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Hitbox visualization showing Meta Knight's up aerial.
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Overview
Meta Knight slashes above himself in an arc. With quick start-up, low ending lag, weak knockback, and deceptive reach, this move is an essential element of his meta game, as it is a centerpiece of his powerful combo ability. It combos reliably off of his dash attack, up tilt, down throw, and forward throw until mid-percents. From low- to mid-percents, it chains into itself and any other aerial, Mach Tornado, and Shuttle Loop. Meta Knight's most well-known combo involves chaining his up aerial into itself repeatedly, and finishing off with a high-altitude Shuttle Loop, KOing at roughly 60%. At higher percents, it can still lead into Shuttle Loop for a KO.
The move's speed gives it good utility against opponents shielding on platforms. Two up aerials followed by Mach Tornado will often result in a shield-poke.
Update history
1.0.4
Hitboxes all moved 2 units upwards.
Center hitbox y-position and y-stretch: 17.0 → 19.0
Outer hitboxes y-position: 17.0 → 19.0
Outer hitboxes y-stretch: 14.0 → 16.0
1.1.5
Damage: 5% → 4%
Center and front hitbox angle: 78 → 69
Back hitbox angle: 60 → 52
SDI multiplier: 1.0x → 1.5x
Hitboxes
ID |
Part |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
FFx |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct |
Stretch
|
0 |
0 |
4% |
0 |
 |
30 |
128 |
0 |
3.5 |
0 |
0.0 |
19.0 |
3.5 |
1.5x |
1.0x |
0% |
 |
 |
 |
 |
 |
 |
Slash |
 |
0.0 |
19.0 |
-5.5
|
1 |
0 |
4% |
0 |
 |
30 |
128 |
0 |
3.0 |
0 |
0.0 |
19.0 |
4.5 |
1.5x |
1.0x |
0% |
 |
 |
 |
 |
 |
 |
Slash |
 |
0.0 |
16.0 |
9.5
|
2 |
0 |
4% |
0 |
 |
30 |
128 |
0 |
3.0 |
0 |
0.0 |
19.0 |
-6.5 |
1.5x |
1.0x |
0% |
 |
 |
 |
 |
 |
 |
Slash |
 |
0.0 |
16.0 |
-11.5
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Timing
Attack
Initial autocancel
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1-5
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Hitboxes
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6
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Ending autocancel
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24-
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Interruptible
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27
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Animation length
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36
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Landing lag
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