Super Smash Bros. 4

Meta Knight (SSB4)/Up aerial

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Hitbox visualization showing Meta Knight's up aerial.

Overview[edit]

Meta Knight slashes above himself in an arc. With quick start-up, low ending lag, weak knockback, and deceptive reach, this move is an essential element of his meta game, as it is a centerpiece of his powerful combo ability. It combos reliably off of his dash attack, up tilt, down throw, and forward throw until mid-percents. From low- to mid-percents, it chains into itself and any other aerial, Mach Tornado, and Shuttle Loop. Meta Knight's most well-known combo involves chaining his up aerial into itself repeatedly, and finishing off with a high-altitude Shuttle Loop, KOing at roughly 60%. At higher percents, it can still lead into Shuttle Loop for a KO.

The move's speed gives it good utility against opponents shielding on platforms. Two up aerials followed by Mach Tornado will often result in a shield-poke.

Update history[edit]

Super Smash Bros. for Nintendo 3DS 1.0.4/Super Smash Bros. for Wii U 1.0.1

  • Change Hitboxes all moved 2 units upwards. This gives the move more range above Meta Knight but less range below him.
    • Change Center hitbox y-position and y-stretch (17.0 → 19.0)
    • Change Outer hitboxes y-position (17.0 → 19.0)
    • Change Outer hitboxes y-stretch (14.0 → 16.0)

Super Smash Bros. 4 1.1.5

  • Change Damage (5% → 4%). This hinders up aerial's KO potential but improves its combo potential at higher percents
  • Nerf Center and front hitbox angle (78° → 69°)
  • Nerf Back hitbox angle (60° → 52°)
  • Nerf SDI multiplier (1.0x → 1.5x)

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 4% 0 AngleIcon69.png 30 128 0 3.5 0 0.0 19.0 3.5 1.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png 0.0 19.0 -5.5
1 0 4% 0 AngleIcon69.png 30 128 0 3.0 0 0.0 19.0 4.5 1.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png 0.0 16.0 9.5
2 0 4% 0 AngleIcon52.png 30 128 0 3.0 0 0.0 19.0 -6.5 1.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png 0.0 16.0 -11.5

Timing[edit]

Attack[edit]

Initial autocancel 1-5
Hitboxes 6
Ending autocancel 24-
Interruptible 27
Animation length 36
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 18
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel
Interruptibility
Interruptible