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Zelda (SSB4): Difference between revisions

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===Attributes===
===Attributes===
*{{nerf|Zelda has lost the ability to [[Transform]] into [[Sheik]], with the latter becoming her own separate character. Because of this, she can no longer alleviate her very severe character build flaws.}}
*{{change|Zelda has lost the ability to [[Transform]] into [[Sheik]], with the latter becoming her own separate character.}}
*{{change|Zelda has gotten a new air dodge animation and sidestep pose. The former is now a pose similar to Zero Suit Samus's air dodge's pose and the latter now resembles Peach's.}}
*{{change|Zelda has gotten a new air dodge animation and sidestep pose. The former is now a pose similar to Zero Suit Samus's air dodge's pose and the latter now resembles Peach's.}}
*{{change|Zelda's up taunt has a different animation.}}
*{{change|Zelda's up taunt has a different animation.}}

Revision as of 11:49, February 21, 2015

This article is about Zelda's appearance in Super Smash Bros. 4. For the character in other contexts, see Princess Zelda.
Zelda
in Super Smash Bros. 4
Princess Zelda
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in Melee
in Brawl

Availability Starter
Final Smash Light Arrow
ZeldaHeadSSB4-U.png

Zelda (ゼルダ, Zelda) is a playable character in Super Smash Bros. 4. She was announced on December 26, 2013, the date on which The Legend of Zelda: A Link Between Worlds was released in Japan.

Her voice actress is Jun Mizusawa, who voiced her in Melee, Brawl, Ocarina of Time, and Twilight Princess.

Changes from Brawl

Despite she was a bottom tier character in Brawl, she has been nerfed overall. Good examples of these nerfs are the removal of reduced SDI of her forward and up smashes (with the latter being crippled far more than the former), and her up tilt completely losing its K.O.ing capabilities. She also is an overall weaker (though still strong) character, such as the aforementionned nerfs of her up tilt and her Lightning Kicks's nerfs and she also has slower and less ranged moves. Her buffs however, are quite decent, such as now receiving an effective projectile in Phantom Slash (albeit short ranged), and her down throw becoming more effective. However, despite these buffs, she also lost her ability to transform into Sheik, which could help her crippling flaws. Because of this, she is considered an even worse character than in Brawl.

Aesthetics

Albeit with general graphical upgrade, Zelda did not get any notable appearance changes. She still sports her design from Brawl, which itself was based of her appearance in The Legend of Zelda: Twilight Princess.

Attributes

  • Change Zelda has lost the ability to Transform into Sheik, with the latter becoming her own separate character.
  • Change Zelda has gotten a new air dodge animation and sidestep pose. The former is now a pose similar to Zero Suit Samus's air dodge's pose and the latter now resembles Peach's.
  • Change Zelda's up taunt has a different animation.

Ground attacks

  • Nerf Forward tilt, down smash, and up smash have less range.
  • Change Forward tilt no longer sends opponents backwards, improving its K.O. potential but removing its combo potential with her back Lightning Kick.
  • Change Forward tilt has new visual effects to match its slash effect.
  • Nerf Up and down tilts deal less damage.
  • Nerf Up tilt has drastically lower knockback, completely removing its K.O.ing abilities; while not even improving her poor combo game.
  • Nerf Forward smash and up smash no longer have reduced SDI capacity, significantly reducing the former's already poor utility and completely removing the latter's comboing ability by juggling with it and its K.O.ing abilities.
  • Nerf Down smash is slightly weaker and lost the intangibility on her leg.

Aerial attacks

  • Nerf Neutral aerial has a smaller hitbox.
  • Nerf Both Lightning Kicks (forward and back aerial) base knockback have been reduced. They also have significantly longer landing lag.
  • Change Both Lightning Kicks have a different animation.
  • Nerf Up aerial deals less knockback than in Brawl.
  • Buff Down aerial's sweetspot has a bigger hitbox and can now land on grounded opponents.

Throws/other attacks

  • Change Down throw now has fire graphics added to its magic graphics, similarly to Ness's down throw.
  • Buff Down throw now send opponents at a 100° angle, giving it more follow-up options.

Special moves

  • Buff Nayru's Love has significantly less ending lag.
  • Nerf Nayru's Love deals less damage.
  • Buff Din's Fire's explosion now grows larger the longer the move is projected, and it has a more powerful sweet spot at the center of the explosion.
  • Nerf Din's Fire's range and hitbox size has been reduced.
  • Buff Farore's Wind is now a very deadly K.O. move upon reappearing, deals more damage, travels more distance, and has significantly less start-up lag.
  • Change The re-appearance hitbox is no longer fire-based, instead having a slash effect.
  • Nerf The re-appearance hitbox of Farore's Wind now has a sourspot that deals less damage.
  • Buff To replace Transform, Zelda has a new down special move called Phantom Slash, where she summons a Phantom Armor that shoots out like a projectile, before materialising and attacking. It can also block attacks, and it can be charged to summon the Phantom at farther distances; the Phantom can be reflected as well.

Moveset

  Name Damage Description
Neutral attack Spark Palm 2% (hits 1-3)
Forward tilt Glitter Backhand 12% (hand), 10% (arm)
Up tilt Moon Pass 7.2%
Down tilt Trip Kick 4.5%
Dash attack Dash Push 12% (clean base), 9% (clean tip), 6% (late)
Forward smash Magic Blast 1% (hits 1-4), 13% (hit 5)
Up smash Halo Swirl 2% (hits 1-4), 0.8% (hits 5-7), 5% (hit 8)
Down smash Quick Spin 12% (hit 1), 10% (hit 2)
Neutral aerial Glitter Twirl 2% (hits 1-4 back), 1% (hits 1-4 front), 3% (hit 5)
Forward aerial Lightning Kick F 20% (clean foot), 4% (clean leg, late) Sweetspot KOs at 91%.
Back aerial Lightning Kick B 20% (clean foot), 4% (clean leg, late) Sweetspot KOs at 87%.
Up aerial Pinpoint Blast 15%
Down aerial Lighting Stomp 16% (clean), 5% (late leg), 4% (late foot)
Grab  
Pummel Hand Zap 3%
Forward throw Foward Toss 12%
Back throw Spin Toss 11%
Up throw Vertical Toss 11%
Down throw Curb Blast 1% (hits 1-4), 2% (throw)
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
Floor Spin 7%
Floor attack (back)
Floor getups (back)
Back Spin 7%
Floor attack (trip)
Floor getups (trip)
Sit Spin 5%
Edge attack
Edge getups
Quick Kick 7%
Neutral special Default Nayru's Love 2% (loop front), 1% (loop back), 5% (last front), 4% (last back) Creates a crystal that slashes enemies and reflects projectiles.
Custom 1 Nayru's Rejection 1% (loop), 5% (last) Weaker overall but reverses opponents and pushes them away.
Custom 2 Nayru's Passion 15% Sucks in opponents and explodes; doesn't reflect.
Side special Default Din's Fire A controllable projectile that explodes on release.
Custom 1 Din's Flare Faster, can't be moved vertically, and deals the same damage regardless of how long it's held.
Custom 2 Din's Blaze Much more vertical movement and explosion size, but slower to detonate.
Up special Default Farore's Wind 6% (hit 1), 10% (ground hit 2 near), 7% (ground hit 2 far), 12% (ground hit 2 near), 8% (ground hit 2 far) Teleports in a given direction, dealing damage at both ends.
Custom 1 Farore's Squall 0% Has more range but deals no damage, simply pushing opponents away.
Custom 2 Farore's Windfall 4% (hit 1), 7% (hit 2) Can only teleport straight up, but meteors opponents on reappearance.
Down special Default Phantom Slash 6% (uncharged), 8% (charged), 3% (fully charged hit 1), 5% (fully charged hit 2) Propels a Phantom forwards that slashes enemies and blocks attacks.
Custom 1 Phantom Breaker 5% (uncharged), 7% (charged), 2% (fully charged hit 1), 4% (fully charged hit 2) Travels a set distance and deals more shield damage.
Custom 2 Phantom Strike 8% (uncharged), 10% (charged), 5% (fully charged hit 1), 7% (fully charged hit 2) Doesn't travel any distance but deals more damage.
Final Smash Light Arrow 1% (hit 1), 39% (throw) Fires a beam of light sideways that deals significant damage.

In Event Matches

Solo Events

Co-op Events

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Zelda's regular trophy can be obtained by completing Classic Mode and her alternative trophy can be obtained by completing All-Star mode.

Zelda
This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid.
Zelda (Alt.)
Zelda's forward air attack, Lightning Kick, is a valiant kick with a magically charged tip. Striking with just the glowing spot will deal heavy damage and launch your opponent. Din's Fire, her explosive side special, can be guided up and down and has a greater blast if the button is held.

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Buff Up tilt damage: 6.5% → 7.2%
  • Nerf Pivot grab z-offset: -4.0 – -18.7 → -4.0 – -15.7 (less range)

Alternate costumes

Zelda Palette (SSB4).png
ZeldaHeadSSB4-3.png ZeldaHeadRedSSB4-3.png ZeldaHeadBlueSSB4-3.png ZeldaHeadPurpleSSB4-3.png ZeldaHeadGreenSSB4-3.png ZeldaHeadBlackSSB4-3.png ZeldaHeadPinkSSB4-3.png ZeldaHeadWhiteSSB4-3.png

Gallery