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- Stage Builder, and amiibo. Games & More has a similar function to the 1P Mode menu from Super Smash Bros., the 1-P Mode menu from Super Smash Bros. Melee7 KB (1,011 words) - 10:52, April 12, 2023
- The 1v1 multiplier, officially known as 1-on-1 damage (referred to as White-Knuckle 1-on-1 in the initial design document), is a mechanic in Super Smash4 KB (574 words) - 07:42, March 16, 2024
- windbox has a slight position alternation. Smashboards: 1.1.1 Patch changelog Smashboards: Shields in 1.1.13 KB (1,791 words) - 01:23, January 11, 2019
- (late)/100 (windbox) → 359/335/86). Corrin's walk speed (1.2 → 1.15), run speed (1.5 → 1.45), and air speed (1. → 0.97) have all been slightly reduced. Corrin's1 KB (1,944 words) - 20:33, November 14, 2022
- No More Heroes 3 was a Spirit Board event focused on spirits from No More Heroes III. It ran from 6 a.m. on August 27, 2021 to 6 a.m. on September 1, 20214 KB (208 words) - 09:24, October 9, 2023
- Mewtwo walk speed: 1.0 → 1.2. Mewtwo dash speed: 1.696 → 1.9 Mewtwo's air speed is faster: 1.15 → 1.25. Forward smash sourspot damage: 15% → 16%. Forward2 KB (1,812 words) - 14:03, August 9, 2017
- tilt: 0.7% → 1%. Forward smash: 1.5% → 2%. Down smash: 0.8% → 1.3%. Forward aerial: 1% → 1.5%. Back aerial: 1% → 1.5%. Down aerial: 1% → 1.5% (aerial hitbox)4 KB (4,366 words) - 09:56, April 12, 2023
- → 81/21). Up smash deals 1% more damage: 20%/15% → 21%/16% with compensated knockback (80/100 → 76/96) Down smash deals 1% more damage: 12% → 13% with compensated2 KB (1,320 words) - 01:23, January 11, 2019
- significantly hinders the move's safety on shield. The changes to shields in 1.1.0 and 1.1.1 would remove the shield safety disadvantage caused by the higher hitlag2 KB (3,017 words) - 14:02, August 9, 2017
- the event awarded more snacks than usual. Multiple-character spirits have ganged up on the Spirit Board! Defeat them to receive more snacks than usual15 KB (174 words) - 22:19, December 14, 2023
- hitting below the stage more reliably. Crash Bomber deals more damage (hits 1-4: 1% → 1.5%, total: 8% → 10%). Luma slows down more quickly when launched3 KB (1,074 words) - 10:29, April 12, 2023
- decreased for all variations: 1.2x (default, Decisive)/1.44x (Hyper) → 1.13x/1.356x. All variations of Air Slash deal 1% more damage on the first hit: 5%/4%3 KB (4,224 words) - 01:20, January 11, 2019
- whiffs. Up throw's damage increased: 6% (hit 1), 2% (throw) → 8% (hit 1), 3% (throw). Flare Blitz deals 1% more recoil damage: 4% (no collision), 9% (collision)3 KB (1,761 words) - 01:21, January 11, 2019
- player to pick from the list. The More Rules section must be unlocked by getting a total of 200 KOs in versus matches. The More Rules section must be unlocked20 KB (167 words) - 10:56, May 2, 2022
- Southwest (1) - Bear Northwest (1) - Big D Southeast (1) - Fatality New England (1) - Pugwest NorCal (1) - Shaky Canada (1) - Toronto Joe South (1) - Trela15 KB (440 words) - 20:10, December 4, 2023
- 1P Game (section Stage 1: Link)The 1P Game (also known as 1 Player Game, 1P Game Mode, or sometimes Classic Mode) is the only single-player campaign mode available to play in Super Smash11 KB (1,559 words) - 12:23, April 30, 2024
- tilt: 0.7% → 1%. Forward smash: 1.5% → 2%. Down smash: 0.8% → 1.3%. Forward aerial: 1% → 1.5%. Back aerial: 1% → 1.5%. Down aerial: 1% → 1.5% (aerial hitbox)78 KB (12,455 words) - 22:41, April 30, 2024
- first hit (3% (hit 1)/2% (hit 2) → 1.2% (both), 2%/1% → 0.5% (loop)). The first three hits have much more ending lag (FAF 18 (hit 1)/21 (hit 2)/26 (hit81 KB (10,554 words) - 10:02, May 1, 2024
- 7/-3.3 (hits 1-4/5)). Flame Pillar deals less shield damage (0 → -1/-1.1/-1.4 (hits 1/2-5/6)). Gunner Missile deals less shield damage (-1/-4.5 (Homing/Super)63 KB (6,336 words) - 22:15, March 14, 2024
- The changes to shield mechanics brought about by updates 1.1.0 and 1.1.1 make it even more difficult for him to punish from out of shield because of his93 KB (11,305 words) - 11:02, April 17, 2024
- Trip attack deals more shield damage (1 → 8) per hit. Trip attack has less intangibility (frames 1-8 → 1-7). The front hit has more startup lag (frame71 KB (9,008 words) - 19:11, May 1, 2024
- decreased: frame 51 → 41. 1.1.0 Down smash's angle altered: 60° → 48°. 1.1.1 Neutral aerial: Neutral aerial deals more damage: 5% (hits 1-4) → 6% Neutral aerial's89 KB (11,597 words) - 17:22, November 22, 2023
- body for 1 frame before reverting. 1.1.1 Lazy Shuttle Loop's last hit's hitbox size increased: 7u → 7.2u and its last hit's duration increased. 1.1.5 Forward107 KB (13,584 words) - 16:33, February 28, 2024
- Mushroomy Kingdom (redirect from World 1-1)inaccessible, and World 1-2's Warp Zone was replaced with a loop back to the beginning of the stage. In World 1-1, the hidden 1-Up Mushroom block was lowered14 KB (1,514 words) - 09:38, February 3, 2024
- All hits have a higher hitlag multiplier (1× → 1.7× (hit 1), 1.2× (hit 2), 2× (hit 3)), giving opponents more time to SDI each hit and DI the last hit.51 KB (7,457 words) - 15:40, April 25, 2024
- Suit Samus walks faster (1.33 → 1.4). Zero Suit Samus dashes faster (1.93 → 2.1). Zero Suit Samus' air speed is faster (1.034 → 1.2). Zero Suit Samus' air82 KB (10,013 words) - 11:30, March 25, 2024
- (z offset/stretch: 14/19 → 10/15). 1.1.1 Wind-Up Raptor Boost deals more damage (8% (ground)/7% (air) → 9%/8%). 1.1.4 Blue Falcon's visual effects modified68 KB (8,436 words) - 21:33, April 24, 2024
- slower (1.3 → 1.208). Wolf runs faster (1.4 → 1.54). Wolf's initial dash speed is much faster (1.7 → 2.09). Wolf's air speed is faster (1.222 → 1.281). Wolf's67 KB (10,682 words) - 21:44, April 17, 2024
- Brawler walks faster (1.15 → 1.26). Mii Brawler dashes faster (1.72 → 1.92). Mii Brawler's initial dash is much faster (1.6 → 1.97). Mii Brawler's traction80 KB (8,654 words) - 17:41, April 26, 2024
- (Light: 0.9 → 0.8, Medium: 1.2 → 1.3, Heavy: 1.5 → 1.8). Hadoken and input Hadoken deals more shieldstun (multiplier: 0.29 → 1.06), improving its safety73 KB (8,914 words) - 20:10, April 11, 2024
- higher hitlag multiplier (1x/1.4x → 1.5x/1.6x (hit 1), 1x → 1.2x (hit 2), 1x/1.4x → 1.8x/2x (hit 3)), giving opponents more time to SDI the first two and59 KB (8,213 words) - 14:28, April 28, 2024
- on all strikes from 1st to 3rd. Dolphin Slash landing lag reduced (23 → 20). Also affects customs. Technical changelist 1.1.0 1.1.1 Partially charged Shield82 KB (10,193 words) - 21:03, December 5, 2023
- walks very slightly faster (1.05 → 1.0615). Samus dashes slightly faster (1.445 → 1.504). Samus's air speed is faster (0.987 → 1.03). Samus's falling speed70 KB (7,932 words) - 01:14, April 5, 2024
- (size: 2.4u/2.2u/2u → 1.7u/1.7u/1.7u, Y offset: 0 → -1.7—1.7), better matching the shape of a capsule. It deals more hitlag (0.6× → 1×) improving its safety79 KB (11,100 words) - 15:14, April 23, 2024
- dealing more damage (1% → 1.3%). Its initial auto-cancel window is shorter (frames 1-4 → 1-2). The last hit has a higher hitlag multiplier (1x → 1.8×). The56 KB (7,956 words) - 18:11, May 6, 2024
- However, its damage values have been redistributed (1.7% (hits 1-5) → 1.4% (hits 1-6), 5% → 5.1% (last hit)), leaving its total damage unchanged. The70 KB (8,983 words) - 19:02, April 9, 2024
- walks faster (1.1 → 1.155). Shulk runs faster (1.52 → 1.672). His initial dash is much faster (1.5 → 1.87). Shulk's air speed is faster (1.06 → 1.113). Shulk74 KB (9,477 words) - 16:26, March 29, 2024
- → 1.76) and initial dash (1.76 → 1.936) speeds are 1.1× faster than those of Ryu, with his initial dash and run speeds being identical to those of Mario69 KB (7,682 words) - 10:06, May 3, 2024
- faster (1.2 → 1.26). Young Link runs faster (1.6 → 1.749). His initial dash speed is much faster (1.72 → 2.09). Young Link's air speed is slower (1 → 0.966)79 KB (12,433 words) - 20:00, April 21, 2024
- shield mechanics brought about by updates 1.1.0 and 1.1.1. 1.0.6 Neutral infinite has less visual whiffs. 1.1.0 Neutral attack's first and second hit's67 KB (8,683 words) - 23:30, March 24, 2024
- 5). Luigi walks faster (1.08 → 1.134). Luigi runs faster (1.5 → 1.65). Luigi's initial dash is significantly faster (1.28 → 1.815). Luigi's air speed is79 KB (9,784 words) - 14:36, May 1, 2024
- tilted upward or toward the stage. 1.1.1 Edge attack deals more shield damage: 0 → 1. High Jump's ending lag decreased. 1.1.4 Trip invincibility and all trip78 KB (9,508 words) - 17:04, April 9, 2024
- Online Tourney (redirect from 1-on-1 Tourney)Tourneys, which differ based on the rules used: 1-on-1 Tourneys and Smash Tourneys are based on 1-on-1 and 4-player free for all matches, respectively4 KB (371 words) - 01:25, February 4, 2024
- Man runs faster (1.456 → 1.602). Mega Man's initial dash is significantly faster (1.5 → 1.958). Mega Man walks slightly faster (1.078 → 1.132). Mega Man's63 KB (6,277 words) - 10:25, May 1, 2024
- purple Pikmin have been increased (Red: 1.2× → 1.4×, Purple: 1.4× → 1.6×). Forward smash: Forward smash deals more damage when using Red or Purple Pikmin56 KB (6,544 words) - 06:50, April 20, 2024
- hitbox duration (frames 1-2 → frame 1 (hit 1), 2-3 → 2 (hit 2)). The first and third hits have more ending lag (FAF 21 → 24 (hit 1), 32 → 35 (hit 3)). The63 KB (8,339 words) - 09:59, April 20, 2024
- dashes faster (1.5 → 1.6). His initial dash speed was also equally increased (1.5 → 1.6). Mario‘s air speed is significantly faster (0.94 → 1.15), going from77 KB (9,650 words) - 10:00, May 1, 2024
- → 1.2%/1.3%/1.4%/1.5%). This increases its total damage output, although it is much more inconsistent as a result. The last hit no longer has two separate58 KB (7,505 words) - 17:11, April 23, 2024
- lower hitlag multipliers (Heel Slide: 1.2× → 0.9× (hit 1), 1× (hit 2); After Burner Kick: 2× → 1.4× (up), 1.5× → 1.2× (down)), although this is offset by89 KB (11,539 words) - 10:29, May 8, 2024
- lower (1.4x → 1.2x). Up smash: Up smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (hit 6); total: 11% → 13.6%) and the final hit has more knockback68 KB (6,138 words) - 14:17, March 28, 2024
- (106 → 101), hindering its KO potential. 1.1.1 Front floor attack's deals much more shield damage (1 → 10). 1.1.3 Weight slightly decreased: 95 → 94 Sonic76 KB (9,429 words) - 10:25, May 1, 2024
- faster (1.5 → 1.575). Lucina runs faster (1.785 → 1.964). Lucina's initial dash is significantly faster (1.5 → 2.255). Lucina's air speed is faster (1.02 →62 KB (7,147 words) - 19:18, April 28, 2024
- second hits have increased hitlag (hit 1: 1x → 1.5x, hit 2: 1x → 1.2x). The first hit and infinite deal less damage (hit 1: 3% → 2%, infinite: 2% → 0.5%). The74 KB (9,414 words) - 23:31, April 24, 2024
- nerfed significantly more than her in updates 1.0.6 and 1.0.8. Despite her former dominance, update 1.1.4 added Bayonetta and 1.1.5 nerfed Sheik significantly77 KB (9,124 words) - 09:08, April 12, 2024
- offset: 1.8u → −1u-6u/−1u-6u (hit 1), −9.5u/9.8u/1.8u → 9.6u-10.8u/−7.5u-−8.8u/−1u-6u/−1u-6u (hit 2), −11u/13u/1.8u → 13.3u-13.6u/−9.9u-−9.7u/−1-6u/−1-6u (hit78 KB (10,673 words) - 13:47, May 8, 2024
- hit. Both hits have a higher hitlag multiplier (1× → 1.2× (hit 1), 1.8× (hit 2)), giving opponents more time to SDI the first hit and DI the second hit59 KB (7,439 words) - 10:08, April 20, 2024
- 2.3%/1.8% (hits 1-6), 2.2%/1.5% → 1.9%/1.4% (hits 7-12)), reducing the move's maximum damage output (32.2% → 28%) despite the last hit dealing more damage55 KB (6,636 words) - 09:55, April 20, 2024
- with more than two players, all the possible multipliers have been increased (-2 rank: 1.333× → 1.4× (2 players); -1 rank: 1.143×-1.231×-1.33× → 1.2×-152 KB (8,113 words) - 20:41, April 22, 2024
- better. 1.1.1 Glancing Counter's angle altered: 58° → 65°. Glancing Counter's ending lag decreased. 1.1.3 Falling speed has been increased (1.56 → 1.68).58 KB (7,094 words) - 10:50, April 9, 2024
- faster (1.18 → 1.239). Meta Knight runs faster (1.9 → 2.09). His initial dash is much faster (1.7 → 2.211). Meta Knight's air speed is faster (0.99 → 1.04)53 KB (7,028 words) - 10:00, April 20, 2024
- Donkey Kong walks faster (1.3 → 1.365). Donkey Kong dashes faster (1.7031 → 1.873). Donkey Kong's initial dash is much faster (1.6 → 2.09). Donkey Kong's66 KB (8,198 words) - 19:53, April 26, 2024
- faster (1.1 → 1.155). Mario runs faster (1.6 → 1.76). Mario's initial dash is significantly faster (1.6 → 1.936). Mario's air speed is faster (1.15 → 1.208)70 KB (8,484 words) - 04:48, May 4, 2024
- attack has more intangibility (frames 1-21 → 1-24). Front floor attack has less intangibility (frames 1-25 → 1-24). Back floor attack has more startup lag68 KB (7,449 words) - 01:34, April 10, 2024
- Lucas dashes faster (1.5 → 1.65). Lucas's initial dash is significantly faster (1.3 → 1.815). Lucas' air speed is slightly faster (1.1 → 1.155). Lucas' double57 KB (8,115 words) - 03:30, May 9, 2024
- force opponents offstage more effectively and set up tech-chases. All hits have a higher hitlag multiplier (1× → 1.6× (hit 1), 1.2× (hit 2), 2× (hit 3))64 KB (9,094 words) - 02:46, April 13, 2024
- faster (0.84 → 0.882). Snake runs much faster (1.35 → 1.595). Snake's initial dash is significantly faster (1.1 → 1.76), no longer being the second slowest.74 KB (11,753 words) - 02:00, May 3, 2024
- relative to the cast. Duck Hunt walks faster (1.155 → 1.213). Duck Hunt's air speed is slightly faster (1.1 → 1.155). Duck Hunt is lighter (91 → 86), now only57 KB (6,505 words) - 13:12, May 9, 2024
- deals slightly more damage (6.5% → 7%). Both hits have a higher hitlag multiplier (1× → 1.4× (hit 1), 1.8× (hit 2)), giving opponents more time to SDI the70 KB (9,060 words) - 19:59, May 8, 2024
- less damage (2% → 1.8% (hit 1), 0.7% → 0.6% (infinite)). The first and second hits have a higher hitlag multiplier (1× → 1.8× (hit 1), 1.2× (hit 2)), giving65 KB (8,191 words) - 23:40, March 24, 2024
- have a shorter hitbox duration (2 frames → 1 frame). All hits have a higher hitlag multiplier (1× → 1.6× (hit 1), 1.2× (hit 2), 2× (hit 3)). The third hit58 KB (7,322 words) - 18:46, April 27, 2024
- shield damage (1 → -2.5/-2/-1.5/-1 (grounded, clean/mid/late), -1.9 (aerial)). 3.1.0 Standing grab has bigger hitboxes that are positioned more favourably61 KB (6,745 words) - 16:47, May 9, 2024
- despite the first two hits dealing more damage (2% (hits 1-4 base)/1.5% (hits 1-4 tip) → 3.5% (hits 1-2 base)/3% (hits 1-2 tip); 13%/11% total → 12%/11%)72 KB (7,048 words) - 01:46, May 5, 2024
- hitboxes (3.8u/4.5u/3u/2.5u → 1.8u), noticeably decreasing its range. All hits have a higher hitlag multiplier (1× → 1.6× (hit 1), 1.2× (hit 2), 2× (hit 3))63 KB (9,553 words) - 16:09, May 8, 2024
- up to his range in Brawl. The changes to shield mechanics in updates 1.1.0 and 1.1.1 have been a mixed bag for Lucas; the changes make his sourspotted moves73 KB (9,408 words) - 15:00, April 4, 2024
- Ice Climbers walk faster (0.96 → 1.008 (leader), 1.1088 (partner)). The Ice Climbers run faster (1.388 → 1.53 (leader), 1.683 (partner)). Their initial dash56 KB (10,078 words) - 16:13, May 3, 2024
- Fox (SSBM) (section In 1-P Mode)travel faster. The lasers now consist of four larger hitboxes (0.66u → 1.17u/1.17u/1.17u/1.56u). Altogether, these changes significantly speed up Fox's rate73 KB (9,489 words) - 18:16, April 20, 2024
- update 1.0.6 brought. In update 1.1.0, his grab game was buffed by slightly decreasing the start-up lag of his dash and pivot grabs. Updates 1.1.3 and 170 KB (8,264 words) - 08:20, May 5, 2024
- Dark Pit walks faster (1.199 → 1.259). Dark Pit runs much faster (1.66215 → 1.828). Dark Pit's initial dash is significantly faster (1.5 → 2.09). Dark Pit's41 KB (5,843 words) - 18:16, March 25, 2024
- from 6). Falco runs faster (1.472 → 1.619). His initial dash is faster (1.9 → 2.035). Falco walks slightly faster (1.28 → 1.344). Falco's air speed is slightly62 KB (7,236 words) - 14:34, April 15, 2024
- multiplier (0.5x → 1x (loop), 1.5x (final)). Forward aerial deals less damage (2% → 1% (loop), 11% → 7% (total)), has smaller hitboxes (8.1u → 5u/1.5u (loop hits)55 KB (6,801 words) - 19:35, April 7, 2024
- faster (1.045 → 1.097). Pac-Man dashes faster (1.52 → 1.672). Pac-Man's initial dash is faster (1.6 → 1.87). Pac-Man's air speed is slightly faster (1.04 →59 KB (8,220 words) - 09:51, April 20, 2024
- relative height multiplier (1.05x → 1x) and Pit's third and fourth jumps have less vertical momentum (2 (jump 3)/1.73 (jump 4) → 1.8/1.6). When combined with87 KB (11,114 words) - 09:56, April 23, 2024
- complete (down from 6). Zelda runs faster (1.3 → 1.43). Her initial dash speed is also much faster (1.6 → 1.958). This improves her approach on the ground77 KB (10,149 words) - 23:39, April 23, 2024
- speed: x1.17 ~ x1.2 Fall speed: x1.17 ~ x1.2 Gravity: x1.17 ~ x1.2 Initial dash speed: x1.1 ~ x1.13 Run speed: x1.1 ~ x1.13 Ground traction x1.1 ~ x1.13 Successfully65 KB (6,718 words) - 18:31, March 26, 2024
- moveset possessing smaller hitboxes. R.O.B. walks faster (1.1 → 1.122). R.O.B. dashes faster (1.5 → 1.568), although he dashes slower relative to the cast.69 KB (7,744 words) - 16:02, March 28, 2024
- faster (1.1 → 1.218), slightly surpassing his Brawl air speed. Captain Falcon falls slightly faster (1.837 → 1.865). This allows him to land more safely66 KB (9,325 words) - 11:25, May 9, 2024
- has more range after the first 2 active frames (Y offset: 0 → -0.5/-1, Z offset: 0 → 1/1.5). This allows it to hit opponents below her slightly more easily64 KB (7,890 words) - 12:20, May 8, 2024
- Dancing Blade. Technical changelist 1.1.0 1.1.1 Partially charged Shield Breaker deals less shield damage: 30 → 25. 1.1.3 Multiple changes to the knockback53 KB (5,868 words) - 02:10, May 2, 2024
- higher (1.25 → 1.313). Mewtwo performs its double jump more quickly, improving its recovery and combo game. Mewtwo's falling speed is faster (1.5 → 1.55).76 KB (10,106 words) - 14:19, May 3, 2024
- initial auto-cancel windows (frames 1-7 → 1-5 (neutral), frames 1-4 (forward/back) → 1 (forward)/1-2 (back), frames 1-8 → 1-5 (up)). Neutral aerial: Neutral74 KB (8,566 words) - 03:36, April 22, 2024
- deals 1% more damage: 16%/17% → 17%/18%. Up throw deals 3% more damage: 7% → 10%. 1.1.1 Neutral aerial deals more damage: 7% (hit 1 late) /9% (hit 2 clean)/5%88 KB (10,762 words) - 04:00, April 18, 2024
- speed (1.8 → 2.145) and run speed (1.97 → 2.167) are much faster. Cloud walks slightly faster (1.1 → 1.155). Cloud's air speed is slightly higher (1.1 → 174 KB (9,471 words) - 10:32, May 8, 2024
- mechanics brought about by updates 1.1.0 and 1.1.1 are a mixed bag for Charizard: they make its high hitlag attacks safer and more threatening against shields79 KB (8,863 words) - 21:44, April 16, 2024
- damage (2% → 1.8% (hit 1), 3% → 1.6% (hit 2), 1% → 0.2% (infinite)). The first hit has a higher hitlag multiplier (1× → 1.7×), giving opponents more time to94 KB (10,790 words) - 23:32, May 2, 2024
- Samus (SSBM) (section In 1-P Mode)of the Nintendo GameCube give Samus a more proportionate build. Her power suit is more detailed and she has a more glossy visor. Samus has a new taunt.54 KB (6,604 words) - 10:02, May 1, 2024
- updates 1.1.0 and 1.1.1, as they make down aerial's multiple hits and Stone's high damage output much more reliable at pressuring shields. Update 1.1.3 brought70 KB (7,640 words) - 23:55, April 6, 2024
- Falcon's Jab 1 (3.5154u → 3.906u). It has higher base knockback than the Gentleman (20 → 30). It has more ending lag than Falcon's Jab 1 (IASA 16 → 19)53 KB (5,534 words) - 21:02, May 8, 2024
- nerfed in update 1.1.5, her up smash and forward smash are both slightly weaker, her down aerial has more ending lag, her Heel Slide has more ending lag, her64 KB (7,256 words) - 11:16, April 11, 2024
- shield mechanics in 1.1.0 and 1.1.1, however, seem to favor Wario slightly due to the high hitlag his attacks have when mounting the bike. 1.0.4 Change to DI67 KB (7,986 words) - 10:25, May 1, 2024
- Pikachu (SSBM) (section In 1-P Mode)a green cowboy hat Pikachu walks faster (1.12 (33.6) → 1.24). Pikachu dashes slightly slower (1.833 (55) → 1.8). Pikachu's traction is higher (0.0667 (2)57 KB (6,891 words) - 07:06, February 2, 2024