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  • Greninja (SSB4) (category Greninja (SSB4))
    Ghost-type attack. It is also a variation of Quick Attack in its home series, which is another move Greninja can learn naturally via level up. Greninja and Corrin
    49 KB (5,587 words) - 18:45, February 6, 2024
  • Edge attack (category Edge attacks) (section List of fast edge attacks/edge attacks)
    secondary edge attack animation from Brawl for his edge attack, while Giga Bowser uses his standard edge attack animation from Brawl for his edge attack. Bowser's
    13 KB (386 words) - 16:30, March 29, 2024
  • Greninja (SSB4)/Neutral attack (category Greninja (SSB4))
    see: Greninja (SSB4)/Neutral attack/Hit 1 Greninja (SSB4)/Neutral attack/Hit 2 Greninja (SSB4)/Neutral attack/Hit 3 Greninja (SSB4)/Neutral attack/Infinite
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  • Greninja (SSBU) (category Greninja (SSBU)) (section Classic Mode: Your Turn, Greninja!)
    Ninja Attack: Greninja now turns into Ash-Greninja during its Final Smash. Greninja and its opponents are no longer silhouetted during the attack. The final
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  • Pikachu (SSB4) (category Characters (SSB4)) (section Ground attacks)
    decreased start-up lag. Edge attack: Edge attack no longer has set knockback (110 (set), 100 (scaling) → 90 (base)/20). Edge attack has more startup lag (frame
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  • Wii Fit Trainer (SSB4) (category Characters (SSB4))
    reprise their roles in the Japanese version of SSB4. The Portuguese, Dutch and Russian versions of SSB4 also use their British English voices. They also
    53 KB (4,644 words) - 16:27, March 29, 2024
  • Slash (redirect from Slash Attack) (section List of slash attacks)
    extends well beyond the attack itself. Bowser's up smash in SSB4, which uses the stab effect. Greninja using Water Shuriken, a projectile with the slash effect
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  • Palutena (SSB4) (category Characters (SSB4))
    using the "attack" descriptor that smash attacks usually share with neutral attack, tilt attacks, dash attack, aerial attacks, and floor attacks. Play Nintendo
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  • Charizard (SSB4) (category Characters (SSB4)) (section Ground attacks)
    significantly hindering its KO potential. Dash attack: Dash attack has less ending lag (FAF 45 → 40). Dash attack deals more knockback (70 (base), 50 (scaling)
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  • Sheik (SSB4) (category Characters (SSB4)) (section Ground attacks)
    hitbox. Edge attack's angle has been altered (361° → 45°). Edge attack deals less damage (8% → 7%), has less intangibility (frames 1-23 → 1-18) and a shorter
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  • Fox (SSB4) (category Characters (SSB4)) (section Ground attacks)
    (body) → 7%). Edge attack has a shorter duration (frames 25-32 → 19-21). Edge attack has less intangibility (frames 1-23 → 1-16). Edge attack now uses one
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  • Lucario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    hindering its followup potential. Edge attack: Edge attack now deals consistent damage compared to its old fast edge attack (8% (Aura)/6% (body) → 7%). Aura
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  • Donkey Kong (SSB4) (category Characters (SSB4)) (section Ground attacks)
    smaller hitboxes (4.8u/4.8u/5.28u/6.4u → 4.4u/4.4u/5.5u). Dash attack: Donkey Kong has a new dash attack, the Roll Attack based on his main attack from "Donkey
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  • Pit (SSB4) (category Characters (SSB4)) (section Ground attacks)
    (z offset: -1.2 → z stretch: -4), giving it less range inside of Pit. Edge attack: As with other edge attacks, edge attack no longer has set knockback (110
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  • Shulk (SSB4) (category Characters (SSB4))
    release of SSB4. 1.0.4 Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3/late hit 3). All tilt attacks deal 1%
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  • Olimar (SSB4) (category Characters (SSB4)) (section Ground attacks)
    attack: Olimar has a new edge attack, a punch from the Pikmin series. As with other edge attacks, edge attack no longer has set knockback (110 (set), 100 (scaling)
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  • Lucas (SSB4) (category Characters (SSB4)) (section Ground attacks)
    less range. Front floor attack: Front floor attack now starts in front of Lucas, rather than from behind. Edge attack: Edge attack has less startup lag (frame
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  • Edgeguarding (redirect from Edge-guard) (category Techniques (SSB4)) (section Smash 4)
    edgeguard is to stand at the edge and throw attacks — often a powerful forward smash, down smash, or down tilt that can hit even an edge sweet spotting enemy.
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  • Sonic (SSB4) (category Characters (SSB4)) (section Ground attacks)
    (5.5u → 5u). Edge attack has a shorter duration (frames 24-32 → 19-21). Edge attack has less intangibility (frames 1-22 → 1-16). Edge attack deals less damage
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  • Mewtwo (SSB4) (category Characters (SSB4)) (section Ground attacks)
    its ending lag. Floor attack: Floor attacks now have a normal effect, instead of an electric effect. Edge get-up and edge attack's animations have changed
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  • Robin (SSB4) (category Characters (SSB4))
    Bronze Sword are neutral attack, tilt attacks, neutral aerial, dash attack, floor attacks, and edge attack. For a gallery of Robin's hitboxes, see here
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  • Pac-Man (SSB4) (category Characters (SSB4))
    Category:Pac-Man players (SSB4)  Abadango - The best Pac-Man player in the world in the early metagame, placing highly at major such as 4th at EVO 2015 and 17th
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  • Lucina (SSB4) (category Characters (SSB4)) (section Ground attacks)
    opponent's 2 frame-long vulnerability when grabbing the edge. Both have the ability to hit below the edge as well. Nonetheless, Lucina also possesses notable
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  • Rosalina & Luma (SSB4) (category Characters (SSB4))
    Rosalina to attack with her, or it can be sent away with Luma Shot to attack from a distance. This allows Rosalina numerous possibilities to attack opponents
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  • Mario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    lag (FAF 50 → 46). Edge attack: Edge attack no longer has set knockback (110 (set)/100 (scaling) → 90 (base)/20 (scaling)). Edge attack deals consistent
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  • Ryu (SSB4) (category Characters (SSB4))
    happens, cancel your Focus Attack and unleash a sick combo! Ryu's down special, Focus Attack, allows him to withstand a single attack and then unleash a counter
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  • Duck Hunt (SSB4) (category Characters (SSB4))
    grounded attacks are less effective than their aerial attacks, they still have their uses. Their neutral attack is their most useful grounded attack, thanks
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  • Dark Pit (SSB4) (category Characters (SSB4)) (section Ground attacks)
    Pit could clip through sloped terrain while using his edge attack as someone else grabs the edge. 1.1.0 Neutral infinite deals less damage (1% → 0.8%)
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  • Meta Knight (SSB4) (category Characters (SSB4)) (section Ground attacks)
    range. Edge attack: As with other edge attacks, edge attack no longer has set knockback (110 (set), 100 (scaling) → 90 (base)/20). Edge attack has a shorter
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  • King Dedede (SSB4) (category Characters (SSB4)) (section Ground attacks)
    → 48). Floor attack has an altered angle (361° → 48°). Edge attack: King Dedede has lost his intangible and long-ranged 100%+ edge attack, leaving him
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  • Ness (SSB4) (category Characters (SSB4)) (section Ground attacks)
    addressed. Ness also greatly benefits from the general changes of SSB4, as the new edge-trumping mechanic makes his recovery much harder to gimp, and the
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  • wields the Ultra Sword in SSB4. Pit splits the Palutena Bow in SSB4. Dark Pit's split Silver Bow SSB4. The Phantom's sword in SSB4. Sheik using Sheikah Dance
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  • Falco (SSB4) (category Characters (SSB4)) (section Ground attacks)
    compensated knockback scaling (50 → 48). Floor attacks' angles have been altered (361° → 48°). Edge attack: Edge attack no longer has set knockback (110 (set)/100
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  • Diddy Kong (SSB4) (category Characters (SSB4)) (section Ground attacks)
    ending lag. As with other edge attacks, edge attack no longer has set knockback (110 (set), 100 (scaling) → 90 (base)/20). Edge attack now deals consistent
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  • Smash attack (category Smash attacks) (section Super Smash Bros. 4)
    fully-charged smash attack does 1.3671× damage in Melee and 1.4× damage in Brawl, Smash 4, and Ultimate. For example, a smash attack that normally does
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  • Taunt (section Taunt attacks)
    phrase in taunts, being used by seven characters: Pit (from SSB4 onwards), Sonic (from SSB4 onwards), Captain Falcon, Fox (prior to Ultimate), Falco (in
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  • Wario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    around much faster while carrying his Bike. Neutral attack: The far hitbox on the first hit of neutral attack is positioned slightly further out (z offset: 9
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  • Neutral attack (category Neutral attacks) (section Types of neutral attacks)
    smasher, see Smasher:AAA. A neutral attack (弱攻撃), often referred to as a jab (and officially standard attack or weak attack before Super Smash Bros. Ultimate)
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  • longer be edge-canceled. Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3/late hit 3). All tilt attacks deal 1%
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  • Mega Man (SSB4) (category Characters (SSB4))
    Man firing weak shots from his Mega Buster. Mega Man's Sliding attack. The Sliding attack on the 3DS version. Mega Man performing the Mega Upper. Mega Man
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  • Counterattack (category Attacks)
    however, such as the Bob-omb. Prior to SSB4, counterattacks lacked any special aesthetics upon activating. In SSB4, most counterattacks, upon activating
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  • Shadow Sneak (category Greninja (SSB4))
    an edge while on the ground, Greninja will not teleport past the edge. Shadow Sneak also doesn't cause helplessness in mid-air, extending Greninja's already
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  • increased by charging a smash attack, nor does it decrease when an attack is stale. Attacks listed below contain attacks with shield damage. Unless stated
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  • Suicune (category Pokémon (SSB4)) (section In Super Smash Bros. 4)
    the target's Attack stat by one stage. Suicune can learn it naturally in every game starting with Crystal. Despite its portrayal in SSB4 and Ultimate,
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  • Down tilt (redirect from Strong Down attack) (category Tilt attacks) (section Crouching attacks)
    Down/lower/under strong attack) before Ultimate, is a tilt performed by any character by holding the control stick lightly down and pressing the attack button while
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  • Super Smash Bros. 4 (category Super Smash Bros. 4)
    officially cease. Main article: List of updates (SSB4-3DS) Main article: List of updates (SSB4-Wii U) Smash 4 is the first game in the series to receive regular
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  • they roll towards an edge, the character's movement will instantly halt at the edge while the remainder of the animation continues. Computer players, especially
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  • using the "attack" descriptor that smash attacks usually share with neutral attack, tilt attacks, dash attack, aerial attacks, and floor attacks. This was
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  • This would've been the only N64 Masterpiece in SSB4 and the first Masterpiece in both Brawl and SSB4 that was actually a game from the Smash Bros. series
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  • Jigglypuff (category Trophies (SSB4-3DS)) (section In Super Smash Bros. 4)
    to dance when airborne. Rollout is a powerful speed attack, but be careful not to fly off the edge. Pound does serious damage, and it can also help as
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  • Edge slipping (category Techniques (SSB4))
    the edge. Player C catches this and attacks with Falco's back aerial, which causes Player D's Donkey Kong to slide off the edge and into their edge slip
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  • Greninja (SSB4)/Up smash (category Greninja (SSB4))
    the side with due to their range but are much weaker, KOing at 125% at the edge. The sweetspot is useful for aerial protection or covering ledge jump options
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  • Crate (category Items (SSB4)) (section In Super Smash Bros. 4)
    float in mid-air before falling on the ground. In Brawl and both versions of SSB4, it is possible for a fighter to momentarily perform their "crate pick-up"
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  • which had previously been removed in the patch 1.1.1 of Smash 4. Edge attack: Edge attack deals more damage (7% → 9%). Down taunt: Due to Luigi's down taunt
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  • Flame (redirect from Flame Attack) (section List of flame attacks)
    spirit trait Fire Attack ↑, the support spirit skill Fire & Explosion Attack ↑, as well as certain Spirit Battle conditions. Flame attacks are resisted by
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  • Rosalina to attack with her, or it can be sent away with Luma Shot to attack from a distance. This allows Rosalina numerous possibilities to attack opponents
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  • Prism Tower (category Trophies (SSB4-3DS))
    stages in SSB4, such as being a touring stage with an initial walkoff section and another section with multiple platforms with grabbable edges. Its status
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  • Midgar (category Stages (SSB4-Wii U)) (section Super Smash Bros. 4)
    This does not occur in for Wii U. Midgar is the only stage in SSB4 that can crush. Odin's attack does not appear to use a hitbox, but instead, like Psystrike
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  • level. Down throw: Down throw has less ending lag (FAF 88 → 87). Edge attack: Edge attack deals more damage (7% → 9%). Mach Tornado: Mach Tornado travels
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  • it only for edge guards. 1.0.6 CPUs now unleash a fully charged smash attack on a foe stunned from a broken shield, instead of a random attack. CPUs now
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  • Knockback (section SSB)
    neutral attack (infinite loop). Robin's neutral attack (hits 1-2). Roy's neutral aerial (hit 2). Samus's forward aerial (hits 1-4) and Screw Attack (hits
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  • slightly hindering its combo potential despite Ike's faster jumpsquat. Edge attack: Edge attack deals more damage (8% → 10%). Eruption: The move now produces multiple
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  • compared to SSB4. It also now ends the attack standing on one foot. The new animation of forward smash has Lucario lean back at the start of the attack, allowing
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  • Greninja (SSB4)/Down aerial (category Greninja (SSB4)) (section Attack)
    later during the move. If it hits, Greninja will stop falling and bounce off of the opponent. If it misses, Greninja will continue to plummet downwards
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  • allowing both to lock. Dash attack: Dash attack has less startup (frame 15 → 13) and less ending lag (FAF 40 → 38). Dash attack has a longer hitbox duration
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  • Charge (category Techniques (SSB4))
    stands on an edge and the yo-yo reaches beyond the edge. In Smash 4 and Ultimate, the fighter's eye in their icons will briefly glint when an attack is fully
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  • reliably. Neutral attack 2's largest hitbox is bigger (4.2u → 5u). Neutral attack 3 has a smaller hitbox (5.8u → 5u). Neutral attack 1 and 2 and neutral
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  • animations after using its neutral attack, dash attack, all smash attacks and Alolan Whip; it strikes a boastful pose if an attack hits, and expresses frustration
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  • Falco Phantasm (category Falco (SSB4))
    the move is an attack, it is rarely used as such; it is primarily used as a recovery technique, due to its speed. When used as an attack, it deals about
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  • Focus Attack crumple punish. Two forward tilts locks into a held neutral attack deals 26%, turning missed techs into potential KOs. Neutral attack: Tapped
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  • Up smash (category Smash attacks)
    Up/upper/above smash attack) is a smash attack performed by any character by tapping the control stick upward and pressing the attack button, or, outside
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  • Giga Mac (category Little Mac (SSB4)) (section In Super Smash Bros. 4)
    with a moveset similar to Little Mac's. In SSB4, Little Mac flashes in a ball of green light before transforming into a hulking form known as Giga Mac. He
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  • perform any ground attack out of a run, including their neutral attack, tilt attacks, and all smash attacks. In previous games, only dash attacks, up smashes
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  • hit. It launches at a slightly more vertical angle (80° → 83°). Edge attack: Edge attack deals more damage (7% → 9%). It has increased intangibility (frames
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  • his semi-guaranteed setups into forward aerial at high percents. Edge attack: Edge attack deals more damage (7% → 10%). Falcon Punch: It has less ending
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  • Greninja (SSB4)/Up special/Default (category Greninja (SSB4))
    This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Hydro Pump.
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  • angle (83° → 86°). Edge attack: Edge attack has Young Link swipe his sword in front of himself, unlike Link who stabs forward. Edge attack has much shorter
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  • icon during the animation. Edge attack: Edge attack deals more damage (7% → 9%). Chef: Chef deals more damage (5% → 8% (pan), 4% → 5% (food)) without compensation
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  • Combo (category Techniques (SSB4)) (section SSB4)
    makes air combos easier to perform than in Brawl and SSB4. The ability to perform any ground attack out of a full run and the overall lower landing lag
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  • Rollout (category Jigglypuff (SSB4)) (section In Super Smash Bros. 4)
    Brawl. Super Smash Bros. for Nintendo 3DS Jigglypuff's Rollout hitting Greninja in SSB4. Rollout being used in Super Smash Bros. for Wii U. Rollout alongside
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  • releasing them. Edge attack: Edge attack deals more damage (8% → 10%). Flamethrower: Flamethrower's clean hit lasts longer (3 frames → 4), and it has gained
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  • Weapon attacks are boosted by Weapon Attack stickers in Super Smash Bros. Brawl's The Subspace Emissary and the support spirit skills Weapon Attack ↑ and
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  • (Easy Final Smash in SSB4 and Ultimate) randomly occurs when any player is KO'd and is 5 points behind the current leader. Also, in SSB4, at least 6 KOs between
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  • Wario (SSB4)/Neutral special/Default (category Bite attacks (SSB4))
    Wario can use dash attack to lock them, and extend the followup. When an opponent is grabbed, Wario can mash the grab, special and attack buttons to deal
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  • Jigglypuff (SSB4)/Down special (category Body attacks (SSB4))
    Jigglypuff in order for Rest to connect and the attack has high endlag. However, it is an extremely powerful attack, dealing 56% damage (including the flower
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  • 63 Dash attack KBG: 78/72 → 85/77 Dash attack angles: 45/60/70° → 45/50/55° Forward aerial has less landing lag: 20 → 16. Up aerial damage: 5% → 4%, weakening
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  • deal more damage (1.5% → 2%), leaving the total damage unchanged. Edge attack: Edge attack deals more damage (7% → 9%). Blaster: Blaster has less ending lag
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  • improves its combo potential, as its total duration was unchanged. Edge attack: Edge attack deals more damage (7% → 9%). Peanut Popgun: Peanut Popgun has less
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  • Zero-to-death combo (category Techniques (SSB4)) (section In Super Smash Bros. 4)
    Zero Suit Samus zero-death in SSB4, and how to do it Peach turnip lock zero-death in SSB4 Altered turnip lock zero-death in SSB4 Mii Brawler's zero-death against
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  • Ledge-canceling (redirect from Edge cancel) (category Techniques (SSB4))
    ledge-canceling that involves attacking a shield or idle-shield near a ledge so that the attacker's shield pushback causes them to slip off the edge. Can only be performed
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  • time. Edge attack: Edge attack deals more damage (8% → 10%). Giant Punch: The move has less lag when charge-canceled by shielding (8 frames → 4), making
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  • games. Greninja was revealed on April 8th, 2014 during the Super Smash Bros. Direct. Greninja's poster depicts a free-for-all battle with Greninja in the
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  • Air dodge (category Techniques (SSB4)) (section In Super Smash Bros. 4)
    into a ledge, for instance, can counter a player who is charging an attack on the edge of a stage. Grabbing the ledge is possible as soon the animation length
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  • a total of four. In SSB4, with any character that can turn around using their midair jump, holding backward and pressing the attack button a few frames
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  • hitboxes on the first hit of neutral attack have swapped priority. The near hitboxes on the first hit of neutral attack launch opponents at lower angles (80°
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  • KO power at high ones. Dash attack: Both the clean and late hits have a new hitbox on the Brawler's leg. This makes the attack more likely to connect. The
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  • many of Giga Bowser's attacks are given unusual hitbox properties: his claw-based attacks (side tilt, up tilt, down tilt, edge attacks, forward aerial, forward
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  • normal attack button and special attack button, with the orientation of the control stick dictating what specific attack is used. Some attacks only activate
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  • Advanced technique (category Techniques (SSB4)) (section Greninja)
    Lowrider Charge Cancel Charge Storage Cancel Wavebounce Screw Attack Sweetspot Screw Attack Spike Up B OoS Decagrab Extended Grapple Reverse z-air Rising
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  • Recovery (category Techniques (SSB4)) (section List of recoveries in Super Smash Bros. 4)
    horizontal distances. Due to slower average falling speeds and increased ease of edge sweet spotting, recoveries are generally more powerful in Super Smash Bros
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  • air at all, such as Peach's Vegetable and Donkey Kong's Hand Slap prior to SSB4. Others will display unique animations in the air due to failing to activate
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  • that would make the regular version better in certain situations. In Brawl, SSB4 and Ultimate, most side special moves can be reversed in the first few frames
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  • This article is for the attack move grab. For the Smasher, see Smasher:Grab. A grab (つかみ / 掴み) is an attack all characters possess which causes them to
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  • Inhale (Kirby) (category Kirby (SSB4))
    default Inhale now coming out faster and having less endlag by 4 frames. Main article: Kirby (SSB4)/Neutral special/Custom 2 Ice Breath in Super Smash Bros.
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  • List of Copy Abilities (redirect from Copy ability (SSB4)) (category Kirby (SSB4))
    has been based on a different version of the character copied, as Brawl and SSB4 use the Twilight Princess incarnation of Zelda. In Super Smash Bros. Ultimate
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  • and she can apply Ink through several attacks that are some of her most potent tools such as her neutral attack. She further sports a powerful recovery
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  • {\displaystyle d} is the base damage of the attack, rounded down. Usually that corresponds to the damage the attack would deal if not shielded. However, many
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  • Adventure Mode. SSB4 E3 Nintendo Direct trailer SSB4 E3 Nintendo Direct trailer - Japanese April 2014 SSB4 Nintendo Direct April 2014 SSB4 Nintendo Direct
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  • duration of the attack being the same (frames 15-17 (grounded), 16-18 → 16-20 (aerial)). Neutral attack 1 connects into neutral attack 2 more reliably
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  • Poké Ball (category Items (SSB4)) (section Super Smash Bros. 4)
    Lucario do not emerge from a Poké Ball during their on-screen appearances. In SSB4, damage varies based on distance. Projectiles thrown point-blank do more
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  • Dedede too! Strong Down Attack – He can attack while prone by cartwheeling forward. This lets him attack while moving, like a dash attack. Super Dedede Jump
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  • lag, allowing it to combo into moves such as neutral attack, up tilt, dash grab, and dash attack, the latter in particular being a KO confirm at certain
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  • jab, up tilt, and dash attack, in that order. Their first strong attack when charged is the Dolphin Slash, their third strong attack is based on the neutral
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  • Double Team (category Lucario (SSB4))
    ranged attack or an attack that causes its user to move quickly (Spin Dash, Rollout, etc.), Lucario will most likely miss with its counter attack. However
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  • opponents off the ground, but can push them off edges. Pushing refers to the windbox property being used by attacks, such as the Water Gun and F.L.U.D.D. to push
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  • smashes in Super Smash Bros. 4. Characters who have an attack with a meteor smash hitbox are listed here, along with each attack. The angle range that is considered
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  • Swimming (category Techniques (SSB4))
    uses the said attack, they will fall a great distance before coming afloat, allowing water stalling. This also works with Pikachu's Quick Attack. This works
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  • Reflection (category Techniques (SSB4)) (section List of reflectable attacks)
    reflection attack, the reflection hitbox will remain active until being unfrozen and trigger if hit. This causes a side effect of some attacks being able
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  • List of SSB4 trophies (Pokémon series) (category Trophies (SSB4-3DS))
    Pokémon series that appear in Super Smash Bros. 4. There are 62 trophies shared between both versions of Smash 4, 23 that are exclusive to Super Smash Bros
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  • Screw Attack, which can be thrown at someone to make them perform a move similar to Samus's Screw Attack, leaving them helpless after it. Smash 4 and Ultimate
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  • Gameplay modification (redirect from 4XM) (section In Smash 4)
    BrawlVault, a database with many Brawl mods and custom models/textures Brawl, SSB4 3DS, SSB4 WiiU, Ultimate on modding and development community GameBanana
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  • Neutral attack (hit 3, forward) - Has an angle of 34°. Dash attack - Has an angle of 2°. Forward tilt (hit 1 & 2) - Hit 1 has an angle of 4° and hit 2
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  • Inhale (King Dedede) (category King Dedede (SSB4))
    Inhale does more damage than Kirby's Inhale. This attack does 12% when the opponent is exhaled (14.4% in 1v1 battles). Also, if the character-projectile
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  • projectile attack, while some have two or even three, and for the most part, one of these projectiles serves as the character's neutral special attack. It is
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  • List of taunts (SSB4) (category Taunts (SSB4)) (section Greninja)
    "Come at me!" (かかってきなさい, Come at me if you would.) resembling her official SSB4 render. Side Taunt: Turns around and sheathes Falchion, saying "I cannot
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  • The up special move, commonly referred to as up B, is a special attack performed by pressing the special move button while holding the control stick upwards
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  • Dedede too! Strong Down Attack – He can attack while prone by cartwheeling forward. This lets him attack while moving, like a dash attack. Super Dedede Jump
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  • Drop cancel (category Techniques (SSB4)) (section Applicable attacks in Smash 4)
    successfully perform it. When used with aerial attacks that have little lag, a drop cancelled aerial attack can lead to lethal combos due to the incredibly
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  • Palutena (SSB4)/Grab (category Grabs (SSB4))
    overall the second largest non-tether, disjointed grab range (losing to Greninja). Her grab game is a fundamental part of her metagame, since most of the
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  • Greninja (SSB4)/Up aerial (category Greninja (SSB4)) (section Attack)
    1.0.4/ 1.0.0 Hit 5 size (5.5u → 6.2u). Hit 6 lower hitbox size (6u → 6.2u). Hit 5 now has set knockback (0 → 10). Hit 5 angle (366° → 85°), making it connect
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  • Greninja (SSB4)/Forward aerial (category Greninja (SSB4)) (section Attack)
    1.0.4/ 1.0.1 Knockback scaling (92 → 84). 1.1.5 Landing lag (18 frames → 15).
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  • variants) has an angle of 34º for the first use and 0º for the second Neutral attack (1st hit) - A small portion of the punch has an angle of 30°. Back aerial
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  • Palutena: Greninja creates throwing stars out of compressed water and unleashes them at high speed. This attack is called Water Shuriken. If Greninja starts
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  • Greninja (SSB4)/Dash attack (category Greninja (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Flame Man's weapon can be used in SSBU, as the others are custom moves in SSB4. Full Armor X is the only enhanced spirit with less power than its original
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  • Greninja (SSB4)/Down smash (category Greninja (SSB4))
    1.0.4/ 1.0.1 Down smash deals more damage (11% (far)/9% (near) → 11%/9%) without full compensation on its knockback scaling (93 → 90), improving its KO
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  • List of idle poses (SSB4) (category Idle poses (SSB4)) (section Greninja)
    upwards beside her head. This idle pose only occurs once she ends any grounded attack, and she returns to her standard idle animation after a few seconds. Bayonetta's
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  • Angling (category Techniques (SSB4)) (section List of attacks that can be angled)
    Super Smash Bros. 4 it became common for angled attacks to have no damage difference to the non-angled attacks, along with some angled attacks starting to deal
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  • Greninja (SSB4)/Side special/Default (category Greninja (SSB4))
    This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Shadow Sneak.
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  • Shuriken of Light (category Mii Fighter (SSB4)) (section Smash 4)
    toss a small, translucent yellow shuriken forward in a line, similar to Greninja's Water Shuriken, but with light instead of water. The shuriken damages
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  • Greninja (SSB4)/Down special/Default (category Greninja (SSB4))
    This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Substitute.
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  • Greninja (SSB4)/Neutral special/Default (category Greninja (SSB4))
    This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Water Shuriken. Hitboxes of fully charged Water Shuriken
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  • Greninja (SSB4)/Grab (category Greninja (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Greninja (SSB4)/Neutral attack/Hit 2 (category Greninja (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Greninja (SSB4)/Neutral attack/Hit 1 (category Greninja (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • having appeared as Smash Run enemies like Chandelure. While Deoxys in its Attack Forme does not appear as a spirit, it still appears as a spirit in its Normal
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  • Greninja (SSB4)/Neutral attack/Hit 3 (category Greninja (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Greninja (SSB4)/Neutral aerial (category Greninja (SSB4)) (section Attack)
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • differences (SSB) List of regional version differences (SSBM) List of regional version differences (SSBB) List of regional version differences (SSB4)
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  • Greninja (SSB4)/Back aerial (category Greninja (SSB4)) (section Attack)
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • taking advantage of his massive weight value. As the armor is subtractive, attack that inflict knockback below the threshold won't launch either character
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  • Greninja (SSB4)/Forward tilt (category Greninja (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Greninja (SSB4)/Down throw (category Greninja (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Greninja (SSB4)/Up tilt (category Greninja (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Greninja (SSB4)/Down tilt (category Greninja (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Greninja (SSB4)/Forward smash (category Greninja (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Greninja (SSB4)/Forward throw (category Greninja (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Greninja (SSB4)/Back throw (category Greninja (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • Greninja (SSB4)/Up throw (category Greninja (SSB4))
    Back throw · Up throw · Down throw Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack Neutral special (def · c1 · c2) · Side
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  • (however, armor that pulls from a shared resource or that can occur outside of attacks will be listed). Purely aesthetic mechanics, such as Devil Kazuya. Moves
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  • better. List of victory poses (SSB) List of victory poses (SSBM) List of victory poses (SSBB) List of victory poses (SSB4) Victory theme Odds and Ends of
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  • with its hands clasped. Greninja's first idle pose Greninja's second idle pose Places sword in front of him. Assumes an attack stance. Hero's first idle
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  • Natural combo (category Techniques (SSB4)) (section Neutral attacks)
    a neutral attack; most characters will perform multiple attacks (such as Mario's jab, cross, kick), with some following into a rapid attack. Some characters
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  • Kill confirm (category Techniques (SSB4)) (section In Super Smash Bros. 4)
    of kill confirms in the Super Smash Bros. series: A weak attack (such as a jab or a dash attack) that sends the opponent with weak enough knockback to lead
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  • •Isabelle ×3 4,000 Pokémon Stadium •Attack Power ↑ •The enemy has increased attack power after a little while •The enemy favors neutral air attacks Ring a Ding
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  • Gaur Plain (Battlefield form) •Attack Power ↑ •The enemy has increased attack power after a little while Proof of a Hero ~ 4Version Rathalos Armor Mii Costume
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  • The following is lists of all custom moves in Super Smash Bros. 4. All fighters (excluding downloadable fighters) have custom moves, one default and two
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  • Smasher:Elegant (category Luigi players (SSB4))
    prominent SSB4 Luigi player who was considered as the best SSB4 Luigi player in the world. Elegant is currently ranked 5th on the SoCal All-Time Smash 4 Power
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  • Smasher:Nairo (category Zero Suit Samus players (SSB4)) (section In Smash 4)
    2GGC: Greninja Saga, getting upset by Mekos before top 64 and had his losers run put to an end by CaptainZack. Despite underperforming at Greninja Saga
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  • Smasher:FOW (category Ness players (SSB4)) (section SSB4)
    out Luhtie 3-0 after Luhtie defeated ZeRo. FOW then placed 33rd at 2GGC: Greninja Saga, then made an amazing run at 2GGC: Nairo Saga, placing 13th, defeating
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  • Smasher:ANTi (category Mario players (SSB4))
    Mario) WNF 2.5 - ANTi vs ZeRo - Grand Finals CEO 2016 SSB4 Top 8 - ANTi vs Mr. R CEO 2016 SSB4 Grand Finals - ANTi vs Zinoto
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  • Smasher:MkLeo (category Marth players (SSB4)) (section In Smash 4)
    - Smash Wii U Genesis 4 Smash 4 - C9 | Ally (Mario) Vs. FOX MVG | MkLeo (Marth) SSB4 Winners Finals - Smash Wii U GTX 2017 Smash 4 - BSD | Elegant (Luigi)
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  • his dominance in the SSB4 scene finally starting to slip. He ended his short losing streak by defeating Nairo twice at Low Tier City 4 3-2 and 3-1 in winners
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