Jigglypuff (SSBB)

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Revision as of 04:12, October 10, 2008 by 92.233.156.165 (talk) (→‎Trivia: Doesn't every character have only the one death cry?)
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This article is about Jigglypuff's appearance in Super Smash Bros. Brawl. For other uses, see Jigglypuff.
Jigglypuff
File:Jigglypuff in Brawl.JPG
PokemonSymbol.svg
Universe Pokémon
Appears in SSB
SSBM
SSBB
Availability Unlockable
Tier Low (34)


Jigglypuff, known in Japan as Purin (プリン, Purin), is a character in Super Smash Bros. Brawl. To unlock Jigglypuff, you can play 350 Brawls, and then defeat Jigglypuff. To unlock Jigglypuff through 1-Player modes, you can find Jigglypuff in the Swamp stage after completing the Subspace Emissary. It can be found through the first door after defeating the Shadowbug clone of Diddy Kong. Alternately, after completing the Subspace Emissary, you can complete events 1-20 and play any event match. Jigglypuff will appear; defeat it to unlock it.

Jigglypuff holds the distinction of being the last returning character that is able to be unlocked. Ironically, it was usually the first character unlocked in the first two games.

Attributes

Jigglypuff is designed to be the ultimate mid-air brawler, and that is what it is. With 5 mid-air jumps, combined with the second highest air speed and Rising Pound, Jigglypuff dominates aerial brawls, moreover its equipped with powerful F-air and B-air moves allowing for the Wall of Pain technique. Jigglypuff also has U-air, and strong attacks with high priority but low knockback, allowing for great combo ability. Its recovery is aided by Rollout, also a devastating approach attack on the ground, and the fact it never enters a helpless state. The move Rest provides invincibility frames which come out in 1 frame - faster than a shield - this allows for avoiding some final smashes (e.g. Marth's Critical Hit), and other dangerous situations. Rest can also deal up to 45% damage, and has purely vertical knockback, guaranteeing a KO at around 75%, and a star-KO at that, meaning Jigglypuff's vulnerability time after rest is avoided. Jigglypuff also has a good array of Smash Moves: the up - for high knockback, the forward for good range and priority, the down - one of the few that hits on both sides simultaneously and has little start-up lag. Jigglypuff does lack projectiles, but it has the joint-fastest rolling dodge allowing for easy evasion. It is also said to be short-ranged, but in the air, its momentum carries through its attacks, and the hit-boxes are often longer than expected (Pound and its Sex Kick).

The main disadvantage is its light weight (slow running speed is not an issue in Brawl). Jigglypuff is sent flying rather easily, and is KOed at lower percentages. But went sent flying, and not dead, it will dance when airborne, easily recover to the stage, and show why it is the ultimate mid-air brawler.

It should be noted that Jigglypuff is an "extreme" character: it is the slowest on the ground, second-fastest in the air, and the lightest, but also the slowest falling rate.



Changes from Melee to Brawl

  • Rest has less knockback and initial damage, and adds a flower on the opponent's head instead of having a fiery effect.
  • Down Throw now only does damage when the opponent is thrown, not during the rolling part of the attack.
  • Blue and green costumes have changed. Blue is now a sunhat, green is now a nightcap. Jigglypuff also has a new costume which is a white hat with a bit of pink, based on the female trainer's hat from FireRed and LeafGreen.
  • Aerials (With exception of F-air and D-air, which are stronger) are weaker.
  • Much heavier, although it may appear lighter since it is no longer tied in weight with Mr. Game & Watch (has a weight rating of 65 in Melee and ~84 in Brawl) and Pichu (lighter than Jigglypuff) was removed.
  • Yellow soundwaves appear around Jigglypuff when Sing is used instead of colorful soundwaves. Jigglypuff also doesn't open its eyes in the last part of the song, instead only opening them when the song is over.
  • No longer becomes helpless when Rollout is used in the air.
  • Almost all of Jigglypuff's movements now make a cute squeaky, rubbery puffy sound, including midair jumps and attacks.
  • Due to Zelda's running speed increased, it is no longer tied with Zelda for the slowest dash speed and now is the slowest.
  • Rollout has two stages of being "fully charged": 'fully charged' and 'super charged' (See Rollout).
  • Floatier, which makes midair jumps give more distance.
  • Faster midair acceleration, but now second to Yoshi (SSBB).

Moveset

Ground Attacks

Normal
  • Neutral Attack - Slaps two times.
  • Dash Attack - Dives forward, head first.
  • Strong Side - Spins once while kicking.
  • Strong Up - Lifts its foot behind it, attacking upward.
  • Strong Down - Ducks down and sticks its foot out.
Smash
  • Side Smash - Slides forward while keeping foot stuck out. Long duration.
  • Up Smash - Headbutts upward.
  • Down Smash - Puffs downward, kicking to both sides.
Other
  • Ledge Attack -
  • 100% Ledge Attack -
  • Floor Attack -

Aerial Attacks

  • Neutral Aerial - Sticks foot out, shrinking in on itself a little.
  • Forward Aerial - Dropkicks forward. (Double kick)
  • Back Aerial - Spins once backward and kicks. (Spin Kick)
  • Up Aerial - Waves once upward. (Sky Uppercut)
  • Down Aerial - Spinning drill kick. (Drill kick)

Grabs & Throws

  • Pummel - Slaps.
  • Forward Throw - Puffs once, hitting opponent forward.
  • Back Throw - Back suplexes opponent.
  • Up Throw - Spins once and sends opponent up.
  • Down Throw - Rolls back and forth on its opponent.

Special Moves

Template:Specialmoves

Role in Subspace Emissary

Jigglypuff does not play a major role in Subspace Emissary, being an optional character, much like Toon Link and Wolf. If you enter the new door in Swamp which appears after you've finished Subspace Emissary, it will take you to Pokémon Stadium 2, where Jigglypuff is performing a song. You will then fight Jigglypuff.

Exclusive stickers

These stickers can only be used by Jigglypuff or a select few including it.

  • Charizard: [Arm, Leg] attack +10
  • Deoxys: [Slash] attack +10
  • Entei: [Flame] attack +20
  • Goldeen: [Leg] attack +4
  • Groudon: [Flame] resistance +14
  • Gulpin: [Electric] attack +16
  • Jigglypuff: [Body, Spin] attack +31
  • Jirachi: [Arm, Leg] attack +7
  • Meowth: [Slash] attack +5
  • Metagross: Launch resistance +23
  • Mew: [Body, Spin] attack +4
  • Moltres: [Flame] attack +20
  • Pokémon Trainer: [Arm, Leg] attack +13
  • Staryu: [Specials: Direct] attack +3
  • Togepi: [Body, Spin] attack +11
  • Torchic: [Flame] attack +8
  • Weavile: [Slash] attack +5

Trivia

  • Jigglypuff is currently ranked 34th in the current SSBB tier list - probably due to it being the lightest and slowest character, and having Rest and its B-air-Wall of Pain reduced in power and priority. Although its mid-air accleration has increased, it is no longer first. However, its position in the tier list is widely disputed. Especially, as previously, it has always fallen just above average.
  • Jigglypuff will fly to incredible heights is its shield breaks.
  • Jigglypuff is the only veteran character to not have a role in the main story of Subspace Emissary, being unlockable only after its completion. This is possibly due to the fact that it would be able to skip entire level sections with its Shield Jump technique.

External Link

Source

Final Smash at 3:45

Jigglypuff's page at Smash Bros. DOJO!!.