R.O.B. (SSBB): Difference between revisions

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==Cheer==
==Cheer==
*"R - O - B R.O.B!"
*"R - O - B R.O.B!"
==World Records==
These are the records directly from the [[DOJO!!]] for the Home-Run Contest and Target Smash. It's clearly seen that R.O.B. has better time during Target Smash.
===[[Home-Run Contest]]===
*35/39 with 3722.4 ft.
===[[Target Smash]]===
'''Level 1'''
*5/39 in 5.58 secs.
'''Level 2'''
*3/39 in 4.56 secs.
*2/3 in 3.55 secs. with [[Falco (SSBB)|Falco]].
*3/3 in 3.70 secs. with other R.O.B.
'''Level 3'''
*7/39 in 8.11 secs.
*3/3 in 4.50 secs. with [[Pit (SSBB)|Pit]].
'''Level 4'''
*11/39 in 12.98 secs.
'''Level 5'''
*29/39 in 7.40 secs.


==Trivia==
==Trivia==

Revision as of 15:56, August 19, 2009

This article is about R.O.B.'s appearance in Super Smash Bros. Brawl. For other uses, see Ancient Minister or Robotic Operating Buddy.
R.O.B.
R.O.B.
ROBSymbol.svg
Universe R.O.B.
Appears in SSBB
Availability Unlockable
Tier A (12)

R.O.B., known in Japan as the Famicom Robot (ロボット, Robotto), is a newcomer in Super Smash Bros. Brawl. His full name is Robotic Operating Buddy, and he's based off the R.O.B. NES peripheral. He was unveiled in a mass leak prior to the Japanese release of Brawl. R.O.B. was confirmed on the DOJO!! March 6, 2008. He is currently the first and only inorganic playable in the entire Super Smash Bros. Series. Although it looks like R.O.B. is using wheels to move on the ground, he is actually using small jet bursts from his Robo Burner. These have no effect on the fuel for the special move Robo Burner, however. Every time R.O.B. moves, he leaves small air circles on the ground, reforcing the idea that he doesn't even use wheels to move on the floor. Ivysaur and Pit also have this property.

R.O.B. currently ranks 12th on the tier list, due to his great projectiles, great matchups, and excellent recovery.

How to Unlock

Complete one of the following:

  • Play 160 brawls, then defeat R.O.B.
  • Get 250 different trophies, then defeat R.O.B.
  • Get R.O.B. to join your party in The Subspace Emissary.


Attributes

R.O.B. plays the role of a long-range attacker very well, with projectiles and means to keep opponents at bay. Many of his attacks balance moderate power and range with short lag-time. He has two projectiles, both with decent knockback and unique properties, which usually mess up the opponent's approach. His aerial game is also good, with his down air acting as a Meteor Smash, and his back aerial's self-push effect aiding in his exceptional recovery. With the addition of Robo Burner, he is quite interesting to experiment with on certain combination of attacks and techniques such as a Wall of Pain. R.O.B.'s good aerial game is combined with a very powerful up smash, a heavy weight, fast projectiles, and a side special which reflects projectiles. Despite his moves boasting only moderate knockback, R.O.B. can generally keep knocking his opponent away with superior range, and combine any of his moves together fairly easily. The resulting damage adds up rather quickly with an experienced player.

R.O.B. is a large target, however, and his own projectiles are not spammable (as they must be charged/recharged). His base up close is also a blind spot. He can be juggled because he is floaty in both jumping and recovery, and his moves with actual KO potential have considerable start up lag or keep him airborne longer than desired. R.O.B. is also prone to Stale Move Negation on his killers, rendering him unable to kill at times. Characters with more spammable projectiles can possibly overwhelm R.O.B. from afar as well. Still, with a very flexible ranged game, R.O.B. can be a dangerous foe for many characters in the game.

Moveset

Ground Attacks

Normal
  • Standard Attack/Combo - R.O.B. does a quick swing with each arm. Two hits; the first one deals 3% damage and deals slight upward knockback, with almost no KO potential. The second one also deals 3%, but has much more power and horizontal knockback. Total, 6%.
  • Dash Attack - R.O.B. thrusts his arms forward. 5% normally, 6% if initiated at the center of the opponent.
  • Strong Side - Leans forward and punches with an impressive range. Can be aimed up or down. 5% normally, but 8% if R.O.B.s "hand" hits the opponent.
  • Strong Up - Arms point upwards and his "torso" moves up on his "spine", causing this to pop up a bit. Can hit twice, first hit does 3%, second hit launches opponents upwards; 6%.
  • Strong Down - Quickly pushes his arms forward along the ground. Quick, produces opportunity for multiple hits. May trip. 5%-6%.
Smash
  • Side Smash - Shoots a short beam from his eyes. Can be directed up and down like a shorter Robo Beam. May be considered a projectile, due that can't break a Metal Box 12%-19%.
  • Down Smash - Lowers torso on his spine and extends arms, spinning them. Low damage and knockback, but decent range and multiple hits. One of the faster smashes. 11%-18%.
  • Up Smash - Plants hands on ground and does a handstand, shooting boosters out of his base upwards. Fairly slow. 14%-19%.


Other
  • Ledge attack - R.O.B. leaps onto the edge and swings both arms over-head. 7%
  • 100% ledge attack - Rotates so that his right arm is directly pointing the stage and lunges his right arm forward. 10%
  • Floor attack - Quickly gets up and spins with both arms extended in each direction. 6%
  • Trip attack - R.O.B. lowers his torso, withdraws it's left arm and extends it's right arm to sweep the floor around. 5%

Aerial Attacks

  • Neutral Aerial - Shoots his boosters out diagonally down in front of him, and spins with them going, deals about 11% damage with a good knockback and easy to hit with, slow coming out but when it does it's good, at low damage. R.O.B. can short hop and use this move a lot to hit enemies with.
  • Down Aerial - Boosts R.O.B. up a little bit, shooting his boosters down where he was. Powerful, yet slow, and can Meteor Smash yet not quickly. Keeps him stationary in the air shortly. 11%. This attack has a very odd hitbox, bacause when performed nearly at the sides of the opponent (at the sourspot), the move hill have upward knockback and will deal 13%.
  • Up Aerial - Raises arms repeatedly above his head, hitting multiple times with good damage if used right. About 20% of damage.
  • Forward Aerial - Looks like his dash attack, just in the air, fast and strong. Works as an excellent wall of pain. 10% (if sweetspotted).
  • Back Aerial - Aims his base behind him and fires his boosters. Pushes R.O.B. forward a little bit. The hitbox affects targets both in front of and behind R.O.B. each with decent knockback. This can be used for recovery in between Robo Burners, creating virtually the longest horizontal recovery move in the game along with Pound and Glide. 11%.

Grabs and Throws

  • Pummel: Squeezes opponent with his hands. 2%
  • Down Throw: Drills opponent into the ground in front of him. 10%
  • Up Throw: Grabs opponent, flies them into the air a short distance, turns them upside down, then crashes them into the ground (Similar to Olimar, Kirby or Meta Knight's up throw). 10%
  • Forward Throw: Tosses opponent forward. 10%
  • Back Throw: Quickly swings opponent backward. 10%

Taunts

  • Up taunt: Faces forward and spins his head and arms in opposite directions. (Similar to his Mario Kart DS pose)
  • Side taunt: Faces towards the screen, tilts his head to the side and moves it in a full arc, all the while his eyes glow and spark. He also subtly claps twice.
  • Down taunt: Faces forward, ratchets his arms down his spine and spins them back up to their original position. His wire appears to simply spin in mid-air, disconnected from his body. This also happens in all moves where he spins his torso. This is a reference to how R.O.B. was powered up when ready to play.

Special Moves

Template:Specialmoves

Role in the Subspace Emissary

The race of R.O.B.s appear under four roles in Super Smash Bros. Brawl. During The Subspace Emissary, they are a unit of the Subspace Army, and are used to activate the Subspace Bombs, as well as guard the Ancient Minister and come in different variations; R.O.B. Sentry, R.O.B. Launcher, and the R.O.B. Blaster. The bodyguards for the Ancient Minister are called The R.O.B. Squad. When a pair of R.O.B.s are used to activate a Subspace Bomb, they are destroyed in the explosions.

R.O.B. in the SSE

In the Subspace Emissary, it is revealed that the Ancient Minister is actually R.O.B. and the whole reason he was destroying the Super Smash Bros. World was because Tabuu had killed a lot of R.O.B.s and he had become very depressed, and Tabuu black mailed R.O.B. to kill more unless he became the forfront of the SSE. It is also revealed that R.O.B., the Ancient Minister, was once the ruler of the world and he lives on a floating island along with the other ministers. Samus, Pikachu, Captain Olimar, Captain Falcon, Donkey Kong, and Diddy Kong were able to get in this same island. However, when they arrived, the Ancient Minister refused to battle with them.

A hologram of Ganondorf suddenly appeared and started commanding all the R.O.B.s except for the Ancient Minister. All the R.O.B.s attacked the Minister until his clothes and armour were burned off and the gang discovered he was R.O.B. After that, R.O.B. decided to stop destroying the world and teamed up with the gang to stop Ganondorf and Tabuu from destroying the World of Trophies.

R.O.B. is one of the few characters who has different names displayed in SSE. The first time is as the Ancient Minister and the second time as R.O.B. Zelda and Samus also have different names displayed.

Palette Swaps

File:Alt-rob.jpg
R.O.B.'s Palette Swaps

Cheer

  • "R - O - B R.O.B!"

World Records

These are the records directly from the DOJO!! for the Home-Run Contest and Target Smash. It's clearly seen that R.O.B. has better time during Target Smash.

Home-Run Contest

  • 35/39 with 3722.4 ft.

Target Smash

Level 1

  • 5/39 in 5.58 secs.

Level 2

  • 3/39 in 4.56 secs.
  • 2/3 in 3.55 secs. with Falco.
  • 3/3 in 3.70 secs. with other R.O.B.

Level 3

  • 7/39 in 8.11 secs.
  • 3/3 in 4.50 secs. with Pit.

Level 4

  • 11/39 in 12.98 secs.

Level 5

  • 29/39 in 7.40 secs.

Trivia

  • R.O.B. is one of two characters (other being DK) that have fallen down the tier list the same number with each tier list. R.O.B. has fallen 3 places each tier list.
  • R.O.B. is the only character without a stage representing his universe. Instead, the Mario Bros. stage doubles as his stage. Delfino Plaza is used if Mario Bros. has not been unlocked yet.
  • R.O.B.'s entrance animation may be a reference to Kirby's Dream Land 3, where the player must get pieces of R.O.B. throughout the level for Professor Hector so he can build him.
  • R.O.B. is the only character in Brawl who can hold 4 consecutive charges at the same time; a smash attack a fully charged Gyro, Robo Beam, and the automatic replenishing of his fuel capacity for Robo Burner.
  • While some characters, like R.O.B., cannot be put in helpless, their helpless state can be seen via hacking. R.O.B. is the exception, as the game freezes if he is put in helpless state, meaning he wasn't programmed to have one.
  • Certain characters such as R.O.B. will have certain glitch effects when their Final Smash is used on the Bridge of Eldin in the middle of the regenerating bridge, this is called the Diffusion Beam Glitch.
  • R.O.B.'s eyes turn green when he gets Star KOed and every time he gets attacked.
  • R.O.B. has the exact height of a square of the Stage Builder in it's initial size.

External links