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Kirby (SSB4): Difference between revisions

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==Changes from ''Brawl''==
==Changes from ''Brawl''==
Kirby has been [[nerf]]ed overall in the transition from ''Brawl'' to ''SSB4'', despite being a mid-tier character in ''Brawl''. Kirby's effective grab game, deceptive range and high power have all been slightly toned down and many of his attacks deal less damage with little compensation for those nerfs. However, Kirby gained a few buffs beginning with update 1.0.6. His down throw now deals more damage, making it an effective move to rack up damage without having to render his up throw [[Stale-move negation|stale]]. His KOing ability was also improved with his up and down smash attacks dealing more knockback, with the latter being more effective if his down aerial is used to combo into it. Lastly, Hammer Flip gained reduced end lag, thus making it slightly less punishable as well. These buffs have made Kirby slightly more viable, though with some characters like {{SSB4|Ike}}, he still suffers from a lack of tournament representation.
Kirby has been [[nerf]]ed overall in the transition from ''Brawl'' to ''SSB4'', despite being a mid-tier character in ''Brawl''. Kirby's effective grab game, deceptive range and high power have all been slightly toned down and many of his attacks deal less damage with little compensation for those nerfs. However, Kirby gained a few buffs beginning with update 1.0.6. His down throw now deals more damage, making it an effective move to rack up damage without having to render his up throw [[Stale-move negation|stale]]. His KOing ability was also improved with his up and down smash attacks dealing more knockback, with the latter being more effective if his down aerial is used to combo into it. Lastly, Hammer Flip gained reduced end lag, thus making it slightly less punishable as well. These buffs have made Kirby slightly more viable, though with some characters like {{SSB4|Ike}}, he still suffers from a lack of tournament representation aside from Smasher [[Smasher:AkaruiPoyo|Poyo]].


===Attributes===
===Attributes===

Revision as of 01:49, July 27, 2015

This article is about Kirby's appearance in Super Smash Bros. 4. For the character in other contexts, see Kirby.
Kirby
in Super Smash Bros. 4
Kirby
KirbySymbol.svg
Universe Kirby
Other playable appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Ultra Sword
Kirby's stock icon in Super Smash Bros. for Wii U.

Kirby (カービィ, Kirby) is a playable character in Super Smash Bros. 4. In this game, Kirby has a brighter appearance, and his skin appears to have much more diffuse shading, with reduced difference in brightness between the lit and shadowed sides of his body.

Kirby is again voiced by Makiko Ōmoto, whose new voice recordings give Kirby a much higher-pitched voice.

Changes from Brawl

Kirby has been nerfed overall in the transition from Brawl to SSB4, despite being a mid-tier character in Brawl. Kirby's effective grab game, deceptive range and high power have all been slightly toned down and many of his attacks deal less damage with little compensation for those nerfs. However, Kirby gained a few buffs beginning with update 1.0.6. His down throw now deals more damage, making it an effective move to rack up damage without having to render his up throw stale. His KOing ability was also improved with his up and down smash attacks dealing more knockback, with the latter being more effective if his down aerial is used to combo into it. Lastly, Hammer Flip gained reduced end lag, thus making it slightly less punishable as well. These buffs have made Kirby slightly more viable, though with some characters like Ike, he still suffers from a lack of tournament representation aside from Smasher Poyo.

Attributes

  • Change Kirby is slightly lighter (78 → 77), which compensated with his slightly increased fall speed.
  • Nerf Kirby's feet have become smaller. As a result, most moves involving his feet have had their reach significantly reduced (ex. up tilt).
  • Nerf Kirby walks slightly slower (0.95 → 0.93).
  • Buff Kirby dashes much faster (1.371 → 1.5).
  • Nerf Kirby's air speed is slightly slower (0.85 → 0.8).
  • Change Kirby falls slightly faster (1.2 → 1.23).

Ground attacks

  • Buff Neutral infinite now transitions into a finisher.
  • Nerf Dash attack (14 → 9%) and up tilt (7/5 → 5/4%) deal less damage with their knockback compensated.
  • Buff Kirby's foot is intangible during up tilt.
  • Nerf Forward smash has increased startup (frame 12 → 13), has less reach and reduced base knockback on all angles (38 → 30).
  • Buff Forward smash has reduced cool down.
  • Buff Up smash is slightly stronger (knockback growth 100 → 102), has reduced cool down and Kirby's feet are now intangible during the attack.
  • Buff Down smash is stronger (30 base/100 growth → 25 base/108 growth), has reduced cool down and Kirby's feet are now intangible for 10 frames during the attack. Its lingering hit also lasts one frame longer.
  • Nerf Down smash now hits vertically on all hitboxes, instead of having semi-spike hitboxes at the toes, effectively removing its edgeguard potential.

Aerial attacks

  • Nerf Neutral air (12/6 → 10/8/6/4%), back air sourspot (9 → 8%), up air (10 → 9%) and down air (12 → 7%) deal less damage, with only neutral air and down air having proper knockback compensation.
  • Buff Forward aerial links more reliably, has increased knockback growth (138 → 145) and less landing lag (15 → 13 frames).
  • Buff Back aerial's sweetspot deals 1% (12 → 13) more damage, however its base knockback was reduced to compensate.
  • Nerf Back aerial landing lag has been increased considerably (9 frames → 17 frames).
  • Buff Down aerial's hits link together better and the landing hitbox produces less knockback, allowing for follow-ups.
  • Buff Down aerial's meteor effect has slightly more growth (107 → 110).

Throws/other attacks

  • Change Kirby has a new grab animation.
  • Nerf Standing grab had its range reduced moderately and dash grab had its range reduced significantly.
  • Buff Standing grab and pivot grab have reduced cool down.
  • Buff Dash grab comes out slightly faster (frame 10 → 8).
  • Buff Pummel has been sped up and deals slightly more damage (1% → 1.55%).
  • Nerf Forward throw deals less damage (8 → 7%) and sends at 59 degrees instead of 65, making followups harder.
  • Nerf Down throw deals less damage (12 → 10%), has drastically increased knockback (10 base/100 growth → 60 base/180 growth), and sends at 63 degrees instead of 90, weakening it's follow-up options.
  • Buff Back throw is significantly stronger (80 base/50 growth → 30 base/120 growth), and it can also be cancelled out of much sooner, allowing for mixups, low percent followups, and tech chase on certain characters.
  • Nerf Up throw is weaker (70 base/70 growth → 75 base/63 growth).
  • Change Kirby has a new sidestep animation.

Special moves

  • Buff Inhale does more damage when used to copy abilities.
  • Nerf Kirbycide via Inhale now KOs Kirby first, meaning Kirby will lose instead of winning or tying if he performs it when him and his opponent are on their last stocks; this also releases the opponent and allows them to potentially recover back to the stage. However, there are a set number of characters, when Kirbycided from a certain angle, will cause a sudden death to occur. Spitting out inhaled enemies also deals less damage to them.
  • Buff Inhaling non-explosive items now heals 1% damage for Kirby.
  • Change Inhale has a whirlwind-like cone which bears a likeness to what is seen from the move in Kirby: Triple Deluxe. It also produces sound effects similar to Kirby's inhale and copy SFX from Kirby's Dream Land and Kirby's Adventure respectively.
  • Buff Hammer can now charge up and release a much more powerful fiery attack known as the Hammer Flip. Kirby can jump and move around while charging it, but keeping it at full charge will deal recoil damage to Kirby, similarly to King Dedede's Jet Hammer. Fully-charged Hammer gives Kirby launch resistance during part of the swing. Fully charged hammers deals significantly more shield damage to where it can nearly break full shields.
  • Nerf Hammer has more start-up even when entirely uncharged when airborne, no longer halts his momentum in the air when used, and has reduced knockback and damage unless charged, with the grounded version KOing 44% later uncharged compared to Brawl, and the aerial version KOing 45% and 52% later uncharged compared to the first and second hit in Brawl, respectively.
  • Nerf The blade of Final Cutter deals less damage and the beam produced goes around half the distance.
  • Buff Aerial Stone deals significantly more shield damage to where it can nearly break shields.
  • Nerf Stone now KOs 8% later. Kirby now takes half damage if he gets hit by strong attacks and attacks that deal more damage.
  • Change The Thwomp of Stone now uses the design from New Super Mario Bros. Wii instead of Super Mario 64.
  • Buff Kirby's Final Smash is now the Ultra Sword from Kirby's Return to Dream Land. Compared to Cook Kirby, while it does not provide restorative items (which is flawed as they can be stolen by the opponent or completely disabled by item settings), Ultra Sword is a trapping move that deals significantly higher damage and knockback that has actual KO potential, making it vastly superior for offensive use.

Moveset

  Name Damage Description
Neutral attack   2% Two quick punches followed by a Vulcan Jab from the Fighter Ability. Turns into a Smash Punch when ended. Final hit KOs at 325%.
3%
1% (loop), 2% (last)
Forward tilt   8% (base), 7% (tip) Kirby does a spinning roundhouse kick. Can be angled upwards or downwards. KOs at 239%, sourspot KOs at 267%. Hits on frame 5.
Up tilt   5% (clean), 4% (late) Kirby does a quick scorpion kick from behind. Disjointed range but low damage. KOs at 229%, sourspot KOs at 283%. Hits on frame 4.
Down tilt   6% Kirby does a crouching low kick. KOs at 989%. Hits on frame 4.
Dash attack   1% (hits 1-5), 4% (hit 6) Break Spin from the Yo-Yo ability in Kirby Super Star. Kirby spins on his hands, while kicking with his feet. Hits multiple times. Final hit KOs at 311%.
Forward smash   16% (clean), 12% (late) From the Fighter Ability. Kirby lunges forward and delivers a very large jump kick that moves him forward. Can be angled upwards or downwards. No angle KOs at 117%, 171% late, up angled KOs at 109%, 157% late, down angled KOs at 126%, 189% late. Hits on frame 13.
15% (clean), 11% (late)
14% (clean), 10% (late)
Up smash   15%/14% (clean), 14%/12% (mid), 12%/11% (late) Backflips while doing an upward kick, similar to Fox's up smash. Front hit KOs at 105%, front sourspot KOs at 153%. Back hit KOs at 400%, back sourspot KOs at 433%. Hits from frames 14-19.
Down smash   14% (clean), 10% (late) Kirby does a split and spins around rapidly. KOs at 116%, late hit KOs at 163%. Hits from frames 10-22.
Neutral aerial   10% (clean), 8% (mid), 6% (mid-late), 4% (late) Kirby spins around in the air. Initial hitbox KOs at 211%. Hits on frame 10.
Forward aerial   4% (hit 1), 3% (hit 2), 5% (hit 3) Kirby does three quick spinning kicks. Final hit KOs at 201%. First hit on frame 10.
Back aerial   13% (clean), 8% (late) Quickly crouches in midair then kicks his legs behind him. KOs at 141%, late hit KOs at 229%. Hits on frame 6.
Up aerial   9% Does a flip kick in midair, similar to his up smash. KOs at 202%. Hits on frame 10.
Down aerial   1% (hits 1-5), 2% (hit 6), 2% (landing) Kirby does a downward drill kick. The final hit has a weak meteor effect. An effective combo starter on grounded opponents. Hits on frame 18.
Grab   Kirby's grab range is average. Most of his throws are based off the Suplex ability in Kirby Super Star.
Pummel   1.55% Punches enemy. Moderate speed.
Forward throw   7% Pile Driver from the Suplex ability in Kirby Super Star. Kirby flips and slams the opponent in a piledriver-like maneuver. Can combo into forward air at low percentages on certain characters. KOs at 238%.
Back throw   8% Backdrop from the Suplex ability in Kirby Super Star. Quickly flips backwards and slams opponent head-first into the ground. KOs at 189%.
Up throw   10% Air Drop from the Ninja ability in Kirby Super Star. Holds the foe and rapidly jumps offscreen, then rockets back down to the ground, creating an explosion. Kirby's most damaging throw. KOs at 191%.
Down throw   0.8% (hits 1-9), 1% (hit 10), 2% (throw) Fury Stomp from the Suplex ability in Kirby Super Star. Kirby throws his victim into the ground, and then stomps on them several times quickly. He then finishes the assault with a jump attack. The stomps also damage nearby opponents. KOs at 218%.
Floor attack (front)   7% Kirby gets up and does a spin kick.
Floor attack (back)   7% Kirby gets up, then kicks on one side, then the other.
Floor attack (trip)   5% Kirby gets up then spins around, kicking.
Edge attack   7% Kirby flips over the edge and kicks.
Neutral special Default Inhale 6% (spit), 10% (swallow) Kirby sucks up his opponent. He can exhale them as a star to deal damage, or copy their neutral special attack. Some characters will give him an alternative special move due to mechanics that would not work properly when copied over, like Olimar's Pikmin Pluck.
Custom 1 Ice Breath 2.4% (nearest), 1.2% (near), 2.4% (far), 6% (farthest) Kirby exhales cold air, which freezes his opponent. He cannot suck anything in with this move. This move hits multiple times.
Custom 2 Jumping Inhale 5% (spit), 8% (swallow) Kirby jumps forwards before inhaling. If Kirby spits out his opponent, the star won't deal damage.
Side special Default Hammer Flip 19% (ground uncharged), 15% (air uncharged), 35% (ground fully charged), 27% (air fully charged) Kirby swings his hammer forwards in an arc, which increases in power the longer it charges. When the hammer is fully charged, it becomes aflame, gradually damaging Kirby. He can move around and jump while charging this move. Uncharged, it KOs at 127% grounded and 162% aerial, fully charged it KOs at 37% grounded and 71% aerial.
Custom 1 Hammer Bash 21% (ground head), 18% (ground handle), 4% (air hit 1), 17% (air hit 2 head), 15% (air hit 2 handle) Kirby swings his hammer forwards in an arc, which sends his opponents skyward on contact. This variation doesn't charge, making it function like it did in Melee and Brawl. Using this move in midair causes Kirby to rise slightly.
Custom 2 Giant Hammer 22% (ground uncharged), 20% (air uncharged), 40% (ground fully charged), 32% (air fully charged) Kirby swings a massive hammer, which is slower but stronger than his normal one. Kirby has super armor while charging the hammer.
Up special Default Final Cutter 5% (rise), 2% (drop), 5% (landing), 6% (wave) Kirby jumps straight up and falls straight down with a curved blade, cutting anyone he comes in contact with on the way up and meteor smashing anyone he comes in contact with on the way down. When landing, Kirby creates a shockwave projectile that moves forwards quickly.
Custom 1 Wave Cutter 15% (blade), 10% (projectile), 5% (Kirby) Kirby jumps straight up and falls straight down, creating a shockwave that sends rocks flying outwards. The move only deals damage when Kirby lands on the ground.
Custom 2 Upper Cutter 10% Kirby jumps straight up, cutting anyone he comes in contact with. Stronger than his regular blade and goes higher, but cannot hit anything on the way down.
Down special Default Stone 14% (shockwave), 18% (impact) Kirby turns into a heavy object and plummets straight down. Enemies are sent flying on contact. Kirby cannot be damaged in this form, but can be grabbed. KOs at 108%, while the shockwave KOs at 288%.
Custom 1 Grounding Stone 6% (shockwave), 10% (impact on grounded opponents), 12% (impact on airborne opponents) Kirby turns into a heavy object and plummets straight down. Kirby takes longer to transform, but takes less time transforming back, and grounded enemies are buried on contact.
Custom 2 Meteor Stone 12% (clean), 10% (mid), 8% (late) Kirby turns into a heavy object and plummets straight down. Kirby takes longer to transform back, but he will meteor smash any enemies he hits while falling.
Final Smash Ultra Sword 3% (stun), 5% (hit 1), 2% (hits 2-9), 16% (hit 10) Kirby takes out his Ultra Sword and slashes at the opponent. If the move connects, he will teleport around them while slashing at them multiple times. He finishes the move with a powerful hit from a further enlarged sword. This move is similar to Great Aether.

Taunts

  • Up: A "Kirby Dance" similar to his victory dances and in the Kirby games.
  • Side: Spins around, then stops, sticking out his left leg and saying "Eeu!". Almost identical to the "preview" animation shown when he is chosen in the original Super Smash Bros..
  • Down: Faces the screen, waves his arms, and says his signature elongated "Hi!".

On-Screen Appearance

Kirby rides in on a Warp Star and crashes down.

Victory Fanfare

A remix directly from Brawl. It is a remix of the short recurring theme that plays when Kirby completes a stage or defeats a boss, debuting in Kirby's Dream Land. It is shared with King Dedede.

Victory Poses

  • Spins and holds his hand up.
  • Does some flips, then holds his hand up.
  • Skids to each side, then holds his hand up.
    • All of Kirby's animations are variations of the Kirby Dance, performed when he completes a level in his own games.

Idle Poses

  • Sleeps for a while, then shake his head and wakes up again.
  • Hops a bit to look back, then hops again returning to normal position.

In Competitive Play

Official Custom Moveset Project

Character Custom sets available
Kirby's stock icon in Super Smash Bros. for Wii U. Kirby 3231 3232 3233 1231 1131
3133 3131 2231 3221 3331

Down Taunt Glitches

There exist two glitches with Kirby's down taunt.

No Glowing Eyes

If the player enters Training mode and selects certain CPUs, copies the opponent, gathers a Smash Ball, and performs a down taunt, Kirby's eyes should no longer be glowing. This works with:

Interestingly, when the player copies the ability again after using the Final Smash or self-destructing (excluding Mr. Game & Watch), Kirby's eyes will be glowing.

Pac-Maze Ω Form

If the player enters Training mode on Pac-Maze's Ω form, sets the camera to "Zoom", and performs Kirby's down taunt, Kirby's face should glitch out and "disappear". This is because, during his down taunt, Kirby leans his body away from the stage, so that his face sticks out; the zoomed in camera makes his face clip through the line of gameplay.[1] Giving Kirby a Poison Mushroom causes almost all of his body to clip through the line of gameplay.

Alternate costumes

Kirby Palette (SSB4).png
Kirby's stock icon in Super Smash Bros. for Wii U. KirbyHeadYellowSSB4-U.png KirbyHeadBlueSSB4-U.png KirbyHeadRedSSB4-U.png KirbyHeadGreenSSB4-U.png KirbyHeadWhiteSSB4-U.png KirbyHeadOrangeSSB4-U.png KirbyHeadPurpleSSB4-U.png

Trophies

Kirby
Ntsc Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well.
Pal A roly-poly little fella from Dream Land on Planet Popstar. He can inhale pretty much anyone or anything with that big gob of his, then spit them out or copy their abilities. He can copy opponents' standard specials in this game, too! His light weight means he gets launched easily, but with a series of mid-air jumps, recovering's not too tricky.
Game Boy: Kirby's Dream Land (08/1992)
SNES: Kirby Super Star (08/1996)
Kirby (Alt.)
Ntsc Holding the special button and left or right will charge up Kirby's Hammer Flip attack. Charging too long hurts Kirby! The hammer strikes twice in the air, but landing the single blow on the ground is more powerful. Kirby's up special Final Cutter slices up and down, firing a shock wave upon landing.
Pal Charge up Kirby's Hammer side special to unleash Hammer Flip, a move with serious launch power. Charge it too much, though, and you'll get hurt! The move hits twice in mid-air, but does more damage on the ground. Final Cutter slices up and down before sending out an energy wave. Move Kirby mid-jump to change where he lands.
Game Boy: Kirby's Dream Land (08/1992)
SNES: Kirby Super Star (08/1996)
Ultra Sword
Ntsc For Kirby's Final Smash, he swings a sword that's waaay bigger than he is. If the first swing hits, he'll keep going with a combo of lightning-fast slices, dealing tons of damage. For the last swing, the sword grows even larger and launches any victims. Make sure that first swing hits, though, or nothing else will happen!
Pal For Kirby's Final Smash, he swings around a sword that's waaay bigger than he is. If the first swing hits, he'll keep going with a combo of lightning-fast slices, dealing tons of damage. For the last swing, the sword grows even larger and launches its target. It's great, so make sure that first swing hits, or none of the rest will happen!

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Change Copy abilities whose base character's neutral special was altered by the patch have been altered in the same way.
  • Change Many behaviors, such as Stone and its custom variants and Final Cutter, have been adjusted.

Super Smash Bros. 4 1.0.6

  • Buff Down throw deals 3.6% more damage.
  • Nerf Upward angled forward smash sourspot deals 1% less damage, from 13% to 12%, and KOs 11% later.
  • Buff Up smash KOs 7% earlier.
  • Buff Down smash KOs 4% earlier.
  • Buff Inhale can be canceled earlier.
  • Buff Kirby moves faster on the ground while charging Hammer Flip.
  • Buff Hammer Flip has less ending lag.
  • Change Fire emits from Kirby after eating explosive items.

In Event Matches

Solo Events

Co-op Events

Gallery

Trivia

  • The ability to charge Kirby's Hammer was actually intended for Super Smash Bros. Brawl, as shown through unused animations found via hacking.
  • Kirby cannot copy custom special moves, even if he swallows a character that has them equipped.
    • Despite this, he has voice clips for all of Palutena's available neutral specials, suggesting that either he was able to copy customs at one point in development, or that it was not yet decided which of Palutena's moves would be the defaults.
  • Super Smash Bros. 4 is the first game in the series in which Kirby does not have a different dash attack, as he retains his dash attack from Super Smash Bros. Brawl.
  • Kirby's alternate trophy in Super Smash Bros. for Nintendo 3DS shows his gray alternate color as having blue eyes, but it has gray eyes in-game.
  • Kirby has the most sound clips of any character, totalling 77, rivalled only by the Announcer.

References