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Zelda (SSB4): Difference between revisions

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==Trophies==
==Trophies==
===[[Super Smash Bros. 4]] trophy descriptions===
Zelda's regular trophy can be obtained by completing [[Classic Mode]] and her alternative trophy can be obtained by completing [[All-Star mode]].


:'''Zelda'''
:'''Zelda'''
:''This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid.''
::{{flag|ntsc}} ''This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid.''
 
::{{flag|pal}} ''This is the Zelda they're talking about in the titles of all the Legend of Zelda games. Though her appearance can change from game to game, her importance in the story usually doesn't. In this game, she's a bit slow, but her impressive magic skills make up for it. Power up her brand new special, Phantom Slash, by holding down the button.''
 
{{Trophy games|console1=nes|game1=The Legend of Zelda (08/1987)|console2=wii|game2=The Legend of Zelda: Twilight Princess (11/2006)}}


:'''Zelda (Alt.)'''
:'''Zelda (Alt.)'''
:''Zelda's forward air attack, Lightning Kick, is a valiant kick with a magically charged tip. Striking with just the glowing spot will deal heavy damage and launch your opponent. Din's Fire, her explosive side special, can be guided up and down and has a greater blast if the button is held.''
::{{flag|ntsc}} ''Zelda's forward air attack, Lightning Kick, is a valiant kick with a magically charged tip. Striking with just the glowing spot will deal heavy damage and launch your opponent. Din's Fire, her explosive side special, can be guided up and down and has a greater blast if the button is held.''
 
::{{flag|pal}} ''Zelda's forward air attack, Lightning Kick, is a single-footed, electrically charged strike. Hit your opponent with just the glowing spot to deal heavy damage and launch them. Her Din's Fire side special can be guided up and down, and makes a bigger blast the longer you hold the button. It'll explode as soon as you let go.''
 
{{Trophy games|console1=nes|game1=The Legend of Zelda (08/1987)|console2=wii|game2=The Legend of Zelda: Twilight Princess (11/2006)}}
 
:'''Light Arrow (Zelda)'''
::''In many of the Legend of Zelda games, the sacred Light Arrows are required to defeat the final boss. In this game, Zelda fires one straight across the screen for her Final Smash. If it passes through multiple foes, the ones hit first will take the most damage. The Light Arrow has a lot of launching power, making it great for getting KOs!]]


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ZeldaTrophyWiiU.png|Classic (Wii U)
ZeldaTrophyWiiU.png|Classic (Wii U)
ZeldaAltTrophyWiiU.png|Alt. (Wii U)
ZeldaAltTrophyWiiU.png|Alt. (Wii U)
LightArrowZeldaTrophyWiiU.png|[[Light Arrow]]
</gallery>
</gallery>
</center>
</center>

Revision as of 12:54, May 18, 2015

This article is about Zelda's appearance in Super Smash Bros. 4. For the character in other contexts, see Princess Zelda.
Zelda
in Super Smash Bros. 4
Princess Zelda
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in Melee
in Brawl

Availability Starter
Final Smash Light Arrow
ZeldaHeadSSB4-U.png

Zelda (ゼルダ, Zelda) is a playable character in Super Smash Bros. 4. She was announced on December 26, 2013, the date on which The Legend of Zelda: A Link Between Worlds was released in Japan.

Her voice actress is Jun Mizusawa, who voiced her in Melee, Brawl, Ocarina of Time, and Twilight Princess, but her sound clips were reused from Brawl.


Changes from Brawl

Zelda has received a mix of buffs and nerfs in the transition to SSB4. Opponents can now fall out of her up smash, and her KOing ability was toned down, such as her up tilt completely losing all its KO potential, and the base knockback of her Lightning Kicks have reduced. Her moves also have less range overall, and she lost her ability to transform into Sheik. However, Zelda still has usable offenses. Farore's Wind, while risky, is now a strong KOing move. At middle percentages as early as 40%, it can KO by comboing into itself. Zelda also receives an effective albeit short-ranged projectile in Phantom Slash, her down throw has become more effective for follow-ups, and both her ground speed and air speed have been improved. Her up tilt, though it only slightly improves her combo potential, is now better for follow-ups at very low percentages.

Aesthetics

  • Change Zelda, like Link and Ganondorf, once again appears as her The Legend of Zelda: Twilight Princess incarnation. However, instead of retaining the subdued color scheme that was used in Twilight Princess and carried over to Brawl, her overall color scheme is, like a number of other characters, now noticeably brighter to appear in line with the more vibrant aesthetics used within SSB4.
  • Change Most of Zelda's moves that involve the use of magic no longer have an electrical effect.

Attributes

  • Change Zelda can no longer Transform into Sheik, with the latter becoming her own separate character.
  • Change Zelda has a new air dodge animation and sidestep pose. The former is now a pose similar to Zero Suit Samus's air dodge's pose and the latter now resembles Peach's.
  • Change Zelda's up taunt has a different animation.
  • Buff Zelda walks and dashes faster.
  • Buff Zelda has higher air speed.

Ground attacks

  • Buff Jab now connects reliably and starts combos.
  • Buff Dash attack now has a sweetspot with very good horizontal knockback.
  • Nerf Forward tilt, down smash, and up smash have less range.
  • Change Forward tilt no longer sends opponents backwards, making it more of a kill move when sweetspotted, but can no longer be followed up by her back Lightning Kick.
  • Change Forward tilt has new visual effects to match its slash effect.
  • Nerf Up and down tilts deal less damage.
  • Nerf Up tilt has drastically lower knockback, no longer KOing until 200%.
  • Buff Up tilt is now faster. It can also follow up at very low percentage.
  • Buff Forward smash has decreased SDI multipliers, so opponents no longer fall out of the move.
  • Nerf Opponents can fall out of her up smash's hitbox before the last hit connects, making it more difficult to use as a juggle, significantly reducing its usefulness. It is also weaker, KOing opponents at about 120% when uncharged.
  • Nerf Down smash is slightly weaker and lost the intangibility on her leg.

Aerial attacks

  • Nerf Neutral aerial has a smaller hitbox.
  • Nerf Both Lightning Kicks (forward and back aerial) base knockback have been reduced. They also have significantly longer landing lag.
  • Buff Due to a change in the Lightning Kick's hitbox placement, they are now much easier to land.
  • Change Both Lightning Kicks have different animations.
  • Nerf Up aerial deals less knockback than in Brawl.
  • Buff Down aerial's sweetspot has a bigger hitbox and can now land on grounded opponents.

Throws/other attacks

  • Change Down throw now has fire graphics added to its magic graphics, similarly to Ness's down throw.
  • Buff Down throw now send opponents at a 100° angle, increasing follow-up options.
  • Buff Up throw has less base knockback, allowing for better follow-ups.

Special moves

  • Buff Nayru's Love has significantly less ending lag.
  • Change Nayru's Love no longer always swirls a trapped target to the front of Zelda. It now always repels them away for its ending, forward or backward.
  • Nerf Nayru's Love deals less damage.
  • Nerf Din's Fire now needs to be sweetspoted in order for it to kill at its fullest potential, and its circumference was changed to a sizable sourspot, making it far more unwieldy to control. Its vertical range, horizontal range, and hitbox size have been reduced. It also must travel a set distance and time away from Zelda before it can be detonated, leaving her open. It can no longer explode adjacent to her, but must travel one explosion's length away. Overall, with these changes, Din's Fire takes more skill to use properly than Brawl's version of the move.
  • Buff Farore's Wind deals more damage, travels farther, has significantly less start-up lag, and is now very effective at KOing upon reappearing. It can KO heavy characters at about 60%.
  • Change The re-appearance hitbox of Farore's Wind is no longer fire-based, instead having a slash effect.
  • Nerf The re-appearance hitbox of Farore's Wind now has a sourspot that deals less damage.
  • Buff To replace Transform, Zelda has a new down special move called Phantom Slash, where she summons a Phantom Armor that shoots out like a projectile, before materializing and attacking. It can also block attacks, and it can be charged to summon the Phantom at farther distances.
  • Nerf The Phantom can be reflected.

Moveset

  Name Damage Description
Neutral attack   2% (hits 1-3)
Forward tilt   12% (hand), 10% (arm)
Up tilt   7.2%
Down tilt   4.5%
Dash attack   12% (clean base), 9% (clean tip), 6% (late)
Forward smash   1% (hits 1-4), 13% (hit 5)
Up smash   2% (hits 1-4), 0.8% (hits 5-7), 5% (hit 8)
Down smash   12% (hit 1), 10% (hit 2)
Neutral aerial   2% (hits 1-4 back), 1% (hits 1-4 front), 3% (hit 5)
Forward aerial Lightning Kick 20% (clean foot), 4% (clean leg, late) Sweetspot KOs at 91%.
Back aerial Lightning Kick 20% (clean foot), 4% (clean leg, late) Sweetspot KOs at 87%.
Up aerial   15%
Down aerial   16% (clean), 5% (late leg), 4% (late foot)
Grab  
Pummel   3%
Forward throw   12%
Back throw   11%
Up throw   11%
Down throw   1% (hits 1-4), 2% (throw)
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7%
Floor attack (back)
Floor getups (back)
  7%
Floor attack (trip)
Floor getups (trip)
  5%
Edge attack
Edge getups
Quick Kick 7%
Neutral special Default Nayru's Love 2% (loop front), 1% (loop back), 5% (last front), 4% (last back) Creates a crystal that slashes enemies and reflects projectiles.
Custom 1 Nayru's Rejection 1% (loop), 5% (last) Weaker overall but reverses opponents and pushes them away.
Custom 2 Nayru's Passion 15% Sucks in opponents and explodes; does not reflect.
Side special Default Din's Fire A controllable projectile that explodes on release.
Custom 1 Din's Flare Faster, cannot be moved vertically, and deals the same damage regardless of how long it is held.
Custom 2 Din's Blaze Much more vertical movement and explosion size, but slower to detonate.
Up special Default Farore's Wind 6% (hit 1), 10% (ground hit 2 near), 7% (ground hit 2 far), 12% (ground hit 2 near), 8% (ground hit 2 far) Teleports in a given direction, dealing damage at both ends.
Custom 1 Farore's Squall 0% Has more range but deals no damage, simply pushing opponents away.
Custom 2 Farore's Windfall 4% (hit 1), 7% (hit 2) Can only teleport straight up, but meteors opponents on reappearance.
Down special Default Phantom Slash 6% (uncharged), 8% (charged), 3% (fully charged hit 1), 5% (fully charged hit 2) A chargeable attack that propels a Phantom forwards that slashes enemies and blocks attacks. However, since the phantom is considered a projectile, it can be reflected.
Custom 1 Phantom Breaker 5% (uncharged), 7% (charged), 2% (fully charged hit 1), 4% (fully charged hit 2) Travels a set distance and deals more shield damage.
Custom 2 Phantom Strike 8% (uncharged), 10% (charged), 5% (fully charged hit 1), 7% (fully charged hit 2) Doesn't travel any distance but deals more damage.
Final Smash Light Arrow 1% (hit 1), 39% (throw) Fires a beam of light sideways that deals significant damage.

Victory Fanfare

A flourished remix directly from Brawl. It is a remix of the tune that will play when Link obtained a Triforce Piece in The Legend of Zelda for the Nintendo Entertainment System. It is shared with Link, Sheik, Ganondorf, and Toon Link.

In Event Matches

Solo Events

Co-op Events

Trophies

Zelda
Ntsc This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid.
Pal This is the Zelda they're talking about in the titles of all the Legend of Zelda games. Though her appearance can change from game to game, her importance in the story usually doesn't. In this game, she's a bit slow, but her impressive magic skills make up for it. Power up her brand new special, Phantom Slash, by holding down the button.
NES: The Legend of Zelda (08/1987)
Wii: The Legend of Zelda: Twilight Princess (11/2006)
Zelda (Alt.)
Ntsc Zelda's forward air attack, Lightning Kick, is a valiant kick with a magically charged tip. Striking with just the glowing spot will deal heavy damage and launch your opponent. Din's Fire, her explosive side special, can be guided up and down and has a greater blast if the button is held.
Pal Zelda's forward air attack, Lightning Kick, is a single-footed, electrically charged strike. Hit your opponent with just the glowing spot to deal heavy damage and launch them. Her Din's Fire side special can be guided up and down, and makes a bigger blast the longer you hold the button. It'll explode as soon as you let go.
NES: The Legend of Zelda (08/1987)
Wii: The Legend of Zelda: Twilight Princess (11/2006)
Light Arrow (Zelda)
In many of the Legend of Zelda games, the sacred Light Arrows are required to defeat the final boss. In this game, Zelda fires one straight across the screen for her Final Smash. If it passes through multiple foes, the ones hit first will take the most damage. The Light Arrow has a lot of launching power, making it great for getting KOs!]]

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Buff Up tilt damage: 6.5% → 7.2%
  • Nerf Pivot grab z-offset: -4.0 – -18.7 → -4.0 – -15.7 (less range)

Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U 1.0.6

  • Buff Forward smash has significantly reduced SDI multipliers and pulls opponents in much better.
  • Buff Forward smash looping hit angles have been lowered to make the move connect better.
  • Buff Phantom Slash has slightly less ending lag.
  • Change Phantom stays out for roughly 1/4 of a second longer.
  • Nerf Destroyed Phantom regeneration time: 6 seconds → 9 seconds
  • Change Phantom Slash is out three seconds longer.

Alternate costumes

Zelda Palette (SSB4).png
ZeldaHeadSSB4-U.png ZeldaHeadRedSSB4-U.png ZeldaHeadBlueSSB4-U.png ZeldaHeadPurpleSSB4-U.png ZeldaHeadGreenSSB4-U.png ZeldaHeadBlackSSB4-U.png ZeldaHeadPinkSSB4-U.png ZeldaHeadWhiteSSB4-U.png

Gallery