Jigglypuff (SSBM)

Revision as of 08:48, April 14, 2009 by 86.11.108.53 (talk)
This page is about Jigglypuff's appearance in Super Smash Bros. Melee. For other uses, see Jigglypuff.
Jigglypuff
Jigglypuff
PokemonSymbol.svg
Universe Pokémon
Appears in SSB
SSBM
SSBB
Availability Unlockable
Tier High (6/7)

Jigglypuff, known in Japan as Purin (プリン, Purin), is an unlockable character in Super Smash Bros. Melee from the Pokémon series, unlocked by completing Classic/Adventure mode on any difficulty/stock or by playing 50 vs. matches. It is currently ranked 6/7th along with Captain Falcon.

Special Moves

Techniques

  • Wall of Pain: Repeatedly using front or back aerials on an opponent, sometimes even off the stage.
  • Pillow Rest: On any breakable surface (Blocks in Yoshi's Island, Green Greens, and Mushroom Kingdom.) Down throw an opponent and right after the throw breaks the block, the throw is interrupted and both characters fall. Rest right after the block breaks and it will almost always hit the opponent.

Recovery

Jigglypuff is famous for its very long recovery. With Pound, five mid-air jumps and an air dodge, Jigglypuff has many resources with which it can recover. It can use Rising Pound repeatedly to move any length horizontally without losing height, and by using Rising Pound in between each mid-air jump, Jigglypuff can also attain a very high vertical recovery.

Because of the great length and flexibility of its recovery, Jigglypuff is able to perform feats, such as the reverse Hyrule Jump and traversing the underside of Corneria, that few if any other characters can match.

Changes from N64 to Melee

  • New Neutral B (Rollout). Pound is now Jigglypuff's Side B.
  • Pound is a lot faster in terms of starting lag, ending lag and duration. This allows it to combo more easily, especially on fast fallers.
  • Rest has much more knockback, while now setting the opponent on fire.
  • New Forward throw (Its old forward throw is now its up throw) and Back throw.
  • Up tilt is slower.
  • Neutral aerial and up aerial both have reduced knockback (and range in the Nair's case), but new godly priority.
  • Fair and Bair have doubled in range.
  • The sex kick effect of Fair lasts for a shorter time.
  • Bair no longer has a weak 9% damage hit if it hits at the very end of the animation.
  • More range overall.
  • Dair drill kick has been halved in damage (from 30% to 15%) and gives very little stun.
  • Falls faster.
  • Higher priority, particularly on aerials (Nair).
  • Dsmash's hitbox doesn't stay out for as long as it did.
  • Teleport has been removed.
  • More aerial manoeuverability.
  • Sing sleeps opponents for longer.
  • Down tilt no longer knocks the opponent slightly up and out, but sends them skidding away.
  • Red and Green costumes are no longer a bow. (Red is now a flower, green is a headband)
  • All jumps give height. (In SSB, its 4th midair jump gave next to no height and the 5th merely stalled it in the air for a couple of frames giving no height at all)
  • New Taunt.
  • Now, when she loses or a match is reset, she moves her head both ways continuously rather than stopping.

Pros & Cons

Pros

  • Has 5 mid-air jumps.
  • Extremely long recovery (especially with the help of Rising Pound).
  • Excellent DI, amongst the best in the game.
  • Powerful down B attack which KOs an opponent at almost any percentage.
  • Aerial maneuverability allows itself to weave in and out to attack (Ex. Wall of Pain).
  • Fantastic edgeguarder.
  • Deceptively strong attacks.
  • Deceptively long range.
  • Huge priority.
  • Awesome combo ability.
  • Can combo and juggle characters off the screen and still recover.
  • Extremely floaty allowing for easy recovery from the side and difficult follow-ups for enemies combos.
  • Very low crouch lets it dodge many attacks, including Fox's and Falco's Blaster shots.
  • Fastest Horizontal Aerial speed in the game.

Cons

  • Extremely light and floaty, thus especially easy to KO from any side of screen.
  • Slow pummel
  • Lacks projectiles.
  • Flies up very high when its shield is broken, so unless there's an obstacle is there to stop itself, a KO is always certain.
  • While good for a character of her size, range is still fairly short.
  • Up B move cannot be used to recover.
  • A missed rest leaves Jigglypuff very vulnerable.
  • Slowest dash speed in the game along with Zelda
  • Rollout can SD, if not careful

Trophy Descriptions

In addition to the normal trophy about Jigglypuff as a character, there are two trophies about it as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Jigglypuff on any difficulty:

Jigglypuff (Smash Red)
Jigglypuff's normal attacks are weak, and because of its light weight it's easily sent flying. However, with its incredible midair agility, it seems to dance when airborne. Rollout is a powerful speed attack, but be careful not to fly off the edge. Pound does serious damage, and it can also help as a recovery move.
Jigglypuff (Smash Blue)
Jigglypuff can put its enemies to sleep if they are in range of its Sing attack, although the attack does not work on airborne foes. Rest puts Jigglypuff into a deep sleep, but at the instant it drops off, an intense energy force radiates out of the exact center of its body. If this force comes in contact with an enemy, look out! Rest is Jigglypuff's wild card.

Palette Swaps

File:Alt-jigglypuff2.jpg
Jigglypuff's changeable clothing in SSBM

Trivia

  • Jigglypuff is one of the four unlockable characters to be shown in the game's introduction. The other three being Ganondorf, whose fist is shown briefly alongside Link and Zelda's hands: Pichu, who appears near Pikachu right before Jigglypuff appears: and Young Link who is shown shortly before Link is.
  • Jigglypuff doesn't have to be unlocked first. Mewtwo, Pichu, Ganondorf, Falco, Luigi, and Dr. Mario can all be unlocked first, because none of them requiring the player to finish Classic or Adventure (Marth can be unlocked by using all of the starting characters in vs. mode, as well as Classic or Adventure), and meeting the requirements to unlock Luigi, Dr. Mario or Roy will have the player fight him rather than Jigglypuff. In fact, one could theoretically unlock every character except Jigglypuff if they used the "Play X Vs. Matches" technique for each one and intentionally failed whenever challenged by Jigglypuff.
  • A CPU Jigglypuff will never use its Rest move.