User:PeabodySam/Sandbox

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Music

Music that I would like to see in the Super Smash Bros. series. If you would like to add your own suggestions, see User:RickTommy/Music that must be in Smash games.

Banjo-Kazooie

  • Gruntilda Battle (Banjo-Kazooie)
  • HAG 1 (Banjo-Tooie)
  • Gruntilda's Challenge (Banjo-Kazooie: Nuts & Bolts)
  • The Final Fight (Banjo-Kazooie: Nuts & Bolts)

Castlevania

  • Clockwork Mansion (Super Castlevania IV)
  • Treasury Room (Super Castlevania IV)
  • Dracula Battle (Super Castlevania IV)

Donkey Kong

  • Level 9-8 (Donkey Kong '94)
  • Mine Cart Madness (Donkey Kong Country)
  • Fear Factory (Donkey Kong Country)
  • Welcome to Crocodile Isle (Donkey Kong Country 2: Diddy's Kong Quest)
  • Lockjaw's Saga (Donkey Kong Country 2: Diddy's Kong Quest)
  • Boss Bossanova (Donkey Kong Country 2: Diddy's Kong Quest)
  • Hideout Helm (Donkey Kong 64)
  • King K. Rool Duel (Donkey Kong 64)
  • Furious Fire (Donkey Kong Country Returns)
  • Tiki Tong Terror (Donkey Kong Country Returns)
  • Big Top Bop (Donkey Kong Country Returns: Tropical Freeze)
  • Scorch 'n' Torch (Donkey Kong Country Returns: Tropical Freeze)
  • Snomads Theme (Donkey Kong Country Returns: Tropical Freeze)

Fire Emblem

  • The Sacrifice and the Saint (Fire Emblem Echoes: Shadows of Valentia)
  • Twilight of the Gods (Fire Emblem Echoes: Shadows of Valentia)

Kid Icarus

  • Boss Fight 2 (Kid Icarus: Uprising)
  • Chaos Island (Kid Icarus: Uprising)

The Legend of Zelda

  • Solidus Cave (Hyrule Warriors)
  • Psychostorm (Hyrule Warriors)
  • Silent Guardians (Hyrule Warriors)
  • Focal Line (Hyrule Warriors)
  • Eclipse of the Sun (Hyrule Warriors)
  • Eclipse of the Moon (Hyrule Warriors)
  • Eclipse of the World (Hyrule Warriors)
  • Attacking Divine Beast Vah Medoh (The Legend of Zelda: Breath of the Wild)
  • Attacking Divine Beast Vah Ruta (The Legend of Zelda: Breath of the Wild)

Mario

  • Koopa's Road (Super Mario 64)
  • Ultimate Koopa (Super Mario 64)
  • Castle (New Super Mario Bros.)
  • Nemesis King Koopa (Super Mario Galaxy)
  • Melty Molten Galaxy (Super Mario Galaxy)
  • Bowser's Galaxy Reactor (Super Mario Galaxy)
  • Battle for the Grand Star (Super Mario Galaxy)
  • Speedy Comet (Super Mario Galaxy 2)

Metroid

  • Phendrana Battle (Metroid Prime)
  • Theme of Dark Samus (Metroid Prime 2: Echoes)
  • Quadraxis (Metroid Prime 2: Echoes)
  • Emperor Ing Spider (Metroid Prime 2: Echoes)
  • Alinos Gateway (Metroid Prime Hunters)
  • Hunters (Metroid Prime Hunters)
  • Bryyo Cliffside (Metroid Prime 3: Corruption)
  • Rundas Fight (Metroid Prime 3: Corruption)
  • Gandrayda (Metroid Prime 3: Corruption)
  • Metroid Prime Trilogy (Metroid Prime Trilogy)
  • Surface (Metroid: Samus Returns)
  • Boss Diggernaut (Metroid: Samus Returns)
  • Chozo Laboratory (Metroid: Samus Returns)

Pokémon

  • Vs. Mewtwo (Pokémon Stadium)
  • Vs. Red (Pokémon Gold and Silver)
  • Vs. Lusamine (Pokémon Sun and Moon)

Star Fox

  • Sector Y / Solar (Star Fox 64)

Spirits

New Spirit Battles

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
N/A
SMRPG Smithy.jpg
Smithy •Metal King Dedede KingDededeHeadGreySSBU.png
•Metal Mii Swordfighter (×2) MiiSwordfighterHeadSSBU.png (Shy Guy Mask)
Attack
4,000 Midgar (Ω form) •Item: Shooting Types
•Item: Swords
•Defeat the main fighter to win
•The enemy's melee weapons have increased power
•The enemy has increased defense when the enemy's at high damage
Multi-Man Melee •The Metal King Dedede puppet fighter resembles Smithy as a rotund metallic hammer-wielding king. His increased defense references Smithy's tank and mask heads during the second phase of his battle.
•The Metal Mii Swordfighter minion fighters represent the Shypers that assist Smithy. Just like in Super Mario RPG, it is not necessary to defeat them.
•The shooting and sword items represent Smithy's goal of filling the world with weapons.
163
SSBU spirit Baron K. Roolenstein.png
Baron K. Roolenstein King K. Rool KingKRoolHeadWhiteSSBU.png
R.O.B. ROBHeadGreenSSBU.png
Shield
6,000 Castle Siege (Throne Room) •Hazard: Zap Floor
•Item: Barrel
•The floor is electrified
•The enemy tends to avoid conflict
•The enemy favors up specials
Funky's Fugue •The K. Rool puppet fighter's Propellerpack originates from Baron K. Roolenstein. He avoids conflict because Roolenstein does not directly fight Dixie and Kiddy.
•The R.O.B. puppet fighter represents KAOS.
•The stage represents Kastle KAOS.
•The Zap Floor represents the electric bulbs.
•Barrels were used by Dixie and Kiddy to fight Roolenstein.
N/A
Blue Bubble.png
Bubble Meta Knight (×3) (MetaKnightHeadRedSSBU.pngMetaKnightHeadGreenSSBU.pngMetaKnightHeadWhiteSSBU.png)
Grab
2,000 Temple •Item: Fairy Bottle •The enemy loves to jump
•The enemy starts the battle with a Fire Flower
Temple Theme •The puppet fighter resembles the Bubble's design in Ocarina of Time, with the costumes representing Red, Green, and White Bubbles. The Fire Flower represents the Bubble's ability to light Link on fire.
•Bubbles are commonly found in temples and dungeons.
•Link can turn Bubbles into Fairies in certain Zelda games.
N/A
OoT Stalfos Artwork.png
Stalfos Link LinkHeadGreySSBU.png
Attack
6,000 Temple N/A •The enemy's melee weapons have increased power
•The enemy favors dash attacks
Saria's Song / Middle Boss Battle •One of the Stalfos's attacks in Ocarina of Time resembles Link's Jump Slash.
•The Middle Boss Battle music plays during Stalfos battles in Ocarina of Time.
272
SSBU spirit Dark Suit.png
Dark Suit Samus SamusHeadBrownSSBU.png
Shield
4,000 Spear Pillar (Battlefield form) •Hazard: Poison Cloud •The stage is covered in a poisonous cloud Multiplayer - Metroid Prime 2: Echoes •The puppet fighter uses the Dark Suit color scheme.
•The Poison Cloud represents the poisonous atmosphere of Dark Aether.
N/A
MOM Kihunter Concept Art.png
Kihunter Ridley RidleyHeadGreenSSBU.png (×3)
Attack
2,000 Distant Planet •Item: Beehive •The enemy loves to jump Multiplayer - Metroid Prime 2: Echoes •The stage represents the Brinstar, Biosphere, and Sector 2 (TRO) jungle locales where Kihunters are encountered. Therefore, the music is a remix of the Brinstar theme from Super Metroid.
•The Beehive references the Kihunter's beelike appearance and hives.
724
Phosphera Spirit
Phosphora Zero Suit Samus ZeroSuitSamusHeadShortsBlueSSBU.png
Attack
6,000 Palutena's Temple (Battlefield form) •Assist Trophy Enemies (Phosphora)
•Item: Lightning Bolt
•Hazard: Zap Floor
•Hostile assist trophies will appear
•The floor is electrified
•The enemy's electric attacks have increased power
•The enemy has increased move speed
Thunder Cloud Temple •The Zap Floor, Lightning Bolt, and increased electric attack power reference Phosphora's electric powers.
•The puppet fighter's increased speed references Phosphora's lightning-quick movements.
•The music and stage reference the Thunder Cloud Temple, where Pit fights Phosphora.
N/A
Monoeye artwork.png
Monoeye Meta Knight MetaKnightHeadPinkSSBU.png (×3)
Neutral
2,000 Skyworld •Hazard: Low Gravity •The enemy loves to jump
•Gravity is reduced
Underworld •The Low Gravity and frequent jumping reference the fact that Monoeyes are always floating.
N/A
LightningChariotOrigin.png
Lightning Chariot •Clear Pit PitHeadBlueSSBU.png
Neutral
8,000 Figure-8 Circuit •Sudden Final Smash •The enemy is invisible
•The enemy will suddenly have a Final Smash
Lightning Chariot Base •The invisible puppet fighter represents the ghost of the Chariot Master.
•The puppet fighter's Final Smash uses the Lightning Chariot.
•The stage and music reference the racetrack atop the Lightning Chariot Base, where Pit fights the Chariot Master.
N/A
Gyromite Prof Hector.png
Prof. Hector Dr. Mario DrMarioHeadBlueSSBU.png
Shield
2,000 Mario Bros. •Item: Exploding Types •The enemy is easily distracted by items Stack-Up/Gyromite •The exploding items reference the dynamite collected by Hector in Gyromite.
N/A
Gyromite Prof Vector.png
Prof. Vector Dr. Mario DrMarioHeadYellowSSBU.png
Grab
2,000 Living Room N/A •Take your strongest team into this no-frills battle Stack-Up/Gyromite •The falling blocks on this stage represent the gameplay of Stack-Up, which features Vector on the box art.
N/A
Gyromite Smick.png
Smick Yoshi (×3) YoshiHeadCraftedSSBU.png
•Ally: Dr. Mario DrMarioHeadBlueSSBU.png
Attack
4,000 Mario Bros. •Item: Food •You lose if your CPU ally is KO'd
•The enemy is easily distracted by items
Stack-Up/Gyromite •The Yoshi puppet fighters' attraction to food is a reference to Smicks being distracted by turnips.
•The Dr. Mario puppet fighter represents Hector, who must be kept safe from Smicks in Gyromite.
N/A
AHIT Hat Kid.png
Hat Kid Mii Gunner MiiGunnerHeadSSBU.png (Top Hat, Wild West Wear)
Peach PeachHeadBlueSSBU.png
Neutral
6,000 Mario Galaxy •Item: Bunny Hood
•Item: Freezie
•Item: Timer
•Defeat the main fighter to win
•The enemy is easily distracted by items
•The enemy prefers Up Specials.
•All fighters are invisible after a little while
Fossil Falls •The Mii Gunner puppet fighter's Top Hat represents the Kid's Hat. Her Grenade Launch represents the Brewer Hat. Her item distraction represents A Hat in Time's "collect-a-thon" gameplay.
•The Princess Peach minion fighter, who prefers her Peach Parasol, represents the Umbrella.
•The Bunny Hood, Freezie, and Timer represent the Sprint Hat, Ice Hat, and Time Stop Hat, respectively.
•The invisibility condition represents the Dweller's Mask.
•The stage represents Hat Kid's spaceship.
N/A
AHIT Mafia Boss.png
Mafia Boss Wario WarioHeadClassicRedSSBU.png
Shield
2,000 Delfino Plaza •Assist Trophy Enemies (Phosphora)
•Item: Food
•Hostile assist trophies will appear Delfino Plaza (Remix) •Phosphora represents Mafia Boss's Ultra Charge attack.
•The Food item is a reference to the Mafia Boss leading the Mafia of Cooks, as well as the enormous meat rollers in Mafia Town.
•The stage represents Mafia Town.
N/A
AHIT Conductor.png
Conductor Yoshi YoshiHeadYellowSSBU.png
Attack
4,000 Spirit Train •Item: Exploding Types •Timed battle Dillon's Rolling Western: The Last Ranger •This Spirit Battle is a reference to Train Rush, with the stage representing the Conductor's train, and the exploding items and timed battle representing the time limit to defuse the train's bomb.
N/A
AHIT DJ Grooves.png
DJ Grooves King Dedede KingDededeHeadBlueSSBU.png
Grab
4,000 Fourside •Assist Trophy Enemies (Jeff)
•Item: Cucco
•Hostile assist trophies will appear Ground Theme - Super Mario Bros. 2 (Remix) •This Spirit Battle is a reference to The Big Parade, with the stage representing the Moon Set, the Cucco representing the owls marching after Hat Kid, and Jeff representing the pyrotechnics.
N/A N/A Snatcher •Giant Mr. Game & Watch MrGame&WatchHeadBlueSSBU.png (×2)
Grab
6,000 Luigi's Mansion (Ω form) •Bob-omb Festival •Bob-ombs will rain from the sky after a little while
•The enemy is giant
•Reinforcements will appear during the battle
•Defeat the main fighter to win
Main Theme - Luigi's Mansion •The Bob-omb Festival represents the Snatcher's bombardment of explosive attacks.
•The Mr. Game & Watch reinforcement fighter represents the Snatcher's attempt to trick Hat Kid with a cardboard cutout during his battle.
N/A N/A Goat Piranha Plant PiranhaPlantHeadPurpleSSBU.png (×3)
Shield
2,000 Find Mii N/A •Only certain Pokémon will emerge from Poké Balls (Gogoat) Main Theme - Luigi's Mansion •The Piranha Plant puppet fighters represent the flowering plants from The Illness has Spread.
•Gogoat represents the Goats of Alpine Skyline.
N/A
AHIT Mustache Girl.png
Mustache Girl Daisy DaisyHeadPinkSSBU.png
Neutral
8,000 Castle Siege •Uncontrollable Speed
•Temporary Invincibility
•The enemy is very fast and can't stop quickly
•The enemy will occasionally be invincible when the enemy's at high damage
The Great Tower Showdown 2 •The uncontrollable speed represents Mustache Girl's teleportation attacks and overall high attack speed.
•The temporary invincibility represents Mustache Girl's ability to make herself invincible during her boss battle's penultimate phase.
•The stage represents Mustache Girl's castle in The End.

Fixed Spirit Battles

In some cases, I feel that a Spirit Battle could have better represented the respective Spirit. Usually, this just means adjusting the fighter, stage, or music choices.

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
62
SSBU spirit Mechakoopa.png
Mechakoopa Iggy BowserJrHeadIggySSBU.png
Grab
3,800 Mushroom Kingdom U (Slide Lift Tower) •Item: Exploding Types •The enemy favors down specials King Bowser - Super Mario Bros. 3 •The puppet fighter's down special uses the Mechakoopa itself. His Junior Clown Car references the Koopa Clown Car used in Super Mario World, in which Bowser throws Mechakoopas at Mario.
166
SSBU spirit Lord Fredrik.png
Lord Fredrik King K. Rool KingKRoolHeadWhiteSSBU.png
Grab
2,300 Castle Siege (Underground Cavern) •Hazard: Ice Floor •The floor is frozen King Bowser - Super Mario Bros. 3 •The stage more closely resembles the Volcano Dome where Lord Fredrik is fought.
•The music is a rock song, better matching the style of Lord Fredrik's boss theme.
269
SSBU spirit Gravity Suit.png
Gravity Suit Samus SamusHeadPurpleSSBU.png
Shield
3,800 Norfair •Hazard: High Gravity •Your jumping power decreases Magmoor Caverns - Metroid: Samus Returns •The music and stage directly reference the Gravity Suit's role in navigating Norfair in Super Metroid.
287
SSBU spirit Mecha Ridley.png
Mecha Ridley •Giant Ridley RidleyHeadGreySSBU.png
Shield
4,100 Frigate Orpheon (Ω form) •Move Speed ↓ •The enemy's smash attacks have increased power
Stamina battle
•The enemy is giant
Vs. Meta Ridley •The stage is a Space Pirate ship, much like the Mother Ship where Mecha Ridley is fought.
289
SSBU spirit Little Birdie.png
Little Birdie •Tiny Ridley RidleyHeadYellowSSBU.png
Shield
3,700 Distant Planet •Defense ↑
•Attack Power ↑
•Giant
•The enemy is giant after a little while
•The enemy has increased attack power after a little while
•The enemy has increased defense after a little while
Nemesis Ridley •The music is Ridley's theme from Other M.
293
SSBU spirit Kanden.png
Kanden Samus SamusHeadBlackSSBU.png
Attack
1,700 Frigate Orpheon (Battlefield form) •Item: Motion-Sensor Bomb •The enemy is easily distracted by items Psycho Bits •The puppet fighter's costume much more closely matches Kanden's color scheme.
•The stage better resembles the Celestial Archives, where Kanden is first encountered.
294
SSBU spirit Trace.png
Trace Dark Samus DarkSamusHeadRedSSBU.png
Attack
1,900 Summit (Battlefield form) •Invisibility •The enemy is invisible
•The enemy starts the battle with a Staff
Psycho Bits •The puppet fighter bears a somewhat closer resemblance to Trace's color scheme
•The stage better resembles Arcterra, where Trace is first encountered.
•The Staff references Trace's ability to snipe with the Imperialist.
401
SSBU spirit Andross (Star Fox 64 3D).png
Andross (Star Fox 64 3D) Donkey Kong DonkeyKongHeadWhiteSSBU.png
Grab
9,900 Venom •Assist Trophy Enemies (Andross)
•Hazard: Low Gravity
•Gravity is reduced
•Hostile assist trophies will appear
Sector Ω •The puppet fighter is a white-haired primate, more closely resembling Andross.
721
SSBU spirit Eggplant Wizard.png
Eggplant Wizard Robin RobinHeadBlueSSBU.png
Grab
9,300 Reset Bomb Forest •Defense ↓
•Attack Power ↓
•Item: Food
•The enemy starts the battle with a Lip's Stick
•You have reduced defense after a little while
•You have reduced attack power after a little while
Kid Icarus Retro Medley •The puppet fighter is a mage wearing blue and purple robes, more closely matching Eggplant Wizard's role and appearance.
•The music medley includes the theme played in dungeons, where Eggplant Wizards are found in Kid Icarus.
•The Lip's Stick, which attaches a flower to a fighter's head, references Eggplant Wizard's ability to turn Pit's upper body into a plant.
1,296
SSBU spirit Shantae.png
Shantae Zero Suit Samus ZeroSuitSamusHeadShortsOrangeSSBU.png
Grab
9,400 Pirate Ship •Item: Transforming Types •The enemy's battering items have increased power
•The enemy starts the battle with a Killing Edge
Hail from the Past •The music has a Middle Eastern melody with a techno bass line, better matching the style of the Shantae soundtrack.