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Hammer (item): Difference between revisions

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{{cquote|A favourite of [[Mario]]'s in his younger days, the Hammer enraptures any character that grabs it and sends them into a clobbering frenzy!|cite=Super Smash Bros.'s instruction manual}}
{{cquote|A favourite of [[Mario]]'s in his younger days, the Hammer enraptures any character that grabs it and sends them into a clobbering frenzy!|cite=''Super Smash Bros.'s'' instruction manual}}


The '''Hammer''' ({{ja|ハンマー}}, ''Hanmā'') is a close-range item that appears in all ''{{b|Super Smash Bros.|series}}'' games, which sends any character that grabs it into a clobbering frenzy for 7.5 seconds. It is one of the most "feared" weapons in the game, as it often [[KO]]s a player instantly. It hails from the [[Donkey Kong (game)|original ''Donkey Kong'' game]], the first appearance of both Mario and the original [[Donkey Kong]], and plays the Hammer music from said game while a character is holding it. In ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]'', there is a chance that the hammer head will fall off. This forces the character to walk around swinging the hammer handle for the remaining duration, but without doing any [[damage]], making them vulnerable to an [[attack]]. The hammer head can be picked up and thrown for a very strong projectile attack.
The '''Hammer''' ({{ja|ハンマー}}, ''Hanmā'') is a close-range item that appears in all ''{{b|Super Smash Bros.|series}}'' games. Upon being grabbed by any player, it sends them into a unique state that inflicts significant damage and knockback.


==Origin==
==Origin==
[[File:Donkey-kong-hammer.png|thumb|left|150px|Mario using the hammer in ''Donkey Kong''.]]
[[File:Donkey-kong-hammer.png|thumb|left|150px|Mario using the hammer in ''Donkey Kong''.]]
The hammer comes from the arcade game ''Donkey Kong''. In ''Donkey Kong'', when Mario obtains the hammer, he is unable to stop swinging until the hammer disappears. He also is unable to climb {{s|supermariowiki|ladder}}s while swinging the hammer. The hammer can be used to destroy {{s|dkwiki|barrels}} that are being rolled down towards Mario, and can be used against other enemies, though it does not grant invincibility. In the ''Super Smash Bros.'' series, the hammer acts similarly to how it behaved in ''Donkey Kong'' as the player cannot stop swinging or drop the hammer until it disappears. The hammer is also a powerful item that can be used against other players to get a KO.
The hammer comes from the arcade game ''Donkey Kong''. In ''Donkey Kong'', when Mario obtains the hammer, he is unable to stop swinging until the hammer disappears. He also is unable to climb {{s|supermariowiki|ladder}}s while swinging the hammer. The hammer can be used to destroy {{s|dkwiki|barrels}} that are being rolled down towards Mario, and can be used against other enemies.
 
Contrary to its depiction in the ''Super Smash Bros.'' series, the Hammer's head cannot fall off in the game, nor can it otherwise malfunction.


==Use==
==Use==
[[File:Hammer U.jpg|thumb|{{SSB4|Bowser}} swings the Hammer in {{forwiiu}}.]]
[[File:Hammer U.jpg|thumb|{{SSB4|Bowser}} swings the Hammer in {{forwiiu}}.]]
The Hammer deals 22% damage and high vertical knockback per hit, outside of [[Super Smash Bros.]], where it dealt 30% worth of damage and had even higher knockback. Characters cannot do anything while holding the Hammer except move and do a single jump, which can cause a lot of SDs for even level 9 CPUs. It is possible to drop the Hammer, but the user must do it while being hit. Despite being one of the most powerful items in the game, there are still several ways to survive and possibly counter a Hammer-wielding player.
Upon picking up the Hammer, characters enter a unique state; they will constantly swing the hammer back and forth, and will be unable to midair jump, attack, or defend. The Hammer also cannot be manually dropped unless the user has been sent into a state of tumbling. The Hammer deals about 22% per hit, and it also deals extremely high vertical knockback, potentially KOing opponents at low percentages; the effects of the Hammer are even more formidable in ''Super Smash Bros.'', where the Hammer instead does 30% damage with even more knockback. The Hammer disappears after seven seconds.
 
The Hammer, however, limits the user's  options, and particularly careful hitbox placement by other characters can potentially interrupt the wielder. [[Counter]]s are especially powerful against Hammers, since most of them deal more damage for any attack they counter. As the wielder of the hammer cannot use special moves or midair jump, sending an opponent off a ledge while they swing the Hammer can effectively KO them unless they can somehow drop the Hammer. In ''Brawl'' and ''Smash 4'', the Hammer also operates on a "timer"; if a character wielding the Hammer is constantly hit so that they cannot swing the item, the timer will still count down, potentially getting rid of the Hammer before they can properly utilise use it.


As an invincible player isn't affected by knockback, it is an obviously excellent way of fighting back against a Hammer using player. Kirby's [[Stone]] special in particular is easily usable at any time and is a great choice for countering the Hammer. Explosion-based projectiles or thrown item attacks can disrupt someone with a Hammer, such as [[Link]]'s {{b|bomb|Link}}s or [[Zelda]]'s [[Din's Fire]], enabling characters with such attacks or items to thwart a foe with a Hammer from afar, and possibly knock it out of their hands. Hammers can also be [[Counter]]ed. Since Counter always does more damage than the attack it blocked, this can be extremely devastating. Attacking from below or using ranged grabs are also effective ways to defeat a Hammer user. As long as the user wielding the Hammer gets knocked offstage, there's no way to get back. In [[Super Smash Bros. Brawl|Brawl]], getting stuck in hitstun can "waste" a Hammer, as in running down its countdown timer. In [[Super Smash Bros. Melee|Melee]], the timer pauses when the user is hit, so one cannot make the user "waste" the Hammer in the same way.
===Headless Hammers===
Starting in ''Melee'', there is a 12.5% chance of the head of the Hammer falling off, after which the item becomes functionally useless, though the wielder will continue to swing the harmless stick around. The Hammer Head itself can be picked up and thrown as a powerful item, dealing 35% when smash thrown.


===Hammer head===
If the Hammer Head falls off, then the player is rewarded with the Headless Hammer [[List of bonuses|bonus]], worth 2500 points. This bonus only appears in ''Melee''.
There is a small chance of the head of the hammer falling off, where it then functions as a normal item. This has a 12.5% chance of happening in ''Melee''. It can be thrown for powerful damage and extreme knockback. It deals 35% when Forward Smash Thrown and up to 37% when Up Smash Thrown. In ''Melee'', the [[List of bonuses|bonus]] Headless Hammer is awarded if the Hammer Head falls off the player's Hammer.


==Damage for Hammer Head==
==Damage for Hammer Head==

Revision as of 00:01, October 28, 2014

This article is about the item which originated in Donkey Kong. For other uses, see Hammer (disambiguation).
Hammer
Hammer.jpg
Hammer artwork from Brawl.
Universe Donkey Kong
Appears in SSB
SSBM
SSBB
SSB4
Item class Duration/Battering
Article on Super Mario Wiki Hammer
A favourite of Mario's in his younger days, the Hammer enraptures any character that grabs it and sends them into a clobbering frenzy!
Super Smash Bros.'s instruction manual

The Hammer (ハンマー, Hanmā) is a close-range item that appears in all Super Smash Bros. games. Upon being grabbed by any player, it sends them into a unique state that inflicts significant damage and knockback.

Origin

Mario using the hammer in Donkey Kong.

The hammer comes from the arcade game Donkey Kong. In Donkey Kong, when Mario obtains the hammer, he is unable to stop swinging until the hammer disappears. He also is unable to climb ladders while swinging the hammer. The hammer can be used to destroy barrels that are being rolled down towards Mario, and can be used against other enemies.

Contrary to its depiction in the Super Smash Bros. series, the Hammer's head cannot fall off in the game, nor can it otherwise malfunction.

Use

Bowser swings the Hammer in Super Smash Bros. for Wii U.

Upon picking up the Hammer, characters enter a unique state; they will constantly swing the hammer back and forth, and will be unable to midair jump, attack, or defend. The Hammer also cannot be manually dropped unless the user has been sent into a state of tumbling. The Hammer deals about 22% per hit, and it also deals extremely high vertical knockback, potentially KOing opponents at low percentages; the effects of the Hammer are even more formidable in Super Smash Bros., where the Hammer instead does 30% damage with even more knockback. The Hammer disappears after seven seconds.

The Hammer, however, limits the user's options, and particularly careful hitbox placement by other characters can potentially interrupt the wielder. Counters are especially powerful against Hammers, since most of them deal more damage for any attack they counter. As the wielder of the hammer cannot use special moves or midair jump, sending an opponent off a ledge while they swing the Hammer can effectively KO them unless they can somehow drop the Hammer. In Brawl and Smash 4, the Hammer also operates on a "timer"; if a character wielding the Hammer is constantly hit so that they cannot swing the item, the timer will still count down, potentially getting rid of the Hammer before they can properly utilise use it.

Headless Hammers

Starting in Melee, there is a 12.5% chance of the head of the Hammer falling off, after which the item becomes functionally useless, though the wielder will continue to swing the harmless stick around. The Hammer Head itself can be picked up and thrown as a powerful item, dealing 35% when smash thrown.

If the Hammer Head falls off, then the player is rewarded with the Headless Hammer bonus, worth 2500 points. This bonus only appears in Melee.

Damage for Hammer Head

Action Melee Brawl
Throw 32% 32%
Dash attack throw 32% 34%
Up tilt throw 31% 31%
Forward tilt throw 32% 32%
down tilt throw 34% 27%
Forward smash throw 33% 35%
Up smash throw 28% 31%
Down smash throw 38% 30%
Air throw 32% 32%
Air up tilt throw 29% 31%
Air down tilt throw 34% 31%
Air forward smash throw 35% 32%
Air up smash throw 31% 31%
Air down smash throw 34% 31%

Trophies

Melee trophy

Hammer Trophy Melee.png
Hammer
If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle.
  • Donkey Kong, Arcade 1981

Brawl trophy

Hammer - Brawl Trophy.png
Hammer
An item that, once grabbed, makes you swing nonstop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammer heads that fall off can be picked up and thrown as weapons.
NES: Donkey Kong

Trivia

  • When King Dedede grabs the Hammer, he will also swing his own hammer back and forth. In spite of this, he will not do damage if the Hammer head comes off.

Gallery