Jigglypuff (SSBM): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 86: Line 86:
*Also CPU Jigglypuff will often air dodge to recover if no jumps remains. but in some rare cases, it will try to recover with [[Sing]] in Melee.
*Also CPU Jigglypuff will often air dodge to recover if no jumps remains. but in some rare cases, it will try to recover with [[Sing]] in Melee.
*The first, second, and third best competitive Jigglypuff players right now are Mango, Hungrybox, and Darc, respectively. Jigglypuff has recently became an even bigger rising tournament character due to these people, winning high level tournaments constantly.
*The first, second, and third best competitive Jigglypuff players right now are Mango, Hungrybox, and Darc, respectively. Jigglypuff has recently became an even bigger rising tournament character due to these people, winning high level tournaments constantly.
*Excluding [[Luigi (SSBM)|Luigi]], Jigglypuff is the only [[Unlockable character]] in Melee that also appeared unlockable in [[the original|Super Smash Bros.]]
*Excluding [[Luigi (SSBM)|Luigi]], Jigglypuff is the only [[Unlockable character]] in Melee that also appeared unlockable in [[Super Smash Bros.|the original]].
{{SSBMCharacters}}
{{SSBMCharacters}}
{{Pokémon universe}}
{{Pokémon universe}}

Revision as of 16:46, December 26, 2009

This page is about Jigglypuff's appearance in Super Smash Bros. Melee. For other uses, see Jigglypuff.
Jigglypuff
Jigglypuff
PokemonSymbol.svg
Universe Pokémon
Appears in SSB
SSBM
SSBB
Availability Unlockable
Tier High (6/7)

Jigglypuff, known in Japan as Purin (プリン, Purin), is an unlockable character in Super Smash Bros. Melee from the Pokémon series, unlocked by completing Classic/Adventure mode on any difficulty/stock or by playing 50 vs. matches. It is currently ranked 6/7th on the SSBM tier list, along with Captain Falcon.

Attributes

Jigglypuff is, in general, a character of extremes. It has the slowest dash speed (along with Zelda), the fastest air speed, the second lightest weight (along with Mr. Game & Watch), and the slowest falling speed. Jigglypuff will spend most of its time in the air, as it has 5 mid-air jumps, good aerial mobility due the aforementioned slow falling speed and fast air speed, and a solid set of aerials. Its aerial maneuverability allows itself to weave in and out to attack (Ex. Wall of Pain). It also allows Jigglypuff to have very long recovery and great edgeguarding tactics.

Jigglypuff's neutral special move, Rollout, is very powerful, has high priority, and covers a great distance. However, it requires charging, can lead to a self-destruct if not careful, and puts Jigglypuff into a helpless state if used in the air. Its side special, Pound, has relatively poor range and a bit of starting lag, but it has extremely high priority and can make Jigglypuff's recovery infinite (see Rising Pound). Its up special, Sing, puts enemies to sleep. This is next to useless when the opponent is at low damage because (s)he will wake up and attack Jigglypuff before it finishes singing. At higher damage, though, the opponent stays asleep longer. This means Jigglypuff can finish the opponent off with a smash attack or Rest. Rest has very low range and leaves Jigglypuff extremely vulnerable if it misses, but if the attack lands, it KOs an opponent at almost any percent. Rest comes out in one frame (making it tied with Reflector for the fastest move in the game) and provides invincibility frames until Jigglypuff closes its eyes.

Jigglypuff is immune to most chain grabs and combos because it is very light, very floaty, is small, and has excellent DI (among the best in the game). Jigglypuff can combo itself due to huge priority and low knockback attacks. Jigglypuff does lack a projectile, but its very low crouch allows it to dodge many projectiles from opponents. If Jigglypuff's shield breaks on a stage with no ceiling, Jigglypuff will be Star KOd (See Shield Jump), but Jigglypuff's shield is large in relation to its body. Another problem is that Jigglypuff has a poor wavedash due to its high traction, but Jigglypuff spends most of its time in the air anyway.

Jigglypuff biggest weakness are its poor range and extremely low weight. While good for a character of its size, Jigglypuff's range is still short. In addition to being lightweight, Jigglypuff is also floaty. This makes it very easy to KO from any side of the screen. Good Jigglypuff players need to continuously combo the opponent, as a single powerful hit can be devastating to Jigglypuff.

Changes from N64 to Melee

  • New Neutral B (Rollout). Pound is now Jigglypuff's Side B.
  • Pound is a lot faster in terms of starting lag, ending lag and duration. This allows it to combo more easily, especially on fast fallers.
  • Rest has much more knockback, while now setting the opponent on fire.
  • New Forward throw (Its old forward throw is now its up throw) and Back throw.
  • Up tilt is slower.
  • Neutral aerial and up aerial both have reduced knockback (and range in the Nair's case), but new godly priority.
  • Fair and Bair have doubled in range.
  • The sex kick effect of Fair lasts for a shorter time.
  • Bair no longer has a weak 9% damage hit if it hits at the very end of the animation.
  • More range overall.
  • Dair drill kick has been halved in damage (from 30% to 15%) and gives very little stun.
  • Falls faster.
  • Higher priority, particularly on aerials (Nair).
  • Down Smash's hitbox doesn't stay out for as long as it did.
  • Teleport has been removed.
  • More aerial maneuverability.
  • Sing sleeps opponents for longer.
  • Down tilt no longer knocks the opponent slightly up and out, but sends them skidding away.
  • Red and Green costumes are no longer a bow. (Red is now a flower, green is a headband)
  • All jumps give height. (In SSB, its 4th midair jump gave next to no height and the 5th merely stalled it in the air for a couple of frames giving no height at all)
  • New Taunt.
  • Now, when she loses or a match is reset, she moves her head both ways continuously rather than stopping.

Special Moves

Template:Jigglypuff Special Moves

Techniques

  • Wall of Pain: Repeatedly using front or back aerials on an opponent, sometimes even off the stage.
  • Pillow Rest: On any breakable surface (Blocks in Yoshi's Island, Green Greens, and Mushroom Kingdom.) Down throw an opponent and right after the throw breaks the block, the throw is interrupted and both characters fall. Rest right after the block breaks and it will almost always hit the opponent.
  • Space Animal Slayer: As one might guess, it is useful against Fox, Falco and to a lesser extent Captain Falcon. Up throw or up tilt them, chase the DI and then Rest them. It is a very effective technique
  • Jigglypuff is famous for its very long recovery. With Pound, five mid-air jumps and an air dodge, Jigglypuff has many resources with which it can recover. It can use Rising Pound repeatedly to move any length horizontally without losing height, and by using Rising Pound in between each mid-air jump, Jigglypuff can also attain a very high vertical recovery. Because of the great length and flexibility of its recovery, Jigglypuff is able to perform feats, such as the reverse Hyrule Jump and traversing the underside of Corneria, that few if any other characters can match.


Trophy Descriptions

In addition to the normal trophy about Jigglypuff as a character, there are two trophies about it as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Jigglypuff on any difficulty:

Jigglypuff (Smash Red)
Jigglypuff's normal attacks are weak, and because of its light weight it's easily sent flying. However, with its incredible midair agility, it seems to dance when airborne. Rollout is a powerful speed attack, but be careful not to fly off the edge. Pound does serious damage, and it can also help as a recovery move.
Jigglypuff (Smash Blue)
Jigglypuff can put its enemies to sleep if they are in range of its Sing attack, although the attack does not work on airborne foes. Rest puts Jigglypuff into a deep sleep, but at the instant it drops off, an intense energy force radiates out of the exact center of its body. If this force comes in contact with an enemy, look out! Rest is Jigglypuff's wild card.

Palette Swaps

File:Alt-jigglypuff2.jpg
Jigglypuff's changeable clothing in SSBM

Trivia

  • Jigglypuff is one of the four unlockable characters to be shown in the game's introduction. The other three being: Ganondorf, whose fist is shown briefly alongside Link and Zelda's hands; Pichu, who appears near Pikachu right before Jigglypuff appears; and Young Link who is shown shortly before Link is.
  • Jigglypuff doesn't have to be unlocked first. Mewtwo, Pichu, Ganondorf, Falco, Luigi, and Dr. Mario can all be unlocked first, because none of them requiring the player to finish Classic or Adventure (Marth can be unlocked by using all of the starting characters in vs. mode, as well as Classic or Adventure), and meeting the requirements to unlock Luigi, Dr. Mario or Roy will have the player fight him rather than Jigglypuff. In fact, one could theoretically unlock every character except Jigglypuff if they used the "Play X Vs. Matches" technique for each one and intentionally failed whenever challenged by Jigglypuff.
  • A CPU Jigglypuff will never use its Rest move.
  • Also CPU Jigglypuff will often air dodge to recover if no jumps remains. but in some rare cases, it will try to recover with Sing in Melee.
  • The first, second, and third best competitive Jigglypuff players right now are Mango, Hungrybox, and Darc, respectively. Jigglypuff has recently became an even bigger rising tournament character due to these people, winning high level tournaments constantly.
  • Excluding Luigi, Jigglypuff is the only Unlockable character in Melee that also appeared unlockable in the original.