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Master Hand (SSB): Difference between revisions

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{{cleanup|Needs a major rewrite to stand on its own two feet. Recommend expert assistance.}}
{{ArticleIcons|ssb=y}}
:''This article is about Master Hand's appearance in ''[[Super Smash Bros.]]''. For general information, see [[Master Hand]].''
{{disambig2|Master Hand's appearance in ''[[Super Smash Bros.]]''|general information|Master Hand}}
[[File:MasterhandSSB64.jpg|thumb|left|150px|Official artwork for Master Hand in ''Super Smash Bros.'']]
{{Boss
[[File:Masterhandssb.jpg|thumb|150px|Master Hand's appearance in ''Super Smash Bros.'']]
|name          = Master Hand
|image        = [[File:MasterhandSSB64.jpg|150px]]
|caption      = [[File:SmashBrosSymbol.svg|50px|class=invert]]
Official artwork of Master Hand in ''Super Smash Bros.''
|boss          = ''[[SSB]]''
|universe      = {{uv|Super Smash Bros.}}
|location      = {{SSB|Final Destination}}
|voiceactor    = [[Jeff Manning]]
}}
{{Head|Master Hand|g=SSB|s=16px}}
'''Master Hand''' ({{ja|マスターハンド}}, ''Masutā Hando'')  is a character resembling a large, gloved hand who appears as the final [[boss]] of the [[1P Game]] in ''[[Super Smash Bros.]]''
 
==[[Opening movie#Super Smash Bros.|Opening movie]]==
Master Hand is first seen in the [[opening movie]]. He places [[Trophy|plush doll]] versions of two random characters on a table, and after carefully positioning objects around them, he counts down from three on his fingers. At the conclusion of the countdown, he snaps his fingers, and the objects, along with the table itself, are changed into a stage resembling [[Peach's Castle]]. Soon after, both of the plush dolls come to life.
 
==As a boss==
[[File:Masterhandssb.jpg|thumb|left|125px|Master Hand's appearance in ''Super Smash Bros.'']]
Master Hand is the final boss of the [[Classic Mode|1P Game]]. He uses his size and shape to his advantage; he slaps, punches, and flicks the player's character, and receives no knockback from the player's attacks. All of these elements are carried on into his incarnations in later games.
 
Master Hand cannot be defeated by being launched out of the [[blast zone]]s. Instead, he has 300 [[hit points]] that must be depleted. Once all of his hit points have been depleted, he explodes while floating away into the background, along with the screen fading to white then fade to pitch black.
 
After the final results screen, a cutscene plays, showing the player's character back into its plush doll form. The camera zooms out, the screen suddently transitions to black, and the sound of a closing door plays.
 
===Moveset===
[[File:Master Hand Hurtbox Smash 64.png|thumb|Master Hand's hurtbox in ''Smash 64''.]]
[[File:Master Hand Hurtbox Smash 64.png|thumb|Master Hand's hurtbox in ''Smash 64''.]]
{{Head|Master Hand|g=SSB|l=}}
In ''[[Super Smash Bros.]]'', Master Hand is the final opponent of the [[1P Game]], acting as a final boss. He resides in the [[Final Destination (SSB)|Final Destination]]. He uses his size and shape to his advantage - he slaps, punches and flicks the player around, but receives no knockback from the player's attacks; all of these trends would be carried over to later games in the series.
Master Hand can't be defeated by normal means; instead, he has 300 [[HP]] which must be depleted. Once 0 HP is reached, he explodes into the background while the screen fades to white; after the last results screen of the game, which has its own fanfare, a cutscene plays, showing the player's character turning back into their plush doll form, the camera zooming, then a sudden transition to black, punctuated with the sound of a door closing.
Master Hand first appears in the opening cinematic. He positions inanimate [[Trophy|plush doll]] versions of two random characters on a table, and after carefully positioning everything around them, he counts to three, snaps his fingers, and changes the table into a stage resembling [[Peach's Castle]]; additionally, both of the plush dolls spring to life.
{{clr}}
==Moveset==
{|class="wikitable"
{|class="wikitable"
|-
|-
!Move!!Damage!!Debug mode input!!Description
!Move!!Damage
!width=10%|Debug mode input!!Description
|-
|-
|Big Swipe||16%||Side special*||Master Hand makes a wide slapping motion across the platform.
|Big Swipe ({{ja|ビッグスワイプ|Biggu Suwaipu}})||16%||{{Button|N64|Control Stick|L|s=32px}}{{Button|N64|B|s=32px}} / {{Button|N64|Control Stick|R|s=32px}}{{Button|N64|B|s=32px}}*||Master Hand makes a wide slapping motion across the platform.
|-
|-
|Floor Sweep||12% per swipe||Down tilt||Master Hand sweeps across the stage several times, depending on the length of the platform.
|Dual Poke ({{ja|デュアルポケ|Deyuaru Poke}})||8%, 16% (finger), 6%, 6% (base)||{{Button|N64|A|s=32px}}||Master Hand pokes the air twice. The second poke is more powerful.
|-
|-
|Jetstream||16% or 12%||Up special||Master Hand makes a vaguely plane-like shape, then flies into the background. He attempts to fly into the player, then flies back in from the right. The takeoff deals flame damage if the player is nearby.
|Finger Bullet ({{ja|フィンガーバレット|Fingā Baretto}})||5% per bullet||{{Button|N64|Control Stick|L-S|s=32px}}{{Button|N64|A|s=32px}} / {{Button|N64|Control Stick|R-S|s=32px}}{{Button|N64|A|s=32px}}||Master Hand makes the shape of a gun, and fires a pair of Bullet Bills. If Master Hand has less than 100 HP remaining, he will fire three pairs.
|-
|-
|Finger Walk||8% or 6% (walking), 18% (kick)||Neutral special||Master Hand "walks" across the stage using his pointer and middle fingers. When he reaches his opponent, he deals a flaming "kick".
|Finger Drill ({{ja|フィンガードリル|Fingā Doriru}})||4% (startup), 1% (hits 1-20), 5% (last hit)||{{Button|N64|Control Stick|U|s=32px}}{{Button|N64|A|s=32px}}||Master Hand flies up, then slams down while spinning in a drill-like fashion.
|-
|-
|Power Punch||16%||Down special||Master Hand hovers over the target, then quickly punches down with electric effects. If used outside Final Destination, may result in Master Hand getting stuck and unable to move for the rest of the match.
|Finger Walk ({{ja|フィンガーウォーク|Fingā Ōku}})||8% or 6% (walking), 18% (kick)||{{Button|N64|B|s=32px}}||Master Hand "walks" across the stage using his pointer and middle fingers. When he reaches his opponent, he does a fiery flick.
|-
|-
|Dual Poke||8%, 16% (finger), 6%, 6% (base)||Neutral attack||Master Hand pokes the air twice. The second poke is more powerful.
|Floor Sweep ({{ja|床の掃除|Yuka no Sōji}})||12% per swipe||{{Button|N64|Control Stick|D|s=32px}}{{Button|N64|A|s=32px}}||Master Hand sweeps across the stage several times, depending on the length of the platform.
|-
|-
|Finger Drill||4% (startup), 1% (hits 1-20), 5% (last hit)||Up tilt||Master Hand flies up, then slams down while spinning in a drill-like fashion.
|Flying Punch ({{ja|フライングパンチ|Furaingu Panchi}})||16%||{{Button|N64|Control Stick|U-S|s=32px}}{{Button|N64|A|s=32px}}||Master Hand flies in from the background and punches the player.
|-
|-
|Side Punch||20%||Forward tilt||Master Hand makes a fist and slams into the player.
|Flying Slap ({{ja|フライングスラップ|Furaingu Surappu}})||1% (hit 1), 16% (hit 2)||{{Button|N64|Control Stick|D-S|s=32px}}{{Button|N64|A|s=32px}}||Master Hand flies in from the background and slaps the stage.
|-
|-
|Flying Punch||16%||Up smash||Master Hand flies in from the background and punches the player.
|Jetstream ({{ja|ジェット気流|Jettokiryū}})||16% or 12%||{{Button|N64|Control Stick|U|s=32px}}{{Button|N64|B|s=32px}}||Master Hand makes a vaguely plane-like shape, then flies into the background. He attempts to fly into the player, then flies back in from the right. The takeoff deals flame damage if the player is nearby.
|-
|-
|Flying Slap||1% (hit 1), 16% (hit 2)||Down smash||Master Hand flies in from the background and slaps the stage.
|Power Punch ({{ja|パワーパンチ|Pawā Panchi}})||16%||{{Button|N64|Control Stick|D|s=32px}}{{Button|N64|B|s=32px}}||Master Hand hovers over the target, then quickly punches down with electric effects. If used outside Final Destination, may result in Master Hand getting stuck and unable to move for the rest of the match.
|-
|-
|Finger Bullet||5% per bullet||Forward smash||Master Hand makes the shape of a gun, and fires a pair of Bullet Bills. If Master Hand has less than 100 HP remaining, he will fire three pairs.
|Side Punch ({{ja|サイドパンチ|Saido Panchi}})||20%||{{Button|N64|Control Stick|L|s=32px}}{{Button|N64|A|s=32px}} / {{Button|N64|Control Stick|R|s=32px}}{{Button|N64|A|s=32px}}||Master Hand makes a fist and punches horizontally across the stage.
|}
|}
<nowiki>*</nowiki> Playable characters do not have side special moves in this game.
<nowiki>*</nowiki> Playable characters do not have side special moves in this game.
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{{Bosses}}
{{Bosses}}
[[Category:Master Hand]]
[[Category:Master Hand]]
[[Category:Unplayable characters (SSB)]]
[[Category:Bosses]]

Latest revision as of 17:42, August 28, 2023

This article is about Master Hand's appearance in Super Smash Bros.. For general information, see Master Hand.
Master Hand
MasterhandSSB64.jpg
Symbol of the Smash Bros. series.

Official artwork of Master Hand in Super Smash Bros.

A boss in SSB
Universe Super Smash Bros.
Location Final Destination
English voice actor Jeff Manning

Master Hand's head icon from SSB. Master Hand (マスターハンド, Masutā Hando) is a character resembling a large, gloved hand who appears as the final boss of the 1P Game in Super Smash Bros.

Opening movie[edit]

Master Hand is first seen in the opening movie. He places plush doll versions of two random characters on a table, and after carefully positioning objects around them, he counts down from three on his fingers. At the conclusion of the countdown, he snaps his fingers, and the objects, along with the table itself, are changed into a stage resembling Peach's Castle. Soon after, both of the plush dolls come to life.

As a boss[edit]

Master Hand's appearance in Super Smash Bros.

Master Hand is the final boss of the 1P Game. He uses his size and shape to his advantage; he slaps, punches, and flicks the player's character, and receives no knockback from the player's attacks. All of these elements are carried on into his incarnations in later games.

Master Hand cannot be defeated by being launched out of the blast zones. Instead, he has 300 hit points that must be depleted. Once all of his hit points have been depleted, he explodes while floating away into the background, along with the screen fading to white then fade to pitch black.

After the final results screen, a cutscene plays, showing the player's character back into its plush doll form. The camera zooms out, the screen suddently transitions to black, and the sound of a closing door plays.

Moveset[edit]

Master Hand's hurtbox in Smash 64.
Move Damage Debug mode input Description
Big Swipe (ビッグスワイプ) 16% Control StickB / Control StickB* Master Hand makes a wide slapping motion across the platform.
Dual Poke (デュアルポケ) 8%, 16% (finger), 6%, 6% (base) A Master Hand pokes the air twice. The second poke is more powerful.
Finger Bullet (フィンガーバレット) 5% per bullet Control StickA / Control StickA Master Hand makes the shape of a gun, and fires a pair of Bullet Bills. If Master Hand has less than 100 HP remaining, he will fire three pairs.
Finger Drill (フィンガードリル) 4% (startup), 1% (hits 1-20), 5% (last hit) Control StickA Master Hand flies up, then slams down while spinning in a drill-like fashion.
Finger Walk (フィンガーウォーク) 8% or 6% (walking), 18% (kick) B Master Hand "walks" across the stage using his pointer and middle fingers. When he reaches his opponent, he does a fiery flick.
Floor Sweep (床の掃除) 12% per swipe Control StickA Master Hand sweeps across the stage several times, depending on the length of the platform.
Flying Punch (フライングパンチ) 16% Control StickA Master Hand flies in from the background and punches the player.
Flying Slap (フライングスラップ) 1% (hit 1), 16% (hit 2) Control StickA Master Hand flies in from the background and slaps the stage.
Jetstream (ジェット気流) 16% or 12% Control StickB Master Hand makes a vaguely plane-like shape, then flies into the background. He attempts to fly into the player, then flies back in from the right. The takeoff deals flame damage if the player is nearby.
Power Punch (パワーパンチ) 16% Control StickB Master Hand hovers over the target, then quickly punches down with electric effects. If used outside Final Destination, may result in Master Hand getting stuck and unable to move for the rest of the match.
Side Punch (サイドパンチ) 20% Control StickA / Control StickA Master Hand makes a fist and punches horizontally across the stage.

* Playable characters do not have side special moves in this game.