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  • Ridley (SSBU) (category Articles in need of audio) (section Classic Mode: It Can't Be! Space Pirates!)
    his defense. 1.1.0 Space Pirate Rush has three additional animations. Ridley has more horizontal speed after jumping out of Space Pirate Rush (3 → 4)
    70 KB (5,612 words) - 19:02, May 6, 2024
  • Lucina (SSB4) (category Articles in need of audio)
    deals 0.5% more damage: 8.075% → 8.575%. Forward smash deals 0.55% more damage: 14.725% → 15.275%. Down smash's second hit deals 0.5% more damage: 13.775%
    53 KB (5,868 words) - 02:10, May 2, 2024
  • fell even more out of favor, as Small Battlefield could provide a significantly more compact alternative to Pokémon Stadium 2, and the need of a middle
    21 KB (2,769 words) - 09:29, March 18, 2024
  • 2013, when Melee communities were more scattered, every tournament had their own stance on wobbling; some tournaments allowed the technique, while others
    14 KB (1,825 words) - 21:07, July 16, 2023
  • sweetspot deals more damage (10% → 12%) and has more base knockback (50 → 90), while the mid also deals more damage (9% → 10%) and has more base knockback
    57 KB (7,081 words) - 04:17, March 7, 2024
  • Shulk (SSB4) (category Articles in need of audio)
    quicker start-up and more vertical range, at the cost of some horizontal range and more ending lag. Advancing Air Slash gives more horizontal distance and
    64 KB (6,628 words) - 22:46, April 10, 2024
  • game, though their high need for technical skill makes them rare sights at tournaments unless at high level play, where they are more often seen in demonstrations
    25 KB (4,002 words) - 22:48, December 18, 2023
  • Marth (SSB4) (category Articles in need of audio)
    high at major tournaments, while Leo himself has used his other main, Cloud, more frequently over Marth. Mr E had also began to use Lucina more often in tournament
    82 KB (10,172 words) - 21:03, December 5, 2023
  • Jigglypuff's whole body. This makes it much more vulnerable to shield stabbing. The changes to shields benefit Jigglypuff more than most other veterans as it makes
    58 KB (7,182 words) - 19:03, May 6, 2024
  • However, it possesses respectable power that makes it useful for creating space and, more notably, it is his only non-Pikmin attack that can KO at reasonable
    56 KB (6,544 words) - 06:50, April 20, 2024
  • Marth (SSBU) (category Articles in need of audio)
    well. This makes it more important for Marth to carefully space his attacks in order to land his tippers to finish strings to deal more damage and score KOs
    63 KB (8,425 words) - 10:25, May 1, 2024
  • File replacement (category Articles in need of cleanup)
    improvements to the hacking scene, especially for Brawl, have led to more and more sophisticated file replacement hacks for the games. A majority of game
    21 KB (2,604 words) - 14:16, May 7, 2024
  • damage (9% (clean)/7% (late) → 8%/6%). It has more favorable hitbox placements, giving it more range. It deals more knockback (70 (base)/50 (scaling) (clean)
    77 KB (9,650 words) - 10:00, May 1, 2024
  • if hit more than once. In Brawl, Mushroomy Kingdom can also load as World 1-2, an underground stage. This stage has many Brick Blocks that need to be destroyed
    14 KB (1,514 words) - 09:38, February 3, 2024
  • Cloud (SSBU) (category Articles in need of audio)
    can now Limit space his moves with more liberty while being ironically harder to punish him, as well as KO more easily without the need to rely on Limit;
    74 KB (9,471 words) - 10:32, May 8, 2024
  • having more range, due to his shorter tail. Forward smash: Falco's forward smash deals more damage (15%/12% → 17%/14%) than Fox's, and overall has more knockback
    51 KB (6,010 words) - 18:27, March 7, 2024
  • Crazy Orders: Final Battle Defeat Target Blast Tournament: Registration Tournament: Final Results Tournament: Spectating Smash Tour: Map (5 Remaining Turns)
    195 KB (1,907 words) - 17:56, January 24, 2024
  • Joy-Con Controllers as most players find it more comfortable to use, and many find the larger control sticks to be more precise. Some players prefer the Pro Controller
    27 KB (4,157 words) - 02:07, December 7, 2023
  • as their harder matchups become even more difficult. The large stage size gives characters like Fox and Peach more room to camp them, avoid wobbling, and
    18 KB (2,258 words) - 15:26, February 13, 2024
  • Shulk (SSBU) (category Articles in need of audio)
    0 Floor attack has more range. Edge attack has more range (Z offset: 12.5u-1u → 18.5u-1u). 3.1.0 Neutral attack's second hit has more range below Shulk
    74 KB (9,477 words) - 16:26, March 29, 2024
  • Zero Suit Samus (SSBU) (category Articles in need of audio)
    allowing them to connect more reliably. The last hit has less startup (frame 36 → 35). It has more startup lag (frame 4 → 6). It has more landing lag (23 frames
    63 KB (8,339 words) - 09:59, April 20, 2024
  • Zelda (SSBU) (category Articles in need of audio)
    making it more difficult to spot dodge and more effective in neutral or advantage state. Farore's Wind has faster startup, making it a more effective out
    77 KB (10,149 words) - 23:39, April 23, 2024
  • King Dedede (SSBU) (category Articles in need of audio)
    pressure them more effectively, but also allows them to cancel shieldstun and punish King Dedede more easily if they shield 10 hits or more. Dash attack:
    63 KB (7,450 words) - 00:44, April 29, 2024
  • worse mobility and more ending lag on their attacks) in exchange for having more range, being slightly heavier and dealing slightly more damage. Smaller Miis
    24 KB (2,913 words) - 10:14, May 11, 2024
  • Fox (SSBM) (category Articles in need of cleanup)
    still a deadly finisher, its lower KOing power means that he will need to rack up more damage in order to close out stocks faster. Lastly, Fox's weight
    73 KB (9,489 words) - 18:16, April 20, 2024
  • Chrom (SSBU) (category Articles in need of audio)
    powerful sweetspots, this gives Chrom the ability to more effectively space with his sword and makes him more consistent on-stage; on the contrary however, it
    62 KB (5,907 words) - 00:54, May 4, 2024
  • Samus (SSB4) (category Articles in need of audio)
    worse, grants more horizontal distance, deals more damage and KOs earlier then Screw Attack depending where it is used on-stage, making it more useful for
    70 KB (7,932 words) - 01:14, April 5, 2024
  • via Paralogues (side stories) as more characters within the Shepherds marry each other. Robin's customization focuses more on appearance and even features
    14 KB (1,737 words) - 05:59, January 22, 2024
  • Zero Suit Samus (SSB4) (category Articles in need of audio)
    worst move, her new dash attack has one more frame of startup along with much higher ending lag, making it much more punishable and removing its locking and
    82 KB (10,108 words) - 04:29, May 12, 2024
  • Mewtwo (SSBU) (category Articles in need of audio)
    roll has more startup (frame 4 → 5) and ending lag (FAF 30 → 35). Spot dodge grants more intangibility (frames 2-14 → 3-17). Spot dodge has more startup
    76 KB (10,106 words) - 14:19, May 3, 2024
  • Cloud (SSB4) (category Articles in need of audio) (section Tier placement, history and bans in doubles tournaments)
    considerably more consistent, as players, especially MkLeo, Tweek, and komorikiri, started seeing more top 8 placements at national tournaments. Although
    57 KB (6,058 words) - 08:09, April 26, 2024
  • popularity as more characters became playable and the mod became more familiar at Smash tournaments. By 2014, it began to develop its tournament scene, with
    91 KB (9,994 words) - 11:05, February 12, 2024
  • Richter (SSBU) (category Articles in need of audio)
    animation (though his periodic idle poses are identical) where he moves more, appearing more impatient while standing. This does not apply when he is holding
    49 KB (4,320 words) - 21:46, May 6, 2024
  • significantly more features to make it the most robust version in the series. Only Versus Mode stages are even considered to be tournament legal, as hacking
    63 KB (4,419 words) - 03:06, February 26, 2024
  • Corrin (SSB4) (category Articles in need of audio)
    startup, has a wide range due to Corrin spreading his wings out, and covers more distance, making his recovery quite reliable, especially when coupled with
    41 KB (4,047 words) - 18:01, May 6, 2024
  • notable Melee tournaments at the time with winning MLG San Francisco 2004 and placing 2nd at Tournament Go 6 and 7th at Jack Garden Tournament. He was the
    44 KB (5,566 words) - 00:09, February 16, 2024
  • Roy (PM) (category Articles in need of cleanup)
    The sourspot also deals more damage (12% → 13%), and more favorable knockback (30 base/65 growth → 80/20). Up smash deals more damage if all hits connect
    36 KB (3,688 words) - 17:42, May 4, 2024
  • Gameplay modification (category Articles in need of cleanup) (section Project+ Tournament Addition)
    to set the percentages, and more. SSBMSE (More Stage edition) [11] is a modification with the goal to add more tournament-viable stages to the game. Version
    66 KB (9,546 words) - 05:58, April 29, 2024
  • Olimar (SSBB) (category Articles in need of audio)
    (possessing only three disadvantageous ones), and has achieved very strong tournament results. Olimar is a unique character. All but six of his attacks rely
    36 KB (3,363 words) - 21:03, January 25, 2024
  • Mii Gunner (SSB4) (category Articles in need of audio)
    tier lists in the foreseeable future. Tournaments near and after the end of the game's competitive life were more lenient towards the Miis having access
    30 KB (2,791 words) - 15:51, March 17, 2024
  • down aerial has more ending lag, her Heel Slide has more ending lag, her Witch Twist deals less damage, and her infamous Witch Time has more ending lag, shorter
    64 KB (7,256 words) - 11:16, April 11, 2024
  • damage. Wario Waft was also given more knockback at full charge, making it even more deadly. Forward throw also received more KO power, making it a viable KO
    23 KB (2,837 words) - 22:55, April 11, 2024
  • Simon (SSBU) (category Articles in need of audio)
    up and ending lag, and also deals more knockback. His down smash also deals more knockback, and his Uppercut has more vertical range. Overall, Simon's strengths
    50 KB (4,193 words) - 02:45, March 24, 2024
  • Jigglypuff (PM) (category Articles in need of cleanup)
    character. This drastically reduces Jigglypuff's consistency in tournament play, since more technically demanding characters such as Fox will now make fewer
    27 KB (2,925 words) - 12:16, March 12, 2024
  • Falco (SSBU) (category Articles in need of audio)
    covers even more distance. Spot dodge has more startup (frame 2 → 3). Air dodge grants more intangibility (frames 2-26 → 2-27). Air dodge has more ending lag
    62 KB (7,236 words) - 14:34, April 15, 2024
  • Wario (SSB4) (category Articles in need of audio)
    recovery, being able to use his more versatile Wario Bike to recover more reliably. Many of his attacks deliver much more knockback, such as his new forward
    67 KB (7,986 words) - 10:25, May 1, 2024
  • Dark Samus (SSBU) (category Articles in need of audio)
    effect, Dark Samus' Phazon-based attacks suffer more rebound lag when clanking with other moves, making them more punishable in situations where she will trade
    56 KB (5,423 words) - 12:50, March 14, 2024
  • Link (SSBB) (category Articles in need of audio)
    Boomerang also travels more slowly and cannot be controlled. Gale Boomerang deals more knockback, has larger hitboxes, and is much more effective for gimping
    51 KB (6,454 words) - 15:46, May 4, 2024
  • Marth (SSBB) (category Articles in need of audio)
    also relatively stronger when tippered, giving him more KO potential. As such, while Marth has more potential KO options at high percents, he can only
    58 KB (7,401 words) - 20:27, May 8, 2024
  • Young Link (SSBU) (category Articles in need of audio)
    is drastically more detailed, particularly in his hair. His colors are more subdued than they were in Melee, while his eye color is more vibrant. The Kokiri
    79 KB (12,433 words) - 20:00, April 21, 2024
  • Mr. Game & Watch (SSB4) (category Articles in need of audio)
    knockback, but has a much quicker execution, allowing him to space and zone out his opponents more easily while giving Mr. Game & Watch an approaching option
    82 KB (8,978 words) - 17:21, January 28, 2024
  • Wolf (SSBU) (category Articles in need of audio)
    4-15). Back roll has more startup with less intangibility (frames 4-19 → 5-16), and more ending lag (FAF 32 → 35). Spot dodge has more startup and grants
    67 KB (10,682 words) - 21:44, April 17, 2024
  • Lucario (SSB4) (category Articles in need of audio)
    player. As time went on, Lucario's tournament results grew barren, with fewer players maining it, thus causing more and more to look down on it. In spite of
    58 KB (7,094 words) - 10:50, April 9, 2024
  • Jigglypuff (SSBU) (category Articles in need of audio)
    aerial, more knockback to down tilt, more damage to up smash's sourpot, and a more favorable launching angle to forward throw. Jigglypuff received more substantial
    63 KB (7,725 words) - 13:46, April 20, 2024
  • Charizard (SSB4) (category Articles in need of cleanup)
    unchanged, giving it slightly more ending lag. Sinking Skull deals more damage (10% (grounded)/9% (aerial) → 12%/10%). Rock Hurl has more ending lag (FAF 56 → 64)
    79 KB (8,863 words) - 21:44, April 16, 2024
  • Ice Climbers (SSBU) (category Articles in need of audio)
    4-15). Back roll has more startup with less intangibility (frames 4-19 → 5-16) and more ending lag (FAF 31 → 35). Spot dodge has more startup with less intangibility
    56 KB (10,078 words) - 16:13, May 3, 2024
  • Pit (SSBU) (category Articles in need of audio)
    Ultimate, Pit's model features a more vibrant color scheme. His eyes and hair appear more detailed, with the latter having a more cel-shaded appearance. His
    57 KB (7,629 words) - 15:42, April 23, 2024
  • Mega Man (SSBU) (category Articles in need of audio)
    model features a more subdued color scheme. Some of the mechanical details on his body are more pronounced, and his armor has a more realistic metallic
    63 KB (6,277 words) - 10:25, May 1, 2024
  • Ganondorf (SSB4) (category Articles in need of audio)
    standing and dash grabs slightly more range. Pivot grab has slightly more range inside of Ganondorf. All grabs have more ending lag (FAF 30 → 36 (standing)
    88 KB (10,762 words) - 04:00, April 18, 2024
  • but with an updated look with more realistic textures, though with a design more akin to the Mario series rather than his more muscular appearance in Melee
    30 KB (3,647 words) - 10:00, May 1, 2024
  • Sonic (SSBU) (category Articles in need of audio)
    and has more ending lag (FAF 28 → 29). Back roll has more ending lag (FAF 28 → 34). Spot dodge has more startup (frame 2 → 3). Air dodge grants more intangibility
    64 KB (9,094 words) - 02:46, April 13, 2024
  • Ganondorf (SSBB) (category Articles in need of audio)
    deals 2% more damage (7% → 9%). Neutral attack now has a hitbox on the arm that deals 7%. Neutral attack has more reach and significantly more knockback
    72 KB (9,003 words) - 13:58, April 30, 2024
  • Meta Knight (SSB4) (category Articles in need of audio)
    Knight more followup options against bystanders but makes it more susceptible to DI. The throw deals more damage (1% → 2%) and deals significantly more knockback
    107 KB (13,584 words) - 16:33, February 28, 2024
  • Donkey Kong (SSB4) (category Articles in need of audio)
    despite having more lateral range. Standing grab has more ending lag (FAF 30 → 31). Dash grab has less ending lag (FAF 50 → 39). Pivot grab has more startup lag
    68 KB (7,449 words) - 01:34, April 10, 2024
  • Min Min (SSBU) (category Articles in need of audio)
    both recovering and avoiding repeated attacks all the more difficult. Finally, while she has more range to control and threaten with than any other character
    60 KB (6,011 words) - 07:34, April 3, 2024
  • King K. Rool (SSBU) (category Articles in need of audio)
    might be a lot more threatening than initially perceived. More recently, many of King K. Rool's top players have either decreased in tournament attendance
    90 KB (9,000 words) - 18:57, April 23, 2024
  • Mii Gunner (SSBU) (category Articles in need of audio)
    it more useful as a traditional smash attack. Their grab game was also improved; standing grab has vastly more range, all of their throws deal more damage
    63 KB (6,336 words) - 22:15, March 14, 2024
  • Roy (SSB4) (category Articles in need of audio)
    game, and giving him more reliable KO moves. His damage output is much higher, and his sweetspotted attacks are considerably more powerful, giving him
    63 KB (7,271 words) - 09:11, March 23, 2024
  • Diddy Kong (SSB4) (category Articles in need of audio)
    smash has a much more exaggerated animation where Diddy jumps up higher and swings his arms around more, giving the move significantly more range. The first
    81 KB (10,554 words) - 10:02, May 1, 2024
  • Steve (SSBU) (category Articles in need of cleanup)
    2022 and Super Smash Con 2022.  Yamanaction - Although more known for his Luigi, he began playing more Steve throughout 2023 and is considered one of the best
    87 KB (7,648 words) - 11:05, May 6, 2024
  • spinout deals far more knockback, making the move harder-hitting in general and more versatile. Abandon Ship!'s hammer swing has more range and a longer
    74 KB (9,414 words) - 23:31, April 24, 2024
  • Lucina (SSBU) (category Articles in need of audio)
    relies on spacing, more defensive play, and early KOs with his powerful tippers. Lucina can be played more aggressively, and relies on her more effective combos
    61 KB (7,045 words) - 22:38, May 11, 2024
  • placement seen at any major tournament in Melee, though it's unclear how much he actually used Bowser at those tournaments, as he played Jigglypuff as
    33 KB (3,323 words) - 10:02, May 1, 2024
  • Kirby (SSB4) (category Articles in need of audio)
    deals 6% more damage (34% → 40%), has significantly more knockback, and is more reliable at trapping opponents, making it significantly more effective
    70 KB (7,640 words) - 23:55, April 6, 2024
  • Pokémon Trainer (SSBB) (category Articles in need of audio)
    would rise three more spots to his peak at 24th. Beyond that point though, with the Pokémon Trainer's practically nonexistent tournament results outside
    28 KB (3,747 words) - 15:20, April 22, 2024
  • Yoshi (SSB4) (category Articles in need of audio)
    Egg Roll is slower, but deals much more damage and has armor throughout its duration. Conversely, Light Egg Roll has more power and moves higher and faster
    78 KB (9,532 words) - 17:04, April 9, 2024
  • Lucas (SSB4) (category Articles in need of audio)
    with the loss of several of his more advanced techniques from Brawl, it is questionable whether his buffs or nerfs are more prevalent. Lucas also retains
    73 KB (9,408 words) - 15:00, April 4, 2024
  • Pac-Man (SSB4) (category Articles in need of audio)
    usable more than once and provide different mix-ups. Distant Power Pellet is much more maneuverable which allows Pac-Man to mix up his recovery more easily
    48 KB (4,455 words) - 10:25, May 1, 2024
  • notoriety during online tournaments through Slippi. He boast the highest tournament placements and highest rates of tournament participation among Ness
    53 KB (6,619 words) - 10:01, May 1, 2024
  • Link (SSB4) (category Articles in need of audio)
    veterans gained more significant buffs, which downplays the effects that his own buffs grant him in competitive play. While Link's early tournament results were
    70 KB (8,264 words) - 08:20, May 5, 2024
  • Pikachu (SSBB) (category Articles in need of audio)
    gives forward aerial significantly more utility as it deals more damage (7% → 11%), works more reliably, and is much more effective at edgeguarding. It also
    49 KB (6,129 words) - 10:00, May 1, 2024
  • Mega Man (SSB4) (category Articles in need of audio)
    at EVO 2016 and get 2nd place at the tournament. This spike in tournament results allowed him to be seen much more favorably and allowed him to rank 15th
    42 KB (3,953 words) - 10:25, May 1, 2024
  • Bowser (SSBB) (category Articles in need of audio)
    match-ups and, when combined with his miniscule tournament representation, some of the worst tournament results of any character. Bowser is the largest
    51 KB (6,227 words) - 17:38, April 22, 2024
  • Fox (SSB4) (category Articles in need of audio)
    being noticeably worse, reflected by his much greater tournament success compared to Brawl with many more dedicated mains pushing his metagame. Due to the aesthetic
    67 KB (8,683 words) - 23:30, March 24, 2024
  • Robin (SSB4) (category Articles in need of audio)
    improving its combo potential. Up throw deals 1% more damage: 8% → 9%. Forward aerial deals 1% more damage: 6.5% (Bronze)/11.5% (Levin) → 7.5%/12.5%.
    52 KB (5,138 words) - 14:49, March 8, 2024
  • Jigglypuff (SSB4) (category Articles in need of audio)
    Leaping Rest has more coverage since Jigglypuff jumps when using the move, but is much weaker and it naps for a longer time, making it more punishable if
    75 KB (8,927 words) - 13:51, April 20, 2024
  • Falco (SSBB) (category Articles in need of audio)
    allowing the move to connect all hits more reliably. Forward aerial has more ending lag (frame 53 → 58) and much more landing lag (22 → 33 frames), making
    58 KB (6,812 words) - 11:25, April 25, 2024
  • Pokémon Trainer (SSBU) (category Articles in need of audio)
    the three Pokémon is slightly more specialized in their role than other fighters of their class, and therefore has more pronounced weaknesses. Squirtle's
    46 KB (6,328 words) - 10:04, April 20, 2024
  • possesses various strengths, the most significant being his large moveset, having more than double the moves of a usual fighter thanks to his diagonal inputs. He
    77 KB (6,200 words) - 04:01, May 10, 2024
  • Snake (SSBU) (category Articles in need of audio)
    been turned to face more towards the screen and he stands more upright instead of slouching. The majority of Snake's animations are more fluid and polished
    74 KB (11,753 words) - 02:00, May 3, 2024
  • Ryu (SSBU) (category Articles in need of audio)
    Senpukyaku deals more damage overall and its strongest hit deals more knockback as a result. The changes to jostling makes Tatsumaki Senpukyaku even more unsafe
    73 KB (8,914 words) - 20:10, April 11, 2024
  • Falco (SSB4) (category Articles in need of audio)
    and has more momentum, considerably improving his recovery. Reflector Void destroys most projectiles instead of reflecting them, but deals more damage on
    78 KB (10,269 words) - 05:47, April 14, 2024
  • Donkey Kong (SSBU) (category Articles in need of audio)
    game's engine prioritizes more aggressive playstyles than defensive ones. This forces him not only to approach more, but to be more unpredictable at doing
    66 KB (8,198 words) - 19:53, April 26, 2024
  • Zelda (SSB4) (category Articles in need of audio)
    have a more velvet-like texture than a leather-like texture, and her gloves and skirt are now a more satin-like appearance. Her skirt is also now more flowing
    86 KB (10,264 words) - 18:04, April 22, 2024
  • (near) global change in the stage. Acid hazards, which do not specifically need to be the acid, rise or pour in while covering a blast line. Collision with
    24 KB (1,656 words) - 15:49, March 22, 2024
  • discretion of the tournament organizer (TO). These can range from no punishment in a "neutral" position, or a loss of up to two stocks in a more critical situation
    14 KB (1,978 words) - 21:39, February 9, 2024
  • Ken (SSBU) (category Articles in need of audio)
    Update 9.0.0 made Shippu Jinraikyaku connect much more reliably by making it deal more knockback and having more horizontal hitboxes. Overall, much like Ryu
    69 KB (7,682 words) - 10:06, May 3, 2024
  • Mii Brawler (SSBU) (category Articles in need of audio)
    forward smash, giving it slightly more range. The move lasts for one more frame (frame 17 → 17-18). The move deals more knockback (30 base/100 scaling →
    80 KB (8,654 words) - 17:41, April 26, 2024
  • R.O.B. (SSBU) (category Articles in need of audio)
    when fired. Compared to Robo Beam, it has a more favorable angle for disrupting opponents, while also being more manipulable as a projectile and possessing
    72 KB (7,048 words) - 01:46, May 5, 2024
  • King Dedede (SSB4) (category Articles in need of audio)
    gives him more time to use Gordo combos. The Gordo's trajectory changes greatly when the player tilts the control stick. Rising Dedede covers more vertical
    68 KB (8,107 words) - 04:24, May 3, 2024
  • Sheik (SSB4) (category Articles in need of audio)
    opportunities. Pisces, while having a much more shallow flip, removing her forward throw combo, gains more horizontal distance, is faster, has little lag
    77 KB (9,124 words) - 09:08, April 12, 2024
  • Little Mac (SSBU) (category Articles in need of audio)
    into neutral attack 2 more reliably. Neutral attack 2 has less ending lag (FAF 22 → 17) and more range. Neutral attack 3 has more range(Y/Z offsets: 10u/3u
    84 KB (10,218 words) - 18:27, April 21, 2024
  • player frequently needing to make return trips to it for various purposes, and also houses two separate worlds in itself, being Space Paranoids (accessible
    17 KB (2,049 words) - 14:40, February 14, 2024
  • Captain Falcon (SSBB) (category Articles in need of audio)
    potential. The loop hits also deal more damage (1% → 2%/1%) and have reduced knockback scaling (70 → 50/20) making it connect more reliably. The damage on the
    48 KB (6,216 words) - 10:25, May 1, 2024
  • Pikachu (SSBU) (category Articles in need of audio)
    rolls have more ending lag (FAF 27 → 29 (forward), 34 (back)). Back roll grants more intangibility (frames 4-14 → 4-15). Spot dodge has more startup (frame
    61 KB (6,745 words) - 16:47, May 9, 2024
  • deals more knockback (10 (base), 80 (scaling) → 15/90). Opponents require six less button inputs to escape from forward throw. Spinning Kong has more vertical
    34 KB (2,273 words) - 07:29, March 23, 2024
  • Wii Fit Trainer (SSB4) (category Articles in need of audio)
    Sun Salutation now heal 1% more, improving their utility. Header's cancel timing has been decreased, which allows for more mix-ups, while it and its variations
    53 KB (4,644 words) - 16:27, March 29, 2024
  • Ike (SSB4) (category Articles in need of audio)
    Ike's overall range has also been decreased, making it slightly more difficult for him to space out his opponents. Ike's jab cancel, which was an essential
    74 KB (8,566 words) - 03:36, April 22, 2024
  • Jigglypuff (SSBB) (category Articles in need of audio)
    allowing it to KO more effectively at high percents. Forward aerial has more startup lag with a shorter duration (frames 7-22 → 8-20), and more ending lag (FAF
    42 KB (5,007 words) - 15:17, May 8, 2024
  • Yoshi (SSBB) (category Articles in need of audio)
    smaller hitboxes (4.8/4/2.4 → 4.2/3.7/3) and more ending lag (FAF 44 → 51). Up smash: Up smash deals more damage (14% → 16%) and has a longer duration
    42 KB (5,473 words) - 02:35, May 5, 2024
  • Diddy Kong (SSBU) (category Articles in need of audio)
    has more ending lag (FAF 28 → 29). Back roll has more ending lag (FAF 28 → 34). Spot dodge has less ending lag (FAF 26 → 24). Spot dodge has more startup
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  • Villager (SSB4) (category Articles in need of audio)
    various regional tournaments and eventually the USA at GENESIS 3 (getting 3rd place out of 1,096 entrants) that he started to gain more popularity, in spite
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  • Samus (SSBB) (category Articles in need of audio)
    difficult matchups as Zero Suit Samus is a much more competitively viable character. As for Samus' more direct buffs, her mobility has improved in the air
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  • Hero (SSBU) (category Articles in need of audio)
    overall. Kaboom and Magic Burst's linking hits became more consistent thanks to gaining more more hitstun, while Gigaslash's ending lag was decreased significantly
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  • Giga Bowser (SSBU) (category Articles in need of images)
    BKB / 110 KBG → 70 BKB / 55 KBG) Forward tilt deals more damage (14% → 18%) Forward tilt deals more base knockback, but with knockback growth severely reduced
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  • and Uppercut have large hitboxes that can cover a wide amount of aerial space, covering jump-in attacks; the latter is particularly notable for having
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  • Toon Link (SSBB) (category Articles in need of audio)
    6 → 1.65). Toon Link's double jump gains more vertical height than Young Link's does. Toon Link sustains more knockback than Young Link despite being heavier
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  • Mii Swordfighter (SSBU) (category Articles in need of audio)
    received buffs that are more impactful than theirs at launch, while game updates have both provided even more buffs to veterans that are more noticeable than the
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  • Mario (SSBB) (category Articles in need of audio)
    last hit has more startup with a shorter duration (frames 5-9 → 7-10) and more ending lag (FAF 23 → 30). Forward tilt Forward tilt deals more base knockback
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  • R.O.B. (SSB4) (category Articles in need of audio)
    Spot dodge has more startup lag with a shorter duration (frames 2-20 → 3-17) and has more ending lag (FAF 26 → 27). Opponents gain much more height when footstooling
    69 KB (7,744 words) - 16:02, March 28, 2024
  • Toon Link (SSB4) (category Articles in need of audio)
    have more range and significantly less ending lag; back throw is now one of his most viable KOing options; and Hookshot covers significantly more distance
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  • Palutena (SSB4) (category Articles in need of audio)
    finisher deals more damage: 3% → 3.5%. Neutral aerial deals more damage (1.5% → 1.7% (loop), 4% → 5% (last)). Forward aerial deals more damage: 8% → 9%
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  • Lucario takes more damage, its own Aura grows stronger. Viridi: Ingenious! Lucario sounds like a perfect fit for the Forces of Nature. Pit: We need to focus
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  • Sephiroth (SSBU) (category Articles in need of audio)
    forward and significantly lowers his hurtbox, giving him a way to punish more ranged attacks. Dash attack, despite being fairly punishable due to being
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  • Sheik (SSBU) (category Articles in need of audio)
    hit having more power and slightly more range. Burst Grenade has less ending lag and no longer causes helplessness, while Vanish grants more intangibility
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  • Mewtwo (SSB4) (category Articles in need of audio)
    heavily buffed in game updates, Mewtwo has received more representation and better results in the tournament scene, with its notable players including Abadango
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  • Player levels up it will deal more and receive less damage, starting with a value of 0.9 (10% less damage dealt, 11% more damage received) at level 1 and
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  • Nintendo 3DS was not the tournament standard format after the release of for Wii U, the stage was very unlikely to see any tournament use, regardless of the
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  • Rosalina & Luma (SSB4) (category Articles in need of audio)
    hitbox (4u → 5.5u). Luma's up smash deals more damage during its late hit (4% → 5%). Rosalina's down smash has more ending lag (FAF 36 → 42). Rosalina's neutral
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  • playstyles even over the course of a single match, though they are more adept at turtling or more methodical playstyles. Banjo & Kazooie were buffed slightly
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  • Wolf (SSBB) (category Articles in need of audio)
    (primarily driven by the aforementioned chain grab vulnerability), and his tournament results have periodically fluctuated between being unusually good for
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  • Lucas (SSBB) (category Articles in need of audio)
    his PK Thunder can travel through opponents and requires less space. He also has many more options, including Zap Jump, Magnet Pull, and Z-air or Z-air
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  • Mr. Game & Watch (SSBB) (category Articles in need of audio)
    smash: Forward smash's weak hit deals 2% more damage (6% → 8%). Forward smash's has larger hitboxes and more horizontal range. Hitbox sizes (4.8/4/2u →
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  • Sora (SSBU) (category Articles in need of audio)
    are typically characterized by sacrificing frame data in favor of having more range, Sora possesses one of the shortest effective ranges for a swordsman
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  • Wavedash (category Articles in need of images)
    this would impact the game's viability as a tournament fighter. While Brawl did develop its own tournament scene, debates over the game continually persisted
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  • Kirby (SSBB) (category Articles in need of audio)
    Break Spin from the Yo-yo ability. It deals more damage (8% → 14%), has less ending lag (FAF 60 → 48), and has more combo ability. It has significantly smaller
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  • offer a more casual experience on its own. While these games limited the amount of Pokémon to the initial 151 (not including Alolan forms), two more Pokémon
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  • Meta Knight (SSBB) (category Articles in need of audio)
    of total tournament earnings in tournaments that had more than thirty entrants. Meta Knight in total won $42,394.32 in 2011 U.S. tournaments when money
    55 KB (5,522 words) - 23:41, April 12, 2024
  • Duck Hunt (SSB4) (category Articles in need of audio)
    resulted in them attaining minimal tournament representation, they have made up for it by achieving respectable tournament results, thanks to You3, Dandy Penguin
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  • the color difference between their team palettes more obvious. When selecting characters in tournament mode, instead of displaying the character's colored
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  • Little Mac (SSB4) (category Articles in need of audio)
    ground game. None of his grounded moves have more than 15 frames of start-up, whereas only his up smash has more than 30 frames of ending lag. Little Mac's
    69 KB (6,887 words) - 13:13, January 29, 2024
  • is the only universe with more than one downloadable character available in SSB4. Fire Emblem is the only universe with more than one Echo Fighter in Ultimate
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  • results screen for unplayable characters like Giant Donkey Kong, making tournaments run more smoothly; in the past, this was problematic due to requiring resets
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  • they do a little more damage and have a slightly longer range. His side special is Super Sheet, which is slightly slower, longer and more powerful than Mario's
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  • he is interrupted during the initial animation. In matches where Snake has more than one opponent, the subject will be selected randomly. Each character
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  • R.O.B. (SSBB) (category Articles in need of audio)
    Knight). R.O.B. has achieved above average tournament results regardless, especially in Meta Knight-banned tournaments. Complete one of the following: Play 160
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  • an outfit from Family Computer Golf: U.S. Course! NES Open Tournament Golf might be a more familiar title.” Super Smash Bros. Ultimate - Tip: "Builder
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  • strings, accordion, brass, woodwinds, and marching percussion, giving it more of an "oompah" feeling. The Rosalina in the Observatory portion is specifically
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  • total of 123 alternate costumes in the game. When selecting characters in Tournament Mode, instead of displaying the character's colored image of the chosen
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  • side may be more ideal than the other. The left side of the stage is made up of just two small platforms, but the right side has more space. Change up your
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  • stick up or down to change the angle of the water spray. The more water you charge up, the more forcefully it will spray out. Mario Finale (Final Smash) –
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  • List of Super Smash Bros. references in other franchises (category Articles in need of images) (section No More Heroes)
    Man's appearance in Smash was referenced in as a more recent appearance of the character. In No More Heroes III the final boss battle against Damon Ricotello
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  • Classic: Results Screen (Super Smash Bros. Brawl) Tournament Registration Tournament Grid Tournament Match End Adventure Map Step: The Plain Step: The
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  • Masashi is an outlier in terms of Melee playstyle, and proved that one did not need to be extremely proficient at technical skill to be successful at the highest
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  • Tournament:Nebulous (category Articles in need of cleanup) (section List of tournaments)
    City. The tournament series was originally located at 6A Elizabeth Street but moved to 118 Baxter St in the same neighborhood in order to allow more room.
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  • He teams with sixx in doubles, and the two have done well in doubles tournaments, taking sets off of teams such as Zgetto and Adam. DancingQueen90 was
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  • Smasher:PPMD (category Articles in need of tournament results) (section Tournament history)
    Bros. Invitational tournament to play Super Smash Bros. for Wii U. He used Fox in the tournament, and won the Fan-Favorite Tournament after being eliminated
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  • by now, Leffen had firmly established himself as a clear tournament favorite. Leffen entered more American events in fall 2015. At Paragon Los Angeles 2015
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  • Smasher:Mang0 (category Articles in need of tournament results) (section Tournament history)
    major tournament of 2016, Genesis 3 marked the revival of one of the most prolific tournament series in Smash history. Mang0 came into the tournament as an
    76 KB (7,942 words) - 12:30, April 30, 2024
  • Smasher:Hax (category Articles in need of cleanup) (section Tournament History)
    just yet. His first huge tournament of 2016 was Shots Fired 2, where he placed 3rd, and used the money he got from the tournament to pay for his last surgery
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  • Tournament:Smash World Tour 2022 (category 2022 tournaments) (section List of tournaments)
    was added. To qualify for a Silver category, a tournament needs a certain amount of entrants: If two or more players on the leaderboard had the same number
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  • 1st 4th Drrrwish SMASH ATTACK April 3rd-5th, 2009 33rd 5th Luma Need more SPACE-Tournament September 18th-20th, 2009 3rd 2nd DancingQueen90 VdSzWz January
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  • Splash 3, losing in pools to Cal. A string of more solid placements eventually led to her first tournament win in September of 2017, and being ranked 6th
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  • Smasher:ESAM (category Articles in need of cleanup) (section Tournament history)
    through the entire tournament, defeating Nairo, Tweek, and Light twice to win the tournament, marking his first victory at a major tournament. At Summit, ESAM
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  • Smash 'N' Splash 5 May 31st-June 2nd, 2019 65th 13th Lunchables We Need Some Space 2 July 6th, 2019 33rd 3rd Drephen Tripoint Smash 82 October 18th-19th
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  • Smasher:MrRyanNess (category Articles in need of cleanup) (section Tournament placings)
    Tournament Date 1v1 placement 2v2 placement Partner GENESIS 3 January 15th-18th,
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