Meta Knight (SSBB)/Up aerial

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Overview[edit]

The hitbox of Meta Knight's uair

Meta Knight slashes above himself extremely quickly. If the jump button is held or pressed repeatedly while performing it multiple times, Meta Knight can rise in the air a certain distance while attacking. It has the shortest ending lag of any aerial in the game, and is one of the fastest attacks in the game. The attack's very low ending lag is part of what gives Meta Knight one of the strongest planking capabilities in the game (using two up aerials and regrabbing the ledge in the shortest time possible provides only 2 frames of vulnerability). It is fast enough to be performed three times in one short hop. Like most of Meta Knight's other moves, it has transcendent priority. Very useful for juggling, and is good for combos; at lower percentages, it can chain into itself easily and lead into other moves such as a neutral aerial. A well-known Meta Knight combo, known as the Rufio, is several rising up aerials followed by a Mach Tornado at the top of the screen, which will usually Star KO the opponent should they fail to escape; this is especially effective against floaty characters, and is able to rack up as much as 50% damage. Due to its extremely short startup and ending lag, large hitbox, combo ability, and rather strong knockback that can potentially KO near the top of the screen at very high percents, it is commonly considered to be the best up aerial in the game.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
0 0 6% 0 AngleIcon78.png 40 125 0 5.5 0 0.0 17.0 -6.4 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 6% 0 AngleIcon78.png 40 125 0 5.5 0 0.0 17.0 1.6 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
2 0 6% 0 AngleIcon60.png 40 125 0 5.0 0 0.0 14.0 -12.8 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
3 0 6% 0 AngleIcon60.png 40 125 0 5.0 0 0.0 14.0 8.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing[edit]

Attack[edit]

Initial autocancel 1
Hitbox 2-3
Interruptible 14
Ending autocancel 21-
Animation length 23
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 12
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible

Trivia[edit]

  • Because the move can be interrupted before it is autocancellable (the only move in the game that can do so), the player can input an air dodge and replace the attack's landing lag with the much shorter airdodge landing lag. As this is effectively inputting shield to shorten landing lag, it has been said that Meta Knight is capable of L-cancelling in Brawl, jokingly reinforcing his supposed broken-ness.


This move in SSBB This move in SSB4 This move in SSBU Meta Knight's moveset
Neutral attack · Forward tilt (1 · 2 · 3) · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Glide attack
Grab · Pummel · Forward throw · Back throw · Up throw · Down throw
Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack (fast) · Edge attack (slow)
Neutral special · Side special · Up special · Down special · Final Smash