The Sound Test in SSB selecting what type of music

The music of Super Smash Bros. comprises one remixed track for each VS Mode stage as well as several original compositions. Hirokazu Ando arranged all the remixes in SSB and composed the game's original music. All of the music except the Character Select theme can be played in the Sound Test. Song titles are not listed in-game; these are derived from Nintendo All-Star! Dairantō Smash Brothers OST where available.

1: OpeningEdit

Opening
Track title Opening
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [2]

UsageEdit

The music is played during the opening movie for Super Smash Bros.. It opens with a soft piece, similar to the games secondary main theme, getting significantly more lively as the characters are brought to life by Master Hand. 8 differently pitched stings play as the starter cast is presented, and it soon transitions into the main theme of the game, also heard in the credits. This half of the track would later be remixed and placed into other tracks composed in future games, such as Final Destination's music in Super Smash Bros. Melee.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

2: How to PlayEdit

How to Play
Track title How to Play
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [3]

UsageEdit

Plays during the How to Play video which begins if the player waits long enough on the title screen. It contains pieces of the secondary main theme/ menu theme, which plays when the characters for the upcoming demo are being presented.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

3: Character Introduction StageEdit

Character Introduction Stage
Track title Character Introduction Stage
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [4]

UsageEdit

Plays in the Character Data and VS Records sub-menus. It shares vague similarities to future Trophy menu themes.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

4: Menu ScreenEdit

Menu Screen
Track title Menu Screen
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [5]

UsageEdit

Plays on the main menu screen. It's a very abstract piece with clattering sounds, as if the game is being prepared. The subtle melody is often treated as the secondary main theme, and is referenced in the Final Destination theme of Melee.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

N/A: Character SelectEdit

Character Select
Track title Character Select
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [6]

UsageEdit

Plays on the character selection screen. It would later be remixed as the Subspace map screen theme in Super Smash Bros. Brawl, as well as the results screen starting in Super Smash Bros. 4. It is also included in a remix of this games credits theme.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

5: Peach's Castle Sky StageEdit

Peach's Castle Sky Stage
Track title Peach's Castle Sky Stage
Universe Mario
Debut game Super Mario Bros.
Arrangement debut Super Smash Bros.
Stage of usage Peach's Castle
Link [7]

OriginEdit

The track is a remix of the Overworld theme from the original Super Mario Bros. on the NES. It has a slight jazzy feel compared to later remixes.

Composition & ArrangementsEdit

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

6: Congo Jungle StageEdit

Congo Jungle Stage
Track title Congo Jungle Stage
Universe Donkey Kong
Debut game Donkey Kong Country
Arrangement debut Super Smash Bros.
Stage of usage Congo Jungle
Link [8]

OriginEdit

The track is a remix of Jungle Groove (also known as DK Island Swing) from Donkey Kong Country on the SNES.

Composition & ArrangementsEdit

Original Arranger: Hirokazu Ando

Original Composer: David Wise

7: Hyrule Castle StageEdit

Hyrule Castle Stage
Track title Hyrule Castle Stage
Universe Zelda
Debut game The Legend of Zelda
Arrangement debut Super Smash Bros.
Stage of usage Hyrule Castle
Link [9]

OriginEdit

A remix of the overworld theme from The Legend of Zelda for the NES. This track sounds very similar to the version played in The Legend of Zelda: A Link to the Past.

Composition & ArrangementsEdit

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

TriviaEdit

  • Hirokazu Ando based this composition on both the Famicom Disk version and the SNES version of the original song. He had considered using the version from The Legend of Zelda: Ocarina of Time, but admitted playing the game to do so made him nauseous.[1]

8: Planet Zebes StageEdit

Planet Zebes Stage
Track title Planet Zebes Stage
Universe Metroid
Debut game Metroid
Arrangement debut Super Smash Bros.
Stage of usage Planet Zebes
Link [10]

OriginEdit

A remix of the theme used in Brinstar from Metroid for the NES.

Composition & ArrangementsEdit

Original Arranger: Hirokazu Ando

Original Composer: Hirokazu Tanaka

9: Yoshi's Island StageEdit

Yoshi's Island Stage
Track title Yoshi's Island Stage
Universe Yoshi
Debut game Yoshi's Story.
Arrangement debut Super Smash Bros.
Stage of usage Yoshi's Island
Link [11]

OriginEdit

A mix of two music tracks from Yoshi's Story. The first part of the track is the theme that plays on the first level of Yoshi's Story and the second part comes from Yoshi's Story title screen.

Composition & ArrangementsEdit

Original Arranger: Hirokazu Ando

Original Composer: Kazumi Totaka

TriviaEdit

  • Masahiro Sakurai admitted that this is the track he most wanted to people to hear.[2]

10: Pupupu Land StageEdit

Pupupu Land Stage
Track title Pupupu Land Stage
Universe Kirby
Debut game Kirby Super Star
Arrangement debut Super Smash Bros.
Stage of usage Dream Land
Link [12]

OriginEdit

A fast-paced remix of the "Gourmet Race" Theme from Kirby Super Star.

Composition & ArrangementsEdit

Original Arranger: Hirokazu Ando

Original Composer: Jun Ishikawa

11: Sector Z StageEdit

Sector Z Stage
Track title Sector Z Stage
Universe Star Fox
Debut game Star Fox 64
Arrangement debut Super Smash Bros.
Stage of usage Sector Z
Link [13]

OriginEdit

The track is a remix of Star Fox 64's main theme. It has a marching style beat compared to later remixes in the series.

Composition & ArrangementsEdit

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

12: Yamabuki City StageEdit

Yamabuki City Stage
Track title Yamabuki City Stage
Universe Pokémon
Debut game Pokémon Red & Green
Arrangement debut Super Smash Bros.
Stage of usage Saffron City
Link [14]

OriginEdit

An orchestration of the traditional Pokémon title theme. The instrumentation compliments the big city of Saffron on the stage it plays.

Composition & ArrangementsEdit

Original Arranger: Hirokazu Ando

Original Composer: Junichi Masuda

13: Ancient Kingdom StageEdit

Ancient Kingdom Stage
Track title Ancient Kingdom Stage
Universe Mario
Debut game Super Mario Bros.
Stage of usage Mushroom Kingdom
Link [15]

OriginEdit

A near-perfect preservation of the original chiptune Overworld theme from Super Mario Bros.

Composition & ArrangementsEdit

Original Composer: Koji Kondo

14: Ancient Kingdom Stage (Finale)Edit

Ancient Kingdom Stage (Finale)
Track title Ancient Kingdom Stage (Finale)
Universe Mario
Debut game Super Mario Bros.
Stage of usage Mushroom Kingdom
Link [16]

OriginEdit

A near-perfect preservation of the original chiptune "Hurry Up" version of the above-ground music heard in Super Mario Bros.

UsageEdit

Plays on Mushroom Kingdom when only 30 seconds remain on the timer and during Sudden Death. On the OST, this is included on the same track as Ancient Kingdom Stage.

Composition & ArrangementsEdit

Original Composer: Koji Kondo

15-24: Victory themesEdit

Main article: Victory theme

25: Battle ResultsEdit

Battle Results
Track title Battle Results
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [17]

OriginEdit

Remix of "Bonus Game" (track 33).

UsageEdit

Plays on the match complete screen after the fanfare track plays for the winning fighter. On the OST, this is included on the same track as Ness Wins.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

26: HammerEdit

Hammer
Track title Hammer
Universe Donkey Kong
Debut game Donkey Kong
Link [18]

OriginEdit

The original chiptune theme that played in Donkey Kong when the player picked up a hammer.

UsageEdit

Plays when a player picks up a Hammer. This track is not included on the OST.

Composition & ArrangementsEdit

Original Composer: Yukio Kaneoka

27: StarmanEdit

Starman
Track title Starman
Universe Mario
Debut game Super Mario Bros.
Arrangement debut Super Smash Bros.
Link [19]

OriginEdit

A remix of the invincibility tune that played when under the effects of a Starman in Super Mario Bros.

UsageEdit

Plays when a player picks up the Starman during a match. This track is not included on the OST.

Composition & ArrangementsEdit

Original Arranger: Hirokazu Ando

Original Composer: Koji Kondo

28: Training ModeEdit

Training Mode
Track title Training Mode
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [20]

UsageEdit

Plays during the game's Training Mode. Possibly due to how long a player may spend in this mode, this song goes five minutes before looping, consistently introducing new pieces to the track.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

29: Meta Crystal (Intro)Edit

Meta Crystal (Intro)
Track title Meta Crystal (Intro)
Universe Super Smash Bros.
Debut game Super Smash Bros.

UsageEdit

Plays before the player enters a battle in 1P Game. On the OST, this is included on the same track as Meta Crystal. It ends with a gong, as if to signify the start of the battle. Melee uses a softer version of this jingle.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

30: Ending Point (Intro)Edit

Ending Point (Intro)
Track title Ending Point (Intro)
Universe Super Smash Bros.
Debut game Super Smash Bros.

UsageEdit

Plays right before the player enters the battle with Master Hand. On the OST, this is included on the same track as Ending Point. Follows a similar pitch structure to the normal intro, but otherwise is completely unique, made to build tension.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

31: Ending Point (Master Hand Appearance)Edit

Ending Point (Master Hand Appearance)
Track title Ending Point (Master Hand Appearance)
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Final Destination
Link [21]

UsageEdit

Plays while Master Hand makes his on-screen appearance. On the OST, this is included on the same track as Ending Point. It seems to be continuation of the previous track.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

32: Ending PointEdit

Ending Point
Track title Ending Point
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Final Destination
Link [22]

UsageEdit

Climactic battle music heard in the final battle against Master Hand. The instrumentation is whimsical and mystic, at some portions giving an aura of a magic show, a theme fitting the white glove.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

33: Bonus GameEdit

Bonus Game
Track title Bonus Game
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [23]

UsageEdit

Plays on any Break the Targets or Board the Platforms stages, and in Race to the Finish.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

34: Duel Zone (Victory)Edit

Duel Zone (Victory)
Track title Duel Zone (Victory)
Universe Super Smash Bros.
Debut game Super Smash Bros.

UsageEdit

Plays upon completion of a 1P Game battle. On the OST, this is included on the same track as Duel Zone.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

35: All ClearEdit

All Clear
Track title All Clear
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [24]

UsageEdit

Plays on the score display screen following the Master Hand battle.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

36: Bonus Game (Clear)Edit

Bonus Game (Clear)
Track title Bonus Game (Clear)
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [25]

UsageEdit

Plays after the player succeeds to complete a Bonus Stage round and during the score display screen that follows. On the OST, this is included on the same track as Bonus Game.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

37: Lose Bonus GameEdit

Lose Bonus Game
Track title Lose Bonus Game
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [26]

UsageEdit

Plays during the score display screen after the player fails to complete a Bonus Stage round.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

38: Duel ZoneEdit

Duel Zone
Track title Duel Zone
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Duel Zone
Link [27]

UsageEdit

Plays during the match against the Fighting Polygon Team on Duel Zone.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

39: Meta CrystalEdit

Meta Crystal
Track title Meta Crystal
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Meta Crystal
Link [28]

UsageEdit

Plays during the battle against Metal Mario on Meta Crystal in 1P Game. It seems to be a mix of folk and hard rock style music, made up of metallic and clattering sounds.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

40: A Character AppearsEdit

A Character Appears
Track title A Character Appears
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [29]

UsageEdit

Plays on the "Challenger Approaching" screen. This track is nearly identical to Meta Crystal (Intro) (track 29), with a minor change in pitch.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

41: The PrizeEdit

The Prize
Track title The Prize
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [30]

UsageEdit

Plays on the screen that appears when unlocking a character, Mushroom Kingdom, the Item Switch, or the Sound Test.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

42: EndingEdit

Ending
Track title Ending
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [31]

UsageEdit

Plays after a player completes 1P Game and the victorious character flops down onto a table like a plush doll. On the OST, this is included on the same track as Staff Roll.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

43: ContinueEdit

Continue
Track title Continue
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [32]

UsageEdit

Plays on the Continue screen when the defeated character flops down like a plush doll.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

44: Game OverEdit

Game Over
Track title Game Over
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [33]

UsageEdit

Plays if the player decides to exit and select "No" on the Continue screen, resulting in a Game Over.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

45: Staff RollEdit

Staff Roll
Track title Staff Roll
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [34]

UsageEdit

Plays throughout the ending credits. It has been remixed in Super Smash Bros. Melee, Super Smash Bros. Brawl and Smash 4. On the OST, this is included on the same track as Ending.

Composition & ArrangementsEdit

Original Composer: Hirokazu Ando

TriviaEdit

  • There is an additional unused fanfare which is not located in the Sound Test menu. It can be found in the debug menu as BGM no. 11.
  • The composers were careful to include music from across Nintendo history so every player regardless of age can hear something familiar.

ReferencesEdit