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[[File:MarioUairSSBM.gif|thumb|150px|Mario's up aerial in ''Melee''.]]
[[File:Link uair SSBB.jpg|thumb|250px|Link's up aerial in ''Brawl''.]]
[[File:ZeldaUairSSBM.gif|thumb|150px|Zelda's up aerial in ''Melee''.]]
[[File:Cloud Up Air Ultimate.jpg|thumb|250px|Cloud's up aerial in ''Ultimate''.]]
[[File:Link uair SSBB.jpg|thumb|150px|Link's up aerial in ''Brawl''.]]
An '''up aerial''' ({{ja|上空中攻撃|Ue kūchū kōgeki}}, ''Up/above/upper midair attack''; commonly abbreviated as '''Uair''' or '''u-air''', and referred to as '''AttackAirHi''' internally) is an [[aerial attack]] that is performed in midair by pressing the attack button and tilting the [[control stick]] upward. Its official term varies between titles; it is known as an '''up midair attack''' in ''[[Super Smash Bros. Melee]]'', and an '''up air attack''' from ''[[Super Smash Bros. Brawl]]'' onward. Many up aerials either have a wide coverage above the user, such as flip kicks, or are narrow but powerful strikes directly above the character's head. They also tend to launch the opponent at a predominantly upward angle, making them crucial for [[juggling]]. Many up aerials have a landing animation involving the character falling on their back and having to get back up.
An '''up aerial''' ({{ja|上空中攻撃|Ue kūchū kōgeki}}, ''Up/above/upper midair attack''; commonly abbreviated as '''uair''' or '''U-Air''', and referred to as '''AttackAirHi''' internally in ''Melee''{{'}}s {{SSBM|Debug Menu}} and ''Brawl'' files) is an [[aerial attack]] that is performed in midair by pressing the attack button and tilting the [[Control Stick]] upwards. It also gains a moderate boost in height if the character's attack is a backflip used just before the apex of the jump, but the user loses their second jump. Its official term varies between titles; it is known as an "up midair attack" in ''[[Melee]]'', and an "up air attack" in ''[[Brawl]]''. Many up aerials are circle kicks, which have large range and very slightly disjointed hitboxes. They can also send the opponent in diverse directions. A lot of up aerials can be used for air [[juggling]].


A lot of up aerials in ''Brawl'' have a landing animation involving the character falling on their back and having to get back up.
==List of up aerials==
 
{| class="wikitable"
==List of up aerials in ''[[Super Smash Bros.]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSB|Captain Falcon}}|| Does a bicycle kick. Incredible hitstun and one of the most fearsome moves in the game due to its versatile uses in both combos and edgeguarding. Back of the hit is a very powerful semi-spike.||16%
|-
|{{SSB|Donkey Kong}}|| Slaps upward. Using platform cancels, this is DK's main combo move outside of wall combos. Combos into other up airs or up smash.||12%
|-
|{{SSB|Fox}}|| Flips then kicks. Has set low knockback with the first hit. Infinites if only the first hit hits. Second hit has great vertical knockback.||15% (total)
|-
|{{SSB|Jigglypuff}}|| Slaps upward. Part of Jigglypuff's basic combo of up throw, up smash, up throw, multiple up airs into [[Rest]].||16%
|-
|{{SSB|Kirby}}|| Spins rapidly. A very different form of aerial, as it does 2 hits if it isn't Z-canceled and 1 hit if it is. Combos into down air at low percents. Later changed to his Neutral Air. ||10%
|-
|{{SSB|Link}}|| Thrusts his sword up. Good combo move but with poor range. Adequate knockback.||16%
|-
|{{SSB|Luigi}}|| Does a bicycle kick. Combos into the [[Super Jump Punch]] and the [[Luigi Cyclone]].||12%
|-
|{{SSB|Mario}}|| Similar to Luigi’s but not as useful. Combos into f-air and up smash. The low damage hit of the move can also combo as well into back air.||12%
|-
|{{SSB|Ness}}|| Headbutts upward. Good for juggling and [[DJC]]ing.||15%
|-
|{{SSB|Pikachu}}|| Flips and hits opponents with his tail. Its knockback depends on which area of the tail hits. A popular combo move and gimping tool. Has a large disjointed hitbox.||10%
|-
|{{SSB|Samus}}|| Does a spin kick upward. Not too useful outside of baiting overly aggressive opponents and reading it into a back air.||10%
|-
|{{SSB|Yoshi}}|| Flips while using his tail to do damage. A combo end move with low range preventing it from starting up combos. Incredibly useful out of up tilts against any heavy or medium character using [[DJC]]'s.||15%
|-
|}
 
==List of up aerials in ''[[Super Smash Bros. Melee]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSBM|Bowser}}|| A savage upward hit with his head. Very high knockback, but one of Bowser's slower moves. It is the strongest up aerial and one of the strongest aerials in the game (stronger than Ganondorf's dair on grounded opponents). ||9-17%
|-
|{{SSBM|Captain Falcon}}|| A bicycle kick. Knockback direction depends on what angle the move hits the foe, though strong nonetheless. Also good for juggling. ||13%
|-
|{{SSBM|Donkey Kong}}|| A headbutt upward, good for juggling fast-fallers. ||14%
|-
|{{SSBM|Dr. Mario}}|| A bicycle kick, which is good for juggling fast-fallers. ||10%
|-
|{{SSBM|Falco}}|| A kick up with his tail extended afterward. A two-hit move. If hit with the center of Falco's body, there is no knockback.||6% (hit 1)/9% (hit 2); 15% total
|-
|-
|{{SSBM|Fox}}|| A flip kick with extreme vertical [[knockback]] and high speed. ||17% (two hits)
! Character !! Description
|-
|-
|{{SSBM|Ganondorf}}|| One of his most useful and fastest moves, and when used backwards, allows him to knock-out his opponents at low [[damage]] due to the [[semi-spike]]. ||13%
|[[Banjo]] & [[Kazooie]]||Kazooie swings her wings in an upward motion.
|-
|-
|{{SSBM|Ice Climbers}}|| Both Ice Climbers point their hammers above their head.||17% (total)
|[[Bayonetta]]||Performs a frontflip kick. If the button is held, Bayonetta somersaults repeatedly forward and kicks all around herself while firing [[Bullet Arts]] from her feet.
|-
|-
|{{SSBM|Jigglypuff}}|| Waves its hand up in an arc. Not the best aerial KO move, though excellent for juggling. ||17% (total)
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Leans his head down, then swings it upward.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Headbutts in an arc starting from the front.
|-
|-
|{{SSBM|Kirby}}|| A flip in midair, kicking upwards. Great knockback, possibly Kirby's best KO move.||15%
|[[Bowser Jr.]]||Swings a hammer above himself. The [[Koopalings]] swing their respective wands instead in ''Ultimate''.
|-
|-
|{{SSBM|Link}}|| Stabs sword above him. Good for juggling or Star KO-ing at higher damages ~120%. Has some [[sex kick]] properties. ||12-16%
|[[Byleth]]||Unlatches the Sword of the Creator into its whip form, waving it above his head.
|-
|-
|{{SSBM|Luigi}}|| A bicycle kick, similar to Mario's, although it doesn't offer the same juggling properties from the ground as Mario's. ||13%
|[[Captain Falcon]]||Performs a backflip kick.
|-
|-
|{{SSBM|Mario}}|| A bicycle kick. Good move for juggling and for combos. ||11%
|[[Charizard]]||{{GameIcon|SSBB}} Bites above itself.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings its head upward in an arc starting from the front.
|-
|-
|{{SSBM|Marth}}|| An aerial backflip slash.||13%
|[[Chrom]]||Performs a somersaulting slash above himself in an arc starting from the front.
|-
|-
|{{SSBM|Mewtwo}}|| A flip in the air, striking opponents with its tail.||14%
|[[Cloud]]||Holds the Buster Sword parallel to the ground and thrusts it upward.
|-
|-
|{{SSBM|Mr. Game & Watch}}|| Blasts an air pump above him twice. The first hit has knockback growth, so at higher percentages, it rarely follows into the second, stronger hit. This attack cannot be [[L-canceling|L-canceled]].||15%
|[[Corrin]]||Performs a somersaulting slash above himself in an arc starting from the front.
|-
|-
|{{SSBM|Ness}}|| An upwards headbutt. It has good upwards knockback, allowing for juggling.||13%
|[[Daisy]]||Swipes one arm after the other from back to the front above herself, creating two magic rainbow trails.
|-
|-
|{{SSBM|Peach}}|| An eccentric kick upwards.||11% (sides)/12% (body)/14% (foot)
|[[Dark Pit]]||Twirls the Silver Bow above himself, hitting multiple times.
|-
|-
|{{SSBM|Pichu}}|| Similar to Pikachu’s. Can’t finish its foe, but can juggle and set up more aerial moves and grabs for fast fallers. If the player [[SHFFL]]s it, they can [[Wavedash]] at the end of the move.||4%
|[[Dark Samus]]||Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times.
|-
|-
|{{SSBM|Pikachu}}|| An air flip, hitting with its tail. This does not inflict much damage, but if this lands at a certain point, it can semi-spike, so it's excellent for edge-guarding.||4%
|[[Diddy Kong]]||{{GameIcon|SSBB}} Performs a backflip kick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Kicks in an overhead arc starting from the front.
|-
|-
|{{SSBM|Roy}}|| An upward backflip slash. Identical in function to Marth's, except weaker.||9%
|[[Donkey Kong]]||{{GameIcon|SSB}} Swipes one arm in an overhead arc starting from the front, much like his [[up tilt]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Headbutts in an arc starting from behind.
|-
|-
|{{SSBM|Samus}}|| Brings her legs above her body and spins. Several hits.||10% (maximum)
|[[Dr. Mario]]||Performs a backflip kick.
|-
|-
|{{SSBM|Sheik}}|| An upward kick, similar to Samus’. Not only is it good for juggling, it can stand in as a finisher.||12%
|[[Duck Hunt]]||The duck pecks upward three times.
|-
|-
|{{SSBM|Yoshi}}|| A somersault kick, hitting with his tail.||13%
|[[Falco]]||{{GameIcon|SSBM}} Flips forward, hitting with his tail and then his legs.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a frontflip kick.
|-
|-
|{{SSBM|Young Link}}|| Aims his sword upwards, similar to Link’s up aerial. Not good for KOing, but good for juggling. ||15%
|[[Fox]]||Flips forward, hitting with his tail and then his legs.
|-
|-
|{{SSBM|Zelda}}|| Holds up her hand to set off a magical explosion. ||13%
|[[Ganondorf]]||Performs a backflip kick.
|-
|-
|}
|[[Greninja]]||Performs an upside-down corkscrew kick, hitting multiple times.
 
==List of up aerials in ''[[Super Smash Bros. Brawl]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
|{{SSBB|Bowser}} ||Swings his head upwards. Deals high damage and knockback. ||17%
|[[Hero]]||Kicks straight upward.
|-
|-
|{{SSBB|Captain Falcon}} ||Does a quick bicycle kick in the air. One of Captain Falcon's best moves and can easily [[juggle]] into another aerial attack. ||13%/12% (clean), 12%/10% (mid), 8%/6% (late)
|[[Ice Climbers]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Thrust their hammers upward.<br/>{{GameIcon|SSBU}} Swing their hammers upward in an arc starting from the front.
|-
|-
|{{SSBB|Charizard}} ||Quickly bites upwards. Has low range and knockback. Has [[sex kick]] properties. ||10% (clean), 7% (late)
|[[Ike]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls Ragnell above himself in a helicopter motion.<br/>{{GameIcon|SSBU}} Slashes above himself in an arc starting from the front.
|-
|-
|{{SSBB|Diddy Kong}} ||A flip kick that's fairly fast and deals good knockback. ||11%
|[[Incineroar]]||Kicks in an overhead arc starting from the front.
|-
|-
|{{SSBB|Donkey Kong}} ||Performs a quick headbutt upwards. Can be used to [[juggle]] at low percentages and [[star KO]] at high percentages. ||14%
|[[Inkling]]||Kicks twice with one leg after the other in an overhead arc starting from the front.
|-
|-
|{{SSBB|Falco}} ||Does an overhead vertical flip kick. Deals more knockback at the leg and less knockback at the body. ||11%
|[[Isabelle]]||Thrusts two turnips upward.
|-
|-
|{{SSBB|Fox}} ||Flips himself upward for a tail whip and a follow-up kick. The tail has set knockback, which is meant to lead into the follow-up kick. ||5% (hit 1), 11% (hit 2)
|[[Ivysaur]]||Blasts pollen from its bulb above itself, falling down at a faster speed afterward.
|-
|-
|{{SSBB|Ganondorf}} ||Does a bicycle kick in the air. Fairly quick with good coverage and great power. Considered Ganondorf's fastest aerial attack. ||13%/12% (clean), 12%/10% (mid), 8%/6% (late)
|[[Jigglypuff]]||Waves one arm in an overhead arc starting from behind.
|-
|-
|{{SSBB|Ice Climbers}} ||Thrust their hammers above themselves, similar to their up tilt but only hits once. ||Leader: 9-10% (clean), 7% (late)<br/>Partner: 6-7% (clean), 5% (late)
|[[Joker]]||Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times. If active, Arsene swings one hand upward in tandem with Joker's last hit.
|-
|-
|{{SSBB|Ike}} ||Swings Ragnell in a helicopter motion above his head. Has good horizontal range along with good vertical knockback. ||14%
|[[Kazuya]]||Performs a high upwards kick.
|-
|-
|{{SSBB|Ivysaur}} ||Shoots a burst of gas out of the bulb that deals high knockback. The move causes Ivysaur to [[fast fall]] which is commonly used for [[momentum canceling]]. ||16%
|[[Ken]]||Kicks at a diagonally upward angle.
|-
|-
|{{SSBB|Jigglypuff}} ||Waves its arm upwards. Deceivingly long and large hitbox, but deals low knockback. ||9%
|[[King Dedede]]||Twirls his hammer above himself, hitting multiple times.
|-
|-
|{{SSBB|King Dedede}} ||Sticks his hammer above his head and spins it. Deals multiple hits, often good for racking up damage. ||2% (hits 1-7), 5% (hit 8)
|[[King K. Rool]]||Stretches his body and thrusts his head upward, falling while laughing afterward.
|-
|-
|{{SSBB|Kirby}} ||Does a flip kick in midair, similar to his up smash. Great combo potential when combined with his throws and up tilt. ||10%
|[[Kirby]]||{{GameIcon|SSB}} Performs a cartwheel. From ''Melee'' onward, this is his [[neutral aerial]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a backflip kick.
|-
|-
|{{SSBB|Link}} ||Thrusts his sword upwards. Has long duration and can [[star KO]] at higher percentages. ||15% (clean), 13% (late)
|[[Link]]||Performs a prolonged stab above himself with the Master Sword.
|-
|-
|{{SSBB|Lucario}} ||Thrusts its leg upward, Similar to its [[forward aerial]]. One of the strongest up aerials in the game, knockback-wise, when Lucario is at full power.|| {{AuraDamageSSBB|10}}
|[[Little Mac]]||Weakly throws out a hook in an overhead arc starting from behind.
|-
|-
|{{SSBB|Lucas}} ||Headbutts upwards. Has decent knockback. ||13%
|[[Lucario]]||Kicks straight upward, releasing aura from its foot.
|-
|-
|{{SSBB|Luigi}} ||Identical to Mario's up aerial, but is slightly stronger. ||13% (clean), 7% (late)
|[[Lucas]]||Headbutts in an arc starting from behind.
|-
|-
|{{SSBB|Mario}} ||A fast bicycle kick to the area above him. A decent [[juggle]]r at low-medium percentages. ||11%
|[[Lucina]]||Performs a somersaulting slash above herself in an arc starting from the front.
|-
|-
|{{SSBB|Marth}} ||Slashes upward with his sword and then flips in a somersault. ||10% (base), 13% (tip)
|[[Luigi]]||Performs a backflip kick.
|-
|-
|{{SSBB|Meta Knight}} || Slashes upwards at incredible speed. Widely considered the fastest up aerial in the game. Can be used in tandem with multiple jumps for chaining, easily racking up 30% damage or more. ||6%
|[[Mario]]||Performs a backflip kick.
|-
|-
|{{SSBB|Mr. Game & Watch}} ||Raises a pump upwards, blowing puffs of air above him twice. Opponents not hit with the attack are pushed upwards an extremely high distance. A distinct, useful attack that can set up for further combos. Originates from ''Spitball Sparky''. ||7% (hit 1), 9% (hit 2)
|[[Marth]]||Performs a somersaulting slash above himself in an arc starting from the front.
|-
|-
|{{SSBB|Ness}} ||Headbutts up into the air. Its high knockback scaling makes it effective for both [[juggling]] and for KOing, depending on the opponents' damage percentage. ||13%
|[[Mega Man]]||Uses the Air Shooter, firing a small tornado above himself that hits opponents multiple times and [[Windbox|carries them upward]] alongside it.
|-
|-
|{{SSBB|Olimar}} ||Lifts a Pikmin upwards, with the Pikmin dealing multiple hits. ||R: 3% (hits 1-6), 6% (hit 7)<br/>Y: 2% (hits 1-6), 4% (hit 7)<br/>B&P: 3% (hits 1-6), 4% (hit 7)<br/>W: 1% (hits 1-6), 3% (hit 7)
|[[Meta Knight]]||Slashes above himself in an arc starting from the front.
|-
|-
|{{SSBB|Peach}} ||Kicks upwards. One of her few KO moves at high percentages if used while floating (after her midair jump). Although very difficult to perform, it can chain into itself at low percentage for a devastating combo. ||13% (foot), 12% (leg), 11% (body)
|[[Mewtwo]]||Backflips and swings its tail overhead.
|-
|-
|{{SSBB|Pikachu}} ||Swiftly swings its tail above itself in an arc. Deals weak knockback which can be used for [[juggling]] at low percents and [[gimping]] at higher percents. ||5-6% (clean), 4-5% (late)
|[[Mii Brawler]]||Kicks in an overhead arc starting from the front.
|-
|-
|{{SSBB|Pit}} ||Spins his bow above his head, hitting multiple times. Fairly difficult to land all 6 hits. ||2% (hits 1-6)
|[[Mii Gunner]]||Fires several shots upward from their arm cannon.
|-
|-
|{{SSBB|R.O.B.}} ||Raises his arms repeatedly above his head, hitting multiple times with good damage if used right. Can do approximately up to 20% damage if all hits connect. ||4-5% (hits 1-4), 3% (hit 5)
|[[Mii Swordfighter]]||Performs a twirling stab upward.
|-
|-
|{{SSBB|Samus}} ||An upwards drill-kick in the air. ||3% (hit 1), 1% (hits 2-5), 4% (hit 6)
|[[Min Min]]||Performs a backflip kick.
|-
|-
|{{SSBB|Sheik}} ||Does a quick screwdriver kick upwards. Not a good KO move, but a decent [[juggle]]r. ||11% (clean), 6% (late)
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Blows two puffs of air above himself. Note: Mr. Game & Watch cannot L-cancel his up aerial in ''Melee'' because it actually functions as a special move, thus being unable to L-cancel. This trait is shared with his neutral and back aerials. <br/>{{GameIcon|SSBU}} Blows a puff of air that rises upward, hitting opponents multiple times and carrying them alongside it.
|-
|-
|{{SSBB|Snake}} ||Thrusts both his legs straight upwards, similar to his back aerial. Has fairly fast start-up with good vertical reach and powerful vertical knockback, being able to [[star KO]] airborne opponents that are above 100%. ||14% (clean), 10% (late)
|[[Mythra]]||Slashes the Aegis Sword above herself in a wide arc starting in front of her.
|-
|-
|{{SSBB|Sonic}} ||An upwards scissors kick. The first hit deals no knockback, which is meant to link onto the second hit. ||3% (hit 1), 6% (hit 2)
|[[Ness]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Headbutts in an arc starting from behind.<br/>{{GameIcon|SSBU}} Swings one arm in an overhead arc starting from behind, releasing PSI sparks from his index finger that hit multiple times.
|-
|-
|{{SSBB|Squirtle}} ||Flips upwards, hitting opponents vertically with its tail. Very quick, but not a very good finisher in the air. ||11%
|[[Olimar]]||{{GameIcon|SSBB}} Throws his leading Pikmin above himself, hitting multiple times.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Grabs his leading Pikmin by its stem and twirls it above himself.<br/>If no Pikmin are following Olimar, he still performs the respective moves, but they have no effect.
|-
|-
|{{SSBB|Toon Link}} ||Thrusts his sword above his head, similar to Link's up aerial but has higher knockback. ||14% (clean), 12% (late)
|[[Pac-Man]]||Performs a backflip kick.
|-
|-
|{{SSBB|Wario}} ||Claps above his head with both his hands and feet. Very quick start-up and has high knockback, making it a good finishing move on airborne opponents. ||17%
|[[Palutena]]||Twirls and summons her halo, hitting multiple times.
|-
|-
|{{SSBB|Wolf}} ||Swipes in an arc above his head with his right claw. It has low vertical knockback, making it useful as a [[juggling]] move. ||12%
|[[Peach]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Kicks at a diagonally upward angle.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swipes one arm after the other from back to the front above herself, creating two magic rainbow trails.
|-
|-
|{{SSBB|Yoshi}} ||Flips over vertically and flicks his tail upwards. High knockback, possibly Yoshi’s best KO move. ||13%
|[[Pichu]]||Swings its tail in an overhead arc starting from behind.
|-
|-
|{{SSBB|Zelda}} ||Brings her arm above her head and releases a fiery explosion. The move deals high knockback, being one of the strongest up aerials in the game. ||15%
|[[Pikachu]]||Swings its tail in an overhead arc starting from behind.
|-
|-
|{{SSBB|Zero Suit Samus}} ||Flip kicks in the air. Can be used to [[juggle]] at low percents. ||10% (clean), 7% (late)
|[[Piranha Plant]]||Headbutts in an arc starting from behind.
|}
 
==List of up aerials in ''[[Super Smash Bros. 4]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
|{{SSB4|Bayonetta}} ||Performs a bicycle kick. The Bullet Climax variant has her fire while spinning vertically. ||10% (kick), 5% (late)
|[[Pit]]||Twirls the Palutena Bow above himself, hitting multiple times.
|-
|-
|{{SSB4|Bowser}} ||Quickly thrusts his head in a quick swiping motion. Much faster start-up than in ''Brawl'', but has less power to compensate, although it is still capable of KOing at decent percents.||15%
|[[Pyra]]||Slashes the Aegis Sword above herself in a wide arc starting in front of her.
|-
|-
|{{SSB4|Bowser Jr.}} ||Swings a hammer upwards. ||10% (clean), 6.5% (late)
|[[R.O.B.]]||Flails both arms above himself, hitting multiple times.
|-
|-
|{{SSB4|Captain Falcon}} ||Quickly bicycle kicks in the air. Has fast startup and good all-around range (though not directly below him). ||13%/12% (clean), 12%/10% (late)
|[[Richter]]||Whips upward with the Vampire Killer. Can function as a [[tether recovery]].
|-
|-
|{{SSB4|Cloud}}||Cloud thrusts the edge of the Buster Sword skywards with both hands, like his dash attack except upwards. Acts like a [[sex kick]], doing less damage as time passes. Surprisingly good horizontal range due to Cloud using the entire edge of his sword. Auto-cancels from a short hop, and can be used at the last second before landing to catch grounded opponents with the move.||12% (clean), 8.5% (late)
|[[Ridley]]||Thrusts his closed wings upward, stabbing with their sharp ends.
|-
|-
|{{SSB4|Corrin}}||Slashes with the Omega Yato above him, closely resembling the up aerials of all the other Fire Emblem characters (sans Ike). Has wide range, quick startup and surprisingly good knockback, making it a go-to vertical KO move.||9%
|[[Robin]]||Performs a somersaulting slash in an overhead arc starting from the front. Can use either the Bronze Sword or the Levin Sword.
|-
|-
|{{SSB4|Charizard}} ||Swings its head upwards, hitting opponents above itself. Charizard's head has some intangibility frames while the hitboxes are out. || 13%
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Summons a rising planetary ring above herself.<br/>''Luma:'' {{GameIcon|SSB4}} Performs a backflip kick.<br/>{{GameIcon|SSBU}} Performs an uppercut.
|-
|-
|{{SSB4|Dark Pit}} ||Identical to Pit's. ||2% (hits 1-5)
|[[Roy]]||Slashes above himself in an arc starting from the front.
|-
|-
|{{SSB4|Diddy Kong}} ||Performs an overhead flip kick. A strong move with fast startup, and [[juggling]] ability. ||6%
|[[Ryu]]||Uppercuts in front of himself, hitting twice.
|-
|-
|{{SSB4|Donkey Kong}} ||Performs a quick and reliable headbutt. Ideal for combos and KOing. Donkey Kong's head is invincible during the attack. Infamously used as a follow up from DK's cargo up throw.||13%
|[[Samus]]||Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times.
|-
|-
|{{SSB4|Dr. Mario}} ||Identical to Mario's. ||7.84%
|[[Sephiroth]]||Performs an upward slash with Masamune in a front-to-back arc.
|-
|-
|{{SSB4|Duck Hunt}} ||The duck carries the dog, and pecks at the air multiple times. ||3% (hits 1-2), 6% (hit 3)
|[[Sheik]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Performs an upside-down corkscrew kick aimed slightly forward.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times, then follows up with a stretch kick.
|-
|-
|{{SSB4|Falco}} ||Does a reverse flip kick into the air. Falco's high jumps allow it to be used from very high up near the upper [[blast line]], where it can KO at around 120%. ||10%
|[[Shulk]]||Thrusts the Monado upward, then activates its beam blade for a second hit.
|-
|-
|{{SSB4|Fox}} ||Flips himself upwards for a tail whip and then a follow-up kick. Deals above-average knockback, KOing near the upper [[blast line]] starting at 110% ||5% (hit 1), 11% (hit 2)
|[[Simon]]||Whips upward with the Vampire Killer. It can function as a tether recovery.
|-
|-
|{{SSB4|Ganondorf}} ||A bicycle kick, covering a large arc above him. Fast start-up, good coverage with great power. Deals more damage and knockback when it hits closer to Ganondorf. The last few frames of this attack is a sour spot that [[semi-spike]]s with extremely low horizontal knockback, which can be a deadly [[edgeguarding]] move, especially at the end. ||13%/12% (clean), 12%/10% (mid), 8%/6% (late)
|[[Snake]]||Performs an upside-down dropkick.
|-
|-
|{{SSB4|Greninja}} ||An upwards drill kick. || 1.3% (hits 1-5), 3% (hit 6)
|[[Sonic]]||Performs a scissor kick.
|-
|-
|{{SSB4|Ike}} ||Swings Ragnell in a helicopter motion above his head. Has good horizontal range along with good vertical knockback. ||11%
|[[Sora]]||Performs an upward slash in a front-to-back arc.
|-
|-
|{{SSB4|Jigglypuff}} ||Swings its arm overhead. Has low knockback. ||9%
|[[Squirtle]]||Backflips and swings its tail overhead.
|-
|-
|{{SSB4|King Dedede}} ||Extends his hammer above his head and spins it, hitting multiple times. Deals good damage and can KO opponents starting at 130%. ||1% (hits 1-7), 5% (hit 8)
|[[Steve]]||Swings his axe above himself.
|-
|-
|{{SSB4|Kirby}} ||Does a flip kick in midair, similar to his up smash. Useful as a follow-up to up-tilt and decent for juggling.||9%
|[[Terry]]||A flipping kick above.
|-
|-
|{{SSB4|Link}} ||Thrusts his sword upwards. Has some landing lag. Has long duration. ||15% (clean), 13% (late)
|[[Toon Link]]||Performs a prolonged stab above himself with the Master Sword.
|-
|-
|{{SSB4|Little Mac}} ||A sweeping punch upwards. Useful for disrupting opponents attempting to strike from the air due to its speed. ||5% (hand), 4% (arm)
|[[Villager]]||Thrust one, two, or three turnips upward, with the amount being [[random]].
|-
|-
|{{SSB4|Lucario}} ||Thrusts its leg upward. One of the strongest up aerials in the game, KOing opponents at 70% onwards, when Lucario is at full power. ||{{AuraDamageSSB4|11}} (clean), {{AuraDamageSSB4|6}} (late)
|[[Wario]]||Claps his hands and feet together.
|-
|-
|{{SSB4|Lucas}} ||Does a fast headbutt in the air. ||13%
|[[Wii Fit Trainer]]||Assumes the Half-Moon pose, swinging her outstretched arms in an overhead arc that starts from the front.
|-
|-
|{{SSB4|Lucina}} ||Identical to Marth's. ||9.975%
|[[Wolf]]||Swipes his claws with one arm in an overhead arc starting from the front.
|-
|-
|{{SSB4|Luigi}} ||Identical to Mario's up aerial, but is slightly stronger. || 11%
|[[Yoshi]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Somersaults and flicks his tail upward.<br/>{{GameIcon|SSBU}} Swings his tail upward in an arc starting from behind.
|-
|-
|{{SSB4|Mario}} ||A quick bicycle kick to the area above him. A good [[juggling]] move at low-medium percentages. ||7%
|[[Young Link]]||Performs a prolonged stab above himself with the Kokiri Sword.
|-
|-
|{{SSB4|Marth}} ||Swings his sword over his head and then does a backflip. Decent KO move if the tip hits.|| 9% (base), 12% (tip)
|[[Zelda]]||Releases an explosion above herself from one hand.
|-
|-
|{{SSB4|Mega Man}} ||Air Shooter: Fires a small tornado straight above him. It travels a fair distance, drawing in opponents who touch the tornado. Can easily KO opponents when around mid-high percentages, especially if the opponent tries to jump out of it. Based on Air Man's weapon from ''Mega Man 2''. Can be reflected, though it is very situational to do so since it still goes up.|| 3% (early hits), 2% (middle hits), 1% (later hits), 2% (latest hits)
|[[Zero Suit Samus]]||Performs a backflip kick.
|-
|{{SSB4|Meta Knight}} ||Slashes above himself very quickly. Can chain into itself at low-mid percentages. Can also chain into his up special for early KOs in certain instances.||4%
|-
|{{SSB4|Mewtwo}} ||Flips in the air, striking opponents with its tail. ||11% (near), 9% (mid), 7% (far)
|-
|{{SSB4|Mii Brawler}} ||Swipes their foot above his/her head in an arc. Can be used to [[juggle]] at low percents. ||9%*
|-
|{{SSB4|Mii Gunner}} ||Fires a series of rapid shots upwards before finishing with a strong shot. || 1% (hits 1-8), 3% (hit 9)*
|-
|{{SSB4|Mii Swordfighter}} ||Points the sword above his/her head and spins. || 16% (clean), 10% (late)*
|-
|{{SSB4|Mr. Game & Watch}} ||Raises a pump upwards, blowing puffs of air above his head twice. Opponents not hit with the attack are pushed upwards. Originates from ''Spitball Sparky''. ||7% (hit 1), 9% (hit 2)
|-
|{{SSB4|Ness}} ||Headbutts up into the air. Useful KO move due to its quick start-up and good knockback.||13%
|-
|{{SSB4|Olimar}} ||Swings a Pikmin above his head. ||R: 10.8%<br/>Y&B: 9%<br/>W:7.2%<br/>P:12.6%
|-
|{{SSB4|Pac-Man}} ||Does a bicycle kick. ||10%
|-
|{{SSB4|Palutena}} ||Spins, and lifts her staff upward, hitting multiple. Last hit has high knockback. One of her few KO moves at high percentage. ||1% (hits 1-4), 5% (hit 5)
|-
|{{SSB4|Peach}} ||Summons a rainbow above her head. An excellent [[juggling]] move. || 4% (hit 1), 6% (hit 2)
|-
|{{SSB4|Pikachu}} ||Swiftly swings its tail above itself in an arc. Deals low knockback, which is useful for [[juggling]]. ||4-5% (clean), 4% (late)
|-
|{{SSB4|Pit}} ||Spins his bow above his head like helicopter blades. ||2% (hits 1-5)
|-
|{{SSB4|R.O.B.}} ||Swings his arms rapidly upwards and then swings both his arms over his head, launching opponents vertically. Can usually follow from a down throw and is also decent for recovery defense.||1.5% (hits 1-4), 4% (hit 5)
|-
|{{SSB4|Robin}} ||Swings his/her sword in an arc over their head. ||Bronze: 7.8%<br/>Levin: 13% (clean), 5% (late)
|-
|{{SSB4|Rosalina & Luma}} ||Rosalina: Creates a ring over her head, similar to her up tilt.<br/>Luma: Does a backflip, kicking in an arc to hit enemies in front and above itself. High vertical knockback. ||Rosalina: 10% (clean), 5% (mid), 2% (late)<br/> Luma: 4%
|-
|{{SSB4|Roy}} ||Swings his sword over his head then does a backflip, identical to Marth's. ||9% (base), 6% (tip)
|-
|{{SSB4|Ryu}} ||Performs a short uppercut that hits twice. Despite its looks, it has a good vertical range, and is reliable at catching opponents above Ryu. Based off of Ryu's jumping medium punch in ''Street Fighter IV''. ||5% (hit 1), 6% (hit 2)
|-
|{{SSB4|Samus}} ||Does an upwards drill kick. Good for racking up damage and can combo into itself at low percents. ||3% (hit 1), 1% (hits 2-5), 4% (hit 6)
|-
|{{SSB4|Sheik}} ||Drill kicks upwards in the air and then kicks. The first three hits have the [[Autolink angle]] against aerial opponents, which allows all four hits to connect easily. ||1% (hits 1-3), 4% (hit 4)
|-
|{{SSB4|Shulk}} ||Strikes upward with the Monado and then extends the beam that hits two times. ||5% (hit 1), 10% (hit 2 blade), 7.5% (hit 2 beam)
|-
|{{SSB4|Sonic}} ||Performs a scissor-kick. Very wide [[autocancel]]ing window and great for combos. Also good for KOs near the upper blast line.||3% (hit 1), 6% (hit 2)
|-
|{{SSB4|Toon Link}} ||Thrusts his sword above his head. Similar to Link's up aerial but deals less damage and launches opponents farther. ||14% (clean), 11% (late)
|-
|{{SSB4|Villager}} ||Pulls out between one to three turnips and swings them upwards. More turnips cause more damage. ||One: 8% (clean), 4% (late),<br/>Two: 10% (clean), 5% (late)<br/>Three: 13% (clean), 6% (late)
|-
|{{SSB4|Wario}} ||Claps his arms and feet together in mid-air. ||13%
|-
|{{SSB4|Wii Fit Trainer}} ||Performs the Half-Moon pose stretching both arms into the air and then leans over to her side. Can KO at high percents if the opponent is airborne. ||10%
|-
|{{SSB4|Yoshi}} ||Flips his body vertically and flicks his tail upwards. Good finisher.|| 12%
|-
|{{SSB4|Zelda}} ||Points upwards and summons a fiery explosion. Like in Brawl, it has ridiculously powerful knockback, especially considering the opponent of Zelda's must already be in the air, but is very difficult to land. Easily KOs at around 90%. ||17%
|-
|{{SSB4|Zero Suit Samus}} ||Does a backflip and attacks with her extended foot. ||8%
|}
|}


==Notable up aerials==
==Notable up aerials==
*Fox's up aerial in ''Melee'' is known for its deadly power, and is often followed up from his [[up throw]]. While its knockback was reduced in ''Brawl'', it remains a very powerful move in both ''Brawl'' and ''SSB4''.
[[File:ZeldaUairSSBM.gif|thumb|Zelda's up aerial in ''Melee''.]]
*Bowser's up aerial is the most powerful up aerial and one of the strongest aerials in ''Melee''.
*[[Mega Man]]'s up aerial, as well as {{SSBU|Mr. Game & Watch}}'s in ''Ultimate'', are the only up aerials in the series to be [[projectile]]s, allowing them to be [[reflect]]ed or [[Pocket]]ed.
*Zelda's up aerial is the most powerful up aerial and one of the strongest aerials in ''Brawl'' and ''SSB4''.
**Mega Man's is known for its ability to deal over 20% damage if all hits connect, as well as being composed of [[windbox]]es that push opponents upward, allowing it to [[juggle]] them efficiently and KO them near the upper [[blast line]], especially if they attempt to jump out of it.
*Captain Falcon's up aerial is known for having lots of utility. In ''Melee'' and ''Brawl'', it is used as an aerial spacing tool because of its long range, and KOing at fairly high percents. In ''SSB'' and ''Smash 4'', it is used as a juggling tool to string multiple up aerials together and finish off with another move (most infamously [[Falcon Dive]] in ''SSB'').
**It can also [[meteor smash]] opponents if it's reflected.
*Ganondorf's up aerial is known for being one of the best in ''Smash 4'' due to its incredible versatility. It is a powerful, fast, and generally safe move with a large hitbox that can KO easily at higher percentages. It's good for punishes, protection and edgeguarding, and can be used for combos and jab resets.
*{{SSBU|Simon}} and {{SSBU|Richter}}'s up aerials function as [[tether recoveries]].
*Sonic's up aerial in ''Smash 4'' has a very wide auto-canceling window, making it a very safe move. It is also useful for combos and KOing off the upper blast line.
*[[Captain Falcon]]'s up aerial is one of his most useful moves in each of his appearances. In ''Melee'' and ''Brawl'', it is used as an aerial spacing tool because of its long-range, and can KO at fairly high percents. In ''Smash 64'', ''Smash 4'', and ''Ultimate'', it is used as a juggling tool to string multiple up aerials together and finish off with another move (most infamously [[Falcon Dive]] in ''Smash 64'', commonly known as the [[Stairway to Heaven]].). It can also be used as a rather powerful edgeguarding tool in ''Smash 64''.
*Meta Knight's up aerial is known for its speed, range, and juggling ability. It is the fastest up aerial in the series. In ''Smash 4'', it can combo into itself multiple times and then be followed up with [[Shuttle Loop]], which easily KOs opponents near the upper blast line.  
*{{SSBM|Fox}}'s up aerial in ''Melee'' is known for its deadly power, being the second strongest up aerial in the game, only behind {{SSBM|Bowser}}'s. It can KO most opponents under 100% from ground level, and can be comboed into from his [[up throw]] at a wide range of percents, including at high percents as a KO setup. It was slightly less powerful in ''Smash 64'' although it had better combo potential, especially the first hit. While its knockback was greatly reduced from ''Brawl'' onward, it remains a powerful finisher, KOing under 150% from ground level.
*Mega Man's up aerial is known for being able to push opponents into the upper blast line at surprisingly low percentages due to its wind effect, as well as for for juggling. However, because it is a projectile, it can be reflected and will meteor smash Mega Man himself if he is hit by it.
*{{SSBM|Bowser}}'s up aerial in ''Melee'' is the strongest up aerial, as well as one of the strongest aerials overall, although it has extremely high startup lag to compensate. Its power was reduced in ''Brawl'' (and reduced again in ''Smash 4'') although it has noticeably less startup lag (which was reduced even further in ''Smash 4'').
*Ness's up aerial is considered to be one of the best in ''Smash 4'' because of its large hitbox, strength, speed, ability to combo (especially into itself), and its ability to juggle opponents.
**In ''Smash 64'' the strongest up aerial was {{SSB|Ness}}' up aerial in the Japanese version and {{SSB|Jigglypuff}}'s in the international versions.
*Rosalina and Luma's up aerial is known for being one of the best in ''Smash 4'' due to its disjointed hitbox, high base knockback, and speed. It is used as a juggle and can KO careless opponents at 50% very close to the blast line.  
**From ''Brawl'' onward, this is the case for [[Zelda]]'s up aerial instead which is particularly powerful in ''Brawl''.
*Shulk's up aerial is the most damaging in ''Smash 4'' when used in Buster mode with Hyper Monado Arts active, dealing 24% if both hits connect. It is additionally part of a 50-50 KO confirm with the Jump Monado Art active, which can KO at a wide percent range based on how the Art is canceled.
*{{SSBM|Mr. Game & Watch}} has the only up aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[neutral aerial]] and [[back aerial]]. It is also the only aerial move where his appearance changes in ''Ultimate''.
*Cloud's up aerial is often considered one of the best in ''Smash 4'' due to its speed, power, juggling ability, low cooldown and deceptively long horizontal range. While its power was nerfed slightly in the 1.1.5 patch, it still remains an effective juggling tool.
*{{SSBB|Meta Knight}}'s up aerial [[Meta Knight (SSBB)/Up aerial|in ''Brawl'']] is infamous for its range, juggling ability, and extreme speed (coming out on frame 2 and taking only 13 [[frame]]s to finish), allowing it to true combo into itself even at tumble percents with ''Brawl''{{'}}s [[hitstun canceling]]. Prior to the introduction of {{SSBU|Steve}}, it was the fastest aerial attack in the entire series. It remains the fastest aerial in terms of startup lag, as Steve's comes out on frame 4 and takes 11 frames to finish, assuming Steve has gold tools.
*Mario's up aerial in ''Smash 4'' is commonly used as a juggling move, and is often considered one of the most effective ones in the game. If used after a down throw, it can effectively combo into itself at medium percents or higher, which allows it to partake in extended combos with the help of platforms. When successfully stringed on stages such as [[Battlefield (SSB4)|Battlefield]] or [[Dream Land (SSB)|Dream Land]], an opponent can potentially be dragged from 0% to KO percent, where Mario can use [[Super Jump Punch]] as a finisher.
**In ''Smash 4'', it has been significantly [[nerf]]ed, although, in combination with the changes to hitstun canceling, it can still combo into itself multiple times and then into [[Shuttle Loop]], which easily KOs opponents near the upper blast line.
 
*{{SSB4|Rosalina & Luma}}'s up aerial in ''Smash 4'' is widely considered one of the best due to Luma's very fast startup (the lowest out of every up aerial in the game) and high base knockback, as well as Rosalina's large disjointed hitbox, which can be used in conjunction to combo into itself and as a followup from several other moves. Most infamously, with high [[rage]], it can drag opponents to the upper blast line and KO them at extremely low percents. In ''Ultimate'', it has been noticeably [[nerf]]ed, with Luma's attack having more startup, and both characters' attacks having more ending lag to the point there are no longer any followups out of them, in addition to the effect of rage itself being weakened.
*{{SSB4|Cloud}}'s up aerial in ''Smash 4'' is often considered one of the best due to its speed, power, juggling ability, low landing lag, immediate [[auto-cancel]] after the hitboxes cease, and deceptively long range both vertically and horizontally, making it a powerful juggling option with little commitment and allowing it to start combos on grounded opponents. In ''Ultimate'', it is much harder to use consistently, as it auto-cancels later, has less range especially vertically, and its power has been decreased, although it remains a solid anti-air option.
*[[Zero Suit Samus]]'s up aerial in ''Smash 4'' is notorious for setting up ladder combos. It can combo into itself at low to mid percent to drag opponents near the upper blast line and combo into [[Boost Kick]] for an early KO. It can even be done with the aid of platforms. While the move has a bit more ending lag in ''Ultimate'', she can still pull it off depending on the hitbox placement she hits with.
**It is also one of her best moves in ''Brawl''. Compared to its later incarnations, it has faster startup (frame 4 instead of frame 6) and has significantly more KO power due to its higher damage and knockback. Additionally, it is notorious for possessing a large disjointed hitbox on its clean hit (although its clean hit has three active frames, the sizable disjoint is only active for one). Despite not having as much combo potential as it does in later games, it is still a very potent combo and juggle tool overall, and is one of the best aerials in the game.  
**[[Mario]]'s up aerial in ''Smash 4'' and ''Ultimate'' (and ''Smash 64'' to a lesser extent) is similar to ZSS's, easily setting up [[ladder combo]]s into itself at low to mid percents, due to its combination of low lag all around and wide coverage above him. With the aid of platforms (such as those of {{SSB|Dream Land}}), these combos can be extended to drag opponents near the upper blast line and combo into [[Super Jump Punch]] for a KO.
*[[King K. Rool]]'s up aerial has him perform a small leap that halts his momentum and stalls him in the air. Additionally, it provides head intangibility and [[Belly Super Armor]], making it extremely well protected during startup, on top of being a powerful KO option. Its peculiar stalling properties uniquely assist K. Rool in recovering and "stealing" platforms, however this is counteracted by its extremely high ending lag, the longest of any aerial attack in ''Ultimate''.
*{{SSBU|Steve}}'s up aerial in ''Ultimate'' is incredibly fast and easily combos into itself or other aerials. It is also the only up aerial in the game that can be repeated by holding down the attack button, and is comparable to his [[up tilt]].
*{{SSBU|Sephiroth}}'s up aerial in ''Ultimate'' has notably immense range, far surpassing that of every other up aerial in the game.
*[[Ryu]] and [[Little Mac]] are the only characters with a up aerial that involves punching, and both are one of only three up aerials that involves attacking solely with an arm, with the other being [[Jigglypuff]]'s up aerial. R.O.B’s up aerial also involves his arms though he flails them instead.
==Gallery==
<gallery>
MarioUairSSBM.gif|Mario's up aerial in ''Melee''.
</gallery>
{{Attacks}}
{{Attacks}}
[[Category:Game controls]]
[[Category:Game controls]]
[[es:Ataque aéreo hacia arriba]]

Latest revision as of 12:46, July 12, 2023

Link using his up aerial in Brawl.
Link's up aerial in Brawl.
Cloud's up aerial in Ultimate.

An up aerial (上空中攻撃, Up/above/upper midair attack; commonly abbreviated as Uair or u-air, and referred to as AttackAirHi internally) is an aerial attack that is performed in midair by pressing the attack button and tilting the control stick upward. Its official term varies between titles; it is known as an up midair attack in Super Smash Bros. Melee, and an up air attack from Super Smash Bros. Brawl onward. Many up aerials either have a wide coverage above the user, such as flip kicks, or are narrow but powerful strikes directly above the character's head. They also tend to launch the opponent at a predominantly upward angle, making them crucial for juggling. Many up aerials have a landing animation involving the character falling on their back and having to get back up.

List of up aerials[edit]

Character Description
Banjo & Kazooie Kazooie swings her wings in an upward motion.
Bayonetta Performs a frontflip kick. If the button is held, Bayonetta somersaults repeatedly forward and kicks all around herself while firing Bullet Arts from her feet.
Bowser Super Smash Bros. MeleeSuper Smash Bros. Brawl Leans his head down, then swings it upward.
Super Smash Bros. 4Super Smash Bros. Ultimate Headbutts in an arc starting from the front.
Bowser Jr. Swings a hammer above himself. The Koopalings swing their respective wands instead in Ultimate.
Byleth Unlatches the Sword of the Creator into its whip form, waving it above his head.
Captain Falcon Performs a backflip kick.
Charizard Super Smash Bros. Brawl Bites above itself.
Super Smash Bros. 4Super Smash Bros. Ultimate Swings its head upward in an arc starting from the front.
Chrom Performs a somersaulting slash above himself in an arc starting from the front.
Cloud Holds the Buster Sword parallel to the ground and thrusts it upward.
Corrin Performs a somersaulting slash above himself in an arc starting from the front.
Daisy Swipes one arm after the other from back to the front above herself, creating two magic rainbow trails.
Dark Pit Twirls the Silver Bow above himself, hitting multiple times.
Dark Samus Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times.
Diddy Kong Super Smash Bros. Brawl Performs a backflip kick.
Super Smash Bros. 4Super Smash Bros. Ultimate Kicks in an overhead arc starting from the front.
Donkey Kong Super Smash Bros. Swipes one arm in an overhead arc starting from the front, much like his up tilt.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Headbutts in an arc starting from behind.
Dr. Mario Performs a backflip kick.
Duck Hunt The duck pecks upward three times.
Falco Super Smash Bros. Melee Flips forward, hitting with his tail and then his legs.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a frontflip kick.
Fox Flips forward, hitting with his tail and then his legs.
Ganondorf Performs a backflip kick.
Greninja Performs an upside-down corkscrew kick, hitting multiple times.
Hero Kicks straight upward.
Ice Climbers Super Smash Bros. MeleeSuper Smash Bros. Brawl Thrust their hammers upward.
Super Smash Bros. Ultimate Swing their hammers upward in an arc starting from the front.
Ike Super Smash Bros. BrawlSuper Smash Bros. 4 Twirls Ragnell above himself in a helicopter motion.
Super Smash Bros. Ultimate Slashes above himself in an arc starting from the front.
Incineroar Kicks in an overhead arc starting from the front.
Inkling Kicks twice with one leg after the other in an overhead arc starting from the front.
Isabelle Thrusts two turnips upward.
Ivysaur Blasts pollen from its bulb above itself, falling down at a faster speed afterward.
Jigglypuff Waves one arm in an overhead arc starting from behind.
Joker Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times. If active, Arsene swings one hand upward in tandem with Joker's last hit.
Kazuya Performs a high upwards kick.
Ken Kicks at a diagonally upward angle.
King Dedede Twirls his hammer above himself, hitting multiple times.
King K. Rool Stretches his body and thrusts his head upward, falling while laughing afterward.
Kirby Super Smash Bros. Performs a cartwheel. From Melee onward, this is his neutral aerial.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a backflip kick.
Link Performs a prolonged stab above himself with the Master Sword.
Little Mac Weakly throws out a hook in an overhead arc starting from behind.
Lucario Kicks straight upward, releasing aura from its foot.
Lucas Headbutts in an arc starting from behind.
Lucina Performs a somersaulting slash above herself in an arc starting from the front.
Luigi Performs a backflip kick.
Mario Performs a backflip kick.
Marth Performs a somersaulting slash above himself in an arc starting from the front.
Mega Man Uses the Air Shooter, firing a small tornado above himself that hits opponents multiple times and carries them upward alongside it.
Meta Knight Slashes above himself in an arc starting from the front.
Mewtwo Backflips and swings its tail overhead.
Mii Brawler Kicks in an overhead arc starting from the front.
Mii Gunner Fires several shots upward from their arm cannon.
Mii Swordfighter Performs a twirling stab upward.
Min Min Performs a backflip kick.
Mr. Game & Watch Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Blows two puffs of air above himself. Note: Mr. Game & Watch cannot L-cancel his up aerial in Melee because it actually functions as a special move, thus being unable to L-cancel. This trait is shared with his neutral and back aerials.
Super Smash Bros. Ultimate Blows a puff of air that rises upward, hitting opponents multiple times and carrying them alongside it.
Mythra Slashes the Aegis Sword above herself in a wide arc starting in front of her.
Ness Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Headbutts in an arc starting from behind.
Super Smash Bros. Ultimate Swings one arm in an overhead arc starting from behind, releasing PSI sparks from his index finger that hit multiple times.
Olimar Super Smash Bros. Brawl Throws his leading Pikmin above himself, hitting multiple times.
Super Smash Bros. 4Super Smash Bros. Ultimate Grabs his leading Pikmin by its stem and twirls it above himself.
If no Pikmin are following Olimar, he still performs the respective moves, but they have no effect.
Pac-Man Performs a backflip kick.
Palutena Twirls and summons her halo, hitting multiple times.
Peach Super Smash Bros. MeleeSuper Smash Bros. Brawl Kicks at a diagonally upward angle.
Super Smash Bros. 4Super Smash Bros. Ultimate Swipes one arm after the other from back to the front above herself, creating two magic rainbow trails.
Pichu Swings its tail in an overhead arc starting from behind.
Pikachu Swings its tail in an overhead arc starting from behind.
Piranha Plant Headbutts in an arc starting from behind.
Pit Twirls the Palutena Bow above himself, hitting multiple times.
Pyra Slashes the Aegis Sword above herself in a wide arc starting in front of her.
R.O.B. Flails both arms above himself, hitting multiple times.
Richter Whips upward with the Vampire Killer. Can function as a tether recovery.
Ridley Thrusts his closed wings upward, stabbing with their sharp ends.
Robin Performs a somersaulting slash in an overhead arc starting from the front. Can use either the Bronze Sword or the Levin Sword.
Rosalina & Luma Rosalina: Summons a rising planetary ring above herself.
Luma: Super Smash Bros. 4 Performs a backflip kick.
Super Smash Bros. Ultimate Performs an uppercut.
Roy Slashes above himself in an arc starting from the front.
Ryu Uppercuts in front of himself, hitting twice.
Samus Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times.
Sephiroth Performs an upward slash with Masamune in a front-to-back arc.
Sheik Super Smash Bros. MeleeSuper Smash Bros. Brawl Performs an upside-down corkscrew kick aimed slightly forward.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times, then follows up with a stretch kick.
Shulk Thrusts the Monado upward, then activates its beam blade for a second hit.
Simon Whips upward with the Vampire Killer. It can function as a tether recovery.
Snake Performs an upside-down dropkick.
Sonic Performs a scissor kick.
Sora Performs an upward slash in a front-to-back arc.
Squirtle Backflips and swings its tail overhead.
Steve Swings his axe above himself.
Terry A flipping kick above.
Toon Link Performs a prolonged stab above himself with the Master Sword.
Villager Thrust one, two, or three turnips upward, with the amount being random.
Wario Claps his hands and feet together.
Wii Fit Trainer Assumes the Half-Moon pose, swinging her outstretched arms in an overhead arc that starts from the front.
Wolf Swipes his claws with one arm in an overhead arc starting from the front.
Yoshi Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Somersaults and flicks his tail upward.
Super Smash Bros. Ultimate Swings his tail upward in an arc starting from behind.
Young Link Performs a prolonged stab above himself with the Kokiri Sword.
Zelda Releases an explosion above herself from one hand.
Zero Suit Samus Performs a backflip kick.

Notable up aerials[edit]

Zelda's up aerial in Melee.
  • Mega Man's up aerial, as well as Mr. Game & Watch's in Ultimate, are the only up aerials in the series to be projectiles, allowing them to be reflected or Pocketed.
    • Mega Man's is known for its ability to deal over 20% damage if all hits connect, as well as being composed of windboxes that push opponents upward, allowing it to juggle them efficiently and KO them near the upper blast line, especially if they attempt to jump out of it.
    • It can also meteor smash opponents if it's reflected.
  • Simon and Richter's up aerials function as tether recoveries.
  • Captain Falcon's up aerial is one of his most useful moves in each of his appearances. In Melee and Brawl, it is used as an aerial spacing tool because of its long-range, and can KO at fairly high percents. In Smash 64, Smash 4, and Ultimate, it is used as a juggling tool to string multiple up aerials together and finish off with another move (most infamously Falcon Dive in Smash 64, commonly known as the Stairway to Heaven.). It can also be used as a rather powerful edgeguarding tool in Smash 64.
  • Fox's up aerial in Melee is known for its deadly power, being the second strongest up aerial in the game, only behind Bowser's. It can KO most opponents under 100% from ground level, and can be comboed into from his up throw at a wide range of percents, including at high percents as a KO setup. It was slightly less powerful in Smash 64 although it had better combo potential, especially the first hit. While its knockback was greatly reduced from Brawl onward, it remains a powerful finisher, KOing under 150% from ground level.
  • Bowser's up aerial in Melee is the strongest up aerial, as well as one of the strongest aerials overall, although it has extremely high startup lag to compensate. Its power was reduced in Brawl (and reduced again in Smash 4) although it has noticeably less startup lag (which was reduced even further in Smash 4).
    • In Smash 64 the strongest up aerial was Ness' up aerial in the Japanese version and Jigglypuff's in the international versions.
    • From Brawl onward, this is the case for Zelda's up aerial instead which is particularly powerful in Brawl.
  • Mr. Game & Watch has the only up aerial in Melee that cannot be L-canceled, due to being coded as a special move. This oddity is also present in his neutral aerial and back aerial. It is also the only aerial move where his appearance changes in Ultimate.
  • Meta Knight's up aerial in Brawl is infamous for its range, juggling ability, and extreme speed (coming out on frame 2 and taking only 13 frames to finish), allowing it to true combo into itself even at tumble percents with Brawl's hitstun canceling. Prior to the introduction of Steve, it was the fastest aerial attack in the entire series. It remains the fastest aerial in terms of startup lag, as Steve's comes out on frame 4 and takes 11 frames to finish, assuming Steve has gold tools.
    • In Smash 4, it has been significantly nerfed, although, in combination with the changes to hitstun canceling, it can still combo into itself multiple times and then into Shuttle Loop, which easily KOs opponents near the upper blast line.
  • Rosalina & Luma's up aerial in Smash 4 is widely considered one of the best due to Luma's very fast startup (the lowest out of every up aerial in the game) and high base knockback, as well as Rosalina's large disjointed hitbox, which can be used in conjunction to combo into itself and as a followup from several other moves. Most infamously, with high rage, it can drag opponents to the upper blast line and KO them at extremely low percents. In Ultimate, it has been noticeably nerfed, with Luma's attack having more startup, and both characters' attacks having more ending lag to the point there are no longer any followups out of them, in addition to the effect of rage itself being weakened.
  • Cloud's up aerial in Smash 4 is often considered one of the best due to its speed, power, juggling ability, low landing lag, immediate auto-cancel after the hitboxes cease, and deceptively long range both vertically and horizontally, making it a powerful juggling option with little commitment and allowing it to start combos on grounded opponents. In Ultimate, it is much harder to use consistently, as it auto-cancels later, has less range especially vertically, and its power has been decreased, although it remains a solid anti-air option.
  • Zero Suit Samus's up aerial in Smash 4 is notorious for setting up ladder combos. It can combo into itself at low to mid percent to drag opponents near the upper blast line and combo into Boost Kick for an early KO. It can even be done with the aid of platforms. While the move has a bit more ending lag in Ultimate, she can still pull it off depending on the hitbox placement she hits with.
    • It is also one of her best moves in Brawl. Compared to its later incarnations, it has faster startup (frame 4 instead of frame 6) and has significantly more KO power due to its higher damage and knockback. Additionally, it is notorious for possessing a large disjointed hitbox on its clean hit (although its clean hit has three active frames, the sizable disjoint is only active for one). Despite not having as much combo potential as it does in later games, it is still a very potent combo and juggle tool overall, and is one of the best aerials in the game.
    • Mario's up aerial in Smash 4 and Ultimate (and Smash 64 to a lesser extent) is similar to ZSS's, easily setting up ladder combos into itself at low to mid percents, due to its combination of low lag all around and wide coverage above him. With the aid of platforms (such as those of Dream Land), these combos can be extended to drag opponents near the upper blast line and combo into Super Jump Punch for a KO.
  • King K. Rool's up aerial has him perform a small leap that halts his momentum and stalls him in the air. Additionally, it provides head intangibility and Belly Super Armor, making it extremely well protected during startup, on top of being a powerful KO option. Its peculiar stalling properties uniquely assist K. Rool in recovering and "stealing" platforms, however this is counteracted by its extremely high ending lag, the longest of any aerial attack in Ultimate.
  • Steve's up aerial in Ultimate is incredibly fast and easily combos into itself or other aerials. It is also the only up aerial in the game that can be repeated by holding down the attack button, and is comparable to his up tilt.
  • Sephiroth's up aerial in Ultimate has notably immense range, far surpassing that of every other up aerial in the game.
  • Ryu and Little Mac are the only characters with a up aerial that involves punching, and both are one of only three up aerials that involves attacking solely with an arm, with the other being Jigglypuff's up aerial. R.O.B’s up aerial also involves his arms though he flails them instead.

Gallery[edit]