Meta Knight (SSB4)/Up aerial
Overview[edit]
Meta Knight slashes above himself in an arc. With quick start-up, low ending lag, weak knockback, and deceptive reach, this move is an essential element of his meta game, as it is a centerpiece of his powerful combo ability. It combos reliably off of his dash attack, up tilt, down throw, and forward throw until mid-percents. From low- to mid-percents, it chains into itself and any other aerial, Mach Tornado, and Shuttle Loop. Meta Knight's most well-known combo involves chaining his up aerial into itself repeatedly, and finishing off with a high-altitude Shuttle Loop, KOing at roughly 60%. At higher percents, it can still lead into Shuttle Loop for a KO.
The move's speed gives it good utility against opponents shielding on platforms. Two up aerials followed by Mach Tornado will often result in a shield-poke.
Update history[edit]
1.0.4/
1.0.1
Hitboxes all moved 2 units upwards. This gives the move more range above Meta Knight but less range below him.
Center hitbox y-position and y-stretch (17.0 → 19.0)
Outer hitboxes y-position (17.0 → 19.0)
Outer hitboxes y-stretch (14.0 → 16.0)
Damage (5% → 4%). This hinders up aerial's KO potential but improves its combo potential at higher percents
Center and front hitbox angle (78° → 69°)
Back hitbox angle (60° → 52°)
SDI multiplier (1.0x → 1.5x)
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-5 |
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Hitboxes | 6 |
Ending autocancel | 24- |
Interruptible | 27 |
Animation length | 36 |
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Landing lag[edit]
Animation length | 18 |
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![]() Lag time |
![]() Hitbox |
![]() Autocancel |
![]() Interruptible |
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