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Smash Run

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A zoomed out shot of the Smash Run map.

Smash Run (フィールドスマッシュ, Field Smash) is a gameplay mode that appears exclusively in Super Smash Bros. for Nintendo 3DS. It involves an unusual blend of platforming and exploration, as well as standard fighting in the second half of the mode.

Overview

The Smash Run stats with a five-minute adventure course involving exploration of a large, expansive, but unnamed island in the sky. Players are tasked with strengthening their attributes via finding items in chests, as well as defeating numerous enemies from both Brawl's The Subspace Emissary and other game series. Bonus stages hidden behind doors in the map also allow for players to take part in challenges that can give them further boosts to their various attributes and more prizes; special events that occur on the map can also provide further benefits to players, such as by defeating an exceptionally powerful enemy or finding a hidden room filled with chests. Enemies, however, can attack the player and steal their power-ups; getting KOed is also a possibility, leading to significant penalties to the player's stat boosts.

Smash Run supports Character customization like most of the other modes in the game. However, Smash Run expands on this formula, further adding a variety of unique "Powers" that can be granted to competitors; these are activated by tapping their respective icon on the 3DS's lower screens (ranging from healing, attacking, and boosting), and can only be used on the Smash Run map in order to activate their effect; Equipment-type Powers that grant a held item when the player spawns are applied the same way, but don't appear as an option on the screen while playing. The lower screen can also display a map of the Smash Run arena, alternating between screens by tapping the left-hand area of the screen.

When the five minutes have expired, all power-ups collected are added to the character's stats, and the players compete in one of a variety of "Final Challenges", selected randomly, lasting one minute.

After a Smash Run match, players will obtain the trophies and character customization items that they collected while in the adventure course.

List of stat boosts

The following items can be found by defeating enemies, opening chests, and completing miniature missions within the mode. Each item has its own use, and will help the player in some way during the coming fight. Additionally, every item can be found in different sizes, which presumably alters how much of each stat will be boosted. Stat boosts with clocks on them also appear, which give a large temporary boost (about 500 points) to the stat.[1] There appears to be a maximum of 1000 arbitrary points for each category. Fighters can also build up their stats by performing the actions corresponding to them (e.g. Speed can be boosted by running, Attack can be boosted by attacking).

Icon Name Description
SmashRunSpeed.png Speed (移動, Movement) A green item resembling a boot. Known to boost dashing speed; may also boost walking and air speed.
SmashRunJump.png Jump (ジャンプ, Jump) A yellow item resembling a wing. Increases jumping (includes midair jumps height, and even wall jump height) height, also appears to increase falling speed.
SmashRunAttack.png Attack (通常ワザ, Normal Technique) An orange item resembling a boxing glove. Boosts power of all normal attacks.
SmashRunSpecial.png Special (必殺ワザ, Special Technique) A red item shaped like a starburst. Boosts power of all special moves. Additionally, some special moves may gain increased range or a shortened charge time.
SmashRunArms.png Arms (投げ・アイテム, Throw/Item) A purple item resembling a sledge-hammer. Increases strength of projectiles, item attacks, healing effects from items, and throws. Additionally, grabbing range is increased and the user is less likely to drop items when attacked.
SmashRunDefense.png Defense (防御, Defense) A blue item resembling a generic shield. Makes it more difficult to launch characters; it is currently unknown whether this is an increase in weight or a decrease in knockback taken (which may also result in flinch resistance). Additionally, the shield becomes harder to break and the timing for a perfect shield becomes more lenient.

List of enemies

Enemy Series
Bacura SpecialStagesSymbol.svg Xevious
Banzai Bill MarioSymbol.svg Mario
Bill Blaster MarioSymbol.svg Mario
Blue Bubble ZeldaSymbol.svg The Legend of Zelda
Bonkers KirbySymbol.svg Kirby
Boom Stomper KidIcarusSymbol.svg Kid Icarus
Bronto Burt KirbySymbol.svg Kirby
Bulborb PikminSymbol.svg Pikmin
Bullet Bill MarioSymbol.svg Mario
Bumpety Bomb KidIcarusSymbol.svg Kid Icarus
Chain Chomp MarioSymbol.svg Mario
Chandelure PokemonSymbol.svg Pokémon
Clubberskull KidIcarusSymbol.svg Kid Icarus
Cryogonal PokemonSymbol.svg Pokémon
Cucco ZeldaSymbol.svg The Legend of Zelda
Daphne KidIcarusSymbol.svg Kid Icarus
Darknut ZeldaSymbol.svg The Legend of Zelda
Devil Car EarthboundSymbol.svg EarthBound
Eggrobo SonicSymbol.svg Sonic
Flage KidIcarusSymbol.svg Kid Icarus
Flame Chomp MarioSymbol.svg Mario
Gastly PokemonSymbol.svg Pokémon
Generator SubspaceSymbol.svg The Subspace Emissary
Ghost SpecialStagesSymbol.svg Find Mii
Giant Goomba MarioSymbol.svg Mario
Glice SubspaceSymbol.svg The Subspace Emissary
Glire SubspaceSymbol.svg The Subspace Emissary
Glunder SubspaceSymbol.svg The Subspace Emissary
Goomba MarioSymbol.svg Mario
Gordo KirbySymbol.svg Kirby
Hammer Bro. MarioSymbol.svg Mario
Iridescent Glint Beetle PikminSymbol.svg Pikmin
Kihunter MetroidSymbol.svg Metroid
Koffing PokemonSymbol.svg Pokémon
Koopa Paratroopa MarioSymbol.svg Mario
Koopa Troopa MarioSymbol.svg Mario
Kritter DKSymbol.svg Donkey Kong
Lakitu and Spinies MarioSymbol.svg Mario
Lethinium KidIcarusSymbol.svg Kid Icarus
Lurchthorn KidIcarusSymbol.svg Kid Icarus
Magikoopa MarioSymbol.svg Mario
Mahva KidIcarusSymbol.svg Kid Icarus
Megonta KidIcarusSymbol.svg Kid Icarus
Metroid MetroidSymbol.svg Metroid
Mettaur MegaManSymbol.svg Mega Man
Mimicutie KidIcarusSymbol.svg Kid Icarus
Mite SubspaceSymbol.svg The Subspace Emissary
Monoeye KidIcarusSymbol.svg Kid Icarus
Nutski KidIcarusSymbol.svg Kid Icarus
Octorok ZeldaSymbol.svg The Legend of Zelda
Orne KidIcarusSymbol.svg Kid Icarus
Parasol Waddle Dee KirbySymbol.svg Kirby
Peahat ZeldaSymbol.svg The Legend of Zelda
Petilil PokemonSymbol.svg Pokémon
Plasma Wisp KirbySymbol.svg Kirby
Polar Bear IceClimberSymbol.svg Ice Climber
Pooka SpecialStagesSymbol.svg Dig-Dug
Poppant SubspaceSymbol.svg The Subspace Emissary
Reaper KidIcarusSymbol.svg Kid Icarus
ReDead ZeldaSymbol.svg The Legend of Zelda
Reo MetroidSymbol.svg Metroid
Roturret SubspaceSymbol.svg The Subspace Emissary
Shotzo KirbySymbol.svg Kirby
Shy Guy MarioSymbol.svg Mario
Skuttler KidIcarusSymbol.svg Kid Icarus
Skuttler Cannoneer KidIcarusSymbol.svg Kid Icarus
Skuttler Mage KidIcarusSymbol.svg Kid Icarus
Sneaky Spirit SpecialStagesSymbol.svg Rhythm Heaven
Souflee KidIcarusSymbol.svg Kid Icarus
Spike Top MarioSymbol.svg Mario
Stalfos ZeldaSymbol.svg The Legend of Zelda
Starman EarthboundSymbol.svg EarthBound
Tac KirbySymbol.svg Kirby
Tiki Buzz DKSymbol.svg Donkey Kong
Waddle Dee KirbySymbol.svg Kirby
Waddle Doo KirbySymbol.svg Kirby
Zoomer MetroidSymbol.svg Metroid
Zuree KidIcarusSymbol.svg Kid Icarus

List of Final Challenges

An icon for denoting incomplete things.
Match Type Description
300% Smash Four player free-for-all, but all players start and respawn with 300% damage, akin to Sudden Death. Lasts for one minute.
Climb! Four player free-for-all, where the goal is to climb up to the goal on a vertical stage.
Easy Launch Four player free-for-all, where all launch resistance has been significantly reduced. Lasts for one minute.
Explosive Smash Four player free-for-all where only explosive items spawn. Lasts for one minute.
Flower Smash Four player free-for-all, where all combatants have the flower condition.
Glorious Smash Four player free-for-all on an Omega Form stage. Lasts for one minute.
Mega Smash Four player free-for-all where all combatants have the Super Mushroom buff. Lasts for one minute.
Multi-Man Smash On Battlefield, each player must defeat as many opponents as possible under rules similar to Multi-Man mode, within a one minute time limit.
Mr. Saturn Smash Four player free-for-all where only the Mr. Saturn spawns. Lasts for one minute.
Reflect Smash Four player free-for-all where all combatants wear the Franklin Badges. Lasts for one minute.
Run! Four player free-for-all, where the goal is to reach the goal on a horizontally scrolling stage similar to Race to the Finish.
Smash Standard free-for-all Time match that lasts for one minute. Can potentially feature teams.
Stamina Smash Four player free-for-all where all combatants have Stamina instead of damage percentages. All players start with 150 or 200 HP. No time limit.
Warp Star Smash Four player free-for-all where only the Warp Star spawns. Lasts for one minute.
Vs. Enemy Team On an Omega Form stage, each player is tasked with defeating as many Smash Run enemies as possible in one minute. Known variants include:

Origin

Smash Run is based in concept on City Trial from Kirby Air Ride, another game directed by Masahiro Sakurai, who explained that he wanted to recreate the mode in the game. In that mode, players would explore a large city to collect power-ups for their vehicles before proceeding to race or battle with those power-ups active.

Gallery

References