From SmashWiki, the Super Smash Bros. wiki
Hitbox visualization showing Kirby's forward aerial.
Three quick spinning kicks. The first two hits deal weak knockback to lead into the last hit. Low landing lag, meaning that the first or second hit can be used as a setup into other moves. Can link into itself for a pseudo Wall of Pain in certain instances. Virtually guaranteed to combo out of a forward throw, though the player may have to jump between the throw and forward aerial if the opponent is especially light or at mid-range damage.
- Hitlag multiplier: 1x → 1.2x.
- Knockback growth: 145 → 148.
||Fixed knockback value
||4% (hit 1), 3% (hit 2), 5% (hit 3)