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Meta Knight (SSB4)/Up aerial

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Hitbox visualization showing Meta Knight's up aerial.
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Overview

Meta Knight slashes above himself in an arc. With quick start-up, low ending lag, weak knockback, and deceptive reach, this move is an essential element of his meta game, as it is a centerpiece of his powerful combo ability. It combos reliably off of his dash attack, up tilt, down throw, and forward throw until mid-percents. From low- to mid-percents, it chains into itself and any other aerial, Mach Tornado, and Shuttle Loop. Meta Knight's most well-known combo involves chaining his up aerial into itself repeatedly, and finishing off with a high-altitude Shuttle Loop, KOing at roughly 60%. At higher percents, it can still lead into Shuttle Loop for a KO.

The move's speed gives it good utility against opponents shielding on platforms. Two up aerials followed by Mach Tornado will often result in a shield-poke.

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Change Hitboxes all moved 2 units upwards.
    • Change Center hitbox y-position and y-stretch: 17.0 → 19.0
    • Change Outer hitboxes y-position: 17.0 → 19.0
    • Change Outer hitboxes y-stretch: 14.0 → 16.0

Super Smash Bros. 4 1.1.5

  • Change Damage: 5% → 4%
  • Change Center and front hitbox angle: 78 → 69
  • Change Back hitbox angle: 60 → 52
  • Nerf SDI multiplier: 1.0x → 1.5x

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 4% 0 AngleIcon69.png 30 128 0 3.5 0 0.0 19.0 3.5 1.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png 0.0 19.0 -5.5
1 0 4% 0 AngleIcon69.png 30 128 0 3.0 0 0.0 19.0 4.5 1.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png 0.0 16.0 9.5
2 0 4% 0 AngleIcon52.png 30 128 0 3.0 0 0.0 19.0 -6.5 1.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Sword).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png 0.0 16.0 -11.5

Timing

Attack

Initial autocancel 1-5
Hitboxes 6
Ending autocancel 24-
Interruptible 27
Animation length 36
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 18
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible


This move in SSBB This move in SSB4 This move in SSBU Meta Knight's moveset
Neutral attack · Forward tilt (1 · 2 · 3) · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Pummel · Forward throw · Back throw · Up throw · Down throw
Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack
Neutral special (def · c1 · c2) · Side special (def · c1 · c2) · Up special (def · c1 · c2) · Down special (def · c1 · c2) · Final Smash