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Skuttler: Difference between revisions

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{{incomplete|Skuttler Mage and Cannoneer in Smash Run}}
{{incomplete|More accurate description of behaviour; Cannoneer types}}
{{Infobox Enemy
{{Infobox Enemy
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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
Skuttlers appear in [[Smash Run]], acting as one of the mode's enemies that can be defeated to release power-ups. There are three types of Skuttlers that are seen in Smash Run: the standard Skuttler, the '''Skuttler Mage''', and the '''Skuttler Cannoneer'''.
Skuttlers appear in [[Smash Run]], acting as one of the mode's enemies that can be defeated to release power-ups. Three types of Skuttlers can appear:
* The standard '''Skuttler''' simply attacks the player character with a club.
* The '''Skuttler Cannoneer''' shoots a projectile at the player character. The projectile's exact behaviour depends on the cannon's colour.
* The '''Skuttler Mage''' takes aim at the player character, and if not interrupted casts a stat-reducing spell.


===Trophy Descriptions===
 
===Trophies===
Standard:
Standard:


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==Origin==
==Origin==
Skuttlers are a series of ground enemies introduced in ''Uprising''. Each variant shares common characteristics in appearance: purple tentacles, a white skull body with crossbones, and a singular eye. Skuttlers are separated into four various classes: the basic Skuttler, which wields a bone club and a shield; the cannoneer, which wields a cannon that can be used to fire lasers or homing missiles; the mage, which carries a wand that they can use to cast a jet of flame close-up or a {{h2|icaruspedia:Status Ailments|weaken}}ing curse; or the Suit of Skuttler, which wears a heavy suit of armor that renders any attacks not directed at its exposed backside harmless. The standard Skuttlers appear in Smash Run.
Skuttlers are a series of ground enemies introduced in ''Uprising''. Each variant shares common characteristics in appearance: purple tentacles, a white skull body with crossbones, and a singular eye. Skuttlers are separated into four various classes: the basic Skuttler, which wields a bone club and a shield; the cannoneer, which wields a cannon that can be used to fire lasers or homing missiles; the mage, which carries a wand that they can use to cast a jet of flame close-up or a {{h2|icaruspedia:Status Ailments|weaken}}ing curse; or the Suit of Skuttler, which wears a heavy suit of armor that renders any attacks not directed at its exposed backside harmless.


{{Smash Run}}
{{Smash Run}}

Revision as of 18:24, November 6, 2014

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Skuttler
SSB4 - Smash Run Tac.jpg
A standard Skuttler (right) in Smash Run.
Universe Kid Icarus
Article on Icaruspedia Skuttler

Skuttlers (ボックン, Bokkun) are common ground enemies in Kid Icarus: Uprising that make up the primary ground forces of the Underworld Army.

In Super Smash Bros. 4

Skuttlers appear in Smash Run, acting as one of the mode's enemies that can be defeated to release power-ups. Three types of Skuttlers can appear:

  • The standard Skuttler simply attacks the player character with a club.
  • The Skuttler Cannoneer shoots a projectile at the player character. The projectile's exact behaviour depends on the cannon's colour.
  • The Skuttler Mage takes aim at the player character, and if not interrupted casts a stat-reducing spell.


Trophies

Standard:

Skuttlers make no bones about coming up to you and swinging their clubs right at your face. The bigger the swing, the more it'll hurt. They act tough, and they do have a lot of health, but any strong attack from you will send them tumbling. Their shields are just for show, too. Our advice: throw them or whack them in the back.

Cannoneer:

These foot soldiers come in three varieties, which you can tell apart by looking at the color of the cannons they're carrying. The green ones cause explosions, the blue ones' shots go through obstacles, and the red ones fire homing missiles. Occasionally, their cannons will stop working, giving you an opening to attack!

Mage:

An Underworld enemy from Kid Icarus: Uprising. This type of Skuttler specializes in magical attacks. In Smash Run, it can attack at close range or grab fighters from long range and do magical damage. Be careful! From magic to cannons to hiding in statues, Skuttlers are quite versatile.

Origin

Skuttlers are a series of ground enemies introduced in Uprising. Each variant shares common characteristics in appearance: purple tentacles, a white skull body with crossbones, and a singular eye. Skuttlers are separated into four various classes: the basic Skuttler, which wields a bone club and a shield; the cannoneer, which wields a cannon that can be used to fire lasers or homing missiles; the mage, which carries a wand that they can use to cast a jet of flame close-up or a weakening curse; or the Suit of Skuttler, which wears a heavy suit of armor that renders any attacks not directed at its exposed backside harmless.