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Master Hand (SSB4): Difference between revisions

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[[File:Master Hand 3DS.png|thumb|left|Master Hand and {{SSB4|Kirby}}.]]
[[File:Master Hand 3DS.png|thumb|left|Master Hand and {{SSB4|Kirby}}.]]
[[File:Hands team 3DS.png|thumb|right|Master Hand teaming up with [[Crazy Hand]]]]
[[File:Hands team 3DS.png|thumb|right|Master Hand teaming up with [[Crazy Hand]]]]
Master Hand reprises his role as the final boss of Classic Mode in {{for3ds}}, at least at the lower intensities. In higher intensities, he is fought along with [[Crazy Hand.]] In higher difficulties still, he is replaced mid-battle by the new boss [[Master Core]].  
Master Hand reprises his role as the final boss of Classic Mode in {{for3ds}}, at least at the lower intensities. In higher intensities, he is fought along with [[Crazy Hand]]. In higher difficulties still, he is replaced mid-battle by the new boss [[Master Core]].  


Unlike the previous games, Master Hand and Crazy Hand share a HP meter. They also have new attacks, such as tossing energy balls to one another.
Unlike the previous games, Master Hand and Crazy Hand share a HP meter. They also have new attacks, such as tossing energy balls to one another.

Revision as of 15:13, October 24, 2014

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Master Hand and Kirby.
Master Hand teaming up with Crazy Hand

Master Hand reprises his role as the final boss of Classic Mode in Super Smash Bros. for Nintendo 3DS, at least at the lower intensities. In higher intensities, he is fought along with Crazy Hand. In higher difficulties still, he is replaced mid-battle by the new boss Master Core.

Unlike the previous games, Master Hand and Crazy Hand share a HP meter. They also have new attacks, such as tossing energy balls to one another.

Changes from Brawl to SSB4

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  • On high Intensities, Master Hand will "Rip Open" after a set amount of damage is done and will become the Master Core.
  • Master Hand and Crazy Hand now share the same pool of HP.
  • Master Hand will now occasionally attempt to blow you off the stage by producing a large gust of wind that will blow the player to the left. At higher difficulties, Chunks of ice will also blow in the wind, which will freeze the player on contact.
  • Master Hand also has a new move where he makes a fireball in the palm of his hand and goes to the middle of the stage and crushes it, creating mini fireballs that fly out of his hand.
  • Master Hand has another new move in which he throws large orange "cards" that lift the player off the screen.
  • Master Hand has yet another new move in which he puts his fingers in a snapping position and moves slowly toward the player, and then snaps his fingers, causing the player to get stunned.

Moveset

Individual

Move Damage Description
Big Swipe 16% Master Hand makes a wide swipe across the stage.
Fake-Out Slap 15% Master Hand holds a fist above the player as if to punch them, but instead opens up and comes down with a slap.
Finger Bullet 9% Fires a pair of bullets. At low HP, fires three pairs. can no longer be absorbed by PSI Magnet
Finger Drill 28% Master Hand flies up and comes down onto the player, drilling into them.
Finger Walk 12% Master Hand "walks" across the stage on two fingers and "kick"s the player upon reaching them.
Fireball Blitz 11% Master Hand produces a large fireball and squeezes it, causing it to break into fragments that scatter across the stage.
Flying Punch 46% Master Hand zooms in from the background with a punch.
Icy Wind 0% from wind, 6% from ice Master Hand flaps rapidly, causing a wind that pushes to the right and spawns icy projectiles on higher intensities. These ice projectiles will give the Frozen status effect on impact.
Jetstream 33% Master Hand fires into the air like a rocket and swoops in from the background.
Laser Nail 8% per hit Master Hand fires a laser from each fingertip.
Platform Dealer 0% Master Hand tosses out orange platforms, which upon landing on the stage, rise upwards in an attempt to drag the player over the top blast line. Each platform covers a quarter of the stage and cannot be dropped through.
Power Punch 29% Master Hand hovers above the player and drops down in an explosive fist.
Sleeper Grab 11% Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, sets the player on the ground in an asleep state.
Snapper 11% Master Hand snaps his fingers. If the player is hit by this on the ground, they are instantly stunned.
Toss Grab 17% Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, throws them backwards.

In combination with Crazy Hand

Move Damage Description
Cross Punch 15% Crazy Hand punches across the stage, with Master Hand catching him.
Dual Sweep Crazy hand does 3% per hit Crazy Hand runs his fingers across the stage like a plow, shortly followed by Master Hand flying in the other direction with an uppercut.
Juggling Act Small orbs do 7%, large orbs do 11% Master Hand tosses a series of small orbs towards Crazy Hand, who bats them back across the stage. After a few rounds, Crazy Hand begins throwing large orbs towards Master Hand, who flicks them directly towards the player. These two phases are sometimes reversed.