List of updates (SSBU)/4.0.0 changelog: Difference between revisions

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Tag: Rollback
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=={{SSBU|Link}}==
=={{SSBU|Link}}==
*{{buff|The universal buff to passive shields allows Link to [[shield SDI]] if a projectile hits his Hylian Shield.}}
*{{buff|The universal buff to shields allows Link to [[shield SDI]] if a projectile hits his Hylian Shield.}}
*{{change|The lag for his wakeup animation has been adjusted to match the rest of the cast.}}
*{{change|The lag for his wakeup animation has been adjusted to match the rest of the cast.}}
*{{bugfix|[[Spin Attack]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusual high speed if the move fails to connect.}}
*{{bugfix|[[Spin Attack]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusual high speed if the move fails to connect.}}
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=={{SSBU|Peach}}==
=={{SSBU|Peach}}==
*{{change|Various walking and running animations have been adjusted to prevent her dress from clipping.}}
*{{change|Some animations have been adjusted to address dress clipping}}
**Walking (all animations)
**Running
**Initial dash
**Turning in the initial dash animation
*{{buff|[[Toad]]'s counterattack connects more easily when blocking an attack from behind.}}
*{{buff|[[Toad]]'s counterattack connects more easily when blocking an attack from behind.}}
*{{bugfix|[[Peach Parasol]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}}
*{{bugfix|[[Peach Parasol]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}}


=={{SSBU|Daisy}}==
=={{SSBU|Daisy}}==
*{{change|Various walking and running animations have been adjusted to prevent her dress from clipping.}}
*{{change|Some animations have been adjusted to address dress clipping.}}
*{{bugfix|Neutral attack 1 now makes the correct sound, regardless of whether Peach is present in the match or not.}}
**Walking at a medium and brisk pace
**Running
**Turning whilst running
**Initial dash
*{{bugfix|Neutral attack 1 now makes the correct sound regardless of whether Peach is in the match or not}}
*{{buff|Toad's counterattack connects more easily when blocking an attack from behind.}}
*{{buff|Toad's counterattack connects more easily when blocking an attack from behind.}}
*{{bugfix|[[Daisy Parasol]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}}
*{{bugfix|[[Daisy Parasol]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed when the move fails to connect.}}


=={{SSBU|Bowser}}==
=={{SSBU|Bowser}}==
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=={{SSBU|Ice Climbers}}==
=={{SSBU|Ice Climbers}}==
*{{nerf|Nana is no longer able to ledge-trump opponents.}}
*{{nerf|Nana is no longer able to trump opponents.}}


=={{SSBU|Sheik}}==
=={{SSBU|Sheik}}==
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=={{SSBU|Zelda}}==
=={{SSBU|Zelda}}==
*{{change|Some walking animations have been adjusted to prevent her dress from clipping.}}
*{{change|Some animations have been adjusted to reduce dress clipping}}
**Walking at a medium and brisk pace.


=={{SSBU|Young Link}}==
=={{SSBU|Young Link}}==
*{{buff|The universal buff to passive shields allows Young Link to shield SDI if a projectile hits his Deku Shield.}}
*{{buff|The universal buff to shields allows Young Link to shield SDI if a projectile hits his Deku Shield.}}


=={{SSBU|Ganondorf}}==
=={{SSBU|Ganondorf}}==
*{{change|Up tilt's windboxes no longer affect items or attackable stage elements. Notably,this prevents Ganondorf from riding on rolling crates at high speed.}}   
*{{change|Up tilt's windboxes no longer affect items or attackable stage elements.Notably,this prevents Ganondorf from riding on rolling crates at high speed.}}   


=={{SSBU|Mewtwo}}==
=={{SSBU|Mewtwo}}==
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=={{SSBU|Zero Suit Samus}}==
=={{SSBU|Zero Suit Samus}}==
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
*{{nerf|The universal changes made to stall-then-fall down aerial hinders its mixup potential.}}


=={{SSBU|Snake}}==
=={{SSBU|Snake}}==
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=={{SSBU|Toon Link}}==
=={{SSBU|Toon Link}}==
*{{change|Down aerial no longer has its downward movement disabled when used out from of hitstun.}}
*{{change|Down aerial no longer has its downward movement disabled when used out from of hitstun.}}
*{{buff|The universal buff to passive shields allows Toon Link to shield SDI if a projectile hits his Hero's Shield.}}
*{{buff|The universal buff to shield allows Toon Link to shield SDI if a projectile hits his Hero's Shield.}}


=={{SSBU|Villager}}==
=={{SSBU|Villager}}==
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=={{SSBU|Mii Gunner}}==
=={{SSBU|Mii Gunner}}==
*{{buff|Up smash's hits connect more reliably, due to a new autolink angle (368°), with knockback on the multihits adjusted to prevent opponents being launched at unusually high speeds.}}
*{{buff|Up smash's hits connect more reliably, due to a new autolink angle (368°), with knockback on the multihits adjusted to prevent opponents being launched at unusually high speeds}}


=={{SSBU|Pac-Man}}==
=={{SSBU|Pac-Man}}==

Revision as of 14:11, August 9, 2019

This is a list of known changes in version 4.0.0 of Super Smash Bros. Ultimate.

Universal

  • Buff Characters with passive shields (Link, Young Link, Toon Link, and Hero) have gained the ability to shield SDI when blocking an attack with them.
  • Nerf The Final Smash Meter now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.
  • Change The combo counter in Training mode no longer has extra frames of leniency after the opponent's hitstun ends, increasing its accuracy.
  • Bug fix The Z-axis glitch has been fixed.
  • Bug fix Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.

Items

  • Buff The Daybreak's blast has a lower SDI multiplier, making it harder to escape.
  • Nerf Thwomp can no longer hit grounded opponents twice.
  • Bug fix Certain Final Smashes colliding with Klaptrap no longer cause characters to become stuck indefinitely.

Stages

  • Bug fix A bug that resulted a game crash where characters grab through certain shaped designs with multiple ledge grabs nearby in custom stages has been fixed.
  • Bug fix In Pokémon Stadium 2, the "Current Leader" segment displays the names of all leading characters, much like in Pokémon Stadium.

Mario

  • Change The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.

Donkey Kong

  • Change The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.

Link

  • Buff The universal buff to shields allows Link to shield SDI if a projectile hits his Hylian Shield.
  • Change The lag for his wakeup animation has been adjusted to match the rest of the cast.
  • Bug fix Spin Attack's autolink angle knockback has been reduced, no longer launching opponents at an unusual high speed if the move fails to connect.
  • Bug fix Fixed reintroduced Invisible Bomb glitch from patch 3.1.0.

Samus

  • Change The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
  • Bug fix Up smash's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.

Dark Samus

  • Bug fix Up smash's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.

Yoshi

  • Nerf Yoshi pushes opponents away less while charging his forward smash, no longer causing certain characters' grabs to be unable to reach him from the front.

Fox

  • Change The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.

Peach

  • Change Some animations have been adjusted to address dress clipping
    • Walking (all animations)
    • Running
    • Initial dash
    • Turning in the initial dash animation
  • Buff Toad's counterattack connects more easily when blocking an attack from behind.
  • Bug fix Peach Parasol's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.

Daisy

  • Change Some animations have been adjusted to address dress clipping.
    • Walking at a medium and brisk pace
    • Running
    • Turning whilst running
    • Initial dash
  • Bug fix Neutral attack 1 now makes the correct sound regardless of whether Peach is in the match or not
  • Buff Toad's counterattack connects more easily when blocking an attack from behind.
  • Bug fix Daisy Parasol's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed when the move fails to connect.

Bowser

  • Change Down aerial no longer has its downward movement disabled when used out of hitstun.

Ice Climbers

  • Nerf Nana is no longer able to trump opponents.

Sheik

  • Change Down aerial no longer has its downward movement disabled when used out of hitstun.

Zelda

  • Change Some animations have been adjusted to reduce dress clipping
    • Walking at a medium and brisk pace.

Young Link

  • Buff The universal buff to shields allows Young Link to shield SDI if a projectile hits his Deku Shield.

Ganondorf

  • Change Up tilt's windboxes no longer affect items or attackable stage elements.Notably,this prevents Ganondorf from riding on rolling crates at high speed.

Mewtwo

  • Buff Mewtwo has a slightly shorter and thinner hurtbox on its tail.
  • Buff Up smash's final hit has a longer hitbox duration (2 frames → 4) and more knockback scaling (107 → 111).
  • Buff Down smash has less ending lag (FAF 44 → 41).
  • Buff Back throw deals more damage (10% → 11%) with no compensation on knockback.
  • Buff Confusion has less startup lag and reflects projectiles faster (frame 12 → 10).

Mr. Game & Watch

  • Change Down aerial no longer has its downward movement disabled when used out of hitstun.
  • Bug fix Fixed an issue that resulted Game & Watch to do a T-Pose with Fire upon hitting opponents off screen by their last stock.

Pit

  • Buff Neutral attack 1 has slightly less startup lag (frame 5 → 4) with its total duration reduced as well (FAF 27 → 26).
  • Buff Up tilt has less ending lag (FAF 35 → 33).
  • Buff Back aerial has less landing lag (11 frames → 8).
  • Buff Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.
  • Buff Down aerial's meteor smash has more base knockback against airborne opponents (0 → 10).
  • Bug fix Fixed an issue in Mega Special Smash that resulted Power of Flight to be used in tight spaces indefinitely, resulting Pit to be stuck in his up special.

Dark Pit

  • Buff Neutral attack 1 has slightly less startup lag (frame 5 → 4) with its total duration reduced as well (FAF 27 → 26).
  • Buff Up tilt has less ending lag (FAF 35 → 33).
  • Buff Back aerial has less landing lag (11 frames → 8).
  • Buff Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.
  • Buff Down aerial's meteor smash has more base knockback against airborne opponents (0 → 10).
  • Bug fix Fixed an issue in Mega Special Smash that resulted Power of Flight to be used in tight spaces indefinitely, resulting Dark Pit to be stuck in his up special.

Zero Suit Samus

  • Nerf The universal changes made to stall-then-fall down aerial hinders its mixup potential.

Snake

  • Change The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
  • Nerf Up throw's collateral hitbox is now blockable.

Pokémon Trainer

  • Bug fix The duration of ledge invincibility is no longer shortened when using Pokémon Change in the air before grabbing the ledge.

Ivysaur

  • Nerf Down aerial's sweetspot is significantly smaller (7u → 4u).
  • Nerf Down aerial's sourspot deals less knockback against airborne opponents (9 base/68 scaling → 8/62), hindering its spiking capabilities.
  • Nerf Razor Leaf has more startup lag (frame 22 → 24) with its total duration increased as well (FAF 47 → 49).
  • Nerf Aerial Vine Whip's sweetspot has less base knockback (80 → 70).
  • Bug fix Fixed a rare glitch in which Vine Whip would not grab ledges properly.

Charizard

  • Buff Forward tilt's sweetspot deals more knockback (40 base/100 scaling → 45/104).
  • Buff Forward smash deals more damage (17% → 19% (clean, late body), 14% → 16.4% (late head)) with knockback scaling not fully compensated (94 → 91 (clean, late body), 86 (late head)).
  • Buff Neutral aerial has a slightly longer hitbox duration (frames 8-19 → 8-20) and less landing lag (13 frames → 10).
  • Buff Forward throw deals more knockback (60 base/65 scaling → 63/70).
  • Buff Flare Blitz can snap to the ledge earlier.

Lucas

  • Buff Forward tilt's sweetspot has more base knockback (45 (unangled), 35 (angled up/down) → 55) and its hitbox is bigger during the first 2 active frames (4.7u → 5.6u).
  • Buff Dash attack has a longer hitbox duration (frames 13-15 → 13-17).
  • Buff Up smash has more invulnerability during startup (frames 1-4 → 1-7).
  • Buff Up aerial has less ending lag (FAF 34 → 32).
  • Buff PK Fire has less landing lag (21 frames → 19).

Sonic

  • Change Down aerial no longer has its downward movement disabled when used out from of hitstun.

King Dedede

  • Bug fix Fixed an issue where Inhaling certain projectile would become stuck at the center of the stage.
  • Bug fix Fixed an issue where Gordo would become stuck under King Dedede after catching it back during invulnerabily.

Olimar

  • Buff Forward smash has been reverted to its pre-3.1.0 version. It now has more range and a longer hitbox duration when using purple Pikmin.

R.O.B.

  • Nerf Neutral attack 1's 180° hitbox has less base knockback (40 → 23) and hitstun, no longer being able to lead into a down tilt loop.

Toon Link

  • Change Down aerial no longer has its downward movement disabled when used out from of hitstun.
  • Buff The universal buff to shield allows Toon Link to shield SDI if a projectile hits his Hero's Shield.

Villager

  • Buff Up smash's hits connect more reliably, fixing the issue patch 3.1.0 introduced.

Rosalina & Luma

  • Nerf It is now easier to grab Rosalina during her walking, crouching and shielding animations if Luma is in front of her.
  • Buff Luma will be in front of Rosalina for the first hit of neutral attack, forward smash and up smash when using them immediately after turning around.

Little Mac

  • Nerf Neutral Attack manual inputed hits can no longer reduce its ending lag, significantly reducing its combo potential.

Greninja

  • Change Greninja nows immediately descends when using down aerial after being launched,rather air stalling.

Mii Brawler

  • Change The Mii Brawler's fall speed and fast falling speed has been reverted back to the pre-3.1.0 values (1.7 → 1.92 (normal), 2.72 → 3.072 (fast fall)).
  • Buff Flashing Mach Punch has reduced startup lag (Frame 15 → 10).
  • Buff Flashing Mach Punch KOs slightly earlier.
  • Buff Thrust Uppercut's final hit has more knockback.

Mii Swordfighter

Mii Gunner

  • Buff Up smash's hits connect more reliably, due to a new autolink angle (368°), with knockback on the multihits adjusted to prevent opponents being launched at unusually high speeds

Pac-Man

  • Buff Pac-Man will no longer drop his Bonus Fruit if he is hit with a move that reverses while charging the attack.

Shulk

  • Bug fix Fixed an issue that allowed the revival platform to be immediately cancel by Back Slash after self-destructing while choosing Monado Arts.
    • Bug fix Additonally,the Monado Art HUD Glitch has been fixed,
  • Bug fix Fixed an issue that resulted throws with insufficient knockback to land a final KO zoom with Buster Art.

Ryu

  • Buff Ryu now turns to face opponents after perfect shielding.

Ken

  • Buff Ken now turns to face opponents after perfect shielding.

Corrin

  • Buff Forward smash has more base knockback (35 → 40 (base and middle), 45 (tip)).
  • Nerf Due to universal changes made to stall-then-fall down aerials, down aerial can no longer fully connect against targets at certain height worsening its damage output. Additionally, Corrin no longer maintains momentum after timing with a double jump and down aerial.
  • Buff Dragon Lunge's jump option has less ending lag (FAF 46 → 40).
  • Buff Dragon Ascent travels noticeably more vertical and horizontal distance.

Bayonetta

  • Change Down aerial descends immediately when using the move after being launched.

Ridley

  • Buff Up smash has a longer hitbox duration (frames 12-16 → 12-17), increasing its range in front of Ridley.
  • Buff Up smash has more knockback scaling (76 → 78).
  • Buff Back aerial deals more damage (15% → 16%) with no compensation on knockback.
  • Buff Up aerial's sweetspot is bigger (4.5u → 5.5u) and takes priority over the sourspot.
  • Change Down aerial no longer has its downward movement disabled when used out of hitstun.
  • Buff Space Pirate Rush has less ending lag when jumping after grabbing an opponent (FAF 42 → 39).
  • Buff Space Pirate Rush has more knockback scaling when throwing the opponent at an edge (83 → 90).
  • Bug fix Fixed an issue that resulted in Space Pirate Rush launching floaty characters much higher when used in a Sacrificial KO.
  • Buff Wing Blitz has less startup lag (frame 37 → 34 (up), 39 → 36 (forward/back), 40 → 37 (down)), travels faster and covers more distance.

Simon

  • Change Down aerial descends immediately when using the move after being launched.

Richter

  • Change Down aerial descends immediately when using the move after being launched.

Isabelle

  • Buff Isabelle's rolls travel a longer distance (2.25u → 2.85u).
  • Buff Neutral attack deals less knockback (21 base/38 scaling → 14/30), has a lower SDI multiplier (1× → 0.5×) and deals more hitstun (8 frames → 14), allowing it to chain into itself more reliably and making it safer to use.
  • Buff Up smash's second hit has more knockback scaling (111 → 116).
  • Buff Fishing Rod has less startup lag (frame 25 → 21).
  • Buff Fishing Rod's up throw has more knockback scaling (62 → 66).
  • Buff Lloid Trap has less startup lag once activated (frame 11 → 9). This means most characters can no longer run over it without getting hit.

Piranha Plant

  • Buff Up tilt has less ending lag (FAF 32 → 29).
  • Buff Dash attack launches at a lower angle (55° → 45°), improving its edgeguarding and KO potential.
  • Change Poison Breath's damage increase caps after being reflected multiple times.
  • Buff Poison Breath has less startup (frame 23 → 21) and ending lag (FAF 49 → 46).
  • Buff Poison Breath has a slightly longer hitbox duration (97 frames → 99 (uncharged), 133 → 135 (fully charged), 18 → 19 (windbox)).
  • Buff Long-Stem Strike charges faster (Max charge: 78 frames → 68).
  • Buff Long-Stem Strike has less ending lag (Uncharged: FAF 65 → 60, max charge: 126 → 116, max charge (sideways): 136 → 121).
  • Buff Long-Stem Strike deals more shield damage (0 → 5).
  • Bug fix The Strike Cancel glitch has been fixed.

Joker

  • Change Grappling Hook's air resistance was changed from 0.27 → 0.24, and fighter offset from 6 → 8, making it no longer have Joker clip into the walls of stages.[1]
  • Nerf Makarakarn no longer reflects projectiles that have been reflected and deal 50% or more damage, bringing it in line with other reflectors in Ultimate.
  • Buff Makarakarn's vertical searchbox raised by 0.25u[2]
  • Bug fix Fixed an issue that caused Arsene to be summoned after getting Star KOed.

References