Talk:Pichu (SSBM)

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Removed the "Most smashers don't know how to play Pichu", since that seems to be more opinion than whatnot. >_>

Added the fact that Pichu has one of the highest knockback F-smashes in the game, second to only Marth's tipped F-smash. o.O


The whole "Pichu in SSBM" section is nothing but insults at Pichu's expense. I understand that Pichu isn't exactly the most popular character in the game, but it deserves better than that.

Also, where "in the game itself" is Pichu referred to as a joke? --Inker

In some games, there are characters that are referd as joke charates mostly because the unspecific role in the game or powers, such as Johnny Cage and Rain from mortal kombat.--Fandangox 18:02, November 19, 2007 (EST)

Above is complete opinion. According to my sources there is nothing called joke characters. Searching for additional data... Information confirmed that Pichu is the worst character in Super Smash Bros Melee according to the Tier list. Searching for additional data... This doesn't mean that Pichu is a bad character according to my sources. Nothing confirmed about any expert Pichu players found. Searching for additional data... No more data found. This was an automatic message by AICM 411.

New information accesed. There are 4 professionals with Pichu in United States: KoreanDJ Chu Dat Azen t0mmy None more information found. This was an automatic message by AICM 411.

I realise that the above posts are very old, but one of Pichu's trophies specifically calls him a "handicap character". Is this worth mentioning? GrimTuesday (talk) 13:48, September 27, 2010 (UTC)

I suppose it is, as it is proof that Pichu was intentionally designed to be unbalanced (negatively) with the rest of the cast, though it may be difficult to mention in the article properly. Omega TyrantTyranitarMS.png 14:08, September 27, 2010 (UTC)
Actually, the wording is "it's best suited for handicapped matches". I'm not convinced this means it was designed to be weaker than the other characters, since the wording implies to me that "it's best suited for handicapped matches, where the extra damage it takes is nullified by the lower knockback it receives". I think it's more of a "this character does best in this game mode". Toomai Glittershine Data Node 14:16, September 27, 2010 (UTC)
Yeah, I now remember the exact wording of the statement. While it could mean that, I still think it shows the developers intentionally acknowledge Pichu as a character made poorer than the rest. I recall another statement in one of the trophies about how it must use items to succeed to due its hindrances. However though, I now think such information about these trophy statements do not need to be mentioned at all, as they just lead to speculation anyway, which we are doing right now and doesn't belong in mainspace articles. Omega TyrantTyranitarMS.png 14:30, September 27, 2010 (UTC)

Pichu's Trophy[edit]

Shouldn't it be mentioned in the Brawl section that Pichu appears as a[n unlockable] trophy? Just wondering. (Mario66 16:42, February 18, 2008 (EST)) Wait I thought this was the general Pichu talk page, nevermind. (Mario66 16:44, February 18, 2008 (EST))

Pichu Damages Itself Con[edit]

It says at the top of the page about Pichu damaging himself like it is a massive problem for him. It isn't. Only 3 of his moves that do damage are worth using (B, ^B and Fsmash) and they all only do about 3% damage. Hardly a problem imo, I will change if no one disagrees Grim Tuesday (talk) 10:36, July 18, 2010 (UTC)

This is quite the problem. The up B itself does 4% to Pichu whenever he uses it twice. Pichu damaging itself is made worse by being the lightest character. Even if you try to use electric based attacks sparingly, you would often do at least around 15% to yourself in a single stock, which makes a large impact on Pichu's survivability. The point is, sure these attacks do 4% or less to Pichu with each individual use, but this damage adds up very quickly. Omega Tyrant TyranitarMS.png 10:46, July 18, 2010 (UTC)
Even if it isn't a huge issue (which it is, especially on such a light character) there is no way that damaging yourself with many attacks is not a con. Clarinet Hawk (talk · contributions) 11:14, July 18, 2010 (UTC)
I didn't say it wasn't a con Hawk, I said it wasn't a massive problem. I see many people thinking of it that way when it really isn't. 15% a stock isn't very much, Omega, I don't think it would save him in many cases. Grim Tuesday (talk) 07:10, July 20, 2010 (UTC)
Recovery would damage him. His special moves are his good KO moves, so missing would damage you. It's one of his major flaws.--MegaTron1XD:p 07:12, July 20, 2010 (UTC)
15% may not matter much on a character like Bowser and it may not even make much of a difference on a middleweight, but when you factor in that Pichu is the lightest character, that free 15% does make a difference. When you're the lightest character and you damage yourself with so many attacks in your arsenal, that is a major flaw, especially if your recovery is going to at least cause 4% to you each time you use it, before factoring edgeguarding. This can easily cause you to cause more than 10% to yourself in a single recovery, with that added on to damage you accumulated from the edgeguarder's attacks. Now then, explain just how the lightest character damaging themselves with a good portion of their attacks, especially with their recovery, is not a major problem that doesn't worsen Pichu's already terrible survivability. Also Mega, Pichu's specials are not good KO moves. Only Skull Bash can KO and even then, it is predictable and easy to dodge in a 1 on 1 fight. Omega Tyrant TyranitarMS.png 14:51, July 20, 2010 (UTC)
I realized that after I Meleed with ma bros :p.--MegaTron1XD:p 14:54, July 20, 2010 (UTC)
Megatron, I don't know where you got the idea that Pichu's finishers are his specials, it's Usmash and Fsmash. Pichu's recovery is amazing Tyranitar, I use him when I am sand-bagging and rarely get edge-guarded unless I am a very far way back anyway (Like, far enough that I have had to use Skull Bash to partially recover). I still don't think the 15% does that much, is there anyway of checking exactly how much knockback it adds on? Grim Tuesday (talk) 22:15, July 22, 2010 (UTC)
I messed up on the special thing. Damage matters for the lightest character in game.--MegaTron1XD:p 22:18, July 22, 2010 (UTC)
I never said Pichu's recovery was not good, but it causes 4% to you each time you use it (considering you use Agility twice) and it is not good enough to keep Pichu from getting edgeguarded from a good edgeguarder. Unlike its other electric based attacks, you can't avoid using its recovery, which is likely to be used more than once in a single stock. Also, considering Pichu is the lightest character, you are going to find yourself recovering often from far distances. As for the knockback, the lighter the character, the more knockback each % adds on. As said before, for the heavyweights, 15% is not really that major, but for the lightest character in the game, the free 15% is going to noticeably stunt their already horrible survivability. On a final note, my username is not Tyranitar, its image is just a part of my signature (though my username does relate to it). Omega Tyrant TyranitarMS.png 22:32, July 22, 2010 (UTC)

i agree with grim, pichus finnishers are definitely his usmash and fsmash. plus u dont have to use quick attack to recover. skull bash can be used to gain plenty of ground. as for the 15 damage its worth about double as much as it would to other characters. so its conciderable. but nothing to really fret over. he wouldnt be so bad if his attacks had any actual range. but alas u can't blame him for his stubby 1 inch arms.... tidus i24

Sign with ~~~~.--MegaTron1XD:p 07:35, July 31, 2010 (UTC)


Would it be ok for me to post a differences from Pikachu page on Pichu's page? The Master HandIt's time. MasterHandSig.jpg 17:36, 17 December 2014 (EST)