Pichu (SSBM): Difference between revisions

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*Two recovery attacks ([[Skull Bash]] and [[Agility]])
*Two recovery attacks ([[Skull Bash]] and [[Agility]])
*Far recovery distance and many choices in direction helps get past edgeguarding
*Far recovery distance and many choices in direction helps get past edgeguarding
*Electrical attacks do more damage than Pikachu's
*Juggles [[falling speed|fastfallers]] very well with U-air
*Juggles [[falling speed|fastfallers]] very well with U-air
*Can [[chaingrab]] [[falling speed|fastfallers]] with up-throw
*Can [[chaingrab]] [[falling speed|fastfallers]] with up-throw
*Can chaingrab about everyone with his f-throw
*Can chaingrab about everyone with his forward throw
*High-knockback smash attacks
*High-knockback smash attacks
*Powerful and effective [[Side Special Move]]
*Powerful and effective [[Side Special Move]]
*Fair running speed
*Fair running speed
*Can [[Wall Jump]]
*Can [[Wall Jump]]
*[[Home-run Bat]] and most other items Swing In Front And Behind
*[[Home-run Bat]] and most other items swing in front and behind
*Good projectiles.
*Good projectiles.
*Has the best forward smash (knockback wise), even uncharged. However, this is only true if the final hit connects.
*Has the best forward smash (knockback wise), even uncharged. However, this is only true if the final hit connects.
*Grab extends slightly above and behind Pichu
*Grab extends slightly above and behind Pichu
*Great and fast SHFFL
*Great and fast SHFFL
*Has an useable duck
*Has a usable duck
*Pichu can use UP-B to move around the stage fast, but it's more flexible than a wavedash,because it can be used to get to another platform
*Pichu can use UP-B to move around the stage fast, but it's more flexible than a wavedash, because it can be used to get to another platform
*Fair can't be sheild grabed or easily punished, this works at any % due to it's set knockback
*Fair can't be shield grabbed and it's not easily punished - this works at any percentage damage due to its set knockback
*Most of Pichu's aerials have great knockback
*His down smash is a semi-spike
*His down smash is a semi-spike
*Pichu is the one of the only charcters in SSBM to have an air move hit when landing, his dair stops shield grabers
*Pichu is the one of the only charcters in SSBM to have an air move hit when landing, his Dair stops shield grabbers


===Cons===
===Cons===
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*Shortest [[tech]]/ledge roll
*Shortest [[tech]]/ledge roll
*Hard to control due to speed
*Hard to control due to speed
*Has the shortest forward roll and backward roll in the game
*Side special can't hurt anybody when used on a upward slope
*Easily comboed despite light weight.
*Easily comboed despite light weight.



Revision as of 15:58, July 7, 2009

This article is about Pichu's appearance in Super Smash Bros. Melee. For other uses, see Pichu. Also, for information about the character of whom Pichu is a clone, see Pikachu (SSBM).
Pichu
Pichu
PokemonSymbol.svg
Universe Pokémon
Appears in SSBM
Availability Unlockable
Tier Bottom (26)


Pichu (ピチュー, Pichū) is a Pokémon character in Super Smash Bros. Melee. It is unlocked by completing Event Match 37: Legendary Pokémon or by playing 200 vs. matches. As of 10/14/2008, Pichu was demoted to the worst character designation of Melee.

Special Moves

Attributes

Pichu.jpg

The most noticeable thing about Pichu is its tiny frame: Pichu is the lightest and smallest character in Melee, even lighter than Jigglypuff and Mr. Game & Watch. While being small enables it to evade attacks rather well, it flies farther than anyone else when it is hit.

Being small hurts its range greatly: its physical attacks, while possessing decent priority, have extremely poor range. Pichu needs to get very close to do damage, which is a very dangerous place for any character to be. Its grab hitbox is the third smallest in the game, another problem.

Its electrical attacks help out slightly with range, but each one comes with a catch: Pichu takes damage on using the attack. Simply put, if an electrical hitbox (or that of its non-electric special move, Skull Bash) connects with Pichu, it takes "recoil" damage, anywhere from 1-4%. This adds up quickly, as Pichu is lighter than any other character.

This doesn't mean Pichu doesn't have its advantages, though: its killing power is unusually solid, with three strong smashes and many options to build up damage. Its recovery is very good, and it can chainthrow fast fallers quite easily. As expected, Pichu is rather agile, and it has a shorter landing lag than any other character.

In the end, Pichu is an inferior version of Pikachu, but it has some qualities that may make it worth a look.

Pros

  • Low landing framerate (2 frames)
  • Small size helps in avoiding attacks
  • Ground-level attacks are good for edgeguarding
  • Two recovery attacks (Skull Bash and Agility)
  • Far recovery distance and many choices in direction helps get past edgeguarding
  • Electrical attacks do more damage than Pikachu's
  • Juggles fastfallers very well with U-air
  • Can chaingrab fastfallers with up-throw
  • Can chaingrab about everyone with his forward throw
  • High-knockback smash attacks
  • Powerful and effective Side Special Move
  • Fair running speed
  • Can Wall Jump
  • Home-run Bat and most other items swing in front and behind
  • Good projectiles.
  • Has the best forward smash (knockback wise), even uncharged. However, this is only true if the final hit connects.
  • Grab extends slightly above and behind Pichu
  • Great and fast SHFFL
  • Has a usable duck
  • Pichu can use UP-B to move around the stage fast, but it's more flexible than a wavedash, because it can be used to get to another platform
  • Fair can't be shield grabbed and it's not easily punished - this works at any percentage damage due to its set knockback
  • Most of Pichu's aerials have great knockback
  • His down smash is a semi-spike
  • Pichu is the one of the only charcters in SSBM to have an air move hit when landing, his Dair stops shield grabbers

Cons

  • Lightest character in the game, weights less than half of Bowser, Donkey Kong and Yoshi (in PAL) and half of Samus' weight.
  • Electrical attacks inflict self-damage
  • Extremely short attack range
  • Bad grab range
  • Shortest tech/ledge roll
  • Hard to control due to speed
  • Has the shortest forward roll and backward roll in the game
  • Side special can't hurt anybody when used on a upward slope
  • Easily comboed despite light weight.

Trophy Descriptions

In addition to the normal trophy about Pichu as a character, there are two trophies about it as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Pichu on any difficulty:

Pichu (Smash Red)
Compared with Pikachu, Pichu is a tad more nimble and a little more difficult to hit. Those are the only two advantages, however, and since Pichu damages itself when it uses electrical attacks, it's best suited for handicapped matches. Even though Pichu's tough to catch, it's easy to throw its tiny frame great distances. (B: Thunder Jolt, Smash B: Skull Bash)
Pichu (Smash Blue)
Pichu is the lightest character in Super Smash Bros. Melee, and it's top of the class in weakness, too! For Pichu, it's all about scampering here and there to pick up items that will help it survive. The first warp in Agility causes 1 point of damage to Pichu, and the second causes 3, so try to limit the number of times you use the move. (Up & B: Agility, Down & B: Thunder)

Costume Gallery

File:Alt-pichu.jpg
Pichu's changeable clothing in SSBM

Trivia

  • Pichu has two taunts: when facing left, it will do a dance, when facing right, it will lie down. This feature is shared with Captain Falcon (SSBM).
  • When Pichu crouches, it falls asleep. This is clear because it's eyes are closed and bubbles come out of it's mouth, similar to when Jigglypuff uses it's Rest attack.
  • Other than Super Smash Bros. Melee or by using Volt Tackle, Pichu had never been hurt by using electrical attacks in other games although they could faint for overuse of their electricity in animé as seen in the Entei movie.
  • Pichu is the only Melee veteran not returning to Brawl to not have any data to be playable in the game (excluding Young Link who was replaced by Toon Link). However,due to the similarities between Brawl's Pikachu and itself, many people believe that it actually evolved into the Pikachu of Brawl.
  • Pichu is the lowest rated character (with 1.2) on the tier list on any smash game (with the possible exclusion of the original Super smash brothers because the tier list for that game has no ratings). The second is Captain Falcon with a rating of 1.63. However, the brawl tier list is from a scale of 1-15, so Captain Falcon can be arguably the lowest ranked character of all smash games.
  • Pichu ducks lower when holding the super scope.
  • Pichu is well-known for his double taunt, but in the Pokemon series, Pichu can't use the move Taunt.

External links