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Hitbox visualization showing Meta Knight's forward throw.
Overview
Meta Knight flip kicks the opponent. Against heavyweights and fastfallers, it has the same follow-ups as down throw and dash attack. On the rest of the cast, however, this throw can start combos only off of a dash throw. Like the aforementioned moves, it can chain into an up smash, up tilt, any aerial, Mach Tornado, and Shuttle Loop. It has lower knockback growth than his down throw, and since the much faster animation makes it difficult to DI properly, forward throw links more reliably into Shuttle Loop past 100%. Also, at low percents, it can link into a dash attack, which also has excellent combo potential.
Update history
1.0.4
Forward Throw has gained an additional two hitboxes on frame 9, allowing the move to properly hit every character.
Throw and Hitbox Data
Hitboxes
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
BK |
KS |
FKV |
Radius |
Bone |
Offset |
SDIx |
FFx |
T% |
Clang |
Rebound |
Type |
Effect |
G |
A |
Sound |
Direct |
Hit bits |
Blockable |
Reflectable |
Absorbable |
Piercing |
Heedless |
No GFX |
Flinchless |
Stretch
|
Clean hit
|
0 |
0 |
0 |
6% |
0 |
 |
Forwards |
10 |
100 |
0 |
6.0 |
11 |
4.0 |
0.0 |
0.0 |
1.0x |
None |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
63 |
 |
 |
 |
 |
 |
 |
 |
—
|
Late hit
|
0 |
0 |
0 |
6% |
0 |
 |
Forwards |
10 |
100 |
0 |
6.0 |
11 |
4.0 |
0.0 |
0.0 |
1.0x |
None |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
63 |
 |
 |
 |
 |
 |
 |
 |
—
|
1 |
0 |
0 |
6% |
0 |
 |
Forwards |
10 |
100 |
0 |
4.0 |
0 |
0.0 |
8.0 |
10.0 |
1.0x |
1.0x |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
63 |
 |
 |
 |
 |
 |
 |
 |
—
|
Throw
ID |
Damage |
Angle |
BK |
KS |
FKV |
Bone |
FFx |
Type |
Effect |
Sound
|
0 |
3% |
 |
Forwards |
50 |
130 |
0 |
0 |
1.0x |
 |
 |
None
|
1 |
3% |
 |
Forwards |
60 |
100 |
0 |
0 |
None |
 |
 |
None
|
Timing
Invincibility
|
1-18
|
Clean hit
|
8
|
Late hit
|
9
|
Throw Release
|
10
|
Interruptible
|
28
|
Animation length
|
51
|
|
|