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  • Roy (SSB4) (category Roy (SSB4)) (section Ground attacks)
    potential. Floor attack: Front and back floor attacks deal more damage (6% → 7%). Due to the introduction of tripping in Brawl, Roy has received a floor attack
    63 KB (7,271 words) - 09:11, March 23, 2024
  • Roy (SSBU) (category Roy (SSBU)) (section Changes from Super Smash Bros. 4)
    second time where Roy's sheath is positioned on his side instead of on his back with the first time being his clapping animation from SSB4. Roy is the only male
    57 KB (7,049 words) - 03:05, May 6, 2024
  • Floor attack (category Floor attacks) (section List of back floor attacks)
    A floor attack, commonly/officially known as a getup attack (おきあがり攻撃 or 起き上がり攻撃) or rising attack, and referred to as DownAttackU and DownAttackD (depending
    22 KB (305 words) - 13:33, January 31, 2022
  • Edge attack (category Edge attacks) (section List of fast edge attacks/edge attacks)
    An edge attack (ガケのぼり攻撃 or 崖登り攻撃, Cliff climbing attack) is an attack performed by pressing the attack button while hanging on an edge. This allows the
    13 KB (386 words) - 16:30, March 29, 2024
  • Slash (redirect from Slash Attack) (section List of slash attacks)
    broadsword. In SSB4, these sound effects, which have been altered, are also used as part of Pair Up, Shulk's Back Slash if he hits an opponent's back with the
    26 KB (440 words) - 10:02, May 1, 2024
  • Mewtwo (SSB4) (category Characters (SSB4)) (section Ground attacks)
    increases its ending lag. Floor attack: Floor attacks now have a normal effect, instead of an electric effect. Edge get-up and edge attack's animations have changed
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  • Pit (SSB4) (category Characters (SSB4)) (section Ground attacks)
    launch angle (80° → 70°). Floor attacks: Floor attacks have less startup lag (frame 16 → 14 (front)/13 (back)). Back floor attack's second hit also has less
    87 KB (11,114 words) - 09:56, April 23, 2024
  • Bowser Jr. (SSB4) (category Characters (SSB4)) (section Roy)
    output matches the other characters': 1 → 8. Back floor attack deals 10 shield damage, as did the other characters' before update 1.1.1. Clown Cannon's knockback
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  • Lucas (SSB4) (category Characters (SSB4)) (section Ground attacks)
    attack: Front floor attack now starts in front of Lucas, rather than from behind. Edge attack: Edge attack has less startup lag (frame 24 → 20) with its
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  • Roy (SSBM) (category Roy (SSBM)) (section Ground attacks)
    This article is about Roy's appearance in Super Smash Bros. Melee. For the character in other contexts, see Roy. Roy (ロイ, Roy) is a unlockable character
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  • with a shield. * Bowser Jr.'s back floor attack and all of Sonic's floor attacks deal 10. ** A fully charged Focus Attack is unblockable, making the shield
    31 KB (386 words) - 09:46, August 4, 2023
  • Ryu (SSB4) (category Characters (SSB4))
    happens, cancel your Focus Attack and unleash a sick combo! Ryu's down special, Focus Attack, allows him to withstand a single attack and then unleash a counter
    54 KB (5,330 words) - 11:37, January 25, 2024
  • Dr. Mario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    potential. Floor attack: Due to the introduction of tripping in Brawl, Dr. Mario has received a floor attack when he trips. Front and back floor attacks deal
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  • Corrin (SSB4) (category Characters (SSB4))
    forward or back or just jump up. You can only thrust the lance once before landing. Corrin's side special Dragon Lunge is no normal attack - skewer a surface
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  • Cloud (SSB4) (category Characters (SSB4))
    both versions of SSB4, with it only appearing in the Wii U version. He is also the only DLC character who is able to pseudo-crawl in SSB4. In Smash 3DS,
    57 KB (6,058 words) - 08:09, April 26, 2024
  • neutral, forward, and back aerial are larger: 6.7 (neutral, first hit)/6.5 (neutral, back hit), 6.7 (forward and back) → 7.7/7.5, 7.7. Back aerial's sour x hitbox
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  • Bayonetta (SSB4) (category Characters (SSB4))
    or simply hold down the attack button after a whiffed aerial attack to pelt opponents with minor damage, making a missed attack less of a detriment for
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  • Ike (SSB4) (category Characters (SSB4)) (section Ground attacks)
    dash attack's duration (frames 18-19 → 15-16/17-19). Dash attack has more ending lag (FAF 51 → 53). Dash attack covers less distance. Dash attack has smaller
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  • Lucina (SSB4) (category Characters (SSB4)) (section Ground attacks)
    (forward), 9.975% (back/up), 11.4% (down sourspot)/13.3% (meteor) → 4.2%/8.5%, 10.5%, 11.8%/11.4%, 12.3%/14.2%. Neutral, forward and back aerials' main hitbox
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  • Rosalina & Luma (SSB4) (category Characters (SSB4))
    Rosalina to attack with her, or it can be sent away with Luma Shot to attack from a distance. This allows Rosalina numerous possibilities to attack opponents
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  • Flame (redirect from Flame Attack) (section List of flame attacks)
    spirit trait Fire Attack ↑, the support spirit skill Fire & Explosion Attack ↑, as well as certain Spirit Battle conditions. Flame attacks are resisted by
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  • Marth (SSB4) (category Characters (SSB4)) (section Ground attacks)
    neutral, forward, and back aerial are larger: 6.7 (neutral, first hit)/6.5 (neutral, back hit), 6.7 (forward and back) → 7.7/7.5, 7.7. Back aerial's sour x hitbox
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  • Mega Man (SSB4) (category Characters (SSB4))
    turns and strikes a pose with his back facing the camera as he smiles. Down taunt: Mega Man warps out of and immediately back onto the stage, similar to his
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  • Lock (category Techniques (SSB4)) (section In SSB4)
    Super Smash Bros. 4, and Super Smash Bros. Ultimate where a character can use low knockback attacks to combo an opponent on the floor that is "prone"; aka
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  • wields the Ultra Sword in SSB4. Pit splits the Palutena Bow in SSB4. Dark Pit's split Silver Bow SSB4. The Phantom's sword in SSB4. Sheik using Sheikah Dance
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  • Mii Swordfighter (SSB4) (category Characters (SSB4))
    horizontal range. Dash attack has less ending lag (FAF 48 → 46). Dash attack has larger hitboxes (3u/3u/2.2u → 4u/4u/3u). Dash attack now always launches
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  • This would've been the only N64 Masterpiece in SSB4 and the first Masterpiece in both Brawl and SSB4 that was actually a game from the Smash Bros. series
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  • instead of two. Floor attack: Floor attacks deal less base damage (front and back floor attacks: 7 → 6 (both hits), trip floor attack: 5 → 4.3 (both hits))
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  • Super Smash Bros. 4 (category Super Smash Bros. 4)
    officially cease. Main article: List of updates (SSB4-3DS) Main article: List of updates (SSB4-Wii U) Smash 4 is the first game in the series to receive regular
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  • worse in Ultimate compared to SSB4, and is generally seen as inferior to his Echo Fighter and semi-clone, Lucina and Roy, who are widely regarded as more
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  • frames. Any attack that goes below the ledge will work, but they're the least punishable. The downward half of Ike's Aether and Mii Brawler (SSB4)'s Soaring
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  • [Slash] attack +27 Lilina: [Leg] attack +5 Marth: [Weapon] attack +19 Micaiah: [Weapon] attack +21 Mist: [Slash] attack +8 Ninian: [Arm, Leg] attack +6 Rutoga:
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  • resembling (but not identical to) Roy's jumps in SSB4. She also has a new screen KO animation. However, she will revert to her SSB4 idle pose and crouch when holding
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  • the remaining stocks loop back to the first character (so selecting Mario, Luigi and Peach in a four stock match will loop back to Mario in stock four).
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  • Knockback (section SSB)
    neutral attack (infinite loop). Robin's neutral attack (hits 1-2). Roy's neutral aerial (hit 2). Samus's forward aerial (hits 1-4) and Screw Attack (hits
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  • early as Roy can, and his potential maximum damage output per hit is worse. Chrom lacks the combos and KO setups that Roy's sourspots grant. Unlike Roy, Chrom
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  • range. All hits of neutral attack have shorter durations (frames 4-6 → 4 (hits 1 and 2), 4-7 → 4-5 (hit 3)). Dash attack: Dash attack hits four times instead
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  • Castle Siege (category Stages (SSB4-Wii U)) (section In Smash 4)
    the floor reaches both of the lateral blast lines. There are four platforms, two of which are supported by statues. These statues can be attacked, and
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  • using the "attack" descriptor that smash attacks usually share with neutral attack, tilt attacks, dash attack, aerial attacks, and floor attacks. This was
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  • Yoshi (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    Main article: Yoshi (SSB4) Yoshi returns as a playable character in Super Smash Bros. 4. In addition to a more upright posture, SSB4's aesthetic has resulted
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  • Mushroomy Kingdom (category Stages (SSB4-3DS))
    Ultimate, the Ω form and Battlefield form are nearly identical to SSB4's Ω form; however, the floor of the platform is now just made of Ground. The platform also
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  • Bowser Jr. (SSBU) (redirect from Roy Koopa (SSBU)) (section Roy)
    results and representation have been below-average overall, like in SSB4. Near the end of SSB4's metagame, Bowser Jr. had been considered a low-tier character
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  • Jigglypuff's neutral attack possesses incredible speed, can lock, and combos into its aforementioned back air. It also combos into dash attack, which can KO at
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  • Wario (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    dash attack with his iconic shoulder barge Dash Attack from the Wario Land series. He still retains his 8 color swaps (4 biker, 4 overall) from SSB4, although
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  • intangibility (frames 4-16 → 4-15). Back roll has more startup with less intangibility (frames 4-16 → 5-16), and more ending lag (FAF 30 → 35). Back roll has a new
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  • (frame 79 → 78). 3.0.0 Floor attack has more range. Edge attack has more range (Z offset: 12.5u-1u → 18.5u-1u). 3.1.0 Neutral attack's second hit has more
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  • up smash, and Spin Attack at low percentages; a short hopped neutral aerial, short hopped back aerial, and short hopped Spin Attack at low to medium percentages;
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  • Roy (SSB4)/Neutral attack (category Sword attacks (SSB4))
    Roy's neutral attack is an upwards slash in reverse-grip, ending at shoulder height. It easily combos into itself and his forward tilt at low percentages
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  • have more ending lag (FAF 27 → 29 (forward), 34 (back)). Back roll grants more intangibility (frames 4-14 → 4-15). Spot dodge has more startup (frame 2 → 3)
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  • among the weakest in SSB4) are more powerful, like his dash attack, back aerial, Dark Dive, and Wizard's Foot; notably, dash attack has become as potent
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  • Neutral attack: The second hit has a longer duration (frame 4-8 → 4-9). Dash attack: It has slightly more ending lag (FAF 40 → 41). Dash attack can now
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  • Roy (SSB4)/Forward throw (category Roy (SSB4))
    Roy throws the opponent forward with a spin. Decent combo throw at higher percentages, being able to follow-up into neutral attack, forward tilt, dash
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  • when King Dedede flips. Back aerial: Back aerial is now a horizontal hammer swing, which better matches the move's hitboxes. Back aerial now has 3 unextended
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  • despite the move's reduced hitbox sizes (4u/4.4u/4.5u → 3.5u/3u/4.8u (hits 1 and 2), 4.3u/4.3u/3.5u/5.2u → 4.3u/4.3u/3u/5.2u (hit 3)). The final hit has
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  • any move between the third hit of his neutral attack, any tilt attack, his dash attack, and any aerial attack (except grab aerial), and always uses specific
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  • eclipse his buffs. The most notable nerf was to dash attack: previously one of his most reliable moves in SSB4, it now has higher knockback and ending lag, causing
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  • greatly hindering its setup potential. Dash attack: Dash attack has less ending lag (FAF 71 → 55). Dash attack now has a clean hit and a late hit with the
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  • neutral attack/forward tilt. 3.0.0 Neutral attack, forward tilt and neutral aerial all deal less shield damage (1 → 0 (Mega Buster, neutral attack), 1 →
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  • less knockback than other characters' dash attacks. Unlike most characters' dash attacks, Mewtwo's dash attack while holding a Lip's Stick does not produce
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  • intangibility (frames 4-14 → 4-15) and has less ending lag (FAF 31 → 30). Back roll has more startup (frame 4 → 5) and ending lag (FAF 31 → 35). Back roll grants
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  • List of taunts (SSB4) (category Taunts (SSB4)) (section Roy)
    starting with Melee and the pose in his SSB4 artwork when getting upright. Down Taunt: Crosses his arms behind his back and performs a small, shy kick, along
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  • time. Edge attack: Edge attack deals more damage (8% → 10%). Giant Punch: The move has less lag when charge-canceled by shielding (8 frames → 4), making
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  • Forward and back throws deal considerably less damage (14% (forward), 16% (back) → 6% (both)) and knockback (80 (forward base), 70 (back base), 70 (scaling)
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  • current sword to the Bronze Sword (i.e. neutral attack, tilt attacks, dash attack, floor attacks, and edge attack). KOing opponents will speed up the recharging
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  • damage (4% → 5%), with its base knockback compensated (80 → 75). Edge attack: Edge attack deals more damage (7% → 9%). Homing Attack: Homing Attack can be
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  • Kirby (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    (Kirby series) Main article: Kirby (SSB4) Kirby returns as a playable character in Super Smash Bros. 4. Kirby's Hammer attack has been replaced with a similar
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  • compared to SSB4. It also now ends the attack standing on one foot. The new animation of forward smash has Lucario lean back at the start of the attack, allowing
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  • has a slightly longer duration on the back hit (frame 44-5). Jab 1 covers the ground more effectively. Jab 1's back hit completely covers Wii Fit Trainer's
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  • Down tilt (redirect from Strong Down attack) (category Tilt attacks) (section Crouching attacks)
    is the only normal attack in the series whose startup can be cancelled by shielding. Crouching attacks are a unique type of attack related to down tilts
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  • Dedede too! Strong Down Attack – He can attack while prone by cartwheeling forward. This lets him attack while moving, like a dash attack. Super Dedede Jump
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  • such as his dash attack, his smash attacks (with forward smash gaining more power despite already being remarkably powerful in SSB4, and down smash now
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  • noticeably nerfed overall from her SSB4 iteration. Bayonetta's already poor frame data, her major weakness in SSB4, has been worsened further from the
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  • neutral attack can now lock. Third hit of neutral attack launches at a lower angle, improving its KO potential near an edge. Third hit of neutral attack has
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  • (3% → 4% (hit 2), 5% → 6% (hit 3). The third hit has a longer duration (frames 25-26 → 25-27). Back aerial: Back aerial has larger hitboxes (4u → 4.5u (clean)
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  • have a lower hitlag multiplier (2× → 1.4×), while the sourspots have a higher multiplier (1× → 1.4×). Back aerial: Back aerial has an altered animation that
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  • screen instead of away from it. Dash attack: Dash attack's hitboxes are placed farther from Mario (Z offset: 4.4u/4u → 5.4u/4.9u), improving its horizontal range
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  • his smash attacks, and back and down aerials, have much stronger knockback; this drastically tones down one of his main weaknesses from SSB4. His smash
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  • This article is for the attack move grab. For the Smasher, see Smasher:Grab. A grab (つかみ / 掴み) is an attack all characters possess which causes them to
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  • percents, but allowing it to combo better into a sweetspotted back aerial. Edge attack: Edge attack deals more damage (7% → 9%). Nayru's Love: The hitboxes of
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  • Ike: Ninian: [Arm, Leg] Attack + 6 Lilina: [Leg] Attack + 5 Mist: [Slash] Attack + 8 Deke: [Slash] Attack + 9 Eirika: [Slash] Attack +17 Ike (Fire Emblem:
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  • Dash attack Dash attack deals more damage (10 → 11) with knockback scaling not fully compensated (70 → 65), dealing more knockback. Dash attack sends
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  • useful moves in SSB4, such as her dash attack, down smash, down aerial and up throw, each deal more damage and/or knockback. Her smash attacks as a whole have
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  • follow-ups if the opponent fails to DI properly. Although back throw can potentially combo into dash attack at low percentages, this combo is utterly outclassed
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  • Mario (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    clones. In Mario's case, his clones are Luigi in SSB, and Dr. Mario in Melee, SSB4 and Ultimate. As of SSB4, Mario is the only character whose clone is actually
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  • for his neutral attack, and aerial attack landing lag). Both have the same dashing speed and falling speed, yet most of Dr. Mario's attacks deal greater damage
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  • Luigi (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    to SSB4. Luigi received a mix of buffs and nerfs in his transition to Ultimate. His down tilt and dash attack, arguably his two worst moves in SSB4, are
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  • Roy (SSB4)/Back aerial (category Roy (SSB4)) (section Attack)
    though its usefulness is fairly limited by situational effectiveness. 1.1.4 Back aerial landing lag: 19 → 16
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  • between any tilt attack, its dash attack, and any aerial attack. Additionally, it always uses specific clips for each of its smash attacks. Pichu has a secondary
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  • [Energy] Attack +14 Falco (Star Fox: Assault): [Tail] Attack +20 Fox (Star Fox 64): [Energy] Attack +18 Fox (Star Fox Adventures): [Arm, Leg] Attack +15 Fox
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  • animations after using its neutral attack, dash attack, all smash attacks and Alolan Whip; it strikes a boastful pose if an attack hits, and expresses frustration
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  • approaching than his previous dash attack. Its latent hitbox also allows for better option coverage as an edgeguard tool. Dash attack launches opponents at a higher
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  • Chrom (SSBU)/Forward smash (category Sword attacks (SSBU))
    had different hitbox placements compared to Roy's, more closely matching the hitbox placements of SSB4 Roy's forward smash instead. The move was also active
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  • The up special move, commonly referred to as up B, is a special attack performed by pressing the special move button while holding the control stick upwards
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  • Boxing Ring (category Stages (SSB4-Wii U))
    colored light floors of the regular form; the lower ones are based on the blue floor on the right while the upper one is based on the red floor on the left
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  • Weapon attacks are boosted by Weapon Attack stickers in Super Smash Bros. Brawl's The Subspace Emissary and the support spirit skills Weapon Attack ↑ and
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  • recovery to try and safely get back onstage and retransform. If Zelda does not quickly retransform back, the opponent can send her back offstage and repeat the
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  • powerful. Back throw: Jigglypuff releases its opponent one frame later from back throw (frame 24 → 25). Back throw is now weight dependent. Back throw has
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  • such as a dash attack, Lightning Kick, or even a forward tilt and can set up stage spikes and early edge-guards. Her forward and back throws are quite
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  • have smaller hitboxes overall (4.2966u/5.4684u/4.2966u → 3.5154u/4.6872u/5.0778u (hit 1), 4.2966u/4.2966u/4.2966u → 3.5154u/4.6872u/5.0778u (hit 2) Both hits
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  • Item (category Items (SSB4))
    hit by an attack depends on the damage dealt by said attack. In Smash 64 and Melee, the formula is base damage / 60, so for example, an attack that deals
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  • Jigglypuff (SSB4)/Down special (category Body attacks (SSB4))
    Jigglypuff in order for Rest to connect and the attack has high endlag. However, it is an extremely powerful attack, dealing 56% damage (including the flower
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  • 35). Dash attack: Dash attack has a shorter total duration (FAF 41 → 38). Dash attack has a much larger hitbox (3.6667u → 5.86u). Dash attack has a shorter
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  • struggles to combo into his few kill moves, outside of DI mixups. Pit's back aerial attack, Shield Bash, and forward smash are his main kill moves, but each
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  • lag, allowing it to combo into moves such as neutral attack, up tilt, dash grab, and dash attack, the latter in particular being a KO confirm at certain
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  • List of SSB4 trophies (Others) (category Trophies (SSB4-3DS))
    Lip's Stick trophy listed its game of origin as Tetris Attack. This is an error, as Tetris Attack was a localized version of Panel de Pon that replaced
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  • has less range. Back aerial: Back aerial has less startup lag with a longer duration (frames 10-13 (clean)/14-19 (late) → 6-17). Back aerial has a new
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  • with Roy, Donkey Kong and Pichu, are the only characters in Melee to have an attack that causes recoil damage. Kirby also counts, if he copies Roy's or
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  • ground attack is below the priority range of the aerial, the ground attack will be cancelled and the airborne attack can damage the wielder of the ground
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  • Using Shield Breaker on Bowser on Onett. Posing with Roy on Princess Peach's Castle. Dashing towards Roy and Link on Temple. Marth is the only newcomer and
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  • Roy (SSB4)/Down throw (category Roy (SSB4))
    Roy throws the opponent downward onto the ground with his open hand, yielding minimal knockback appropriate for certain follow-ups. At low percentages
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  • kind of attack but instead just sits wherever it was when the glitch occurred. Using a new attack will overwrite the hitbox with the new attack's properties
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  • short ranged attack, it also comes out quickly. Falco's aerial KOing options are also highly varied; Falco's neutral and back aerial attacks are fast with
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  • article: List of SSB4 Music (Super Smash Bros. series) Tracks and remixes unique to SSB4. Menu: The default menu music for Super Smash Bros. 4. There are differences
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  • Roy (SSB4)/Up throw (category Roy (SSB4))
    Roy tosses the opponent straight up. While this is his strongest throw, it cannot KO until very high percentages (around 180% against most characters)
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  • Greninja's signature attack became its special move Water Shuriken, a chargeable physical attack. Its Final Smash is Secret Ninja Attack, where Greninja uses
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  • Spirit (section Attack)
    affected by its speed. Smash attack charging speed is multiplied by 1/(1 + (attack×4/10000)). An attack of 2,500 will make smash attacks charge in 30 frames, 5
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  • directional influenced. Characters can now randomly trip, and they have a floor attack for when they do so. Buffering implemented: characters can now perform
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  • with original locations. New modes include Survival Mode, Team Attack Mode, and Time Attack Mode. All of this and other minor changes like improved gameplay
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  • cut to the roster. "roy" can be reasonably assumed to be Roy, who appeared in Melee. While lacking some data compared to "mewtwo", "roy" has both a graphics
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  • Charizard: [Arm, Leg] Attack +10 Deoxys: [Slash] Attack +10 Entei: [Flame] Attack +20 Goldeen: [Leg] Attack + 4 Gulpin:[Electric] Attack +16 Jigglypuff: [Body
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  • his other attacks. His neutral attack, forward tilt and neutral aerial all involve a rapid sword swing, but unlike Mega Man's similar attacks, Steve's does
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  • Recovery (category Techniques (SSB4)) (section List of recoveries in Super Smash Bros. 4)
    about recovery frames, see Ending lag. A recovery is the attempt to return back to the stage after being launched or falling off. Some tools to achieve this
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  • official site. Main article: List of SSB4 Music (Super Mario Bros. series) Arrangements and remixes unique to SSB4. Super Mario Bros. Medley: a medley of
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  • Dedede too! Strong Down Attack – He can attack while prone by cartwheeling forward. This lets him attack while moving, like a dash attack. Super Dedede Jump
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  • These included, among other things, a victory fanfare "snd_bgm_Z83_F_Roy_3DS" for Roy, which was a duplicate of the existing Fire Emblem victory theme, suggesting
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  • his side taunt and his artwork in SSB4. His nose twitches in brief intervals after the second plank. Up: With his back to the screen and his hands on his
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  • grab team attack that would have been activated by pressing Y← while playing as Crazy Hand and Y↑ as Master Hand. In the final game, the attack is disabled
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  • Roy (SSB4)/Forward smash (category Roy (SSB4))
    aerial · Back aerial · Up aerial · Down aerial Grab · Pummel · Forward throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) ·
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  • Watch game Fire Attack. More notoriously, the design for the attack originally used the original depiction of the attackers from Fire Attack, based on stereotypical
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  • Roy (SSB4)/Back throw (category Roy (SSB4))
    aerial · Back aerial · Up aerial · Down aerial Grab · Pummel · Forward throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) ·
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  • List of SSB4 trophies (Super Mario Bros. series) (category Trophies (SSB4-3DS))
    Mario series that appear in Super Smash Bros. 4. There are 58 trophies shared between both versions of Smash 4, 52 that are exclusive to Super Smash Bros
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  • Roy (SSB4)/Forward aerial (category Roy (SSB4)) (section Attack)
    1.1.4 Forward aerial landing lag: 15 → 13
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  • Roy (SSB4)/Up aerial (category Roy (SSB4)) (section Attack)
    1.1.4 Up aerial landing lag: 16 → 14
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  • Roy (SSB4)/Down aerial (category Roy (SSB4)) (section Attack)
    1.1.4 Down aerial landing lag: 28 → 23
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  • Roy (SSB4)/Neutral aerial (category Roy (SSB4)) (section Attack)
    1.1.4 Neutral aerial landing lag: 13 → 11
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  • Roy (SSB4)/Dash attack (category Roy (SSB4))
    aerial · Back aerial · Up aerial · Down aerial Grab · Pummel · Forward throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) ·
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  • Roy (SSB4)/Grab (category Roy (SSB4))
    aerial · Back aerial · Up aerial · Down aerial Grab · Pummel · Forward throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) ·
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  • Roy (SSB4)/Pummel (category Roy (SSB4))
    aerial · Back aerial · Up aerial · Down aerial Grab · Pummel · Forward throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) ·
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  • Roy (SSB4)/Forward tilt (category Roy (SSB4))
    aerial · Back aerial · Up aerial · Down aerial Grab · Pummel · Forward throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) ·
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  • Roy (SSB4)/Down tilt (category Roy (SSB4))
    aerial · Back aerial · Up aerial · Down aerial Grab · Pummel · Forward throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) ·
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  • Roy (SSB4)/Down smash (category Roy (SSB4))
    Pummel · Forward throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special · Side
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  • Roy (SSB4)/Up tilt (category Roy (SSB4))
    aerial · Back aerial · Up aerial · Down aerial Grab · Pummel · Forward throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) ·
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  • Roy (SSB4)/Up smash (category Roy (SSB4))
    aerial · Back aerial · Up aerial · Down aerial Grab · Pummel · Forward throw · Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) ·
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  • case, is golden light Psyenergy. 1,170 Garet •Roy 2,500 Temple (Battlefield form) •Hazard: Lava Floor •The floor is lava •The enemy starts the battle with
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