of respective countries.
The war, and their quest to end it, takes Roy and Guinivere across Elibe. They fight the forces of Bern and opportunistic traitors within other countries, unite other lands behind their cause, and learn of Zephiel's ambition to return Elibe to dragon rule to right what he views as a wrong: {{s|fireemblemwiki|The Scouring}}, an ancient war in which humans drove dragons out of Elibe. To achieve their mission, Guinivere entrusts Roy with the [[fireemblemwiki:Fire Emblem (item)#Elibe|Fire Emblem]], an important gemstone in the culture of Bern which Roy uses to unlock the {{iw|fireemblemwiki|Binding Blade|weapon}}, a powerful weapon from the age of the Scouring once wielded by the forefather of Bern, {{s|fireemblemwiki|Hartmut}}.


After nine years of absence, Roy eventually reappeared as one of many [[fireemblemwiki:Bonus units|bonus characters]] from the series in the [[Nintendo 3DS]] game ''{{s|fireemblemwiki|Fire Emblem: Awakening}}''.  He is available in two forms: as free SpotPass content using his old ''Binding Blade'' artwork, and as paid DLC featuring new artwork by a guest artist. Neither version has any impact on the game's main story.
Once he acquires the Binding Blade, Roy invades Bern and defeats Zephiel in his own castle, then—in the game's good ending—embarks on a quest to find Zephiel's ally {{s|fireemblemwiki|Idunn}}, a soulless Demon Dragon created by ancient dragons to fight back against humanity, seeking to undo the damage that the dragons did to her. Regardless of the ending the player achieves, the game ends with Roy returning to Pherae and helping rebuild, eventually succeeding his father as its marquess.


===Binding Blade===
Roy is an upstanding and thoughtful fifteen year-old young man with a natural proclivity to help and support others. While he would prefer to avoid bloodshed and works to find a peaceful resolution to the conflict, he maintains a strong resolve to see peace return to Elibe. He is a talented tactician in his own right, and unusually is perceptive and cunning for his age: he is able to trick a traitorous vassal in his group into exposing himself, and he reacts calmly and tactically to surprises and disturbing news.
[[File:Sword of Seals.PNG|221px|left|thumb|The Binding Blade, Roy's main weapon in ''The Binding Blade'' for the ''Game Boy Advance'' and ''Melee''.]]
The [[fireemblemwiki:Binding Blade (weapon)|Binding Blade]], widely known as the '''Sword of Seals''' in the context of ''Super Smash Bros. Melee'' and the translation of the Japanese name ({{ja|封印の剣|Fūin no Tsurugi}}), is Roy's signature and ultimate [[sword]] in ''Fire Emblem: The Binding Blade'', and is the weapon he wields in ''[[Super Smash Bros. Melee]]''.  


Within his game of origin, the Binding Blade was the second sword wielded by the legendary {{s|fireemblemwiki|Hartmut}} of the {{s|fireemblemwiki|Eight Generals}}, the founder of the militant nation of {{s|fireemblemwiki|Bern}} in {{s|fireemblemwiki|Elibe}}. This particular blade is capable of reacting to the emotions and feelings of the one wielding it, as well as generating fire. Although it doesn't do so in ''Super Smash Bros. Melee'', the Binding Blade is capable of healing the wielder and unleashing long-range attacks using the fire it generates. It was used to seal away the Demon Dragon {{s|fireemblemwiki|Idenn}} and end {{s|fireemblemwiki|the Scouring}}, a war in which humans fought and exiled dragons to another dimension.  
According to one of his allies, Roy is somewhat socially awkward, and he is quite oblivious to the obvious feelings that some of the women in his army develop for him and he even feels very uncomfortable and unpleasant with the forwardness of one of them. Roy is similar to Marth with respect to both characterization and gameplay role, and is the only character in ''The Binding Blade'' to be of the {{s|fireemblemwiki|Lord}} [[fireemblemwiki:Class|character class]]. As the commander of his army, it is necessary for Roy to [[fireemblemwiki:Objectives#Seize|seize castles and thrones]] held by enemy armies to complete chapters and progress in his quest, but if he is defeated in battle, the game is over and the player must restart from their last save point.


It is not until late in the game ([[fireemblemwiki:The Binding Blade (chapter)|Chapter 22]]) that the Binding Blade becomes available. At this point, the weapon is awakened by the Fire Emblem and reacts to Roy, [[fireemblemwiki:Class change|promoting]] him into a {{s|fireemblemwiki|Great Lord}}. This weapon can attack up to twenty times (both directly and indirectly) before breaking and can be used as an item to heal Roy. In addition to this, it also has increased effectiveness against all dragon-type units (wyvern riders and manaketes).
Intelligent Systems followed up ''The Binding Blade'' with a prequel set twenty years prior to Roy's adventures in Elibe: ''{{iw|fireemblemwiki|Fire Emblem: The Blazing Blade}}'' (originally released outside Japan simply as "''Fire Emblem''"), the franchise's seventh installment and the first internationally-released one. The game stars Roy's father Eliwood, whose somewhat older resemblance to Roy was meant to appeal to players of ''Melee''; Roy himself appears as a five-year-old child in the game's epilogue. The game's story is laid out with ten introductory chapters starring one of Eliwood's allies, [[Lyn]], meant to introduce players to the ''Fire Emblem'' style of tactical play, with the other 20+ chapters containing the main story. Though it is a prequel, ''The Blazing Blade'' is structured so that no knowledge of ''The Binding Blade'' is required to understand its story.
<br clear=left>


==In ''Super Smash Bros. Melee''==
Although he did not appear in a new game for nine years after ''The Blazing Blade'', Roy started making regular appearances with Marth and [[Ike]] in various ''Fire Emblem'' crossovers and spinoffs in 2012 when he appeared as a bonus SpotPass and DLC {{s|fireemblemwiki|Einherjar}} in ''{{s|fireemblemwiki|Fire Emblem Awakening}}''. In 2017, Roy's design was updated to reflect his modernized appearance in ''Super Smash Bros. 4'', combining elements from ''The Binding Blade'' and ''Awakening'': ''{{s|fireemblemwiki|Fire Emblem Heroes}}'' featured him as a summonable hero (with his first variant more closely resembling his ''Super Smash Bros. 4'' design instead of his original design from ''The Binding Blade''), debuting Ray Chase as his English voice actor, and ''{{s|fireemblemwiki|Fire Emblem Echoes: Shadows of Valentia}}'' allows players to summon an illusory phantom of Roy using his ''Super Smash Bros.'' [[amiibo]]. Roy has also made frequent appearances in the ''{{s|fireemblemwiki|Fire Emblem Cipher}}'' trading card game from 2016 up until its discontinuation in 2020. Most recently, ''{{s|fireemblemwiki|Fire Emblem Engage}}'' features Roy as one of the game's numerous Emblems, ethereal clones of protagonists from various other ''Fire Emblem'' games who dwell within special rings.
===As a Playable Fighter===
 
==In ''[[Super Smash Bros. Melee]]''==
===As a playable character===
{{Main|Roy (SSBM)}}
{{Main|Roy (SSBM)}}
[[File:Roy SSBM.jpg|200px|thumb|Roy's appearance in ''Melee''.]]
[[File:Roy SSBM.jpg|200px|thumb|Roy, as he appears in ''Super Smash Bros. Melee''.]]
Roy makes his ''Smash''-series debut (and by extension, his debut in any game) as an unlockable character in ''Melee''. He can be battled to be unlocked one of two ways: beating either Classic or Adventure as {{SSBM|Marth}} on any difficulty, or playing 900 Vs. mode matches.
Roy makes his ''Super Smash Bros.'' series debut (and by extension, his debut in any game) as an [[unlockable character]] in ''Super Smash Bros. Melee''. He can be unlocked in two ways: beating either {{SSBM|Classic Mode}} or {{SSBM|Adventure Mode}} as {{SSBM|Marth}} on any difficulty, or playing 900 [[Versus Mode]] matches. Due to the ''Fire Emblem'' series being exclusive to Japan at the time, Roy is voiced by {{s|wikipedia|Jun Fukuyama}} in both the Japanese and Western releases.<ref name=FE25/>
 
According to ''Super Smash Bros.'' series creator [[Masahiro Sakurai]], he originally wanted {{s|fireemblemwiki|Marth}} as a playable character in ''SSB'' because of his desire for representation of both the ''Fire Emblem'' series and the swordsman archetype.<ref name=FE25>[http://www.sourcegaming.info/2015/12/13/sakurai-fe25/ Sakurai Interview: Fire Emblem 25th Anniversary - Source Gaming]</ref> Due to not making this deadline, Sakurai decided that ''Melee'' would include Marth and the then-upcoming ''Fire Emblem'' protagonist Roy.<ref name=FE25/>
 
In regard to Roy, Sakurai explained that his inclusion as Marth's [[clone]] was because Roy's game, ''{{s|fireemblemwiki|Fire Emblem: The Binding Blade}}'', was nearing the end of its development during the development of ''Melee''.<ref name=FE25/> Although ''The Binding Blade'' was originally scheduled to be released prior to ''Melee'', its release was delayed to 2002, thus resulting in Roy's debut occurring outside of his home series.<ref name=FE25/><ref name=MeleeDojo>[https://www.sourcegaming.info/2016/01/07/meleepage-roy/ News Flash! Smash Bros. Dojo: Roy - Source Gaming]</ref>


Roy fights with his sword, the Binding Blade, which is used in most of his attacks, excluding grabs and throws, with his [[special move]]s all involving the sword's fiery powers. In contrast to Marth's Falchion, the Binding Blade is most powerful near the center of the blade rather than the tip, and has a multitude of fire-based attacks. His [[neutral special move]], the [[Flare Blade]], is a chargeable sword strike like Marth's Shield Breaker, but it can be charged for up to five full seconds, after which it will unleash an explosive attack so powerful that many opponents would be instantly KO'd, and Roy receives 10% damage as a side effect. His [[side special move]], the [[Double-Edge Dance]] (DED), is a series of up to four sword slashes determined by the number of times B is pressed and which direction the control stick is pressed during each swipe, like Marth's Dancing Blade. Roy's [[up special move]], [[Blazer]], is a slower, more damaging, fire-based version of Marth's [[Dolphin Slash]], and his down special, [[Counter]], operates similarly to Marth's Counter, being a bit harder to time while having potentially higher or lower damage and knockback; the retaliatory sword swipe's power and [[knockback]] is based on those of the opponent's attack, multiplied by 1.5, making it very quick at KOing a character like {{SSBM|Ganondorf}} using his [[Warlock Punch]].
Although Sakurai consistently pushed to keep Marth within both the Japanese and Western releases of ''Melee'', internal discussions and disputes led to him and Nintendo of America holding meetings to discuss Roy's status within the Western release.<ref name=FE25/> Despite Sakurai being willing to remove Roy from the Western release, Nintendo of America decided to retain both characters; in regard to Roy, it was because they said, according to Sakurai, "He'll be fun, so let's leave him as is."<ref name=FE25/> Sakurai also said the inclusion of Marth and Roy led to a "reciprocal relationship" in that ''Melee'' benefited from the fanbase's perception of them as fun characters, while the ''Fire Emblem'' series in turn garnered a much larger audience thanks to their inclusion.<ref name=FE25/>


Roy is a [[clone]] of Marth in that they feature pretty much the same movement and attack style, but their specifications are different. Roy seems at first to be a slower and stronger version of Marth, but he is actually almost the opposite; he has a relatively fast dash, a fast and long dash dance, and a fast fall that gives speed to his [[short hop]] aerials almost as well as Marth, and his Double-Edge Dance is very useful in battle, but his moves actually do rather low damage, and it is hard to land his primary KO move, his forward smash. It has been determined that Marth can KO better with his swordplay, which has a sweet spot on the tip of the sword, while Roy's sweet spot is more in the middle. Roy's forward smash and [[Flare Blade]] are decent at [[edge-guarding]], and Roy has a great grab range like Marth and has a potentially effective move in his Counter, but it is his lack of a projectile, short recovery, and easiness to be juggled and combo'd, added with his low general damage and notably bad hitbox placements on his sword-based attacks, that ultimately make Marth the better fighter.  
Roy wields the {{s|fireemblemwiki|Binding Blade}} (referred to as the Sword of Seals in ''Melee''), which is used for almost every one of his moves, aside from his grabs and throws. In contrast to Marth's {{iw|fireemblemwiki|Falchion|Archanea}}, the Binding Blade is most powerful near its hilt instead of at its tip.<ref name=FE25/><ref name=MeleeDojo/> True to its depiction in ''The Binding Blade'', it also has a multitude of [[flame]]-based attacks. Roy's neutral special move, [[Flare Blade]], is a chargeable sword strike akin to Marth's [[Shield Breaker]]. However, it can be charged up to 5 seconds, after which it will unleash an explosion powerful enough to [[one-hit KO]] virtually any opponent, although Roy receives 10% [[recoil damage]] as a side effect.


Roy and Marth were a primary subject of the "tier wars" at GameFAQs that lasted between 2003 and 2004, determining which among these two very similar fighters were the better character, and in the end Marth won out over Roy by a very large margin as demonstrated by the current tier list. Today Roy is considered an inferior clone of Marth in ''Melee'', but he has a loyal fanbase nonetheless.
Roy's side special move, [[Double-Edge Dance]], functions like Marth's [[Dancing Blade]] in that it is a series of up to four sword slashes determined by the number of times the special button is pressed and which direction the control stick is pressed during each swipe. Roy's up special move, [[Blazer]], deals more damage, hits multiple times and emits flames compared to Marth's [[Dolphin Slash]], yet it is also slower.<ref name=MeleeDojo/> Lastly, Roy's down special move, [[Counter]],<ref name=FE25/> functions similarly to Marth's: it has a larger damage multiplier (1.5×) and is thus capable of easily KOing opponents who use a sufficiently strong attack, yet it has more start-up, a shorter duration,<ref name=MeleeDojo/> and a sourspot.
 
Due to being a [[clone]] of Marth, Roy's mobility and attack style are largely similar, yet their specifications are different. Roy has a relatively fast [[dashing]] speed, a fast and long dash-dance, and a very fast [[falling speed]];<ref name=MeleeDojo/> altogether, these make his [[short hop]] aerials almost as proficient as Marth's. Double-Edge Dance is very useful in battle, thanks to its various combo routes. Roy's forward smash and [[Flare Blade]] are powerful KOing options and even decent at [[edge-guarding]], while his grab range is deceptively long like Marth's. However, Roy is held back by a slew of flaws. Although he shares Marth's weaknesses of an unimpressive recovery and lack of a projectile, Marth overwhelmingly outclasses him because of Roy's glaring susceptibility to combos and juggles, overall low damage output, and the Binding Blade's notoriously ineffective hitboxes.
 
Roy and Marth were a primary subject of the "tier wars" at GameFAQs that lasted between 2003 and 2004, determining which among these two very similar fighters was the better character, while Marth ultimately won by a very large margin. This has been reflected in his ranking of 21st out of 26 on the current tier list, which places him in the D tier and renders him a low tier character. Despite being universally considered an inferior clone of Marth, Roy developed a loyal fanbase nonetheless.


===Trophies===
===Trophies===
{{main|List of SSBM trophies (Fire Emblem series)}}
{{main|List of SSBM trophies (Fire Emblem series)}}
In line with the other playable characters, Roy as a playable character is featured on three trophies - a normal trophy acquired by beating the Classic mode with Roy on any difficulty, and Smash Red and Smash Blue trophies are won beating the Adventure and All-Star modes, respectively. His classic mode trophy reads as follows:
In line with the other playable characters, Roy as a playable character is featured on three trophies: a normal trophy acquired by beating the Classic Mode with Roy on any difficulty, and Smash Red and Smash Blue trophies are won by beating the Adventure and All-Star Modes, respectively.


:'''Roy'''
{{Trophy
:''The son of the lord of Pharae Principality, Roy was studying in Ostia when the Kingdom of Bern invaded League of Lycia. [[fireemblemwiki:Eliwood|His father]] fell ill at this time, so Roy assumed lordship of Pharae's armies. After his fateful meeting with the Princess Guinevere, his destiny became inextricably linked with the fate of the entire continent.''
|name=Roy
:* Fire Emblem (Japan Only)
|image=Roy Trophy Melee.png
|mode=Classic
|desc=The son of the lord of Pharae Principality, Roy was studying in Ostia when the Kingdom of Bern invaded League of Lycia. [[fireemblemwiki:Eliwood|His father]] fell ill at this time, so Roy assumed leadership of Pharae's armies. After his fateful meeting with the Princess Guinevere, his destiny became inextricably linked with the fate of the entire continent.
|gamelist-ntsc={{Trophy games|game1=Fire Emblem|release1=Japan Only}}
|gamelist-pal=:Future Release
|game=Melee
}}
{{clrl}}


<gallery>
{{Trophy
Roy Trophy Melee.png|Roy [Classic Mode] trophy
|name=Roy
Roy Trophy (Smash).png|Roy [Smash, Adventure Mode] trophy
|image=Roy Trophy (Smash).png
Roy Trophy (Smash 2).png|Roy [Smash, All-Star Mode] trophy
|mode=Adventure
</gallery>
|desc=While Roy's moves are well balanced, he's a little on the slow side, and doesn't excel at midair combat. His blade, the Sword of Seals, gives him excellent reach, and makes his Double-Edge Dance slightly different than Marth's Dancing Blade. When it's fully charged, Roy's destructive Flare Blade delivers an instant KO.
|gamelist=:B: Flare Blade
:Smash B: Double-Edge Dance
|game=Melee
}}
{{clrl}}
 
{{Trophy
|name=Roy
|image=Roy Trophy (Smash 2).png
|mode=All Star
|desc=Roy's blade is different than Marth's; he does the most damage hitting with the center of his sword. So, a fearless advance into the arms of his foe is Roy's best bet. Blazer is a bit slower than Marth's Dolphin Slash, but it's still a mighty attack that sets anyone it strikes aflame. Roy's attack after using Counter differs slightly from Marth's.
|gamelist=:Up & B: Blazer
:Down & B: Counter
|game=Melee
}}
{{clrl}}


==In ''Super Smash Bros. Brawl''==
==In ''[[Super Smash Bros. Brawl]]''==
Roy is one of the five playable characters in ''Melee'' who did not return as a playable character in ''Brawl''. His only appearance in the game is as a sticker of his official artwork from ''Fire Emblem: The Binding Blade''. Roy is also referenced in the title of ''Winning Road - Roy's Hope'', an included theme from his game that can play during the [[Castle Siege]] stage.
Roy is one of the five playable characters in ''Melee'' who did not return as a playable character in ''Brawl''. His only appearance in the game is as a sticker of his official artwork from ''Fire Emblem: The Binding Blade''. Roy is also referenced in the title of "Winning Road - Roy's Hope", a theme from his game that can be played on [[Castle Siege]].


===Unfinished data===
===Unfinished data===
{{main|Beta elements (SSBB)#Scrapped characters}}
{{main|Beta elements (SSBB)#Fighters}}


While Roy does not appear as a playable character in ''Brawl'', data of what appears to be the character has been uncovered through hacking, as ef_roy.pac. The exact reason why the data is included is unknown, though it is commonly believed that Roy was planned to be included as a playable character, before being cut for unknown reasons. Of particular note is that the data for Roy includes his own unused fanfare, as "snd_bgm_Z39_FROY", further indicating that he was intended to be playable in ''Brawl''.
While Roy does not appear as a playable character in ''Brawl'', data of what appears to be the character has been uncovered through hacking as ef_roy.pac., alongside [[Dr. Mario]] and [[Mewtwo]]. The exact reason why the data is included is unknown, though it is commonly believed that Roy was planned to be included as a playable character before being cut for unknown reasons. Of particular note is that the data for Roy includes his own unused fanfare, as "snd_bgm_Z39_FROY", further indicating that he was intended to be playable in ''Brawl''.


===Sticker===
===Sticker===
{| class="wikitable"
{| class="wikitable"
|+ Stickers
! Name
! Name
! Game
! Game
! Effect
! Effect
! Characters
! Fighter(s)
|-
|-
| [[Roy]]
| [[Roy]]
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{{StickerPicBox|Roy|Fire Emblem: The Binding Blade}}
{{StickerPicBox|Roy|Fire Emblem: The Binding Blade}}


==In ''Super Smash Bros. 4''==
==In ''[[Super Smash Bros. 4]]''==
===As a playable character===
{{main|Roy (SSB4)}}
{{main|Roy (SSB4)}}
[[File:Roy_SSB4.png|thumb|right|Roy as he appears in ''Super Smash Bros. 4''.]]
[[File:Roy_SSB4.png|thumb|250px|Roy, as he appears in ''Super Smash Bros. 4''.]]
Roy again did not initially return as a playable character in the base version ''Super Smash Bros. 4''. It was not until mid-April that Roy's presence as [[downloadable content]] was [[Leak#Roy and Ryu data|leaked]] in datamining of the 1.0.6 update, and he was ultimately released as DLC on June 14th, 2015. His design was changed to his appearance as a Master Lord in ''Fire Emblem: The Binding Blade''. He went through some drastic changes in his transition from ''Melee'', having been buffed and partially reworked as a semi-clone of Marth.  
Although Roy did not return as a playable character in the base version of ''Super Smash Bros. 4'', the rearranged song "Winning Road - Roy's Hope" from ''The Binding Blade'' returns from ''Brawl'' for {{forwiiu}}.
 
Due to data mining of update 1.0.6, Roy's presence as a playable character within the game's files was [[Leak#Roy and Ryu data|leaked]] in mid-April 2015.<ref>[https://www.sourcegaming.info/2015/04/18/all-about-ryu-and-roys-files/ All About Ryu and Roy's Files - Source Gaming]</ref> He was then made available as [[Downloadable content (SSB4)|downloadable content]] on June 14th, 2015 alongside {{SSB4|Lucas}} and {{SSB4|Ryu}}.<ref>[https://www.youtube.com/watch?v=WWM-SCjIuNg Super Smash Bros. for Nintendo 3DS / Wii U - New Content Approaching 6.14.15]</ref> Jun Fukuyama reprises his role as Roy's voice actor via new lines that mimic his lines in ''Melee''.<ref name=FE25/>
 
In the transition to ''SSB4'', Roy underwent a considerable overhaul, both aesthetically and mechanically. Due to Masahiro Sakurai's desire to modernize Roy's design, his attire became a combination of his design from ''The Binding Blade'' and his {{s|fireemblemwiki|mercenary}} design from ''{{s|fireemblemwiki|Fire Emblem Awakening}}''. In reference to ''SSB4''{{'}}s co-lead developer [[Bandai Namco]], Sakurai jokingly referred to this updated design as having "a sort of ''[[Tales]]''-ish appearance."<ref name=Dream/>
 
Due to acknowledging Marth's superiority to Roy in ''Melee'', Sakurai sought to modify Roy's attributes and moveset.<ref name=Dream>[https://www.sourcegaming.info/2016/02/23/nintendo-dream-interview-with-sakurai-part-2/ Nintendo Dream Interview with Sakurai: Part 2 - Source Gaming]</ref> To this end, several of Roy's animations now consist of him swinging the Binding Blade in a reverse grip,<ref name=FE25/> while the Binding Blade itself is drastically stronger.<ref name=FE25/><ref name=Dream/> In addition, Roy's already excellent [[dashing]] speed is even faster, and unlike in ''Melee'', he now boasts an extremely fast [[air speed]]. Due to these changes, Roy was effectively de-[[clone]]d into a semi-clone of Marth.
 
Roy also received his own [[Final Smash]]; in his case, it is [[Critical Hit]].<ref name=Dream/> Unlike {{SSB4|Marth}} and {{SSB4|Lucina}}'s versions, however, Roy performs it similarly to his {{s|fireemblemwiki|critical hit}} animation in ''The Binding Blade'': he remains stationary as he swings the Binding Blade in a circular motion, then performs a downward slash to generate a powerful explosion.<ref name=Dream/>
 
Thanks to his increased overall damage output, modified frame data, and his updated moves being much stronger than his previous ones, Roy is much more capable at dealing damage and KOing. Roy was also buffed indirectly via gameplay changes: the changes to hitstun canceling grant his modified down throw respectable combo potential, the changes to shield mechanics significantly improve his sweetspots' safety on shield, and [[rage]] supplements his already impressive power.


The color scheme of Roy's original outfit is referenced in one of {{SSB4|Marth}}'s [[Alternate costume (SSB4)#Marth|alternate costumes]], and the ''Winning Road - Roy's Hope'' track from ''The Binding Blade'' also returns from ''Brawl'' in the Wii U version.
However, the Binding Blade's inverse [[tipper]] mechanic still requires Roy to get dangerously close to opponents to strike with the sword's sweetspot, which is counter-intuitive for a swordsman. Aside from this, Roy also received direct and indirect nerfs: his reworked animations decreased the ranges on some moves, while the weakening of [[dash-dancing]] and the removal of both [[wavedashing]] and [[L-canceling]] weakened his approach.


Coincidentally, a [[Roy Koopa|new character]] was added to the game who shared the same name as Roy.  
Due to achieving decent results in spite of below-average representation, Roy is ranked 41st out of 54 on the current [[tier list]]. This places him in the E tier, and renders him a mid-tier character.
{{clrl}}


[[File:MarthRoyPaletteSwap3DS.jpg|thumb|left|Marth's violet palette swap in ''Super Smash Bros. 4''.]]
===As an alternate costume===
{{clr}}
[[File:MarthRoyPaletteSwap3DS.jpg|thumb|left|Marth's purple alternate costume in ''Super Smash Bros. 4''.]]
{{SSB4|Marth}} has a new [[Alternate costume (SSB4)#Marth|alternate costume]] based on Roy's design in ''The Binding Blade''.
{{clrl}}


===Trophies===
===Trophies===
:'''Roy'''
{{main|List of SSB4 trophies (Fire Emblem series)}}
::''Roy, the main character of Fire Emblem: The Binding Blade, returns for the first time since Melee! In The Binding Blade, Roy led the troops of Pherae into battle in his ailing father’s stead, and now he brings his speed and talent for short-range combat into this game. His sword, the Sword of Seals, is uniquely powerful at the base of the blade.
{{Trophy
|name=Roy
|image-3ds=RoyTrophy3DS.png
|image-wiiu=RoyTrophyWiiU.png
|desc=Roy, the main character of Fire Emblem: The Binding Blade, returns for the first time since Melee! In The Binding Blade, Roy led the troops of Pherae into battle in his ailing father's stead, and now he brings his speed and talent for short-range combat into this game. His sword, the Sword of Seals, is uniquely powerful at the base of the blade.
|gamelist={{Trophy games|console1=GBA|game1=Fire Emblem: The Binding Blade|release1=2002 (JP)}}
}}
{{clrl}}


:'''Roy (Alt.)'''
{{Trophy
::''Flare Blade creates an explosion in front of Roy that can be charged by holding down the button. Take care, though, because at the highest levels of charge, Roy himself will catch fire and take damage! His side special, Double-Edge Dance, changes for each strike after the first depending on whether you hold up or down while attacking.
|name=Roy (Alt.)
|image-3ds=RoyAltTrophy3DS.png
|image-wiiu=RoyAltTrophyWiiU.png
|desc=Flare Blade creates an explosion in front of Roy that can be charged by holding down the button. Take care, though, because at the highest levels of charge, Roy himself will catch fire and take damage! His side special, Double-Edge Dance, changes for each strike after the first depending on whether you hold up or down while attacking.
|gamelist={{Trophy games|console1=GBA|game1=Fire Emblem: The Binding Blade|release1=2002 (JP)}}
}}
{{clrl}}


==In ''[[Super Smash Bros. Ultimate]]''==
===As a playable character===
{{Main|Roy (SSBU)}}
[[File:Roy SSBU.png|thumb|250px|Roy, as he appears in ''Super Smash Bros. Ultimate''.]]
Roy returns as a playable character in ''Super Smash Bros. Ultimate''.<ref name=E3>[https://www.youtube.com/watch?v=L93H7YC-83o Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch]</ref> Like his fellow ''Fire Emblem'' fighter {{SSBU|Marth}}, Roy is now fully voiced in English outside of the Japanese version, with Ray Chase reprising his role from ''{{s|fireemblemwiki|Fire Emblem Heroes}}''.
Presumably due to his mid tier status in ''Super Smash Bros. 4'', Roy has been significantly buffed in the transition to ''Ultimate''. He benefits immensely from universal changes, arguably more so than any other fighter: the standardization of 3 frame jumpsquats and gerenal reduction of landing lag greatly improve the utility of his powerful aerial attacks, while the return of dash dancing and expanded utility of dash canceling does much the same for his strong grounded attacks. The Binding Blade's hilt sweetspot is also much larger, his attacks' already high knockback has increased even further, and his movement and frame data are both faster. Overall, these changes collectively improved Roy's tournament representation and results to a significant degree, with most players agreeing that he has become a high tier fighter, where he ranks 19th out of 82 on the [[tier list]].
{{clr}}
===Spirit===
<center>
<center>
<gallery>
<gallery>
 
SSBU spirit Roy (Fire Emblem).png|612. '''''Roy (Fire Emblem)'''''
RoyTrophyWiiU.png|Classic (Wii U)
RoyAltTrophyWiiU.png|Alt. (Wii U)
</gallery>
</gallery>
</center>
</center>
==Names in other languages==
{{langtable
|ja={{ja|ロイ|Roi}}, ''Roy''
|en=Roy
|fr=Roy
|de=Roy
|it=Roy
|es=Roy
|nl=Roy
|pt=Roy
|ru={{rollover|Рой|Roy|?}}
|ko={{rollover|로이|Roi|?}}, ''Roy''
|zh_tw={{rollover|羅伊|Luōyī|?}}, ''Roy''
|zh_cn={{rollover|罗伊|Luōyī|?}}, ''Roy''
}}


==Trivia==
==Trivia==
*Roy's official artwork pose for both ''Melee'' and ''SSB4'' resembles his [[fireemblemwiki::File:Bs fe06 roy great lord binding blade.png|Great Lord sprite]] with the Binding Blade in ''Fire Emblem: The Binding Blade''.
*Roy's official artwork pose for both ''Melee'' and ''SSB4'' resembles his [[fireemblemwiki::File:Bs fe06 roy great lord binding blade.png|neutral pose]] as a {{s|fireemblemwiki|Great Lord}} when wielding the {{iw|fireemblemwiki|Binding Blade|weapon}} in ''Fire Emblem: The Binding Blade''.
*Roy is the only Fire Emblem character whose game hasn't been released outside of Japan.
*Due to ''Melee'' launching before ''Fire Emblem: The Binding Blade'', Roy is one of two characters who can claim a ''{{b|Super Smash Bros.|series}}'' game as their debut game. The other is [[Mr. Game & Watch]], who is a composite of older Game & Watch characters with original elements added.
*Roy is the only character whose moveset is based on Marth's that does not wield a variation of the {{iw|fireemblemwiki|Falchion|Archanea}}, and the only one to not have any connection to Marth in the ''Fire Emblem'' games.
**Roy is also the only character to transition from a clone of a character ({{SSBM|Marth}}) to the basis of a clone ({{SSBU|Chrom}}).
*Roy's [[crowd cheer]], "Roy's our boy!", has become popular among ''Super Smash Bros.'' fans, and is often used as a meme. The cheer's popularity was even touched upon in ''{{iw|fireemblemwiki|Fire Emblem Heroes}}'', in which the Brave Lion variant of Roy says it as one of his voice clips.<ref>[https://www.youtube.com/watch?v=Vg_ocz24HRw Roy's Our Boy (2017) Fire Emblem Heroes]</ref>
*Prior to ''Ultimate'', Roy, [[Toon Link]] and [[Young Link]] were the only swordsmen in the ''Super Smash Bros.'' series whose swords consistently produced a punch/kick sound effect instead of a slashing sound effect for the majority of their moves.
*Roy and Lucas are the only two fighters whose intended debut games have not been released outside of Japan. Additionally, they both come from games that had long development cycles and transitioned from the Nintendo 64 to the Game Boy Advance.
*Roy's English voice actor, Ray Chase, has said in interviews that Roy was one of his [[main]]s (the other being [[Dr. Mario]]) in previous ''Super Smash Bros.'' games before he was casted in the role.<ref>Lee, O. [https://www.asiancrush.com/interview-with-ray-chase-final-fantasys-noctis-and-fire-emblems-roy-and-alfonse/ "Interview with Ray Chase, FINAL FANTASY’s Noctis and FIRE EMBLEM’s Roy and Alfonse"]. AsianCrush. Published December 5th 2018. Retrieved December 5th, 2018</ref>
*Roy is currently the only fighter available as [[DLC]] at any point to lack a projectile attack.
*As of ''SSB4'', Roy shares his name with [[Koopalings|Roy Koopa]], another playable character, making it the only repeated name in the ''Super Smash Bros.'' roster. However, Roy Koopa is an [[Alternate costume|alternate character]] that shares a slot with [[Bowser Jr.]] instead of being a full-fledged character.
**Owing to this, both of them are seen together in official screenshots several times, such as the Congratulations screen of Roy's Classic Mode route in ''Ultimate''.
*Roy, [[Pit]], and [[Palutena]] are the only characters who received a modernized redesign in the ''Super Smash Bros.'' series that would be later featured in their respective home series.
*In the [[Palutena's Guidance]] about Roy, [[Viridi]] says that Roy spends his days in Ostia as a noble while ''Fire Emblem: The Binding Blade'' states that he does so in Pherae.
 
==References==
{{reflist}}


{{Characters}}
{{Characters}}
{{Fire Emblem universe}}
{{Fire Emblem universe}}
[[Category:Roy| ]]
[[Category:Roy| ]]
[[Category:Trophies (SSBM)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Stickers]]
[[Category:Spirits]]
[[es:Roy]]

Latest revision as of 14:29, May 20, 2024

For fighter info, see Roy (SSBM), Roy (SSB4), and Roy (SSBU). For other characters with the same name, see Roy (disambiguation).
Roy
SSBU spirit Roy (Fire Emblem).png
Roy Awakening.png
FEH Roy.png

FireEmblemSymbol.svg

Official artwork of Roy from Fire Emblem: The Binding Blade , Fire Emblem Awakening, and Fire Emblem Heroes.

Universe Fire Emblem
Debut Super Smash Bros. Melee (2001, video game debut)
Fire Emblem: The Binding Blade (2002, home series debut) Japan
Smash Bros. appearances Melee
Brawl
SSB4
Ultimate
Most recent non-Smash appearance Fire Emblem Engage (2023)
Console/platform of origin Nintendo GameCube (technical debut)
Game Boy Advance (proper debut)
Species Human
Gender Male
Place of origin Lycia
Designed by Eiji Kaneda
English voice actor Ray Chase (Ultimate)
Japanese voice actor Jun Fukuyama
Article on Fire Emblem Wiki Roy

Roy (ロイ, Roy) is the protagonist of Fire Emblem: The Binding Blade, the sixth game in the Fire Emblem series. He debuted in Super Smash Bros. Melee as an unlockable character, and returned as a playable character in both Super Smash Bros. 4 and Super Smash Bros. Ultimate after being absent from Super Smash Bros. Brawl.

Origin[edit]

The lead character of what became Fire Emblem: The Binding Blade underwent many changes throughout the game's development. This affected how he would be represented in Super Smash Bros. Melee, as it was being developed at the same time. Roy first appeared in his design closest to his eventual Melee design through a preview of The Binding Blade shown at Nintendo Space World 2001. Melee's Japanese release ended up preceding The Binding Blade's by four months.

Nintendo of America and Masahiro Sakurai discussed Roy's inclusion in the American Melee release, as Fire Emblem games were still Japan-exclusive. In the end, Roy was kept in overseas releases since NoA believed he would be "fun".[1] Roy and Marth's popularity in Melee is generally considered to be a factor in the Fire Emblem franchise gaining international interest from gaming audiences, leading to it receiving regular international releases.

Roy hails from Lycia, one of six nations of the land of Elibe, and is the son of Eliwood, ruler of the Lycian noble house of Pherae. The game begins with Roy called back home from his studies in the province of Ostia in response to the militant nation of Bern launching invasions of Elibe's other realms. As Eliwood has fallen ill, Roy is entrusted with leading Pherae's army alongside the other armies of the Lycian League against Bern and its ruler, Zephiel, who displays a mysterious thirst for the destruction of human rule. Zephiel's errant younger sister, Princess Guinivere, escapes Bern and comes to Roy in defiance of her brother's motives, hoping to negotiating a treaty with Lycian nobility. Roy quickly agrees to her proposal to search for a peaceful means to end Bern's aggression.

The war, and their quest to end it, takes Roy and Guinivere across Elibe. They fight the forces of Bern and opportunistic traitors within other countries, unite other lands behind their cause, and learn of Zephiel's ambition to return Elibe to dragon rule to right what he views as a wrong: The Scouring, an ancient war in which humans drove dragons out of Elibe. To achieve their mission, Guinivere entrusts Roy with the Fire Emblem, an important gemstone in the culture of Bern which Roy uses to unlock the Binding Blade, a powerful weapon from the age of the Scouring once wielded by the forefather of Bern, Hartmut.

Once he acquires the Binding Blade, Roy invades Bern and defeats Zephiel in his own castle, then—in the game's good ending—embarks on a quest to find Zephiel's ally Idunn, a soulless Demon Dragon created by ancient dragons to fight back against humanity, seeking to undo the damage that the dragons did to her. Regardless of the ending the player achieves, the game ends with Roy returning to Pherae and helping rebuild, eventually succeeding his father as its marquess.

Roy is an upstanding and thoughtful fifteen year-old young man with a natural proclivity to help and support others. While he would prefer to avoid bloodshed and works to find a peaceful resolution to the conflict, he maintains a strong resolve to see peace return to Elibe. He is a talented tactician in his own right, and unusually is perceptive and cunning for his age: he is able to trick a traitorous vassal in his group into exposing himself, and he reacts calmly and tactically to surprises and disturbing news.

According to one of his allies, Roy is somewhat socially awkward, and he is quite oblivious to the obvious feelings that some of the women in his army develop for him and he even feels very uncomfortable and unpleasant with the forwardness of one of them. Roy is similar to Marth with respect to both characterization and gameplay role, and is the only character in The Binding Blade to be of the Lord character class. As the commander of his army, it is necessary for Roy to seize castles and thrones held by enemy armies to complete chapters and progress in his quest, but if he is defeated in battle, the game is over and the player must restart from their last save point.

Intelligent Systems followed up The Binding Blade with a prequel set twenty years prior to Roy's adventures in Elibe: Fire Emblem: The Blazing Blade (originally released outside Japan simply as "Fire Emblem"), the franchise's seventh installment and the first internationally-released one. The game stars Roy's father Eliwood, whose somewhat older resemblance to Roy was meant to appeal to players of Melee; Roy himself appears as a five-year-old child in the game's epilogue. The game's story is laid out with ten introductory chapters starring one of Eliwood's allies, Lyn, meant to introduce players to the Fire Emblem style of tactical play, with the other 20+ chapters containing the main story. Though it is a prequel, The Blazing Blade is structured so that no knowledge of The Binding Blade is required to understand its story.

Although he did not appear in a new game for nine years after The Blazing Blade, Roy started making regular appearances with Marth and Ike in various Fire Emblem crossovers and spinoffs in 2012 when he appeared as a bonus SpotPass and DLC Einherjar in Fire Emblem Awakening. In 2017, Roy's design was updated to reflect his modernized appearance in Super Smash Bros. 4, combining elements from The Binding Blade and Awakening: Fire Emblem Heroes featured him as a summonable hero (with his first variant more closely resembling his Super Smash Bros. 4 design instead of his original design from The Binding Blade), debuting Ray Chase as his English voice actor, and Fire Emblem Echoes: Shadows of Valentia allows players to summon an illusory phantom of Roy using his Super Smash Bros. amiibo. Roy has also made frequent appearances in the Fire Emblem Cipher trading card game from 2016 up until its discontinuation in 2020. Most recently, Fire Emblem Engage features Roy as one of the game's numerous Emblems, ethereal clones of protagonists from various other Fire Emblem games who dwell within special rings.

In Super Smash Bros. Melee[edit]

As a playable character[edit]

Main article: Roy (SSBM)
Roy, as he appears in Super Smash Bros. Melee.

Roy makes his Super Smash Bros. series debut (and by extension, his debut in any game) as an unlockable character in Super Smash Bros. Melee. He can be unlocked in two ways: beating either Classic Mode or Adventure Mode as Marth on any difficulty, or playing 900 Versus Mode matches. Due to the Fire Emblem series being exclusive to Japan at the time, Roy is voiced by Jun Fukuyama in both the Japanese and Western releases.[1]

According to Super Smash Bros. series creator Masahiro Sakurai, he originally wanted Marth as a playable character in SSB because of his desire for representation of both the Fire Emblem series and the swordsman archetype.[1] Due to not making this deadline, Sakurai decided that Melee would include Marth and the then-upcoming Fire Emblem protagonist Roy.[1]

In regard to Roy, Sakurai explained that his inclusion as Marth's clone was because Roy's game, Fire Emblem: The Binding Blade, was nearing the end of its development during the development of Melee.[1] Although The Binding Blade was originally scheduled to be released prior to Melee, its release was delayed to 2002, thus resulting in Roy's debut occurring outside of his home series.[1][2]

Although Sakurai consistently pushed to keep Marth within both the Japanese and Western releases of Melee, internal discussions and disputes led to him and Nintendo of America holding meetings to discuss Roy's status within the Western release.[1] Despite Sakurai being willing to remove Roy from the Western release, Nintendo of America decided to retain both characters; in regard to Roy, it was because they said, according to Sakurai, "He'll be fun, so let's leave him as is."[1] Sakurai also said the inclusion of Marth and Roy led to a "reciprocal relationship" in that Melee benefited from the fanbase's perception of them as fun characters, while the Fire Emblem series in turn garnered a much larger audience thanks to their inclusion.[1]

Roy wields the Binding Blade (referred to as the Sword of Seals in Melee), which is used for almost every one of his moves, aside from his grabs and throws. In contrast to Marth's Falchion, the Binding Blade is most powerful near its hilt instead of at its tip.[1][2] True to its depiction in The Binding Blade, it also has a multitude of flame-based attacks. Roy's neutral special move, Flare Blade, is a chargeable sword strike akin to Marth's Shield Breaker. However, it can be charged up to 5 seconds, after which it will unleash an explosion powerful enough to one-hit KO virtually any opponent, although Roy receives 10% recoil damage as a side effect.

Roy's side special move, Double-Edge Dance, functions like Marth's Dancing Blade in that it is a series of up to four sword slashes determined by the number of times the special button is pressed and which direction the control stick is pressed during each swipe. Roy's up special move, Blazer, deals more damage, hits multiple times and emits flames compared to Marth's Dolphin Slash, yet it is also slower.[2] Lastly, Roy's down special move, Counter,[1] functions similarly to Marth's: it has a larger damage multiplier (1.5×) and is thus capable of easily KOing opponents who use a sufficiently strong attack, yet it has more start-up, a shorter duration,[2] and a sourspot.

Due to being a clone of Marth, Roy's mobility and attack style are largely similar, yet their specifications are different. Roy has a relatively fast dashing speed, a fast and long dash-dance, and a very fast falling speed;[2] altogether, these make his short hop aerials almost as proficient as Marth's. Double-Edge Dance is very useful in battle, thanks to its various combo routes. Roy's forward smash and Flare Blade are powerful KOing options and even decent at edge-guarding, while his grab range is deceptively long like Marth's. However, Roy is held back by a slew of flaws. Although he shares Marth's weaknesses of an unimpressive recovery and lack of a projectile, Marth overwhelmingly outclasses him because of Roy's glaring susceptibility to combos and juggles, overall low damage output, and the Binding Blade's notoriously ineffective hitboxes.

Roy and Marth were a primary subject of the "tier wars" at GameFAQs that lasted between 2003 and 2004, determining which among these two very similar fighters was the better character, while Marth ultimately won by a very large margin. This has been reflected in his ranking of 21st out of 26 on the current tier list, which places him in the D tier and renders him a low tier character. Despite being universally considered an inferior clone of Marth, Roy developed a loyal fanbase nonetheless.

Trophies[edit]

In line with the other playable characters, Roy as a playable character is featured on three trophies: a normal trophy acquired by beating the Classic Mode with Roy on any difficulty, and Smash Red and Smash Blue trophies are won by beating the Adventure and All-Star Modes, respectively.

Roy's Classic Mode trophy in Melee
Roy
The son of the lord of Pharae Principality, Roy was studying in Ostia when the Kingdom of Bern invaded League of Lycia. His father fell ill at this time, so Roy assumed leadership of Pharae's armies. After his fateful meeting with the Princess Guinevere, his destiny became inextricably linked with the fate of the entire continent.
NTSC
Fire Emblem (Japan Only)
PAL
Future Release
Roy's Adventure Mode trophy in Melee
Roy [Smash]
While Roy's moves are well balanced, he's a little on the slow side, and doesn't excel at midair combat. His blade, the Sword of Seals, gives him excellent reach, and makes his Double-Edge Dance slightly different than Marth's Dancing Blade. When it's fully charged, Roy's destructive Flare Blade delivers an instant KO.
B: Flare Blade
Smash B: Double-Edge Dance
Roy's All-Star Mode trophy in Melee
Roy [Smash]
Roy's blade is different than Marth's; he does the most damage hitting with the center of his sword. So, a fearless advance into the arms of his foe is Roy's best bet. Blazer is a bit slower than Marth's Dolphin Slash, but it's still a mighty attack that sets anyone it strikes aflame. Roy's attack after using Counter differs slightly from Marth's.
Up & B: Blazer
Down & B: Counter

In Super Smash Bros. Brawl[edit]

Roy is one of the five playable characters in Melee who did not return as a playable character in Brawl. His only appearance in the game is as a sticker of his official artwork from Fire Emblem: The Binding Blade. Roy is also referenced in the title of "Winning Road - Roy's Hope", a theme from his game that can be played on Castle Siege.

Unfinished data[edit]

While Roy does not appear as a playable character in Brawl, data of what appears to be the character has been uncovered through hacking as ef_roy.pac., alongside Dr. Mario and Mewtwo. The exact reason why the data is included is unknown, though it is commonly believed that Roy was planned to be included as a playable character before being cut for unknown reasons. Of particular note is that the data for Roy includes his own unused fanfare, as "snd_bgm_Z39_FROY", further indicating that he was intended to be playable in Brawl.

Sticker[edit]

Name Game Effect Fighter(s)
Roy Fire Emblem: The Binding Blade AttackSlash+024EffectIcon(Slash).png Attack +24 All charactersRandomHeadSSBB.png
Brawl Sticker Roy (Fire Emblem The Binding Blade).png
Roy
(Fire Emblem: The Binding Blade)

In Super Smash Bros. 4[edit]

As a playable character[edit]

Main article: Roy (SSB4)
Roy, as he appears in Super Smash Bros. 4.

Although Roy did not return as a playable character in the base version of Super Smash Bros. 4, the rearranged song "Winning Road - Roy's Hope" from The Binding Blade returns from Brawl for Super Smash Bros. for Wii U.

Due to data mining of update 1.0.6, Roy's presence as a playable character within the game's files was leaked in mid-April 2015.[3] He was then made available as downloadable content on June 14th, 2015 alongside Lucas and Ryu.[4] Jun Fukuyama reprises his role as Roy's voice actor via new lines that mimic his lines in Melee.[1]

In the transition to SSB4, Roy underwent a considerable overhaul, both aesthetically and mechanically. Due to Masahiro Sakurai's desire to modernize Roy's design, his attire became a combination of his design from The Binding Blade and his mercenary design from Fire Emblem Awakening. In reference to SSB4's co-lead developer Bandai Namco, Sakurai jokingly referred to this updated design as having "a sort of Tales-ish appearance."[5]

Due to acknowledging Marth's superiority to Roy in Melee, Sakurai sought to modify Roy's attributes and moveset.[5] To this end, several of Roy's animations now consist of him swinging the Binding Blade in a reverse grip,[1] while the Binding Blade itself is drastically stronger.[1][5] In addition, Roy's already excellent dashing speed is even faster, and unlike in Melee, he now boasts an extremely fast air speed. Due to these changes, Roy was effectively de-cloned into a semi-clone of Marth.

Roy also received his own Final Smash; in his case, it is Critical Hit.[5] Unlike Marth and Lucina's versions, however, Roy performs it similarly to his critical hit animation in The Binding Blade: he remains stationary as he swings the Binding Blade in a circular motion, then performs a downward slash to generate a powerful explosion.[5]

Thanks to his increased overall damage output, modified frame data, and his updated moves being much stronger than his previous ones, Roy is much more capable at dealing damage and KOing. Roy was also buffed indirectly via gameplay changes: the changes to hitstun canceling grant his modified down throw respectable combo potential, the changes to shield mechanics significantly improve his sweetspots' safety on shield, and rage supplements his already impressive power.

However, the Binding Blade's inverse tipper mechanic still requires Roy to get dangerously close to opponents to strike with the sword's sweetspot, which is counter-intuitive for a swordsman. Aside from this, Roy also received direct and indirect nerfs: his reworked animations decreased the ranges on some moves, while the weakening of dash-dancing and the removal of both wavedashing and L-canceling weakened his approach.

Due to achieving decent results in spite of below-average representation, Roy is ranked 41st out of 54 on the current tier list. This places him in the E tier, and renders him a mid-tier character.

As an alternate costume[edit]

Marth's purple alternate costume in Super Smash Bros. 4.

Marth has a new alternate costume based on Roy's design in The Binding Blade.

Trophies[edit]

Roy
Roy, the main character of Fire Emblem: The Binding Blade, returns for the first time since Melee! In The Binding Blade, Roy led the troops of Pherae into battle in his ailing father's stead, and now he brings his speed and talent for short-range combat into this game. His sword, the Sword of Seals, is uniquely powerful at the base of the blade.
GB Advance: Fire Emblem: The Binding Blade (2002 (JP))
Roy (Alt.)'s trophy in Super Smash Bros. for Nintendo 3DS
Roy (Alt.)'s trophy in Super Smash Bros. for Wii U
Roy (Alt.)
Flare Blade creates an explosion in front of Roy that can be charged by holding down the button. Take care, though, because at the highest levels of charge, Roy himself will catch fire and take damage! His side special, Double-Edge Dance, changes for each strike after the first depending on whether you hold up or down while attacking.
GB Advance: Fire Emblem: The Binding Blade (2002 (JP))

In Super Smash Bros. Ultimate[edit]

As a playable character[edit]

Main article: Roy (SSBU)
Roy, as he appears in Super Smash Bros. Ultimate.

Roy returns as a playable character in Super Smash Bros. Ultimate.[6] Like his fellow Fire Emblem fighter Marth, Roy is now fully voiced in English outside of the Japanese version, with Ray Chase reprising his role from Fire Emblem Heroes.

Presumably due to his mid tier status in Super Smash Bros. 4, Roy has been significantly buffed in the transition to Ultimate. He benefits immensely from universal changes, arguably more so than any other fighter: the standardization of 3 frame jumpsquats and gerenal reduction of landing lag greatly improve the utility of his powerful aerial attacks, while the return of dash dancing and expanded utility of dash canceling does much the same for his strong grounded attacks. The Binding Blade's hilt sweetspot is also much larger, his attacks' already high knockback has increased even further, and his movement and frame data are both faster. Overall, these changes collectively improved Roy's tournament representation and results to a significant degree, with most players agreeing that he has become a high tier fighter, where he ranks 19th out of 82 on the tier list.

Spirit[edit]

Names in other languages[edit]

Language Name
Japan Japanese ロイ, Roy
UK English Roy
France French Roy
Germany German Roy
Spain Spanish Roy
Italy Italian Roy
China Chinese (Simplified) 罗伊, Roy
Taiwan Chinese (Traditional) 羅伊, Roy
South Korea Korean 로이, Roy
Netherlands Dutch Roy
Russia Russian Рой
Portugal Portuguese Roy

Trivia[edit]

  • Roy's official artwork pose for both Melee and SSB4 resembles his neutral pose as a Great Lord when wielding the Binding Blade in Fire Emblem: The Binding Blade.
  • Due to Melee launching before Fire Emblem: The Binding Blade, Roy is one of two characters who can claim a Super Smash Bros. game as their debut game. The other is Mr. Game & Watch, who is a composite of older Game & Watch characters with original elements added.
  • Roy is the only character whose moveset is based on Marth's that does not wield a variation of the Falchion, and the only one to not have any connection to Marth in the Fire Emblem games.
    • Roy is also the only character to transition from a clone of a character (Marth) to the basis of a clone (Chrom).
  • Roy's crowd cheer, "Roy's our boy!", has become popular among Super Smash Bros. fans, and is often used as a meme. The cheer's popularity was even touched upon in Fire Emblem Heroes, in which the Brave Lion variant of Roy says it as one of his voice clips.[7]
  • Prior to Ultimate, Roy, Toon Link and Young Link were the only swordsmen in the Super Smash Bros. series whose swords consistently produced a punch/kick sound effect instead of a slashing sound effect for the majority of their moves.
  • Roy and Lucas are the only two fighters whose intended debut games have not been released outside of Japan. Additionally, they both come from games that had long development cycles and transitioned from the Nintendo 64 to the Game Boy Advance.
  • Roy's English voice actor, Ray Chase, has said in interviews that Roy was one of his mains (the other being Dr. Mario) in previous Super Smash Bros. games before he was casted in the role.[8]
  • Roy is currently the only fighter available as DLC at any point to lack a projectile attack.
  • As of SSB4, Roy shares his name with Roy Koopa, another playable character, making it the only repeated name in the Super Smash Bros. roster. However, Roy Koopa is an alternate character that shares a slot with Bowser Jr. instead of being a full-fledged character.
    • Owing to this, both of them are seen together in official screenshots several times, such as the Congratulations screen of Roy's Classic Mode route in Ultimate.
  • Roy, Pit, and Palutena are the only characters who received a modernized redesign in the Super Smash Bros. series that would be later featured in their respective home series.
  • In the Palutena's Guidance about Roy, Viridi says that Roy spends his days in Ostia as a noble while Fire Emblem: The Binding Blade states that he does so in Pherae.

References[edit]