From SmashWiki, the Super Smash Bros. wiki
Hitbox visualization showing Kirby's forward aerial.
Overview[edit]
|
This article or section may require competitive expertise. You can discuss this issue on the talk page or edit this page to improve it.
|
Three quick spinning kicks. The first two hits deal weak knockback to lead into the last hit. Low landing lag, meaning that the first or second hit can be used as a setup into other moves. Can link into itself for a pseudo Wall of Pain in certain instances. Virtually guaranteed to combo out of a forward throw, though the player may have to jump between the throw and forward aerial if the opponent is especially light or at mid-range damage.
Update history[edit]
1.1.3
Hitlag multiplier: 1x → 1.2x.
Knockback growth: 145 → 148.
Hitboxes[edit]
|
This article or section may require additional technical data. You can discuss this issue on the talk page or edit this page to improve it.
|
Hitbox type |
Damage |
Angle |
Base knockback |
Knockback scaling |
Fixed knockback value |
Weight dependent |
Effect |
SFX level
|
Foot |
4% (hit 1), 3% (hit 2), 5% (hit 3) |
? |
? |
148 |
— |
? |
Normal |
?
|
Initial autocancel
|
1-9
|
Hit 1
|
10-11
|
Hit 2
|
17-18
|
Hit 3
|
25-26
|
Ending autocancel
|
41-
|
Interruptible
|
48
|
Animation length
|
68
|