Master Hand (SSB): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 9: Line 9:


Master Hand first appears in the opening cinematic. He positions inanimate [[Trophy|plush doll]] versions of two random characters on a table, and after carefully positioning everything around them, he counts to three, snaps his fingers, and changes the table into a stage resembling [[Peach's Castle]]; additionally, both of the plush dolls spring to life.
Master Hand first appears in the opening cinematic. He positions inanimate [[Trophy|plush doll]] versions of two random characters on a table, and after carefully positioning everything around them, he counts to three, snaps his fingers, and changes the table into a stage resembling [[Peach's Castle]]; additionally, both of the plush dolls spring to life.
{{clr}}
==Moveset==
{|class="wikitable"
|-
!Move!!Damage!!Debug mode input!!Description
|-
|Big Swipe||16%||Side special*||Master Hand makes a wide slapping motion across the platform.
|-
|Floor Sweep||12% per swipe||Down tilt||Master Hand sweeps across the stage several times, depending on the length of the platform.
|-
|Jetstream||16% or 12%||Up special||Master Hand makes a vaguely plane-like shape, then flies into the background. He attempts to fly into the player, then flies back in from the right. The takeoff deals flame damage if the player is nearby.
|-
|Finger Walk||8% or 6% (walking), 18% (kick)||Neutral special||Master Hand "walks" across the stage using his pointer and middle fingers. When he reaches his opponent, he deals a flaming "kick".
|-
|Power Punch||16%||Down special||Master Hand hovers over the target, then quickly punches down with electric effects. If used outside Final Destination, may result in Master Hand getting stuck and unable to move for the rest of the match.
|-
|Dual Poke||8%, 16% (finger), 6%, 6% (base)||Neutral attack||Master Hand pokes the air twice. The second poke is more powerful.
|-
|Finger Drill||4% (startup), 1% (hits 1-20), 5% (last hit)||Up tilt||Master Hand flies up, then slams down while spinning in a drill-like fashion.
|-
|Side Punch||20%||Forward tilt||Master Hand makes a fist and slams into the player.
|-
|Flying Punch||16%||Up smash||Master Hand flies in from the background and punches the player.
|-
|Flying Slap||1% (hit 1), 16% (hit 2)||Down smash||Master Hand flies in from the background and slaps the stage.
|-
|Finger Bullet||5% per bullet||Forward smash||Master Hand makes the shape of a gun, and fires a pair of Bullet Bills. If Master Hand has less than 100 HP remaining, he will fire three pairs.
|}
<nowiki>*</nowiki> Playable characters do not have side special moves in this game.


{{Smash universe}}
{{Smash universe}}
{{Bosses}}
{{Bosses}}
[[Category:Master Hand]]
[[Category:Master Hand]]

Revision as of 15:16, October 8, 2014

An icon for use on pages that need cleanup. This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: Needs a major rewrite to stand on its own two feet. Recommend expert assistance.
You can discuss this issue on the talk page or edit this page to improve it.
This article is about Master Hand's appearance in Super Smash Bros.. For general information, see Master Hand.
Official artwork for Master Hand in Super Smash Bros.
Master Hand's appearance in Super Smash Bros.
Master Hand's hurtbox in Smash 64.

Master Hand's head icon from SSB. In Super Smash Bros., Master Hand is the final opponent of the 1P Game, acting as a final boss. He resides in the Final Destination. He uses his size and shape to his advantage - he slaps, punches and flicks the player around, but receives no knockback from the player's attacks; all of these trends would be carried over to later games in the series. Master Hand can't be defeated by normal means; instead, he has 300 HP which must be depleted. Once 0 HP is reached, he explodes into the background while the screen fades to white; after the last results screen of the game, which has its own fanfare, a cutscene plays, showing the player's character turning back into their plush doll form, the camera zooming, then a sudden transition to black, punctuated with the sound of a door closing.

Master Hand first appears in the opening cinematic. He positions inanimate plush doll versions of two random characters on a table, and after carefully positioning everything around them, he counts to three, snaps his fingers, and changes the table into a stage resembling Peach's Castle; additionally, both of the plush dolls spring to life.

Moveset

Move Damage Debug mode input Description
Big Swipe 16% Side special* Master Hand makes a wide slapping motion across the platform.
Floor Sweep 12% per swipe Down tilt Master Hand sweeps across the stage several times, depending on the length of the platform.
Jetstream 16% or 12% Up special Master Hand makes a vaguely plane-like shape, then flies into the background. He attempts to fly into the player, then flies back in from the right. The takeoff deals flame damage if the player is nearby.
Finger Walk 8% or 6% (walking), 18% (kick) Neutral special Master Hand "walks" across the stage using his pointer and middle fingers. When he reaches his opponent, he deals a flaming "kick".
Power Punch 16% Down special Master Hand hovers over the target, then quickly punches down with electric effects. If used outside Final Destination, may result in Master Hand getting stuck and unable to move for the rest of the match.
Dual Poke 8%, 16% (finger), 6%, 6% (base) Neutral attack Master Hand pokes the air twice. The second poke is more powerful.
Finger Drill 4% (startup), 1% (hits 1-20), 5% (last hit) Up tilt Master Hand flies up, then slams down while spinning in a drill-like fashion.
Side Punch 20% Forward tilt Master Hand makes a fist and slams into the player.
Flying Punch 16% Up smash Master Hand flies in from the background and punches the player.
Flying Slap 1% (hit 1), 16% (hit 2) Down smash Master Hand flies in from the background and slaps the stage.
Finger Bullet 5% per bullet Forward smash Master Hand makes the shape of a gun, and fires a pair of Bullet Bills. If Master Hand has less than 100 HP remaining, he will fire three pairs.

* Playable characters do not have side special moves in this game.