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Pit (SSB4)

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This article is about Pit's appearance in Super Smash Bros. 4. For the character in other contexts, see Pit.
Pit
in Super Smash Bros. 4
Pit
KidIcarusSymbol.svg
Universe Kid Icarus
Other playable appearance in Brawl


Availability Starter
Final Smash Three Sacred Treasures
Tier D (18)
Pit's stock icon in Super Smash Bros. for Wii U.

Pit (ピット, Pit) is a playable character in Super Smash Bros. 4. He was confirmed on June 11th, 2013 during the E3 2013 Nintendo Direct. His moveset was given an extensive overhaul with implementation of the weapons and powers he could use in Kid Icarus: Uprising.

Pit is now voiced by Antony Del Rio (who voiced him in Kid Icarus: Uprising), replacing Lani Manella who voiced him in Brawl. Minami Takayama reprises Pit's voice in the Japanese version as well.

Attributes

An icon for denoting incomplete things.

As in Brawl, Pit is a middleweight, well-equipped warrior. His weapon, Palutena's Bow, can shoot guided ethereal arrows or can be separated into twin swords for melee combat. Pit has an abundance of options for racking up the opponent's damage percentage, from his neutral infinite (now buffed to end in a finishing slash) to his neutral, forward, and up aerials. The majority of his attacks have been adjusted in varying ways, from having less startup to doing less damage or hits, meaning that Pit can execute attacks quicker but will have to wait longer before attempting to KO his adversary. With the release of Kid Icarus Uprising, all but one of his special moves have been completely changed, for better or worse. Upperdash Arm, Pit's new side special, consists of a dash, then a powerful uppercut to any foes in his path. The move has super armor and can lead to relatively early vertical KOs. While it is a much better offensive option than Angel Ring, it cannot rack up damage, and it reflect projectiles in a strange angle. Additionally, it has severe endlag when it misses, especially if performed in the air, making it extremely risky to use as a recovery. Pit's new up special, Power of Flight, allows him to soar a reasonably far distance in any upward direction chosen by the player. While it isn't nearly as versatile or unpredictable as Wings of Icarus, it protects Pit better from being gimped off-stage, because he can simply use it again in midair, unlike Wings of Icarus. Replacing Pit's Mirror Shield from Brawl is the Guardian Orbitars, which protect his back as well as his front with energy barriers. While it may seem like a direct upgrade of the Mirror Shield, it has one key flaw: The Orbitars can break from sustaining heavy damage. If that happens, the move cannot be used again for 10 seconds, compared to the Shield's ability to block any attack any number of times. The only special not changed from Brawl is Pit's neutral special, Palutena's Bow. However, it has been vastly nerfed, having less damage, range, and recovery. These changes remove the mindgame potential it once had, but it is still difficult to anticipate. Finally, Pit has received a completely new Final Smash, Three Sacred Treasures. It releases a blizzard of arrows and energy shots to overwhelm his rivals, but Pit is completely immobile (albeit invincible) while he is attacking and also cannot manually aim the Final Smash, which may lead to some of the assaults (especially the concluding light beams) failing to hit their targets.

Despite his strengths, Pit has a few weaknesses. Like in Brawl, his kill moves are more suited to rack up damage and he may have problems KOing. This means he must spend a comparatively longer time chipping away at his foe's health. The new rage mechanic helps him in this regard, but it will often leave Pit at critical condition before the effects start to make a difference. Power of Flight, while it is a good recovery move, has no hit box and can be easily intercepted. Since he is well-rounded, like Mario, he doesn't excel in any particular field besides recovery, making him get outclassed by others very easily. This makes him a beginner friendly character.

Pit doesn't gain much benefit from his custom specials, as only his neutral special gains any significant benefit. Piercing Bow sacrifices control for more damage and the ability to pass through opponents. Guiding Bow gives Pit even more control over the arrow at the cost of damage.

Pit has relatively poor tournament representation, though players like Nairo have been able to receive above average tournament results with him, and like in Brawl, he has higher representation in Japan.

Changes from Brawl

Pit was overall nerfed in his transition to SSB4, with the buffs failing to compensate for the more drastic nerfs he received. His midair jumps are significantly shorter, and he can no longer glide. Many of his attacks deal less damage, have shorter hitbox duration, and more start up and ending lag. Most notably his back aerial, which was one of his most reliable K.O. ing options in Brawl, has more startup, landing lag, and a much shorter hitbox duration. His new recovery is overall inferior to the Wings of Icarus, and Palutena's Arrow is much worse with no compensation. The Guardian Orbitars protect Pit from both sides, but have more startup, no super armor frames, and break, forcing Pit to wait 10 seconds, and drawback not present with the Mirror shield.

Pit has received some buffs. His forward tilt, up tilt, and dash attack deal more knockback. His Forward Smash deals less damage and is slower, and Up smash has more endlag and less range, but both deal more knockback, making them more reliable for finishing opponents off. His neutral and up aerial deal more knockback, and his neutral and forward aerial can now autocancel into a short hop. His forward throw has been buffed and can now K.O. near the ledge. His new side special, Upperdash Arm, has super armor, reflects projectiles, can be used to recover, and can K.O. opponents as early as 130%.

Pit has a small playerbase with average low level results, but below average high level results.

Aesthetics

  • Change Aside from general graphical enhancements, he retains the anime-esque design he has in Kid Icarus: Uprising.
  • Change Pit's rolls, sidestep and air dodge include the sound effect from Kid Icarus: Uprising when attacks are dodged.
  • Change Pit's running animation is now identical to how it appears in Kid Icarus: Uprising.
  • Change Pit now says "Come on!" for his up taunt and "That all you got?" for his side taunt. These are alternate translations of his taunts in Japanese, which are unchanged.
  • Change Pit's aerial jump animation is different.
  • Change Pit now has a Smash Taunt that can be used on Palutena's Temple. The animation when used is similar to one of his victory animations from Brawl.
  • Change Pit's blade trails are now gold with blue accents, whereas in Brawl they were a solid gold color.

Attributes

  • Change Pit is slightly heavier than in Brawl, improving his endurance but making him easier to combo (94 → 96).
  • Change Pit falls slightly faster (1.42 → 1.48).
  • Nerf Pit's midair jumps are significantly shorter.
  • Nerf Pit can no longer glide.
  • Buff Pit walks slightly faster (1.18 → 1.199).
  • Buff Pit dashes slightly faster (1.583 → 1.66215).
  • Nerf Pit's air speed is slightly slower (0.893 → 0.89).

Ground attacks

  • Buff Neutral attack now leads into a finisher, where Pit step-lunges forward into an outward swat.
  • Change Forward tilt has a changed animation, from a clamp via a horizontal angle, to instead from a vertical angle, and Pit rears back from it more. He also still holds his blades as he does in his idle stance for this attack.
  • Buff Forward tilt comes out 4 frames faster and has longer duration (10 → 14) instead of (14 → 16). It also deals more knockback (12 base/95 growth) → (40 base/100 growth).
  • Nerf Forward tilt deals less damage (12%) → (7%/10%) and has 1 more frame of ending lag.
  • Change Up tilt animation now has Pit back-somersault kick upward, ending in an upward final kick with three hits in a single leap, as opposed to doing an upward vault kick.
  • Buff Up tilt's main hitbox comes out 2 frames faster, and is stronger.
  • Nerf Up tilt has 8 frames more endlag and no longer has a small hitbox that comes out at frame 2. It also deals noticeably less damage, dealing 10% instead of 16%, due to having three hits instead of four.
  • Change Down tilt's new animation is now an outward sweeping-swipe forward, and now can be done with both either his bow being split or put-together.
  • Nerf Down tilt has shorter hitbox duration (6 → 7) instead of (6 → 8), 3 frames longer endlag, and can no longer meteor smash.
  • Change Dash attack has an altered animation with Pit slashes inward in a braking turn, and now can be done with both either his bow being split or put-together.
  • Buff Dash attack takes 2 less frames to interrupt (IASA: 41 → 39). It also deals much more knockback (14 base/64 growth → 80 base/50 growth) and can now KO in Sudden Death.
  • Buff Forward and up smashes are stronger.
  • Buff Second hit of forward smash has much more reach, making it easier to hit opponents who shield the initial hit and get pushed back.
  • Nerf Forward smash has 3 more frames of start up and both hits have their duration reduced to one frame (6-8 first/18-20 second → 10 first/21 second). It also has 12 more frames of ending lag.
  • Nerf Forward and down smashes deal less damage.
  • Change Forward smash has a new animation where Pit slashes inward and forward with his right-handed blade, then assembles his bow quickly for an outward clearing turn slash.
  • Buff Up smash is slightly faster, the first hit lasts for longer (6/11/18 → 6→7/10/18), and its hitboxes have more vertical range.
  • Nerf Up smash has 5 more frames of endlag, and less range behind Pit.
  • Change Pit leans back in the air more for his up smash's animation.
  • Change Down smash's knockback and angle properties have been reversed (back hit is stronger than the front hit).
  • Change Down smash has a slightly different animation, where Pit leans more in the directions he slashes.

Aerial attacks

  • Nerf All of Pit's aerials deal less damage.
  • Buff Neutral aerial's last hit has stronger knockback launching opponents away, making the attack safer on hit. It also has increased range, 6 less frames of landing lag, and a more clear autocancel timing when done immediately from a short hop.
  • Change Neutral aerial has a new finishing animation.
  • Buff Forward aerial has 1 less frame of startup and can autocancel in a short hop.
  • Change Pit has a new forward aerial, a horizontal bow spin that hits multiple times similar to his neutral aerial.
  • Nerf Back aerial has more startup, significantly decreased duration (9-25 → 10-12) and 5 more frames of landing lag.
  • Change Back aerial has a new animation where Pit thrusts both blades behind him in a backward lean.
  • Buff Up aerial has 6 less frames of landing lag and its last hit deals more knockback.
  • Nerf Up aerial has 3 more frames of startup (8 → 11).
  • Buff Down aerial now has a sweetspot in the first active frame that can meteor smash, and has 6 less frames of landing lag.

Grabs and throws

  • Buff Forward throw is stronger to the point where it can KO near edges reliably.
  • Buff Up throw is stronger.
  • Buff The removal of hitstun canceling benefits Pit's down throw, which can now be reliably comboed into a neutral air, forward air or up air from zero to middle percentages depending on the foe's DI.

Special moves

  • Nerf Palutena's Arrow deals less damage, has 16 more frames of endlag and travels less distance as the arrows produced vanish after a short time or when they cross a blast zone, removing techniques and mindgames that involve shooting arrows into the blast zones and then sending them back. The arrows also deal less knockback.
  • Change Pit's pose when charging and firing Palutena's Arrow has been slightly altered to look sharper.
  • Buff Upperdash Arm replaces Angel Ring as Pit's side special move. Upperdash Arm is a forward lunging attack with an uppercut, similar to Captain Falcon's Raptor Boost. It produces good vertical knockback (KOing around 130%), reflects projectiles, has launch resistance while attacking, and is useful to travel horizontally from off the stage. In addition, this move can sweetspot the edge, making it useful as an alternate recovery option.
  • Nerf The loss of Angel Ring means Pit can no longer use it to disrupt enemies returning to the edge, or for shield pressure. Upperdash Arm also has considerably more ending lag, especially in midair.
  • Nerf Power of Flight replaces Wings of Icarus as Pit's up special move. While it can be used again after Pit is hit, it follows a linear trajectory instead of letting him move around freely, cannot sweetspot edges during the initial frames of the ascent, and Pit can no longer attack during the move, going into helpless state as it ends. As such, Power of Flight makes Pit's recovery significantly less versatile and thus easier to gimp, worsening his recovery potential.
  • Buff Pit now uses the Guardian Orbitars as his new down special move, which shield Pit and reflect projectiles from both directions compared to the Mirror Shield.
  • Nerf Guardian Orbitars has 3 more frames of startup than Mirror Shield, and they can be broken if they take enough damage, forcing Pit to wait 10 seconds for them to regenerate. In addition, the move lacks super armor at its earliest frames unlike Mirror Shield.
  • Change Pit has a completely new Final Smash, Three Sacred Treasures. The attack produces more projectiles than Palutena's Army, pressuring opponents more effectively, but is still inaccurate (especially the ending light pillars, which appear in random places similar to the stars of PK Starstorm in Brawl) and Pit is completely immobile, albeit invincible while the move is in effect.

Update history

Pit hasn't been buffed notably in updates so far, but the changes to shielding mechanics in 1.1.0 and 1.1.1 are beneficial to him due to his multi-hit moves and his side special, Upperdash Arm, having better shield damaging capabilities. Overall, Pit seems to be slightly better than he was in the game's release.

Super Smash Bros. 4 1.0.6

  • Bug fix No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.

Super Smash Bros. 4 1.1.0

  • Buff Jab's rapid finisher hitbox size (5.0u → 6.0u).
  • Change Jab's rapid Finisher Z-axis displacement (9.0u → 8.5u).
  • Buff Palutena's Arrow has 3 less frames of ending lag.

Moveset

  Name Damage Description
Neutral attack   2% A quick triple slash. If the attack button is mashed, Pit will spin his bow instead, hitting multiple times and ending in an upwards swipe.
2%
5%
1% (loop), 2% (last)
Forward tilt   10% (tip), 7% (base) Pit closes his blades onto the opponent in a scissor slash, while still holding his blades in the usual fashion (right: normal grip, left: reverse grip). Has a sweetspot on the tip that can KO near the edge at 122%, while the rest of the attack can do the same at 170%.
Up tilt   2% (hit 1), 3% (hit 2), 5% (hit 3) Pit flip kicks upwards, before correcting himself and kicking again for two hits. At low percentages, it can combo into a neutral or up aerial depending on the opponent's DI.
Down tilt   6% Pit swipes one blade across the ground in front of him. Relatively high chance of tripping the enemy, while being relatively quick. Can combo with a dash attack until around 50% with middleweights and higher.
Dash attack   11% A sweeping slash downwards with his bow with both blades in a braking turn. Sends foes upward which allows it to combo with a forward aerial at mid percents, but has moderate ending lag making it punishable on shield.
Forward smash   7% (hit 1), 14% (hit 2) Pit slashes his right-handed blade inward, before quickly assembling both blades and slashing again in a wide outward clearing turn. The second hit carries all of the knockback, and has more reach than the first slash. Relatively high knockback that can KO near the edge at 90%.
Up smash   4% (hit 1), 3% (hit 2), 11% (hit 3) A leaping triple slash to the sky as Pit turns in midair. Similar to Link's up smash but is noticeably faster and weaker, KOing Mario at 125%. Has low horizontal range despite its looks, unable to hit behind Pit and only able to drag point blank opponents into the attack.
Down smash   16% (base), 14% (tip) Pit stabs the ground in front of himself with one blade, then behind him with the other. The first hit is fast for a smash attack, although its diagonal knockback angle makes its KO potential relatively low, KOing at 145% near the edge. The second hit deals semi spike knockback and KOs earlier at 111% near the edge.
Neutral aerial   0.7% (hits 1-7), 4% (hit 8) Pit uses his bow as a buzz saw, hitting rivals multiple times before a final hit sends them flying with weak knockback. Can nullify weak projectiles. Has a smaller hitbox behind Pit that connects less reliably. Useful for offstage edgeguarding or for combos. All of Pit's aerials, including this move, auto cancel from a short hop.
Forward aerial   1.5% (hits 1-2), 4% (hit 3) Pit spins his bow horizontally in front of him, slashing foes multiple times before launching them diagonally. Lasts for a very short amount of time and has low vertical range, but is dangerous offstage at 100% or more due to its moderate knockback.
Back aerial   8% (base), 12% (tip) A reverse dual-bladed thrust. Has the longest range of Pit's aerials, and has very good KO potential if tipped. However, the move has a very small hitbox and deals less damage and knockback at point blank range, making it difficult to land the sweetspot reliably. Has noticeable landing lag.
Up aerial   2% (hits 1-5) Spins his bow above him like helicopter blades, with the final hit dealing upwards diagonal knockback. Useful for aerial protection or as a KO option near the top blast line, especially after multiple jumps.
Down aerial   10% Pit swipes a blade below him in a wide arc. Has a large hitbox that can easily catch opponents, although it has noticeable landing lag. Gains the ability to meteor smash if sweetspotted in the middle of the swing arc.
Grab  
Pummel   2% A quick knee jab. Relatively quick.
Forward throw   6% (hit 1), 4% (throw) Slashes away the opponent. Pit's KO throw, which can KO near the edge at 155%.
Back throw   8% Pit spins around with the opponent trailing behind and slams them on the ground behind him. At low percents, it can lead into a dash attack.
Up throw   4% (hit 1), 7% (throw) Pit rolls on his back and handstand kicks the enemy. Can combo into an up aerial if the opponent does not react at low percents.
Down throw   2% (hit 1), 4% (throw) Pit quickly pins the enemy to the ground before bringing his bow down on their back like an axe. Pit's best combo starter than can lead into almost any aerial or an up smash at low percents, and up or forward aerial at higher percents.
Floor attack (front)   7% Pit gets up and slashes on either side of himself.
Floor attack (back)   7% Gets up, then slashes forward and stabs behind himself.
Floor attack (trip)   5% Spins his bow behind, then in front of him.
Edge attack   7% Pit flips onto the stage and delivers a sweep kick.
Neutral special Default Palutena's Bow 3.3-8.6% Pit shoots a bluish-white arrow that can be curved in any direction. Can be aimed to the sides and up while charging.
Custom 1 Piercing Bow 5.1-11.7% Pit unleashes a bigger and stronger arrow that bypasses his rivals. This arrow is slower, has less range, and cannot be angled.
Custom 2 Guiding Bow 2.1-6% Pit fires an arrow that stays onscreen longer, has greater range, and can be curved to the point of two complete circles, but is weaker.
Side special Default Upperdash Arm 11% (ground), 9% (air) Pit brings out his Upperdash Arm and dashes forward, gaining super armor during the dash and delivering a swift uppercut to anyone in his way. It also deflects projectiles at a roughly 45 degree angle. Deals strong upwards knockback.
Custom 1 Interception Arm 13% (ground), 11% (air) Pit enters a defensive stance with the Upperdash Arm, countering opponents who attack him and/or get too close. No dash, but has higher knockback and speed in exchange. Has super armor.
Custom 2 Quickdash Arm 9% (ground), 7% (air) Pit dashes quicker and further, but slides a bit when attacking and the uppercut itself is weaker.
Up special Default Power of Flight 0% Using Palutena's Power of Flight, Pit soars into the air. The flight's direction can be altered in any way except downwards.
Custom 1 Striking Flight 9% (clean), 6% (late) Pit utilizes a more focused flight that inflicts damage at the start and ascent. Longer startup and less range.
Custom 2 Breezy Flight 0% A tornado envelops Pit as he takes off. The tornado pushes away foes in the opposite direction of the flight, and limits the range of it.
Down special Default Guardian Orbitars 1.5x damage (reflected projectiles) Pit sends out his Guardian Orbitars which create twin energy shields that protect his front and back. These shields reflect projectiles with 50% more power and 70% more speed than they originally had. They also block melee attacks but can break with enough damage, requiring 10 seconds to regenerate. Additionally, they push back foes who touch it. Pit is vulnerable from above, even though the Orbitars defend against damage if hit anywhere else. Minimum duration: 20 frames. Max duration: 80 frames.
Custom 1 Impact Orbitars 5% Pit attacks with Orbitars that have damaging shields which knock opponents back. In return, they don't reflect projectiles nor block physical strikes. This does mean, however, that they cannot break.
Custom 2 Amplifying Orbitars 2x damage (reflected projectiles) Pit utilizes stronger Orbitars that have more fragile shields but power up reflected shots to double their strength and speed. Does not push back. Minimum duration: 16 frames. Max duration: 150 frames.
Final Smash Three Sacred Treasures 2% (arrows, energy blasts), 12% (charged shots), 15% (pillars) Pit equips the Three Sacred Treasures and unleashes a storm of arrows on his foes. He occasionally looses green homing shots in between volleys, as well as charged arrows with high knockback. Pit finishes the assault with powerful beams of light from the sky. Only the charged arrows and light beams have KO potential.

On-screen appearance

Appears onstage from a beam of light from the heavens.

Taunts

  • Up taunt: Separates his bow and crouches down, then spins his blades in either hand before standing up and crossing them over his head, saying: "Come on!" (勝負だ!, Battle!)
  • Side taunt: Separates his blades and slashes at the air, mocking his foe before striking a pose: "That all you got?" (まだまだ!, Not over yet!)
  • Down taunt: Holds his swords in either hand and spreads them to either side, making an angelic pose with a wing flourish.
  • Smash taunt: Activates Palutena's Guidance. Kneels down before contacting Palutena, Viridi, Dark Pit (when in a match against him), and even Chrom (when in a match against Robin). Pit then receives information on one of his opponents; this goes for every fighter in the game, including himself, with altered conversations for the Koopalings and the male Wii Fit Trainer. There is a specific conversation reserved for the DLC characters, but the dialogue remains the same, no matter what DLC character Pit is facing. This is possible only on Pit's home stage, Palutena's Temple, and is performed by rapidly pressing the button which activates the down taunt. Pit will hold a pose for a few seconds prior to the conversation starting. This can only be done once per match. If Pit gets hit while holding his pose before the conversation starts, it will be cancelled. If Pit is KO'd, the conversation will end. If there is more than one opponent onscreen when the conversation begins, the game will randomly choose one of them to talk about.
Up taunt Side taunt Down taunt
Pit's up taunt in Smash 4 Pit's side taunt in Smash 4 Pit's down taunt in Smash 4

Idle poses

  • Briefly fiddles with his bow, splitting them into blades if it is in bow form.
  • Impatiently hops in place.
Pit's first idle pose in Super Smash Bros. for Wii U. Pit's second idle pose in Super Smash Bros. for Wii U.

Crowd cheer

English Japanese
Cheer
Description Pit! Pit! This is it! Pit-too
Pitch Group chant Group chant

Victory poses

An icon for denoting incomplete things.
A small excerpt of the title screen theme of Kid Icarus, with an original ending. This is also shared with Palutena.
  • Slashes his swords (which form his bow) and says, "It's game over for you!"
  • Strikes the V sign and says "Victory!"
  • Slowly spins his bow in front of himself, then stops in his Brawl pose and says "That was easy!" or "What's up now!?"
PitPose1WiiU.gif PitPose2WiiU.gif PitPose3WiiU.gif

In competitive play

Official Custom Moveset Project

Character Custom sets available
Pit's stock icon in Super Smash Bros. for Wii U. Pit 3111 3112 1113 2113 3113
2111 2112 1112 3311 3121

Notable players

Active

Inactive

Trophies

Pit
Ntsc Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move—it protects both sides!
Pal Despite being an angel with wings and all that jazz, Pit can't fly without a little bit of help from his favourite goddess, Palutena. In this game, he's good at both close and ranged combat, and can even deflect projectiles. On top of that, with a high-flying up special and the ability to jump four times in mid-air. he's also got great recovery skills.
NES: Kid Icarus (08/1987)
3DS: Kid Icarus: Uprising (03/2012)
Pit (Alt.)
Ntsc Pit's side special Upperdash Arm delivers an uppercut so strong, it can send foes flying for a KO. If you miss and fall off the stage, Pit's up special can bring him soaring back. Another of Pit's specials is Palutena Bow, which fires arrows Pit can aim even after they've left the bow.
Pal Pit's Upperdash Arm special launches him forwards to strike with an uppercut. It's so powerful, it can deliver an instant KO! If you accidentally dash off the stage with it, one of his up special will get you back on easily. His Palutena Bow special can be charged up, shot straight up into the air, and you can even guide the arrows mid-flight!
NES: Kid Icarus (08/1987)
3DS: Kid Icarus: Uprising (03/2012)
Three Sacred Treasures
Ntsc The Arrow of Light, the Wings of Pegasus and the Mirror Shield-three legendary artifacts that Pit once used to defeat the evil Medusa. When you activate Pit's Final Smash, he can use them in this game, too! After firing a barrage of different bow attacks, his final shot will cause powerful light pillars to rain down on the battlefield.
Pal The Arrow of Light, the Wings of Pegasus and the Mirror Shield - three legendary artifacts that Pit once used to defeat the evil Medusa. And when you activate his Final Smash, he can use them in this game too! After firing a medley of different bow attacks, his final shot makes powerful light pillars rain down on the battlefield.

In Event Matches

Solo Events

Co-op Events

Alternate costumes

Pit Palette (SSB4).png
Pit's stock icon in Super Smash Bros. for Wii U. PitHeadYellowSSB4-U.png PitHeadRedSSB4-U.png PitHeadGreenSSB4-U.png PitHeadBlueSSB4-U.png PitHeadBlackSSB4-U.png PitHeadCyanSSB4-U.png PitHeadPinkSSB4-U.png

Gallery

Trivia

  • Pit was the first returning character that was a newcomer in Super Smash Bros. Brawl to be confirmed.
  • Pit's new victory pose, where he holds up a V-sign, is a reference to the ending of Kid Icarus Uprising.
    • Oddly, in the Western release version for Super Smash Bros. for Nintendo 3DS, Pit closes his mouth when he does this victory animation, while in the Japanese version and in the Wii U version, he keeps his mouth open.
  • Pit sometimes yells "I'm finished!" upon being KOed, as a reference to the game over screen of the original Kid Icarus.
  • Strangely, Pit's wings are not affected by outlines in the 3DS version (if turned on). The same applies to Dark Pit.
  • Pit, along with his clone Dark Pit, are the only two characters to have two reflectors in their default moveset.
  • Pit had the most changes in his special moves from Brawl to Smash 4, with 3 of his 4 special moves being replaced.